|
class EmoteCB : HumanCommandActionCallback |
|
{ |
|
bool m_IsFullbody; |
|
int m_callbackID; |
|
PlayerBase m_player; |
|
EmoteManager m_Manager; |
|
|
|
void ~EmoteCB() |
|
{ |
|
if (m_Manager) |
|
{ |
|
m_Manager.OnCallbackEnd(); |
|
} |
|
|
|
if (GetGame() && m_player) |
|
m_player.RequestHandAnimationStateRefresh(); |
|
} |
|
|
|
bool CancelCondition() |
|
{ |
|
return false; |
|
} |
|
|
|
bool IsEmoteCallback() |
|
{ |
|
return IsGestureCallback(); |
|
} |
|
|
|
override void OnAnimationEvent(int pEventID) |
|
{ |
|
switch (pEventID) |
|
{ |
|
case EmoteConstants.EMOTE_SUICIDE_DEATH : |
|
|
|
if (GetGame().IsServer()) |
|
m_Manager.KillPlayer(); |
|
|
|
m_Manager.LogSuicide(); |
|
break; |
|
|
|
case UA_ANIM_EVENT : |
|
if (GetGame().IsServer()) |
|
{ |
|
if (m_player.GetItemInHands() && SurrenderDummyItem.Cast(m_player.GetItemInHands())) |
|
m_player.GetItemInHands().Delete(); |
|
|
|
if (m_player.GetItemInHands()) |
|
{ |
|
m_player.PhysicalPredictiveDropItem(m_player.GetItemInHands()); |
|
} |
|
} |
|
m_Manager.m_ItemToBeCreated = true; |
|
break; |
|
|
|
case EmoteConstants.EMOTE_SUICIDE_BLEED : |
|
if (GetGame().IsServer()) |
|
m_Manager.CreateBleedingEffect(m_callbackID); |
|
break; |
|
|
|
case EmoteConstants.EMOTE_SUICIDE_SIMULATION_END : |
|
if (GetGame().IsServer()) |
|
{ |
|
EntityAI itemInHands = m_player.GetHumanInventory().GetEntityInHands(); |
|
if (itemInHands) |
|
{ |
|
vector m4[4]; |
|
itemInHands.GetTransform(m4); |
|
m_player.GetInventory().DropEntityWithTransform(InventoryMode.SERVER, m_player, itemInHands, m4); |
|
} |
|
} |
|
|
|
m_player.StartDeath(); |
|
break; |
|
} |
|
} |
|
|
|
override bool IsGestureCallback() |
|
{ |
|
return true; |
|
} |
|
}; |
|
|
|
class EmoteLauncher |
|
{ |
|
static const int FORCE_NONE = 0; |
|
static const int FORCE_DIFFERENT = 1; |
|
static const int FORCE_ALL = 2; |
|
|
|
protected bool m_InterruptsSameIDEmote; |
|
protected int m_ForcePlayEmote; |
|
protected int m_ID; |
|
|
|
void EmoteLauncher(int emoteID, bool interrupts_same) |
|
{ |
|
m_ID = emoteID; |
|
m_InterruptsSameIDEmote = interrupts_same; |
|
m_ForcePlayEmote = FORCE_NONE; |
|
} |
|
|
|
void SetForced(int mode) |
|
{ |
|
m_ForcePlayEmote = mode; |
|
} |
|
|
|
int GetForced() |
|
{ |
|
return m_ForcePlayEmote; |
|
} |
|
|
|
int GetID() |
|
{ |
|
return m_ID; |
|
} |
|
} |
|
|
|
class EmoteManager |
|
{ |
|
PlayerBase m_Player; |
|
ItemBase m_item; |
|
EmoteCB m_Callback; |
|
HumanInputController m_HIC; |
|
ref array<string> m_InterruptInputs; |
|
ref array<UAInput> m_InterruptInputDirect; |
|
ref InventoryLocation m_HandInventoryLocation; |
|
ref EmoteLauncher m_MenuEmote; |
|
bool m_bEmoteIsPlaying; |
|
bool m_IsSurrendered; |
|
bool m_ItemToBeCreated; |
|
bool m_CancelEmote; |
|
bool m_InstantCancelEmote; |
|
bool m_GestureInterruptInput; |
|
protected bool m_ItemToHands; |
|
protected bool m_ItemIsOn; |
|
protected bool m_MouseButtonPressed; |
|
protected bool m_PlayerDies; |
|
protected bool m_controllsLocked; |
|
protected bool m_InventoryAccessLocked; |
|
protected bool m_EmoteLockState; |
|
protected int m_DeferredEmoteExecution; |
|
protected int m_GestureID; |
|
protected int m_PreviousGestureID; |
|
protected int m_CurrentGestureID; |
|
protected int m_LastMask; |
|
protected int m_RPSOutcome; |
|
protected int m_InterruptInputsCount; |
|
protected const int CALLBACK_CMD_INVALID = -1; |
|
protected const int CALLBACK_CMD_END = -2; |
|
protected const int CALLBACK_CMD_GESTURE_INTERRUPT = -3; |
|
protected const int CALLBACK_CMD_INSTACANCEL = -4; |
|
PluginAdminLog m_AdminLog; |
|
protected ref Timer m_ReservationTimer; |
|
|
|
protected ref map<int, ref EmoteBase> m_NameEmoteMap; |
|
protected ref array<ref EmoteBase> m_EmoteClassArray; |
|
protected ref array<int> m_EmoteIDs; |
|
protected ref array<int> m_EmoteInputIDs; |
|
protected SHumanCommandSwimSettings m_HumanSwimSettings; |
|
|
|
void EmoteManager(PlayerBase player) |
|
{ |
|
m_Player = player; |
|
m_HIC = m_Player.GetInputController(); |
|
m_ItemIsOn = false; |
|
m_controllsLocked = false; |
|
m_InventoryAccessLocked = false; |
|
m_RPSOutcome = -1; |
|
m_DeferredEmoteExecution = CALLBACK_CMD_INVALID; |
|
|
|
m_InterruptInputs = new array<string>; |
|
m_InterruptInputs.Insert("UAMoveForward"); |
|
m_InterruptInputs.Insert("UAMoveBack"); |
|
m_InterruptInputs.Insert("UATurnLeft"); |
|
m_InterruptInputs.Insert("UATurnRight"); |
|
m_InterruptInputs.Insert("UAMoveLeft"); |
|
m_InterruptInputs.Insert("UAMoveRight"); |
|
m_InterruptInputs.Insert("UAStand"); |
|
m_InterruptInputs.Insert("UACrouch"); |
|
m_InterruptInputs.Insert("UAProne"); |
|
m_InterruptInputs.Insert("UAGetOver"); |
|
|
|
m_HandInventoryLocation = new InventoryLocation(); |
|
m_HandInventoryLocation.SetHands(m_Player, null); |
|
|
|
if (GetGame().IsServer()) |
|
{ |
|
m_AdminLog = PluginAdminLog.Cast(GetPlugin(PluginAdminLog)); |
|
} |
|
|
|
m_ReservationTimer = new Timer(); |
|
m_ReservationTimer.Run(8, this, "CheckEmoteLockedState", null, true); |
|
|
|
m_HumanSwimSettings = m_Player.GetDayZPlayerType().CommandSwimSettingsW(); |
|
|
|
ConstructData(); |
|
} |
|
|
|
void ~EmoteManager() |
|
{ |
|
if (m_ReservationTimer && m_ReservationTimer.IsRunning()) |
|
m_ReservationTimer.Stop(); |
|
} |
|
|
|
void ConstructData() |
|
{ |
|
EmoteConstructor ec = new EmoteConstructor; |
|
if (!m_NameEmoteMap) |
|
{ |
|
ec.ConstructEmotes(m_Player,m_NameEmoteMap); |
|
m_EmoteClassArray = new array<ref EmoteBase>; |
|
m_EmoteIDs = new array<int>; |
|
m_EmoteInputIDs = new array<int>; |
|
int inputID; |
|
int count = m_NameEmoteMap.Count(); |
|
UAInput inp; |
|
|
|
for (int i = 0; i < count; i++) |
|
{ |
|
m_EmoteClassArray.Insert(m_NameEmoteMap.GetElement(i)); |
|
m_EmoteIDs.Insert(m_NameEmoteMap.GetElement(i).GetID()); |
|
inp = GetUApi().GetInputByName(m_NameEmoteMap.GetElement(i).GetInputActionName()); |
|
inputID = inp.ID(); |
|
m_EmoteInputIDs.Insert(inputID); |
|
} |
|
|
|
if (m_EmoteInputIDs.Count() != m_EmoteClassArray.Count()) |
|
{ |
|
ErrorEx("Faulty emote data detected in 'ConstructData' method!",ErrorExSeverity.WARNING); |
|
} |
|
} |
|
} |
|
|
|
void SetGesture(int id) |
|
{ |
|
m_GestureID = id; |
|
} |
|
|
|
int GetGesture() |
|
{ |
|
return m_GestureID; |
|
} |
|
|
|
int DetermineGestureIndex() |
|
{ |
|
int count = m_EmoteInputIDs.Count(); |
|
for (int i = 0; i < count; ++i) |
|
{ |
|
if (GetUApi().GetInputByID(m_EmoteInputIDs[i]).LocalPress()) |
|
{ |
|
return m_EmoteIDs[i]; |
|
} |
|
} |
|
|
|
return 0; |
|
} |
|
|
|
|
|
bool DetermineEmoteData(EmoteBase emote, out int callback_ID, out int stancemask, out bool is_fullbody) |
|
{ |
|
if (emote.DetermineOverride(callback_ID, stancemask, is_fullbody)) |
|
{ |
|
return emote.EmoteFBStanceCheck(stancemask); |
|
} |
|
else if (emote.GetAdditiveCallbackUID() != 0 && m_Player.IsPlayerInStance(emote.GetStanceMaskAdditive())) |
|
{ |
|
callback_ID = emote.GetAdditiveCallbackUID(); |
|
stancemask = emote.GetStanceMaskAdditive(); |
|
is_fullbody = false; |
|
return true; |
|
} |
|
else if (emote.GetFullbodyCallbackUID() != 0 && emote.EmoteFBStanceCheck(emote.GetStanceMaskFullbody())) |
|
{ |
|
callback_ID = emote.GetFullbodyCallbackUID(); |
|
stancemask = emote.GetStanceMaskFullbody(); |
|
is_fullbody = true; |
|
return true; |
|
} |
|
|
|
return false; |
|
} |
|
|
|
|
|
void Update(float deltaT) |
|
{ |
|
|
|
if (m_Player.IsRestrained()) |
|
return; |
|
|
|
if (m_ItemToBeCreated) |
|
{ |
|
if (!m_Player.GetItemInHands() && GetGame().IsServer()) |
|
{ |
|
m_Player.GetHumanInventory().CreateInHands("SurrenderDummyItem"); |
|
} |
|
m_ItemToBeCreated = false; |
|
} |
|
|
|
int gestureSlot = DetermineGestureIndex(); |
|
|
|
|
|
if (m_InstantCancelEmote) |
|
{ |
|
if (m_Callback) |
|
{ |
|
m_Callback.Cancel(); |
|
} |
|
|
|
if (m_MenuEmote) |
|
{ |
|
m_MenuEmote = null; |
|
} |
|
m_DeferredEmoteExecution = CALLBACK_CMD_INVALID; |
|
m_InstantCancelEmote = false; |
|
} |
|
else if (m_CancelEmote) |
|
{ |
|
if (m_IsSurrendered) |
|
{ |
|
EndSurrenderRequest(new SurrenderData); |
|
} |
|
else if (m_Callback) |
|
{ |
|
m_Callback.InternalCommand(DayZPlayerConstants.CMD_ACTIONINT_INTERRUPT); |
|
} |
|
|
|
m_CancelEmote = false; |
|
} |
|
|
|
if (m_MenuEmote && m_MenuEmote.GetForced() > EmoteLauncher.FORCE_NONE && !GetGame().IsDedicatedServer()) |
|
{ |
|
SendEmoteRequestSync(m_MenuEmote.GetID()); |
|
} |
|
else if (m_Callback) |
|
{ |
|
bool uiGesture = false; |
|
if (!GetGame().IsDedicatedServer()) |
|
{ |
|
uiGesture = GetGame().GetUIManager().IsMenuOpen(MENU_GESTURES); |
|
|
|
if (InterruptGestureCheck()) |
|
{ |
|
SendEmoteRequestSync(CALLBACK_CMD_END); |
|
} |
|
|
|
if (InterruptWaterCheck()) |
|
{ |
|
SendEmoteRequestSync(CALLBACK_CMD_INSTACANCEL); |
|
} |
|
} |
|
|
|
if (gestureSlot > 0 || m_GestureInterruptInput || (m_HIC.IsSingleUse() && !uiGesture) || (m_HIC.IsContinuousUseStart() && !uiGesture) || (m_Callback.m_IsFullbody && !uiGesture && m_HIC.IsWeaponRaised())) |
|
{ |
|
if (m_CurrentGestureID == EmoteConstants.ID_EMOTE_SUICIDE && m_HIC.IsSingleUse()) |
|
{ |
|
if (m_Callback.GetState() == m_Callback.STATE_LOOP_LOOP) |
|
{ |
|
CommitSuicide(); |
|
} |
|
else |
|
{ |
|
return; |
|
} |
|
} |
|
else if ((m_CurrentGestureID == EmoteConstants.ID_EMOTE_THUMB || m_CurrentGestureID == EmoteConstants.ID_EMOTE_THUMBDOWN) && m_HIC.IsSingleUse()) |
|
{ |
|
m_Callback.InternalCommand(DayZPlayerConstants.CMD_ACTIONINT_ACTION); |
|
} |
|
else if (m_HIC.IsSingleUse() && (m_CurrentGestureID == EmoteConstants.ID_EMOTE_RPS || m_CurrentGestureID == EmoteConstants.ID_EMOTE_RPS_R || m_CurrentGestureID == EmoteConstants.ID_EMOTE_RPS_P || m_CurrentGestureID == EmoteConstants.ID_EMOTE_RPS_S)) |
|
{ |
|
if (m_RPSOutcome != -1) |
|
{ |
|
if (m_RPSOutcome == 0) |
|
{ |
|
m_Callback.InternalCommand(DayZPlayerConstants.CMD_ACTIONINT_RPS_ROCK); |
|
} |
|
else if (m_RPSOutcome == 1) |
|
{ |
|
m_Callback.InternalCommand(DayZPlayerConstants.CMD_ACTIONINT_RPS_PAPER); |
|
} |
|
else if (m_RPSOutcome == 2) |
|
{ |
|
m_Callback.InternalCommand(DayZPlayerConstants.CMD_ACTIONINT_RPS_SCISSORS); |
|
} |
|
m_RPSOutcome = -1; |
|
} |
|
else |
|
{ |
|
m_Callback.InternalCommand(DayZPlayerConstants.CMD_ACTIONINT_END); |
|
} |
|
} |
|
else if (m_CurrentGestureID != EmoteConstants.ID_EMOTE_SUICIDE || (m_CurrentGestureID == EmoteConstants.ID_EMOTE_SUICIDE && m_Callback.GetState() < 3)) |
|
{ |
|
SendEmoteRequestSync(CALLBACK_CMD_END); |
|
} |
|
else if (m_CurrentGestureID == EmoteConstants.ID_EMOTE_SUICIDE) |
|
{ |
|
SendEmoteRequestSync(CALLBACK_CMD_END); |
|
} |
|
} |
|
|
|
if (m_LastMask != -1 && m_Player.IsPlayerInStance(DayZPlayerConstants.STANCEMASK_PRONE)) |
|
{ |
|
m_Callback.Cancel(); |
|
} |
|
|
|
if (m_MenuEmote && m_bEmoteIsPlaying) |
|
{ |
|
SendEmoteRequestSync(CALLBACK_CMD_END); |
|
} |
|
|
|
if (m_DeferredEmoteExecution == CALLBACK_CMD_END) |
|
{ |
|
EndCallbackCommand(); |
|
} |
|
|
|
if (m_DeferredEmoteExecution == CALLBACK_CMD_GESTURE_INTERRUPT) |
|
{ |
|
InterruptCallbackCommand(); |
|
} |
|
} |
|
|
|
else |
|
{ |
|
if (m_bEmoteIsPlaying) |
|
{ |
|
m_bEmoteIsPlaying = false; |
|
OnEmoteEnd(); |
|
} |
|
else if (!m_Player.GetItemInHands() && m_IsSurrendered && !m_ItemToBeCreated) |
|
{ |
|
PlaySurrenderInOut(false); |
|
return; |
|
} |
|
|
|
else if (m_IsSurrendered && (m_HIC.IsSingleUse() || m_HIC.IsContinuousUseStart() || m_HIC.IsWeaponRaised())) |
|
{ |
|
if (m_Player.GetItemInHands()) |
|
m_Player.GetItemInHands().Delete(); |
|
return; |
|
} |
|
|
|
|
|
else if (m_IsSurrendered && !m_Player.GetItemInHands() || (m_Player.GetItemInHands() && m_Player.GetItemInHands().GetType() != "SurrenderDummyItem" && m_EmoteLockState)) |
|
{ |
|
m_IsSurrendered = false; |
|
SetEmoteLockState(false); |
|
return; |
|
} |
|
|
|
else if (m_DeferredEmoteExecution > CALLBACK_CMD_INVALID) |
|
{ |
|
PlayEmote(m_DeferredEmoteExecution); |
|
} |
|
|
|
else if (!m_bEmoteIsPlaying && m_MenuEmote && !GetGame().IsDedicatedServer()) |
|
{ |
|
SendEmoteRequestSync(m_MenuEmote.GetID()); |
|
} |
|
else if (!m_MenuEmote && gestureSlot > 0) |
|
{ |
|
CreateEmoteCBFromMenu(gestureSlot,true); |
|
} |
|
} |
|
} |
|
|
|
void OnEmoteEnd() |
|
{ |
|
ShowItemInHands(); |
|
|
|
if (m_PlayerDies) |
|
{ |
|
m_Player.SetHealth(0.0); |
|
return; |
|
} |
|
|
|
|
|
if (m_CurrentGestureID == EmoteConstants.ID_EMOTE_SURRENDER) |
|
{ |
|
m_IsSurrendered = !m_IsSurrendered; |
|
SetEmoteLockState(m_IsSurrendered); |
|
} |
|
|
|
m_CurrentGestureID = 0; |
|
|
|
if (m_IsSurrendered) |
|
{ |
|
return; |
|
} |
|
m_GestureInterruptInput = false; |
|
SetEmoteLockState(false); |
|
|
|
|
|
if (!m_Player.IsShootingFromCamera()) |
|
m_Player.OverrideShootFromCamera(true); |
|
} |
|
|
|
|
|
bool OnInputUserDataProcess(int userDataType, ParamsReadContext ctx) |
|
{ |
|
if (userDataType == INPUT_UDT_GESTURE) |
|
{ |
|
int forced = EmoteLauncher.FORCE_NONE; |
|
int gestureID = -1; |
|
int random = -1; |
|
|
|
if (ctx.Read(gestureID)) |
|
{ |
|
ctx.Read(forced); |
|
if (ctx.Read(random)) |
|
{ |
|
m_RPSOutcome = random; |
|
} |
|
|
|
|
|
if (forced > EmoteLauncher.FORCE_NONE || CanPlayEmote(gestureID)) |
|
{ |
|
ScriptJunctureData pCtx = new ScriptJunctureData; |
|
pCtx.Write(gestureID); |
|
pCtx.Write(forced); |
|
|
|
m_Player.SendSyncJuncture(DayZPlayerSyncJunctures.SJ_GESTURE_REQUEST, pCtx); |
|
} |
|
} |
|
return true; |
|
} |
|
return false; |
|
} |
|
|
|
|
|
void OnSyncJuncture(int pJunctureID, ParamsReadContext pCtx) |
|
{ |
|
int forced; |
|
int gesture_id; |
|
if (!m_CancelEmote) |
|
{ |
|
pCtx.Read(gesture_id); |
|
pCtx.Read(forced); |
|
|
|
EmoteBase emoteData; |
|
if ((m_Callback || m_IsSurrendered) && (forced == EmoteLauncher.FORCE_ALL || (forced == EmoteLauncher.FORCE_DIFFERENT && m_CurrentGestureID != gesture_id))) |
|
{ |
|
if (m_Callback) |
|
{ |
|
if (m_NameEmoteMap.Find(m_CurrentGestureID,emoteData) && emoteData.CanBeCanceledNormally(m_Callback)) |
|
m_CancelEmote = true; |
|
else |
|
return; |
|
} |
|
m_CancelEmote = true; |
|
} |
|
|
|
if (gesture_id == CALLBACK_CMD_INSTACANCEL) |
|
{ |
|
if (m_Callback) |
|
{ |
|
if (m_NameEmoteMap.Find(m_CurrentGestureID,emoteData) && !emoteData.CanBeCanceledNormally(m_Callback)) |
|
{ |
|
m_InstantCancelEmote = false; |
|
return; |
|
} |
|
} |
|
m_InstantCancelEmote = true; |
|
} |
|
|
|
m_DeferredEmoteExecution = gesture_id; |
|
} |
|
else |
|
m_CancelEmote = false; |
|
} |
|
|
|
void OnCallbackEnd() |
|
{ |
|
EmoteBase emoteData; |
|
if (m_NameEmoteMap.Find(m_CurrentGestureID,emoteData)) |
|
emoteData.OnCallbackEnd(); |
|
} |
|
|
|
void AfterStoreLoad() |
|
{ |
|
|
|
if (m_Player.GetItemInHands() && SurrenderDummyItem.Cast(m_Player.GetItemInHands())) |
|
m_Player.GetItemInHands().Delete(); |
|
} |
|
|
|
bool PlayEmote(int id) |
|
{ |
|
m_DeferredEmoteExecution = CALLBACK_CMD_INVALID; |
|
|
|
if (!CanPlayEmote(id)) |
|
return false; |
|
|
|
if (m_AdminLog) |
|
m_AdminLog.LogPrint("[emote] " + Object.GetDebugName(m_Player) + " play emote id=" + id + " IH=" + Object.GetDebugName(m_Player.GetItemInHands())); |
|
|
|
m_PreviousGestureID = m_CurrentGestureID; |
|
m_CurrentGestureID = id; |
|
if (id > 0) |
|
{ |
|
|
|
EmoteBase emote; |
|
if (m_NameEmoteMap.Find(id,emote)) |
|
{ |
|
int callback_ID; |
|
int stancemask; |
|
bool is_fullbody; |
|
if (DetermineEmoteData(emote,callback_ID,stancemask,is_fullbody)) |
|
{ |
|
if (!emote.EmoteStartOverride(EmoteCB,callback_ID,stancemask,is_fullbody)) |
|
{ |
|
emote.OnBeforeStandardCallbackCreated(callback_ID,stancemask,is_fullbody); |
|
CreateEmoteCallback(EmoteCB,callback_ID,stancemask,is_fullbody); |
|
} |
|
|
|
if (emote.GetHideItemInHands()) |
|
{ |
|
HideItemInHands(); |
|
} |
|
} |
|
else |
|
{ |
|
ErrorEx("EmoteManager | DetermineEmoteData failed!"); |
|
} |
|
} |
|
} |
|
|
|
SetEmoteLockState(m_bEmoteIsPlaying); |
|
return m_bEmoteIsPlaying; |
|
} |
|
|
|
|
|
protected void CreateEmoteCallback(typename callbacktype, int id, int mask, bool fullbody) |
|
{ |
|
if (m_Player) |
|
{ |
|
m_LastMask = -1; |
|
|
|
if (fullbody) |
|
{ |
|
Class.CastTo(m_Callback, m_Player.StartCommand_Action(id,callbacktype,mask)); |
|
m_Callback.m_IsFullbody = true; |
|
m_Callback.EnableCancelCondition(true); |
|
} |
|
else if (m_Player.IsPlayerInStance(mask)) |
|
{ |
|
m_LastMask = mask; |
|
Class.CastTo(m_Callback, m_Player.AddCommandModifier_Action(id,callbacktype)); |
|
} |
|
|
|
if (m_Callback) |
|
{ |
|
m_bEmoteIsPlaying = true; |
|
m_Callback.m_callbackID = id; |
|
m_Callback.m_player = m_Player; |
|
m_Callback.m_Manager = this; |
|
} |
|
} |
|
} |
|
|
|
protected void HideItemInHands() |
|
{ |
|
m_item = m_Player.GetItemInHands(); |
|
if (m_Callback && m_item) |
|
{ |
|
m_Player.TryHideItemInHands(true); |
|
} |
|
} |
|
|
|
protected void ShowItemInHands() |
|
{ |
|
if (m_item) |
|
{ |
|
m_Player.TryHideItemInHands(false); |
|
} |
|
} |
|
|
|
protected void CommitSuicide() |
|
{ |
|
Weapon_Base weapon; |
|
WeaponEventBase weapon_event = new WeaponEventTrigger; |
|
|
|
if (Weapon_Base.CastTo(weapon,m_Player.GetItemInHands())) |
|
{ |
|
if (weapon.CanFire()) |
|
{ |
|
m_Callback.RegisterAnimationEvent("Simulation_End",EmoteConstants.EMOTE_SUICIDE_SIMULATION_END); |
|
m_Player.SetSuicide(true); |
|
weapon.ProcessWeaponEvent(weapon_event); |
|
m_Callback.InternalCommand(DayZPlayerConstants.CMD_ACTIONINT_FINISH); |
|
if (m_Player.IsAlive()) |
|
{ |
|
EntityAI helm = m_Player.FindAttachmentBySlotName("Headgear"); |
|
if (helm && GetGame().IsServer()) |
|
{ |
|
float damage = helm.GetMaxHealth("",""); |
|
helm.AddHealth("","", -damage/2); |
|
} |
|
GetGame().GetCallQueue(CALL_CATEGORY_GAMEPLAY).Call(this.KillPlayer); |
|
if (m_AdminLog) |
|
{ |
|
m_AdminLog.Suicide(m_Player); |
|
} |
|
} |
|
} |
|
else |
|
{ |
|
if (!weapon.IsDamageDestroyed()) |
|
{ |
|
weapon.ProcessWeaponEvent(weapon_event); |
|
} |
|
m_Callback.InternalCommand(DayZPlayerConstants.CMD_ACTIONINT_END); |
|
} |
|
} |
|
else if (m_Player.GetItemInHands() && m_Player.GetItemInHands().ConfigIsExisting("suicideAnim")) |
|
{ |
|
m_Callback.RegisterAnimationEvent("Death",EmoteConstants.EMOTE_SUICIDE_DEATH); |
|
m_Callback.RegisterAnimationEvent("Bleed",EmoteConstants.EMOTE_SUICIDE_BLEED); |
|
m_Callback.RegisterAnimationEvent("Simulation_End",EmoteConstants.EMOTE_SUICIDE_SIMULATION_END); |
|
m_Callback.InternalCommand(DayZPlayerConstants.CMD_ACTIONINT_FINISH); |
|
m_Player.SetSuicide(true); |
|
} |
|
else |
|
{ |
|
m_Callback.InternalCommand(DayZPlayerConstants.CMD_ACTIONINT_FINISH); |
|
} |
|
} |
|
|
|
void KillPlayer() |
|
{ |
|
if (GetGame().IsServer()) |
|
{ |
|
m_Player.SetHealth(0); |
|
} |
|
} |
|
|
|
void LogSuicide() |
|
{ |
|
if (GetGame().IsServer()) |
|
{ |
|
PlayerIdentity identity = m_Player.GetIdentity(); |
|
if (identity) |
|
{ |
|
GetGame().GetCallQueue(CALL_CATEGORY_GAMEPLAY).Call(GetGame().AdminLog, "Player '" + identity.GetName() + "' (id=" + identity.GetId() + ") committed suicide."); |
|
} |
|
} |
|
} |
|
|
|
void CreateEmoteCBFromMenu(int id, bool interrupts_same = false) |
|
{ |
|
m_MenuEmote = new EmoteLauncher(id,interrupts_same); |
|
} |
|
|
|
EmoteLauncher GetEmoteLauncher() |
|
{ |
|
return m_MenuEmote; |
|
} |
|
|
|
void InterruptCallbackCommand() |
|
{ |
|
m_Callback.InternalCommand(DayZPlayerConstants.CMD_ACTIONINT_INTERRUPT); |
|
|
|
if (m_MenuEmote) |
|
m_MenuEmote = null; |
|
|
|
m_DeferredEmoteExecution = CALLBACK_CMD_INVALID; |
|
} |
|
|
|
void EndCallbackCommand() |
|
{ |
|
if (m_CurrentGestureID == EmoteConstants.ID_EMOTE_DANCE) |
|
{ |
|
m_Callback.InternalCommand(DayZPlayerConstants.CMD_ACTIONINT_INTERRUPT); |
|
} |
|
else |
|
{ |
|
m_Callback.InternalCommand(DayZPlayerConstants.CMD_ACTIONINT_END); |
|
} |
|
|
|
if (m_MenuEmote) |
|
m_MenuEmote = null; |
|
m_DeferredEmoteExecution = CALLBACK_CMD_INVALID; |
|
} |
|
|
|
|
|
void SendEmoteRequestSync(int id) |
|
{ |
|
int forced = EmoteLauncher.FORCE_NONE; |
|
if (m_MenuEmote) |
|
{ |
|
forced = m_MenuEmote.GetForced(); |
|
} |
|
|
|
m_RPSOutcome = -1; |
|
switch (id) |
|
{ |
|
case EmoteConstants.ID_EMOTE_RPS : |
|
m_RPSOutcome = Math.RandomInt(0,3); |
|
break; |
|
|
|
case EmoteConstants.ID_EMOTE_RPS_R : |
|
m_RPSOutcome = 0; |
|
break; |
|
|
|
case EmoteConstants.ID_EMOTE_RPS_P : |
|
m_RPSOutcome = 1; |
|
break; |
|
|
|
case EmoteConstants.ID_EMOTE_RPS_S : |
|
m_RPSOutcome = 2; |
|
break; |
|
} |
|
|
|
ScriptInputUserData ctx = new ScriptInputUserData; |
|
if (GetGame().IsMultiplayer() && GetGame().IsClient()) |
|
{ |
|
bool canProceed = true; |
|
EmoteBase emoteData; |
|
if (m_Callback && m_NameEmoteMap.Find(m_CurrentGestureID,emoteData)) |
|
{ |
|
canProceed = emoteData.CanBeCanceledNormally(m_Callback); |
|
} |
|
|
|
if (ctx.CanStoreInputUserData() && (CanPlayEmote(id) || forced) && canProceed) |
|
{ |
|
ctx.Write(INPUT_UDT_GESTURE); |
|
ctx.Write(id); |
|
ctx.Write(forced); |
|
if (m_RPSOutcome != -1) |
|
{ |
|
ctx.Write(m_RPSOutcome); |
|
} |
|
ctx.Send(); |
|
} |
|
m_MenuEmote = NULL; |
|
} |
|
else if (!GetGame().IsMultiplayer()) |
|
{ |
|
if (id == CALLBACK_CMD_END) |
|
{ |
|
EndCallbackCommand(); |
|
} |
|
else if (id == CALLBACK_CMD_GESTURE_INTERRUPT) |
|
{ |
|
m_DeferredEmoteExecution = CALLBACK_CMD_GESTURE_INTERRUPT; |
|
} |
|
else |
|
{ |
|
PlayEmote(id); |
|
} |
|
m_MenuEmote = NULL; |
|
} |
|
} |
|
|
|
bool IsControllsLocked() |
|
{ |
|
return m_controllsLocked; |
|
} |
|
|
|
bool CanPlayEmote(int id) |
|
{ |
|
|
|
if (id == CALLBACK_CMD_END || id == CALLBACK_CMD_GESTURE_INTERRUPT || id == CALLBACK_CMD_INSTACANCEL) |
|
{ |
|
return true; |
|
} |
|
|
|
if (GetGame().IsClient() && GetGame().GetUIManager().FindMenu(MENU_INVENTORY)) |
|
{ |
|
return false; |
|
} |
|
|
|
if (!m_Player || !m_Player.IsAlive() || (!IsEmotePlaying() && m_Player.GetCommand_Action() || m_Player.GetCommandModifier_Action()) || m_Player.GetThrowing().IsThrowingModeEnabled() || m_Player.IsItemsToDelete()) |
|
{ |
|
return false; |
|
} |
|
|
|
ItemBase item = m_Player.GetItemInHands(); |
|
if (item && item.IsHeavyBehaviour() && (id != EmoteConstants.ID_EMOTE_SURRENDER)) |
|
{ |
|
return false; |
|
} |
|
|
|
if ((m_Player.GetWeaponManager() && m_Player.GetWeaponManager().IsRunning()) || (m_Player.GetActionManager() && m_Player.GetActionManager().GetRunningAction())) |
|
{ |
|
return false; |
|
} |
|
|
|
if (m_HIC.IsWeaponRaised() || m_Player.IsRolling() || m_Player.IsClimbing() || m_Player.IsRestrainStarted() || m_Player.IsFighting() || m_Player.IsSwimming() || m_Player.IsClimbingLadder() || m_Player.IsFalling() || m_Player.IsUnconscious() || m_Player.IsJumpInProgress() || m_Player.IsRestrained()) |
|
{ |
|
return false; |
|
} |
|
if (m_Player.GetCommand_Vehicle()) |
|
{ |
|
if (m_Player.GetCommand_Vehicle().GetTransport()) |
|
{ |
|
return false; |
|
} |
|
} |
|
|
|
if (m_Player.GetCommand_Move() && m_Player.GetCommand_Move().IsOnBack() && id != EmoteConstants.ID_EMOTE_SURRENDER) |
|
{ |
|
return false; |
|
} |
|
|
|
|
|
if (m_IsSurrendered && (id != EmoteConstants.ID_EMOTE_SURRENDER)) |
|
{ |
|
return false; |
|
} |
|
|
|
if (m_Player.GetDayZPlayerInventory().IsProcessing()) |
|
{ |
|
return false; |
|
} |
|
|
|
EmoteBase emote; |
|
if (m_NameEmoteMap.Find(id,emote)) |
|
{ |
|
int callback_ID; |
|
int stancemask; |
|
bool is_fullbody; |
|
if (DetermineEmoteData(emote,callback_ID,stancemask,is_fullbody) && emote.EmoteCondition(stancemask)) |
|
{ |
|
return true; |
|
} |
|
} |
|
|
|
return false; |
|
} |
|
|
|
void PlaySurrenderInOut(bool state) |
|
{ |
|
m_PreviousGestureID = m_CurrentGestureID; |
|
m_CurrentGestureID = EmoteConstants.ID_EMOTE_SURRENDER; |
|
if (state) |
|
{ |
|
if (m_Player.GetItemInHands() && !m_Player.CanDropEntity(m_Player.GetItemInHands())) |
|
return; |
|
|
|
if (m_Player.GetItemInHands() && GetGame().IsClient()) |
|
{ |
|
m_Player.PhysicalPredictiveDropItem(m_Player.GetItemInHands()); |
|
} |
|
|
|
CreateEmoteCallback(EmoteCB,DayZPlayerConstants.CMD_GESTUREFB_SURRENDERIN,DayZPlayerConstants.STANCEMASK_ALL,true); |
|
|
|
if (m_Callback) |
|
m_Callback.RegisterAnimationEvent("ActionExec", UA_ANIM_EVENT); |
|
} |
|
else |
|
{ |
|
if (m_Player.IsAlive() && !m_Player.IsUnconscious()) |
|
{ |
|
CreateEmoteCallback(EmoteCB,DayZPlayerConstants.CMD_GESTUREFB_SURRENDEROUT,DayZPlayerConstants.STANCEMASK_ALL,true); |
|
} |
|
else |
|
{ |
|
m_bEmoteIsPlaying = false; |
|
OnEmoteEnd(); |
|
} |
|
} |
|
} |
|
|
|
|
|
void SetEmoteLockState(bool state) |
|
{ |
|
|
|
if (state != m_InventoryAccessLocked) |
|
{ |
|
m_Player.SetInventorySoftLock(state); |
|
m_InventoryAccessLocked = state; |
|
} |
|
|
|
|
|
if (state == m_EmoteLockState) |
|
{ |
|
ErrorEx("emote lock state already set",ErrorExSeverity.INFO); |
|
return; |
|
} |
|
|
|
if (!m_HandInventoryLocation) |
|
{ |
|
m_HandInventoryLocation = new InventoryLocation; |
|
m_HandInventoryLocation.SetHands(m_Player,null); |
|
} |
|
|
|
if (!state) |
|
{ |
|
if (m_Player.GetInventory().HasInventoryReservation(null, m_HandInventoryLocation)) |
|
m_Player.GetInventory().ClearInventoryReservationEx(null, m_HandInventoryLocation); |
|
|
|
if (m_Player.GetActionManager()) |
|
m_Player.GetActionManager().EnableActions(true); |
|
|
|
if (m_controllsLocked) |
|
m_controllsLocked = false; |
|
} |
|
else |
|
{ |
|
if (!m_Player.GetInventory().HasInventoryReservation(null, m_HandInventoryLocation)) |
|
m_Player.GetInventory().AddInventoryReservationEx(null, m_HandInventoryLocation, GameInventory.c_InventoryReservationTimeoutMS); |
|
|
|
if (m_Player.GetActionManager()) |
|
m_Player.GetActionManager().EnableActions(false); |
|
|
|
|
|
if (m_Callback && m_Callback.m_IsFullbody && !m_controllsLocked) |
|
m_controllsLocked = true; |
|
} |
|
m_EmoteLockState = state; |
|
} |
|
|
|
void CheckEmoteLockedState() |
|
{ |
|
if (!m_Player.GetItemInHands() || (m_Player.GetItemInHands() && !SurrenderDummyItem.Cast(m_Player.GetItemInHands()))) |
|
return; |
|
|
|
|
|
if (m_EmoteLockState && m_HandInventoryLocation) |
|
{ |
|
m_Player.GetInventory().ExtendInventoryReservationEx(null, m_HandInventoryLocation, 10000); |
|
} |
|
} |
|
|
|
|
|
void EndSurrenderRequest(SurrenderData data = null) |
|
{ |
|
if (m_IsSurrendered && data) |
|
{ |
|
SetEmoteLockState(false); |
|
if (m_Player.GetItemInHands()) |
|
m_Player.GetItemInHands().Delete(); |
|
|
|
m_IsSurrendered = false; |
|
|
|
data.End(); |
|
} |
|
} |
|
|
|
|
|
void ServerRequestEmoteCancel() |
|
{ |
|
ScriptJunctureData pCtx = new ScriptJunctureData; |
|
pCtx.Write(CALLBACK_CMD_GESTURE_INTERRUPT); |
|
|
|
m_Player.SendSyncJuncture(DayZPlayerSyncJunctures.SJ_GESTURE_REQUEST, pCtx); |
|
} |
|
|
|
bool InterruptGestureCheck() |
|
{ |
|
|
|
if (!m_InterruptInputDirect) |
|
{ |
|
m_InterruptInputDirect = new array<UAInput>; |
|
m_InterruptInputsCount = m_InterruptInputs.Count(); |
|
|
|
for (int i = 0; i < m_InterruptInputsCount; i++) |
|
{ |
|
m_InterruptInputDirect.Insert(GetUApi().GetInputByName(m_InterruptInputs[i])); |
|
} |
|
} |
|
|
|
|
|
if (!m_Callback.m_IsFullbody) |
|
return false; |
|
|
|
for (int idx = 0; idx < m_InterruptInputsCount; idx++) |
|
{ |
|
if (m_InterruptInputDirect[idx].LocalPress()) |
|
{ |
|
return true; |
|
} |
|
} |
|
|
|
return false; |
|
} |
|
|
|
bool InterruptWaterCheck() |
|
{ |
|
float waterLevel = m_Player.GetCurrentWaterLevel(); |
|
|
|
if (m_Player.IsPlayerInStance(DayZPlayerConstants.STANCEMASK_PRONE | DayZPlayerConstants.STANCEMASK_PRONE) && waterLevel >= m_HumanSwimSettings.m_fToCrouchLevel) |
|
{ |
|
return true; |
|
} |
|
else if (m_Player.IsPlayerInStance(DayZPlayerConstants.STANCEMASK_CROUCH | DayZPlayerConstants.STANCEIDX_RAISEDCROUCH) && waterLevel >= m_HumanSwimSettings.m_fToErectLevel) |
|
{ |
|
return true; |
|
} |
|
|
|
return m_Player.GetModifiersManager() && m_Player.GetModifiersManager().IsModifierActive(eModifiers.MDF_DROWNING); |
|
} |
|
|
|
bool IsEmotePlaying() |
|
{ |
|
return m_bEmoteIsPlaying || m_IsSurrendered; |
|
} |
|
|
|
map<int,ref EmoteBase> GetNameEmoteMap() |
|
{ |
|
return m_NameEmoteMap; |
|
} |
|
|
|
void CreateBleedingEffect(int Callback_ID) |
|
{ |
|
if (GetGame().IsServer() && m_Player.IsAlive()) |
|
{ |
|
switch (Callback_ID) |
|
{ |
|
case DayZPlayerConstants.CMD_SUICIDEFB_1HD : |
|
m_Player.GetBleedingManagerServer().AttemptAddBleedingSourceBySelection("Neck"); |
|
break; |
|
|
|
case DayZPlayerConstants.CMD_SUICIDEFB_FIREAXE : |
|
m_Player.GetBleedingManagerServer().AttemptAddBleedingSourceBySelection("LeftForeArmRoll"); |
|
break; |
|
|
|
case DayZPlayerConstants.CMD_SUICIDEFB_PITCHFORK : |
|
m_Player.GetBleedingManagerServer().AttemptAddBleedingSourceBySelection("Spine2"); |
|
break; |
|
|
|
case DayZPlayerConstants.CMD_SUICIDEFB_SWORD : |
|
m_Player.GetBleedingManagerServer().AttemptAddBleedingSourceBySelection("Spine2"); |
|
break; |
|
|
|
case DayZPlayerConstants.CMD_SUICIDEFB_SPEAR : |
|
m_Player.GetBleedingManagerServer().AttemptAddBleedingSourceBySelection("Head"); |
|
break; |
|
|
|
case DayZPlayerConstants.CMD_SUICIDEFB_WOODAXE : |
|
m_Player.GetBleedingManagerServer().AttemptAddBleedingSourceBySelection("LeftForeArmRoll"); |
|
break; |
|
|
|
default : |
|
ErrorEx("EmoteManager.c | CreateBleedingEffect | WRONG ID",ErrorExSeverity.INFO); |
|
break; |
|
} |
|
} |
|
} |
|
|
|
|
|
|
|
protected void PickEmote(int gestureslot) |
|
{ |
|
} |
|
}; |
|
|
|
class SurrenderData |
|
{ |
|
|
|
void End(); |
|
} |
|
|
|
|
|
|
|
|
|
class ChainedDropAndKillPlayerLambda : ReplaceItemWithNewLambdaBase |
|
{ |
|
PlayerBase m_Player; |
|
|
|
void ChainedDropAndKillPlayerLambda (EntityAI old_item, string new_item_type, PlayerBase player) |
|
{ |
|
m_Player = player; |
|
InventoryLocation gnd = new InventoryLocation; |
|
vector mtx[4]; |
|
old_item.GetTransform(mtx); |
|
gnd.SetGround(old_item, mtx); |
|
|
|
OverrideNewLocation(gnd); |
|
} |
|
|
|
override void Execute (HumanInventoryWithFSM fsm_to_notify = null) |
|
{ |
|
if (PrepareLocations()) |
|
{ |
|
vector transform[4]; |
|
|
|
m_Player.GetInventory().TakeToDst(InventoryMode.SERVER, m_OldLocation, m_NewLocation); |
|
m_Player.OnItemInHandsChanged(); |
|
} |
|
|
|
m_Player.SetHealth(0); |
|
|
|
if (LogManager.IsInventoryHFSMLogEnable()) hndDebugPrint("[syncinv] player=" + Object.GetDebugName(m_Player) + " STS = " + m_Player.GetSimulationTimeStamp() + " ChainedDropAndKillPlayerLambda"); |
|
} |
|
} |