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// This will be used to parse and load contaminated area related data
class EffectAreaLoader
{
private static string m_Path = "$mission:cfgeffectarea.json";
static void CreateZones()
{
JsonDataContaminatedAreas effectAreaData;
// We confirm the contaminated area configuration file exists in mission folder
if ( !FileExist( m_Path ) )
{
// We fallback to check in data and notify user file was not found in mission
PrintToRPT("[WARNING] :: [EffectAreaLoader CreateZones] :: No contaminated area file found in MISSION folder, your path is " + m_Path + " Attempting DATA folder"); // If the path is invalid, we warn the user
m_Path = "";
GetGame().GetWorldName( m_Path );
m_Path = string.Format("dz/worlds/%1/ce/cfgeffectarea.json", m_Path );
if ( !FileExist( m_Path ) )
{
PrintToRPT("[WARNING] :: [EffectAreaLoader CreateZones] :: No contaminated area file found in DATA folder, your path is " + m_Path); // If the path is invalid, we warn the user
return; // Nothing could be read, just end here
}
}
// We load the data from file, in case of failure we notify user
effectAreaData = EffectAreaLoader.GetData();
if ( effectAreaData )
{
// Now that we have extracted the data we go through every declared area
//Debug.Log("Contaminated area JSON contains : " + effectAreaData.Areas.Count());
for ( int i = 0; i < effectAreaData.Areas.Count(); i++ )
{
EffectAreaParams params = new EffectAreaParams();
// We feed in all relevant data
params.m_ParamName = effectAreaData.Areas.Get( i ).AreaName;
string areaType = effectAreaData.Areas.Get( i ).Type;
params.m_ParamTriggerType = effectAreaData.Areas.Get( i ).TriggerType;
JsonDataAreaData data = effectAreaData.Areas.Get( i ).Data;
// World level area data ( Trigger info, world particles, etc... )
vector pos = Vector( data.Pos[0], data.Pos[1], data.Pos[2] );
params.m_ParamRadius = data.Radius;
params.m_ParamPosHeight = data.PosHeight;
params.m_ParamNegHeight = data.NegHeight;
params.m_ParamInnerRings = data.InnerRingCount;
params.m_ParamInnerSpace = data.InnerPartDist;
params.m_ParamOuterToggle = data.OuterRingToggle;
params.m_ParamOuterSpace = data.OuterPartDist;
params.m_ParamOuterOffset = data.OuterOffset;
params.m_ParamVertLayers = data.VerticalLayers;
params.m_ParamVerticalOffset = data.VerticalOffset;
string particleName = data.ParticleName;
// Local level area data ( Player particles and PPE )
JsonDataPlayerData playerData = effectAreaData.Areas.Get( i ).PlayerData;
string aroundPartName = playerData.AroundPartName;
string tinyPartName = playerData.TinyPartName;
string ppeRequesterType = playerData.PPERequesterType;
// Conversion of particle name to ID for synchronization and loading
if (particleName != "")
params.m_ParamPartId = ParticleList.GetParticleID( particleName );
if (aroundPartName != "")
params.m_ParamAroundPartId = ParticleList.GetParticleID( aroundPartName );
if (tinyPartName != "")
params.m_ParamTinyPartId = ParticleList.GetParticleID( tinyPartName );
params.m_ParamPpeRequesterType = ppeRequesterType;
EffectArea newZone; // Zones MUST inherit from EffectArea
// We snap item position to ground before creating if specified Y is 0
if ( pos[1] == 0 )
{
pos[1] = GetGame().SurfaceRoadY( pos[0], pos[2] );
Class.CastTo( newZone, GetGame().CreateObjectEx( areaType, pos, ECE_PLACE_ON_SURFACE ) );
}
else
Class.CastTo( newZone, GetGame().CreateObjectEx( areaType, pos, ECE_NONE ) );
// We created a new zone, we feed in the data to finalize setup
if ( newZone )
newZone.SetupZoneData( params );
else
Error("[WARNING] :: [EffectAreaLoader CreateZones] :: Cast failed, are you sure your class ( 'Type:' ) inherits from EffectArea and that there are no Typos?");
}
}
else
Error("[WARNING] :: [EffectAreaLoader CreateZones] :: Data could not be read, please check data and syntax"); // Most JSON related errors should be handled, but we have an extra check in case data could not be read
}
static JsonDataContaminatedAreas GetData()
{
string errorMessage;
JsonDataContaminatedAreas data;
if (!JsonFileLoader<JsonDataContaminatedAreas>.LoadFile(m_Path, data, errorMessage))
ErrorEx(errorMessage);
return data;
}
}