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class EmoteBase
{
protected PlayerBase m_Player; //useful for various conditions in child classes
protected int m_ID = -1;
protected string m_InputActionName = "";
protected int m_StanceMaskAdditive = 0;
protected int m_StanceMaskFullbody = 0;
protected int m_AdditiveCallbackUID = 0;
protected int m_FullbodyCallbackUID = 0;
protected bool m_HideItemInHands = false;
bool EmoteCondition(int stancemask)
{
return true;
}
bool CanBeCanceledNormally(notnull EmoteCB callback)
{
return true;
}
//! Checks for valid stance mask
bool EmoteFBStanceCheck(int stancemask)
{
int stanceIdx = DayZPlayerUtils.ConvertStanceMaskToStanceIdx(stancemask);
if (!m_Player)
{
ErrorEx("No player for 'PlayerCanChangeStance'");
return false;
}
if (stanceIdx != -1 && !DayZPlayerUtils.PlayerCanChangeStance(m_Player, stanceIdx))
return false;
return true;
}
bool DetermineOverride(out int callback_ID, out int stancemask, out bool is_fullbody)
{
return false;
}
void OnBeforeStandardCallbackCreated(int callback_ID, int stancemask, bool is_fullbody);
void OnCallbackEnd();
bool EmoteStartOverride(typename callbacktype, int id, int mask, bool fullbody)
{
return false;
}
void SetOwnerPlayer(PlayerBase player)
{
m_Player = player;
}
///////////
//Getters//
///////////
PlayerBase GetOwnerPlayer()
{
return m_Player;
}
int GetID()
{
return m_ID;
}
string GetInputActionName()
{
return m_InputActionName;
}
int GetStanceMaskAdditive()
{
return m_StanceMaskAdditive;
}
int GetStanceMaskFullbody()
{
return m_StanceMaskFullbody;
}
int GetAdditiveCallbackUID()
{
return m_AdditiveCallbackUID;
}
int GetFullbodyCallbackUID()
{
return m_FullbodyCallbackUID;
}
bool GetHideItemInHands()
{
return m_HideItemInHands;
}
/*
protected int m_StanceMaskAdditive = 0;
protected int m_StanceMaskFullbody = 0;
*/
}