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//! Client only - manage set up crafting on client
class CraftingManager
{
const int CM_MODE_NONE = 0;
const int CM_MODE_WORLD = 1;
const int CM_MODE_INVENTORY = 2;
PlayerBase m_player;
PluginRecipesManager m_recipesManager;
ActionVariantManager m_actionVariantManager;
int m_recipeID;
int m_contextualRecipeID;
int m_recipeCount;
int m_craftingMode;
ItemBase m_item1;
ItemBase m_item2;
ref array<int> m_recipes;
void CraftingManager(PlayerBase player, PluginRecipesManager recipesManager)
{
m_recipesManager = recipesManager;
m_player = player;
m_craftingMode = CM_MODE_NONE;
m_actionVariantManager = ActionManagerClient.GetVariantManager( ActionWorldCraft );
m_actionVariantManager.GetOnUpdateInvoker().Clear();
m_actionVariantManager.GetOnUpdateInvoker().Insert(OnUpdate);
m_recipes = new array<int>;
}
void SetRecipeID(int recipeID)
{
m_recipeID = recipeID;
}
int GetRecipeID()
{
return m_recipeID;
}
bool IsInventoryCraft()
{
return m_craftingMode == CM_MODE_INVENTORY;
}
bool IsWorldCraft()
{
return m_craftingMode == CM_MODE_WORLD;
}
int GetRecipesCount()
{
return m_recipeCount;
}
// deprecated
void SetNextRecipe()
{
}
void OnUpdate( Object item, Object target, int component_index )
{
ItemBase item1 = ItemBase.Cast( item );
ItemBase item2 = ItemBase.Cast( target );
if ( m_player.GetActionManager().GetRunningAction() )
return;
ItemBase item_in_hands = m_player.GetItemInHands();
if (!item1 || !item2)
{
m_recipeCount = 0;
m_craftingMode = CM_MODE_NONE;
m_actionVariantManager.Clear();
return;
}
else
{
if ( item1 != item_in_hands && item2 != item_in_hands )
{
InventoryLocation il1 = new InventoryLocation;
InventoryLocation il2 = new InventoryLocation;
item1.GetInventory().GetCurrentInventoryLocation(il1);
item2.GetInventory().GetCurrentInventoryLocation(il2);
Error("Crafting manager - both of items are out of hands - item1: " + il1.DumpToString() + " item2: " + il2.DumpToString() + " / item in hands: - " + item_in_hands);
}
}
int recipeCount = 0;
if (m_craftingMode == CM_MODE_INVENTORY)
{
recipeCount = m_recipesManager.GetValidRecipes(m_item1, m_item2, m_recipes, m_player);
m_recipeCount = recipeCount;
m_recipeID = m_recipes.Get(m_contextualRecipeID);
return;
}
recipeCount = m_recipesManager.GetValidRecipes(item1, item2, m_recipes, m_player);
if (recipeCount == 0)
{
m_recipeCount = 0;
m_craftingMode = CM_MODE_NONE;
m_actionVariantManager.Clear();
}
else
{
if ( m_craftingMode == CM_MODE_NONE || m_recipeCount != recipeCount || m_item1 != item1 || m_item2 != item2 )
{
m_craftingMode = CM_MODE_WORLD;
m_recipeCount = recipeCount;
m_contextualRecipeID = 0;
m_item1 = item1;
m_item2 = item2;
m_actionVariantManager.SetActionVariantCount(m_recipeCount);
}
m_recipeID = m_recipes.Get(m_contextualRecipeID);
}
}
bool SetInventoryCraft(int recipeID, ItemBase item1, ItemBase item2)
{
int recipeCount = m_recipesManager.GetValidRecipes(item1,item2,m_recipes, m_player);
for ( int i = 0; i < recipeCount; i++ )
{
if (recipeID == -1 || m_recipes.Get(i) == recipeID)
{
if ( m_recipesManager.GetIsInstaRecipe(m_recipes.Get(i)) || m_recipesManager.IsEnableDebugCrafting() )
{
Param craftParam = new Param3<int, ItemBase, ItemBase>(m_recipes.Get(i), item1, item2);
m_player.RPCSingleParam(ERPCs.RPC_CRAFTING_INVENTORY_INSTANT, craftParam, true, m_player.GetIdentity());
return true;
}
else
{
m_craftingMode = CM_MODE_INVENTORY;
m_recipeCount = recipeCount;
m_contextualRecipeID = i;
m_item1 = item1;
m_item2 = item2;
m_recipeID = m_recipes.Get(i);
ActionManagerClient am = ActionManagerClient.Cast(m_player.GetActionManager());
if ( m_player.GetItemInHands() == item1) am.SetInventoryAction( am.GetAction(ActionWorldCraft), item2, item1);
else am.SetInventoryAction( am.GetAction(ActionWorldCraft), item1, item2);
return true;
}
}
}
return false;
}
void ResetInventoryCraft()
{
m_recipeCount = 0;
m_craftingMode = CM_MODE_NONE;
}
bool IsEnableDebugCrafting()
{
return true;
}
int GetRecipeID( int action_index )
{
return m_recipes[action_index];
}
}