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class EmoteConstructor |
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{ |
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bool ConstructEmotes(PlayerBase player, out map<int, ref EmoteBase> emoteMap) |
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{ |
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TTypenameArray emote_array_names = new TTypenameArray; |
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RegisterEmotes(emote_array_names); |
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Sort(emote_array_names,emote_array_names.Count()); |
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emoteMap = new map<int, ref EmoteBase>; |
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ref EmoteBase new_emote; |
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for (int i = 0; i < emote_array_names.Count(); i++) |
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{ |
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new_emote = EmoteBase.Cast(emote_array_names[i].Spawn()); |
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if (new_emote) |
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{ |
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if (new_emote.GetID() < 0) |
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{ |
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ErrorEx("Emote " + emote_array_names[i].ToString() + " has an invalid ID, registation failed!"); |
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return false; |
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} |
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else if (emoteMap.Contains(new_emote.GetID())) |
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{ |
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ErrorEx("Emote " + emote_array_names[i].ToString() + " has a duplicate ID, registation failed!"); |
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return false; |
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} |
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else |
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{ |
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new_emote.SetOwnerPlayer(player); |
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emoteMap.Insert(new_emote.GetID(), new_emote); |
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} |
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} |
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} |
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return true; |
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} |
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void RegisterEmotes(TTypenameArray emotes) |
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{ |
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emotes.Insert(EmoteGreeting); |
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emotes.Insert(EmoteSOS); |
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emotes.Insert(EmoteHeart); |
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emotes.Insert(EmoteTaunt); |
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emotes.Insert(EmoteLyingDown); |
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emotes.Insert(EmoteTauntKiss); |
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emotes.Insert(EmotePoint); |
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emotes.Insert(EmoteTauntElbow); |
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emotes.Insert(EmoteThumb); |
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emotes.Insert(EmoteThumbDown); |
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emotes.Insert(EmoteThroat); |
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emotes.Insert(EmoteDance); |
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emotes.Insert(EmoteSalute); |
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emotes.Insert(EmoteTimeout); |
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emotes.Insert(EmoteFacepalm); |
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emotes.Insert(EmoteClap); |
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emotes.Insert(EmoteSilent); |
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emotes.Insert(EmoteWatching); |
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emotes.Insert(EmoteHold); |
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emotes.Insert(EmoteListening); |
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emotes.Insert(EmotePointSelf); |
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emotes.Insert(EmoteLookAtMe); |
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emotes.Insert(EmoteTauntThink); |
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emotes.Insert(EmoteMove); |
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emotes.Insert(EmoteGetDown); |
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emotes.Insert(EmoteCome); |
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emotes.Insert(EmoteSurrender); |
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emotes.Insert(EmoteCampfireSit); |
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emotes.Insert(EmoteSitA); |
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emotes.Insert(EmoteSitB); |
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emotes.Insert(EmoteRPSRandom); |
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emotes.Insert(EmoteRPSRock); |
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emotes.Insert(EmoteRPSPaper); |
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emotes.Insert(EmoteRPSScisors); |
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emotes.Insert(EmoteNod); |
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emotes.Insert(EmoteShake); |
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emotes.Insert(EmoteShrug); |
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emotes.Insert(EmoteSuicide); |
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emotes.Insert(EmoteVomit); |
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} |
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} |