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class DebugMonitorValues |
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{ |
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const int TYPE_HEALTH = 1; |
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const int TYPE_BLOOD = 2; |
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const int TYPE_BODY_TEMP = 3; |
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const int TYPE_POSITION = 4; |
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const int TYPE_LAST_DAMAGE = 5; |
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const int LAST_DAMAGE_FALL = 1; |
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const int LAST_DAMAGE_HIT = 2; |
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const float VALUE_CHECK_INTERVAL = 1; |
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const float SENSITIVTY_PERCENTAGE = 1; |
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PlayerBase m_Player; |
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float m_TimeSinceLastTick = VALUE_CHECK_INTERVAL + 1; |
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string m_CurrentLastDamage; |
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float m_LastHealthUpdate; |
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float m_LastBloodUpdate; |
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string m_lastDamageUpdate; |
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float m_HealthMaxValue; |
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float m_BloodMaxValue; |
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float m_BloodClient; |
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float m_HealthClient; |
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string m_LastDamageClient; |
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void DebugMonitorValues(PlayerBase player) |
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{ |
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m_Player = player; |
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Init(); |
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} |
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void Init() |
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{ |
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m_HealthMaxValue = m_Player.GetMaxHealth("", "Health"); |
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m_BloodMaxValue = m_Player.GetMaxHealth("", "Blood"); |
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} |
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void OnScheduledTick(float deltatime) |
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{ |
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if ( GetGame().IsClient() ) return; |
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if ( !GetGame().IsDebugMonitor() ) return; |
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m_TimeSinceLastTick += deltatime; |
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if ( m_TimeSinceLastTick > VALUE_CHECK_INTERVAL ) |
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{ |
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m_TimeSinceLastTick = 0; |
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CheckValues(); |
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} |
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} |
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void CheckValues() |
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{ |
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CheckHealth(); |
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CheckBlood(); |
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CheckLastDamage(); |
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} |
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float GetBlood() |
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{ |
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return m_BloodClient; |
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} |
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float GetHealth() |
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{ |
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return m_HealthClient; |
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} |
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string GetLastDamage() |
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{ |
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return m_LastDamageClient; |
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} |
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void SetLastDamage(string value) |
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{ |
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m_CurrentLastDamage = value; |
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} |
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void CheckHealth() |
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{ |
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float health_current = m_Player.GetHealth("","Health"); |
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float health_normalized = health_current / m_HealthMaxValue; |
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float difference_normalized = health_normalized - m_LastHealthUpdate; |
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float diff_abs = Math.AbsFloat(difference_normalized); |
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if ( diff_abs > ( SENSITIVTY_PERCENTAGE /100 ) ) |
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{ |
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Param1<float> param = new Param1<float>( health_current ); |
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SendValue(TYPE_HEALTH, param); |
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m_LastHealthUpdate = health_normalized; |
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} |
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} |
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void CheckBlood() |
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{ |
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float blood_current = m_Player.GetHealth("","Blood"); |
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float blood_normalized = blood_current / m_BloodMaxValue; |
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float difference_normalized = blood_normalized - m_LastBloodUpdate; |
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float diff_abs = Math.AbsFloat(difference_normalized); |
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if ( diff_abs > ( SENSITIVTY_PERCENTAGE /100 ) ) |
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{ |
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Param1<float> param = new Param1<float>( blood_current ); |
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SendValue(TYPE_BLOOD, param); |
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m_LastBloodUpdate = blood_normalized; |
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} |
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} |
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void CheckLastDamage() |
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{ |
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if (m_CurrentLastDamage != m_lastDamageUpdate) |
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{ |
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Param1<string> param = new Param1<string>(m_CurrentLastDamage); |
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SendValue(TYPE_LAST_DAMAGE, param); |
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m_lastDamageUpdate = m_CurrentLastDamage; |
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} |
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} |
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void SendValue(int value_type, Param param) |
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{ |
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switch(value_type) |
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{ |
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case DebugMonitorValues.TYPE_HEALTH: |
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case DebugMonitorValues.TYPE_BLOOD: |
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{ |
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Param1<float> value_float = Param1<float>.Cast( param ); |
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CachedObjectsParams.PARAM2_INT_FLOAT.param1 = value_type; |
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CachedObjectsParams.PARAM2_INT_FLOAT.param2 = value_float.param1; |
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GetGame().RPCSingleParam(m_Player, ERPCs.RPC_DEBUG_MONITOR_FLT, CachedObjectsParams.PARAM2_INT_FLOAT, true, m_Player.GetIdentity()); |
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} |
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break; |
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case DebugMonitorValues.TYPE_LAST_DAMAGE: |
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{ |
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Param1<string> value_string = Param1<string>.Cast( param ); |
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CachedObjectsParams.PARAM2_INT_STRING.param1 = value_type; |
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CachedObjectsParams.PARAM2_INT_STRING.param2 = value_string.param1; |
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GetGame().RPCSingleParam(m_Player, ERPCs.RPC_DEBUG_MONITOR_STR, CachedObjectsParams.PARAM2_INT_STRING, true, m_Player.GetIdentity()); |
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} |
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break; |
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} |
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} |
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void ReceiveValue(int value_type, Param param) |
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{ |
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GetGame().GetMission().CreateDebugMonitor(); |
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switch (value_type) |
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{ |
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case DebugMonitorValues.TYPE_HEALTH: |
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{ |
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Param1<float> valueHealth = Param1<float>.Cast( param ); |
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m_HealthClient = valueHealth.param1; |
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} |
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break; |
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case DebugMonitorValues.TYPE_BLOOD: |
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{ |
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Param1<float> valueBlood = Param1<float>.Cast( param ); |
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m_BloodClient = valueBlood.param1; |
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} |
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break; |
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case DebugMonitorValues.TYPE_LAST_DAMAGE: |
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{ |
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Param1<string> valueLastDamage = Param1<string>.Cast( param ); |
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m_LastDamageClient = valueLastDamage.param1; |
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} |
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break; |
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} |
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} |
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void OnRPCFloat(ParamsReadContext ctx) |
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{ |
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Param1<float> value = new Param1<float>(0); |
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ctx.Read(CachedObjectsParams.PARAM2_INT_FLOAT); |
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int value_type = CachedObjectsParams.PARAM2_INT_FLOAT.param1; |
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value.param1 = CachedObjectsParams.PARAM2_INT_FLOAT.param2; |
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ReceiveValue(value_type, value); |
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} |
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void OnRPCString(ParamsReadContext ctx) |
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{ |
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Param1<string> value = new Param1<string>(""); |
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ctx.Read(CachedObjectsParams.PARAM2_INT_STRING); |
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int value_type = CachedObjectsParams.PARAM2_INT_STRING.param1; |
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value.param1 = CachedObjectsParams.PARAM2_INT_STRING.param2; |
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ReceiveValue(value_type, value); |
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} |
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}; |
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