// WIP | |
class Explosion | |
{ | |
void SpawnEffect( vector position, Effect eff, vector pos, vector ori) | |
{ | |
SEffectManager.PlayInWorld(eff, pos); | |
} | |
} | |
class ExplosionTest : House | |
{ | |
ref Timer m_Delay; | |
void ExplosionTest() | |
{ | |
m_Delay = new Timer; | |
m_Delay.Run(1, this, "ExplodeNow", null, false); | |
} | |
void ExplodeNow() | |
{ | |
Explode(DT_EXPLOSION, "Explosion_NonLethal"); | |
} | |
} | |