| class DamageDealtEffect |
| { |
| const float ALPHA_MIN = 0; |
| const float ALPHA_MAX = 1; |
| float m_HitDuration; |
| float m_BreakPoint; |
| float m_TimeActive; |
| PPERequester_HealthHitReaction m_Requester; |
| |
| void DamageDealtEffect() |
| { |
| m_HitDuration = 0.10; |
| m_BreakPoint = 0.05; |
| Class.CastTo(m_Requester, PPERequesterBank.GetRequester(PPERequester_HealthHitReaction)); |
| |
| |
| } |
| |
| void ~DamageDealtEffect() |
| { |
| PPERequesterBank.GetRequester(PPERequester_HealthHitReaction).Stop(); |
| } |
| |
| void Update(float deltatime) |
| { |
| float value; |
| |
| if( m_TimeActive <= m_BreakPoint ) |
| { |
| value = Math.InverseLerp(0, m_BreakPoint, m_TimeActive); |
| } |
| else |
| { |
| float tmp_value = Math.InverseLerp(m_BreakPoint, m_HitDuration, m_TimeActive); |
| value = 1 - tmp_value; |
| } |
| m_TimeActive += deltatime; |
| value = Math.Clamp(value,0,1); |
| float val = Math.Lerp(ALPHA_MIN, ALPHA_MAX, value); |
| |
| m_Requester.SetHitIntensity(val); |
| |
| if(m_TimeActive >= m_HitDuration) |
| { |
| delete this; |
| } |
| } |
| |
| } |
|
|
| class EffectRadial |
| { |
| |
| float m_TimeActive; |
| float m_Divisor = 16; |
| float m_Duration = 0.6; |
| PPERequester_PainBlur m_PPERequester; |
| |
| void EffectRadial(Param param1, Param param2) |
| { |
| if (param1) |
| { |
| Param2<float, float> p1 = Param2<float, float>.Cast(param1); |
| if (p1) |
| { |
| m_Divisor = p1.param1; |
| m_Duration = p1.param2; |
| } |
| } |
|
|
| if ( Class.CastTo( m_PPERequester, PPERequesterBank.GetRequester( PPERequesterBank.REQ_PAINBLUR ) ) ) |
| m_PPERequester.Start(); |
| } |
| |
| void ~EffectRadial() |
| { |
| if(m_PPERequester) |
| m_PPERequester.SetRadialBlur(0,0,0,0); |
| } |
|
|
| void Update(float deltatime) |
| { |
| |
| float time = Math.InverseLerp(0, m_Duration, m_TimeActive); |
| float value = 1 - Easing.EaseInQuart(time); |
| float strenght = value / m_Divisor; |
| |
| if(m_PPERequester) |
| m_PPERequester.SetRadialBlur(strenght, strenght, 1 - value, 1 - value); |
| |
| |
| |
| m_TimeActive += deltatime; |
| if(m_TimeActive >= m_Duration) |
| { |
| delete this; |
| } |
| } |
| } |