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class EmoteGreeting extends EmoteBase
{
void EmoteGreeting()
{
m_ID = EmoteConstants.ID_EMOTE_GREETING;
m_InputActionName = "EmoteGreeting";
m_StanceMaskAdditive = DayZPlayerConstants.STANCEMASK_CROUCH | DayZPlayerConstants.STANCEMASK_ERECT;
m_StanceMaskFullbody = DayZPlayerConstants.STANCEMASK_PRONE;
m_AdditiveCallbackUID = DayZPlayerConstants.CMD_GESTUREMOD_GREETING;
m_FullbodyCallbackUID = DayZPlayerConstants.CMD_GESTUREFB_GREETING;
m_HideItemInHands = false;
}
}
class EmoteSOS extends EmoteBase
{
void EmoteSOS()
{
m_ID = EmoteConstants.ID_EMOTE_SOS;
m_InputActionName = "EmoteSOS";
m_StanceMaskAdditive = 0;
m_StanceMaskFullbody = DayZPlayerConstants.STANCEMASK_ERECT;
m_AdditiveCallbackUID = 0;
m_FullbodyCallbackUID = DayZPlayerConstants.CMD_GESTUREFB_SOS;
m_HideItemInHands = true;
}
}
class EmoteHeart extends EmoteBase
{
void EmoteHeart()
{
m_ID = EmoteConstants.ID_EMOTE_HEART;
m_InputActionName = "EmoteHeart";
m_StanceMaskAdditive = DayZPlayerConstants.STANCEMASK_CROUCH | DayZPlayerConstants.STANCEMASK_ERECT;
m_StanceMaskFullbody = DayZPlayerConstants.STANCEMASK_PRONE;
m_AdditiveCallbackUID = DayZPlayerConstants.CMD_GESTUREMOD_HEART;
m_FullbodyCallbackUID = DayZPlayerConstants.CMD_GESTUREFB_HEART;
m_HideItemInHands = true;
}
}
class EmoteTaunt extends EmoteBase
{
void EmoteTaunt()
{
m_ID = EmoteConstants.ID_EMOTE_TAUNT;
m_InputActionName = "EmoteTaunt";
m_StanceMaskAdditive = DayZPlayerConstants.STANCEMASK_CROUCH | DayZPlayerConstants.STANCEMASK_ERECT;
m_StanceMaskFullbody = DayZPlayerConstants.STANCEMASK_PRONE;
m_AdditiveCallbackUID = DayZPlayerConstants.CMD_GESTUREMOD_TAUNT;
m_FullbodyCallbackUID = DayZPlayerConstants.CMD_GESTUREFB_TAUNT;
m_HideItemInHands = false;
}
}
class EmoteLyingDown extends EmoteBase
{
protected const float WATER_DEPTH = 0.15;
void EmoteLyingDown()
{
m_ID = EmoteConstants.ID_EMOTE_LYINGDOWN;
m_InputActionName = "EmoteLyingDown";
m_StanceMaskAdditive = 0;
m_StanceMaskFullbody = DayZPlayerConstants.STANCEMASK_CROUCH;
m_AdditiveCallbackUID = 0;
m_FullbodyCallbackUID = DayZPlayerConstants.CMD_GESTUREFB_LYINGDOWN;
m_HideItemInHands = true;
}
override bool EmoteCondition(int stancemask)
{
vector water_info = HumanCommandSwim.WaterLevelCheck( m_Player, m_Player.GetPosition() - (m_Player.GetDirection() * 0.9) );
if ( water_info[0] < WATER_DEPTH ) //is player able to lay down without "drowning"?
return true;
return false;
}
}
class EmoteTauntKiss extends EmoteBase
{
void EmoteTauntKiss()
{
m_ID = EmoteConstants.ID_EMOTE_TAUNTKISS;
m_InputActionName = "EmoteTauntKiss";
m_StanceMaskAdditive = DayZPlayerConstants.STANCEMASK_CROUCH | DayZPlayerConstants.STANCEMASK_ERECT;
m_StanceMaskFullbody = DayZPlayerConstants.STANCEMASK_PRONE;
m_AdditiveCallbackUID = DayZPlayerConstants.CMD_GESTUREMOD_TAUNTKISS;
m_FullbodyCallbackUID = DayZPlayerConstants.CMD_GESTUREFB_TAUNTKISS;
m_HideItemInHands = false;
}
}
class EmotePoint extends EmoteBase
{
void EmotePoint()
{
m_ID = EmoteConstants.ID_EMOTE_POINT;
m_InputActionName = "EmotePoint";
m_StanceMaskAdditive = DayZPlayerConstants.STANCEMASK_CROUCH | DayZPlayerConstants.STANCEMASK_ERECT;
m_StanceMaskFullbody = DayZPlayerConstants.STANCEMASK_PRONE;
m_AdditiveCallbackUID = DayZPlayerConstants.CMD_GESTUREMOD_POINT;
m_FullbodyCallbackUID = DayZPlayerConstants.CMD_GESTUREFB_POINT;
m_HideItemInHands = false;
}
}
class EmoteTauntElbow extends EmoteBase
{
void EmoteTauntElbow()
{
m_ID = EmoteConstants.ID_EMOTE_TAUNTELBOW;
m_InputActionName = "EmoteTauntElbow";
m_StanceMaskAdditive = DayZPlayerConstants.STANCEMASK_CROUCH | DayZPlayerConstants.STANCEMASK_ERECT;
m_StanceMaskFullbody = 0;
m_AdditiveCallbackUID = DayZPlayerConstants.CMD_GESTUREMOD_TAUNTELBOW;
m_FullbodyCallbackUID = 0;
m_HideItemInHands = true;
}
}
class EmoteThumb extends EmoteBase
{
void EmoteThumb()
{
m_ID = EmoteConstants.ID_EMOTE_THUMB;
m_InputActionName = "EmoteThumb";
m_StanceMaskAdditive = DayZPlayerConstants.STANCEMASK_CROUCH | DayZPlayerConstants.STANCEMASK_ERECT;
m_StanceMaskFullbody = DayZPlayerConstants.STANCEMASK_PRONE;
m_AdditiveCallbackUID = DayZPlayerConstants.CMD_GESTUREMOD_THUMB;
m_FullbodyCallbackUID = DayZPlayerConstants.CMD_GESTUREFB_THUMB;
m_HideItemInHands = false;
}
}
class EmoteThumbDown extends EmoteBase
{
void EmoteThumbDown()
{
m_ID = EmoteConstants.ID_EMOTE_THUMBDOWN;
m_InputActionName = "EmoteThumbDown";
m_StanceMaskAdditive = DayZPlayerConstants.STANCEMASK_CROUCH | DayZPlayerConstants.STANCEMASK_ERECT;
m_StanceMaskFullbody = DayZPlayerConstants.STANCEMASK_PRONE;
m_AdditiveCallbackUID = DayZPlayerConstants.CMD_GESTUREMOD_THUMBDOWN;
m_FullbodyCallbackUID = DayZPlayerConstants.CMD_GESTUREFB_THUMBDOWN;
m_HideItemInHands = false;
}
}
class EmoteThroat extends EmoteBase
{
void EmoteThroat()
{
m_ID = EmoteConstants.ID_EMOTE_THROAT;
m_InputActionName = "EmoteThroat";
m_StanceMaskAdditive = DayZPlayerConstants.STANCEMASK_CROUCH | DayZPlayerConstants.STANCEMASK_ERECT;
m_StanceMaskFullbody = DayZPlayerConstants.STANCEMASK_PRONE;
m_AdditiveCallbackUID = DayZPlayerConstants.CMD_GESTUREMOD_THROAT;
m_FullbodyCallbackUID = DayZPlayerConstants.CMD_GESTUREFB_THROAT;
m_HideItemInHands = false;
}
}
class EmoteDance extends EmoteBase
{
void EmoteDance()
{
m_ID = EmoteConstants.ID_EMOTE_DANCE;
m_InputActionName = "EmoteDance";
m_StanceMaskAdditive = 0;
m_StanceMaskFullbody = DayZPlayerConstants.STANCEMASK_ERECT;
m_AdditiveCallbackUID = 0;
m_FullbodyCallbackUID = DayZPlayerConstants.CMD_GESTUREFB_DANCE;
m_HideItemInHands = true;
}
override bool EmoteCondition(int stancemask)
{
if (m_Player.GetBrokenLegs() == eBrokenLegs.BROKEN_LEGS)
return false;
return true;
}
}
class EmoteSalute extends EmoteBase
{
void EmoteSalute()
{
m_ID = EmoteConstants.ID_EMOTE_SALUTE;
m_InputActionName = "EmoteSalute";
m_StanceMaskAdditive = 0;
m_StanceMaskFullbody = DayZPlayerConstants.STANCEMASK_ERECT;
m_AdditiveCallbackUID = 0;
m_FullbodyCallbackUID = DayZPlayerConstants.CMD_GESTUREFB_SALUTE;
m_HideItemInHands = true;
}
}
class EmoteTimeout extends EmoteBase
{
void EmoteTimeout()
{
m_ID = EmoteConstants.ID_EMOTE_TIMEOUT;
m_InputActionName = "EmoteTimeout";
m_StanceMaskAdditive = DayZPlayerConstants.STANCEMASK_CROUCH | DayZPlayerConstants.STANCEMASK_ERECT;
m_StanceMaskFullbody = DayZPlayerConstants.STANCEMASK_PRONE;
m_AdditiveCallbackUID = DayZPlayerConstants.CMD_GESTUREMOD_TIMEOUT;
m_FullbodyCallbackUID = DayZPlayerConstants.CMD_GESTUREFB_TIMEOUT;
m_HideItemInHands = true;
}
}
class EmoteDabbing extends EmoteBase
{
void EmoteDabbing()
{
m_ID = EmoteConstants.ID_EMOTE_DABBING;
//m_InputActionName = "EmoteDabbing";
m_StanceMaskAdditive = DayZPlayerConstants.STANCEMASK_CROUCH | DayZPlayerConstants.STANCEMASK_ERECT;
m_StanceMaskFullbody = 0;
m_AdditiveCallbackUID = DayZPlayerConstants.CMD_GESTUREMOD_DABBING;
m_FullbodyCallbackUID = 0;
m_HideItemInHands = true;
}
}
class EmoteFacepalm extends EmoteBase
{
void EmoteFacepalm()
{
m_ID = EmoteConstants.ID_EMOTE_FACEPALM;
m_InputActionName = "EmoteFacepalm";
m_StanceMaskAdditive = DayZPlayerConstants.STANCEMASK_CROUCH | DayZPlayerConstants.STANCEMASK_ERECT;
m_StanceMaskFullbody = 0;
m_AdditiveCallbackUID = DayZPlayerConstants.CMD_GESTUREMOD_FACEPALM;
m_FullbodyCallbackUID = 0;
m_HideItemInHands = false;
}
}
class EmoteClap extends EmoteBase
{
void EmoteClap()
{
m_ID = EmoteConstants.ID_EMOTE_CLAP;
m_InputActionName = "EmoteClap";
m_StanceMaskAdditive = DayZPlayerConstants.STANCEMASK_CROUCH | DayZPlayerConstants.STANCEMASK_ERECT;
m_StanceMaskFullbody = 0;
m_AdditiveCallbackUID = DayZPlayerConstants.CMD_GESTUREMOD_CLAP;
m_FullbodyCallbackUID = 0;
m_HideItemInHands = true;
}
}
class EmoteSilent extends EmoteBase
{
void EmoteSilent()
{
m_ID = EmoteConstants.ID_EMOTE_SILENT;
m_InputActionName = "EmoteSilent";
m_StanceMaskAdditive = DayZPlayerConstants.STANCEMASK_CROUCH | DayZPlayerConstants.STANCEMASK_ERECT;
m_StanceMaskFullbody = DayZPlayerConstants.STANCEMASK_PRONE;
m_AdditiveCallbackUID = DayZPlayerConstants.CMD_GESTUREMOD_SILENCE;
m_FullbodyCallbackUID = DayZPlayerConstants.CMD_GESTUREFB_SILENCE;
m_HideItemInHands = false;
}
}
class EmoteWatching extends EmoteBase
{
void EmoteWatching()
{
m_ID = EmoteConstants.ID_EMOTE_WATCHING;
m_InputActionName = "EmoteWatching";
m_StanceMaskAdditive = DayZPlayerConstants.STANCEMASK_CROUCH | DayZPlayerConstants.STANCEMASK_ERECT;
m_StanceMaskFullbody = DayZPlayerConstants.STANCEMASK_PRONE;
m_AdditiveCallbackUID = DayZPlayerConstants.CMD_GESTUREMOD_WATCHING;
m_FullbodyCallbackUID = DayZPlayerConstants.CMD_GESTUREFB_WATCHING;
m_HideItemInHands = false;
}
}
class EmoteHold extends EmoteBase
{
void EmoteHold()
{
m_ID = EmoteConstants.ID_EMOTE_HOLD;
m_InputActionName = "EmoteHold";
m_StanceMaskAdditive = DayZPlayerConstants.STANCEMASK_CROUCH | DayZPlayerConstants.STANCEMASK_ERECT;
m_StanceMaskFullbody = DayZPlayerConstants.STANCEMASK_PRONE;
m_AdditiveCallbackUID = DayZPlayerConstants.CMD_GESTUREMOD_HOLD;
m_FullbodyCallbackUID = DayZPlayerConstants.CMD_GESTUREFB_HOLD;
m_HideItemInHands = false;
}
}
class EmoteListening extends EmoteBase
{
void EmoteListening()
{
m_ID = EmoteConstants.ID_EMOTE_LISTENING;
m_InputActionName = "EmoteListening";
m_StanceMaskAdditive = DayZPlayerConstants.STANCEMASK_CROUCH | DayZPlayerConstants.STANCEMASK_ERECT;
m_StanceMaskFullbody = DayZPlayerConstants.STANCEMASK_PRONE;
m_AdditiveCallbackUID = DayZPlayerConstants.CMD_GESTUREMOD_LISTENING;
m_FullbodyCallbackUID = DayZPlayerConstants.CMD_GESTUREFB_LISTENING;
m_HideItemInHands = false;
}
}
class EmotePointSelf extends EmoteBase
{
void EmotePointSelf()
{
m_ID = EmoteConstants.ID_EMOTE_POINTSELF;
m_InputActionName = "EmotePointSelf";
m_StanceMaskAdditive = DayZPlayerConstants.STANCEMASK_CROUCH | DayZPlayerConstants.STANCEMASK_ERECT;
m_StanceMaskFullbody = DayZPlayerConstants.STANCEMASK_PRONE;
m_AdditiveCallbackUID = DayZPlayerConstants.CMD_GESTUREMOD_POINTSELF;
m_FullbodyCallbackUID = DayZPlayerConstants.CMD_GESTUREFB_POINTSELF;
m_HideItemInHands = false;
}
}
class EmoteLookAtMe extends EmoteBase
{
void EmoteLookAtMe()
{
m_ID = EmoteConstants.ID_EMOTE_LOOKATME;
m_InputActionName = "EmoteLookAtMe";
m_StanceMaskAdditive = DayZPlayerConstants.STANCEMASK_CROUCH | DayZPlayerConstants.STANCEMASK_ERECT;
m_StanceMaskFullbody = DayZPlayerConstants.STANCEMASK_PRONE;
m_AdditiveCallbackUID = DayZPlayerConstants.CMD_GESTUREMOD_LOOKATME;
m_FullbodyCallbackUID = DayZPlayerConstants.CMD_GESTUREFB_LOOKATME;
m_HideItemInHands = false;
}
}
class EmoteTauntThink extends EmoteBase
{
void EmoteTauntThink()
{
m_ID = EmoteConstants.ID_EMOTE_TAUNTTHINK;
m_InputActionName = "EmoteTauntThink";
m_StanceMaskAdditive = DayZPlayerConstants.STANCEMASK_CROUCH | DayZPlayerConstants.STANCEMASK_ERECT;
m_StanceMaskFullbody = DayZPlayerConstants.STANCEMASK_PRONE;
m_AdditiveCallbackUID = DayZPlayerConstants.CMD_GESTUREMOD_TAUNTTHINK;
m_FullbodyCallbackUID = DayZPlayerConstants.CMD_GESTUREFB_TAUNTTHINK;
m_HideItemInHands = false;
}
}
class EmoteMove extends EmoteBase
{
void EmoteMove()
{
m_ID = EmoteConstants.ID_EMOTE_MOVE;
m_InputActionName = "EmoteMove";
m_StanceMaskAdditive = DayZPlayerConstants.STANCEMASK_CROUCH | DayZPlayerConstants.STANCEMASK_ERECT;
m_StanceMaskFullbody = DayZPlayerConstants.STANCEMASK_PRONE;
m_AdditiveCallbackUID = DayZPlayerConstants.CMD_GESTUREMOD_MOVE;
m_FullbodyCallbackUID = DayZPlayerConstants.CMD_GESTUREFB_MOVE;
m_HideItemInHands = false;
}
}
class EmoteGetDown extends EmoteBase
{
void EmoteGetDown()
{
m_ID = EmoteConstants.ID_EMOTE_DOWN;
m_InputActionName = "EmoteGetDown";
m_StanceMaskAdditive = DayZPlayerConstants.STANCEMASK_CROUCH | DayZPlayerConstants.STANCEMASK_ERECT;
m_StanceMaskFullbody = DayZPlayerConstants.STANCEMASK_PRONE;
m_AdditiveCallbackUID = DayZPlayerConstants.CMD_GESTUREMOD_DOWN;
m_FullbodyCallbackUID = DayZPlayerConstants.CMD_GESTUREFB_DOWN;
m_HideItemInHands = false;
}
}
class EmoteCome extends EmoteBase
{
void EmoteCome()
{
m_ID = EmoteConstants.ID_EMOTE_COME;
m_InputActionName = "EmoteCome";
m_StanceMaskAdditive = DayZPlayerConstants.STANCEMASK_CROUCH | DayZPlayerConstants.STANCEMASK_ERECT;
m_StanceMaskFullbody = DayZPlayerConstants.STANCEMASK_PRONE;
m_AdditiveCallbackUID = DayZPlayerConstants.CMD_GESTUREMOD_COME;
m_FullbodyCallbackUID = DayZPlayerConstants.CMD_GESTUREFB_COME;
m_HideItemInHands = false;
}
}
//Handled directly via EmoteManager!
class EmoteSurrender extends EmoteBase
{
void EmoteSurrender()
{
m_ID = EmoteConstants.ID_EMOTE_SURRENDER;
m_InputActionName = "EmoteSurrender";
m_HideItemInHands = false;
}
override bool DetermineOverride(out int callback_ID, out int stancemask, out bool is_fullbody)
{
stancemask = DayZPlayerConstants.STANCEMASK_ALL;
return true;
}
override bool EmoteStartOverride(typename callbacktype, int id, int mask, bool fullbody)
{
bool surrendered = m_Player.GetEmoteManager().m_IsSurrendered;
if (!surrendered)
{
m_Player.GetEmoteManager().PlaySurrenderInOut(true);
}
else
{
if (m_Player.GetItemInHands())
m_Player.GetItemInHands().Delete();
}
return true;
}
}
class EmoteCampfireSit extends EmoteBase
{
void EmoteCampfireSit()
{
m_ID = EmoteConstants.ID_EMOTE_CAMPFIRE;
m_InputActionName = "EmoteCampfireSit";
m_StanceMaskAdditive = 0;
m_StanceMaskFullbody = DayZPlayerConstants.STANCEMASK_CROUCH;
m_AdditiveCallbackUID = 0;
m_FullbodyCallbackUID = DayZPlayerConstants.CMD_GESTUREFB_CAMPFIRE;
m_HideItemInHands = true;
}
}
class EmoteSitA extends EmoteBase
{
void EmoteSitA()
{
m_ID = EmoteConstants.ID_EMOTE_SITA;
m_InputActionName = "EmoteSitA";
m_StanceMaskAdditive = 0;
m_StanceMaskFullbody = DayZPlayerConstants.STANCEMASK_CROUCH;
m_AdditiveCallbackUID = 0;
m_FullbodyCallbackUID = DayZPlayerConstants.CMD_GESTUREFB_SITA;
m_HideItemInHands = false;
}
}
class EmoteSitB extends EmoteBase
{
void EmoteSitB()
{
m_ID = EmoteConstants.ID_EMOTE_SITB;
m_InputActionName = "EmoteSitB";
m_StanceMaskAdditive = 0;
m_StanceMaskFullbody = DayZPlayerConstants.STANCEMASK_CROUCH;
m_AdditiveCallbackUID = 0;
m_FullbodyCallbackUID = DayZPlayerConstants.CMD_GESTUREFB_SITB;
m_HideItemInHands = false;
}
}
class EmoteRPSRandom extends EmoteBase
{
void EmoteRPSRandom()
{
m_ID = EmoteConstants.ID_EMOTE_RPS;
m_InputActionName = "EmoteRPSRandom";
m_StanceMaskAdditive = DayZPlayerConstants.STANCEMASK_ERECT;
m_StanceMaskFullbody = 0;
m_AdditiveCallbackUID = DayZPlayerConstants.CMD_GESTUREMOD_RPS;
m_FullbodyCallbackUID = 0;
m_HideItemInHands = false;
}
}
class EmoteRPSRock extends EmoteBase
{
void EmoteRPSRock()
{
m_ID = EmoteConstants.ID_EMOTE_RPS_R;
m_InputActionName = "EmoteRPSRock";
m_StanceMaskAdditive = DayZPlayerConstants.STANCEMASK_ERECT;
m_StanceMaskFullbody = 0;
m_AdditiveCallbackUID = DayZPlayerConstants.CMD_GESTUREMOD_RPS;
m_FullbodyCallbackUID = 0;
m_HideItemInHands = false;
}
}
class EmoteRPSPaper extends EmoteBase
{
void EmoteRPSPaper()
{
m_ID = EmoteConstants.ID_EMOTE_RPS_P;
m_InputActionName = "EmoteRPSPaper";
m_StanceMaskAdditive = DayZPlayerConstants.STANCEMASK_ERECT;
m_StanceMaskFullbody = 0;
m_AdditiveCallbackUID = DayZPlayerConstants.CMD_GESTUREMOD_RPS;
m_FullbodyCallbackUID = 0;
m_HideItemInHands = false;
}
}
class EmoteRPSScisors extends EmoteBase
{
void EmoteRPSScisors()
{
m_ID = EmoteConstants.ID_EMOTE_RPS_S;
m_InputActionName = "EmoteRPSScisors";
m_StanceMaskAdditive = DayZPlayerConstants.STANCEMASK_ERECT;
m_StanceMaskFullbody = 0;
m_AdditiveCallbackUID = DayZPlayerConstants.CMD_GESTUREMOD_RPS;
m_FullbodyCallbackUID = 0;
m_HideItemInHands = false;
}
}
class EmoteNod extends EmoteBase
{
void EmoteNod()
{
m_ID = EmoteConstants.ID_EMOTE_NOD;
m_InputActionName = "EmoteNod";
m_StanceMaskAdditive = DayZPlayerConstants.STANCEMASK_CROUCH | DayZPlayerConstants.STANCEMASK_ERECT;
m_StanceMaskFullbody = DayZPlayerConstants.STANCEMASK_PRONE;
m_AdditiveCallbackUID = DayZPlayerConstants.CMD_GESTUREMOD_NODHEAD;
m_FullbodyCallbackUID = DayZPlayerConstants.CMD_GESTUREFB_NODHEAD;
m_HideItemInHands = false;
}
}
class EmoteShake extends EmoteBase
{
void EmoteShake()
{
m_ID = EmoteConstants.ID_EMOTE_SHAKE;
m_InputActionName = "EmoteShake";
m_StanceMaskAdditive = DayZPlayerConstants.STANCEMASK_CROUCH | DayZPlayerConstants.STANCEMASK_ERECT;
m_StanceMaskFullbody = DayZPlayerConstants.STANCEMASK_PRONE;
m_AdditiveCallbackUID = DayZPlayerConstants.CMD_GESTUREMOD_SHAKEHEAD;
m_FullbodyCallbackUID = DayZPlayerConstants.CMD_GESTUREFB_SHAKEHEAD;
m_HideItemInHands = false;
}
}
class EmoteShrug extends EmoteBase
{
void EmoteShrug()
{
m_ID = EmoteConstants.ID_EMOTE_SHRUG;
m_InputActionName = "EmoteShrug";
m_StanceMaskAdditive = DayZPlayerConstants.STANCEMASK_CROUCH | DayZPlayerConstants.STANCEMASK_ERECT;
m_StanceMaskFullbody = DayZPlayerConstants.STANCEMASK_PRONE;
m_AdditiveCallbackUID = DayZPlayerConstants.CMD_GESTUREMOD_SHRUG;
m_FullbodyCallbackUID = DayZPlayerConstants.CMD_GESTUREFB_SHRUG;
m_HideItemInHands = false;
}
}
class EmoteSuicide extends EmoteBase
{
void EmoteSuicide()
{
m_ID = EmoteConstants.ID_EMOTE_SUICIDE;
m_InputActionName = "EmoteSuicide";
m_StanceMaskAdditive = 0;
m_StanceMaskFullbody = 0;
m_AdditiveCallbackUID = 0;
m_FullbodyCallbackUID = 0;
m_HideItemInHands = false;
}
override bool DetermineOverride(out int callback_ID, out int stancemask, out bool is_fullbody)
{
is_fullbody = true;
callback_ID = -1;
stancemask = 0;
string suicideStr;
ItemBase weapon;
weapon = m_Player.GetItemInHands();
if (weapon)
{
if (weapon.ConfigIsExisting("suicideAnim"))
{
suicideStr = weapon.ConfigGetString("suicideAnim");
}
if (weapon.IsKindOf("Pistol_Base"))
{
callback_ID = DayZPlayerConstants.CMD_SUICIDEFB_PISTOL;
stancemask = DayZPlayerConstants.STANCEMASK_CROUCH;
//m_Player.OverrideShootFromCamera(false);
}
else if (Weapon_Base.Cast(weapon)) //long firearms
{
callback_ID = DayZPlayerConstants.CMD_SUICIDEFB_RIFLE;
stancemask = DayZPlayerConstants.STANCEMASK_CROUCH;
//m_Player.OverrideShootFromCamera(false);
}
else
{
switch (suicideStr)
{
case "onehanded":
callback_ID = DayZPlayerConstants.CMD_SUICIDEFB_1HD;
stancemask = DayZPlayerConstants.STANCEMASK_CROUCH;
break;
case "fireaxe":
callback_ID = DayZPlayerConstants.CMD_SUICIDEFB_FIREAXE;
stancemask = DayZPlayerConstants.STANCEMASK_ERECT;
break;
case "pitchfork":
callback_ID = DayZPlayerConstants.CMD_SUICIDEFB_PITCHFORK;
stancemask = DayZPlayerConstants.STANCEMASK_ERECT;
break;
case "sword":
callback_ID = DayZPlayerConstants.CMD_SUICIDEFB_SWORD;
stancemask = DayZPlayerConstants.STANCEMASK_ERECT;
break;
case "spear":
callback_ID = DayZPlayerConstants.CMD_SUICIDEFB_SPEAR;
stancemask = DayZPlayerConstants.STANCEMASK_ERECT;
break;
case "woodaxe":
callback_ID = DayZPlayerConstants.CMD_SUICIDEFB_WOODAXE;
stancemask = DayZPlayerConstants.STANCEMASK_ERECT;
break;
case "sickle":
callback_ID = DayZPlayerConstants.CMD_SUICIDEFB_SICKLE;
stancemask = DayZPlayerConstants.STANCEMASK_ERECT;
break;
case "hoe":
callback_ID = DayZPlayerConstants.CMD_SUICIDEFB_HOE;
stancemask = DayZPlayerConstants.STANCEMASK_ERECT;
break;
}
}
}
if (callback_ID > -1)
{
return true;
}
return false;
}
override bool EmoteCondition(int stancemask)
{
ItemBase itemInHands = m_Player.GetItemInHands();
if (!itemInHands.CanBeUsedForSuicide())
{
return false;
}
return super.EmoteCondition(stancemask);
}
override bool CanBeCanceledNormally(notnull EmoteCB callback)
{
int state = callback.GetState();
if (state > HumanCommandActionCallback.STATE_LOOP_LOOP) //Cannot be canceled once started
return false;
return super.CanBeCanceledNormally(callback);;
}
override void OnBeforeStandardCallbackCreated(int callback_ID, int stancemask, bool is_fullbody)
{
if (callback_ID > -1)
{
if (callback_ID == DayZPlayerConstants.CMD_SUICIDEFB_PISTOL || callback_ID == DayZPlayerConstants.CMD_SUICIDEFB_RIFLE)
m_Player.OverrideShootFromCamera(false);
}
}
override void OnCallbackEnd()
{
m_Player.SetSuicide(false);
}
}
class EmoteVomit extends EmoteBase
{
void EmoteVomit()
{
m_ID = EmoteConstants.ID_EMOTE_VOMIT;
m_InputActionName = "EmoteVomit";
m_StanceMaskAdditive = DayZPlayerConstants.STANCEMASK_CROUCH | DayZPlayerConstants.STANCEMASK_ERECT;
m_StanceMaskFullbody = DayZPlayerConstants.STANCEMASK_PRONE;
m_AdditiveCallbackUID = DayZPlayerConstants.CMD_GESTUREMOD_NODHEAD;
m_FullbodyCallbackUID = DayZPlayerConstants.CMD_GESTUREFB_NODHEAD;
m_HideItemInHands = false;
}
override bool EmoteCondition(int stancemask)
{
return DayZPlayerUtils.PlayerCanChangeStance(m_Player,DayZPlayerConstants.STANCEIDX_CROUCH);
}
override bool EmoteStartOverride(typename callbacktype, int id, int mask, bool fullbody)
{
if ( m_Player.GetInstanceType() == DayZPlayerInstanceType.INSTANCETYPE_SERVER || !GetGame().IsMultiplayer() )
{
SymptomBase symptom = m_Player.GetSymptomManager().QueueUpPrimarySymptom(SymptomIDs.SYMPTOM_VOMIT);
if ( symptom )
{
symptom.SetDuration(Math.RandomIntInclusive(4,8));
}
}
m_Player.GetEmoteManager().SetEmoteLockState(false);
return true;
}
}