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class FlashbangEffect |
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{ |
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protected const float ALPHA_MIN = 0.0; |
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protected const float ALPHA_MAX = 1.0; |
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protected const float SOUND_DEFER_TIME = 0.4; |
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protected float m_HitDuration; |
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protected float m_BreakPoint; |
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protected float m_TimeActive; |
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protected float m_DayTimeToggle; |
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protected float m_AlphaMaxActual; |
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protected float m_SoundMaxActual; |
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protected float m_ProgressMultiplier; |
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protected bool m_Visual; |
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protected bool m_Initialized; |
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protected PlayerBase m_Player; |
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protected EffectSound m_FlashbangEffectSound; |
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protected float m_SoundStopTime; |
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protected ref Timer m_DeferAttenuation; |
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protected PPERequester_FlashbangEffects m_Requester; |
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void FlashbangEffect(PlayerBase player, bool visual = true) |
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{ |
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m_Player = player; |
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m_Visual = visual; |
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m_Initialized = false; |
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m_HitDuration = 8.0; |
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m_BreakPoint = 2.5; |
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m_AlphaMaxActual = ALPHA_MAX; |
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m_SoundMaxActual = 1.0; |
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m_ProgressMultiplier = 1.0; |
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m_FlashbangEffectSound = null; |
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if (m_Visual) |
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{ |
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Class.CastTo(m_Requester,PPERequesterBank.GetRequester(PPERequester_FlashbangEffects)); |
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m_Requester.Start(); |
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} |
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m_DeferAttenuation = new ref Timer(); |
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m_DeferAttenuation.Run(SOUND_DEFER_TIME, this, "PlaySound", null, false); |
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m_DayTimeToggle = 5; |
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if ( g_Game.GetDayTime() >= 22.0 || g_Game.GetDayTime() < 7.0 ) |
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{ |
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m_DayTimeToggle = 10; |
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} |
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} |
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void ~FlashbangEffect() |
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{ |
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if ( m_Visual ) |
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{ |
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ClearVisual(); |
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} |
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if ( m_Player ) |
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{ |
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m_Player.OnPlayerReceiveFlashbangHitEnd(); |
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} |
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if ( m_DeferAttenuation.IsRunning() ) |
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{ |
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m_DeferAttenuation.Stop(); |
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} |
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m_DeferAttenuation = null; |
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SEffectManager.DestroyEffect(m_FlashbangEffectSound); |
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} |
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void SetupFlashbangValues(float progress_mult = 1.0, float visual_value_max = 1.0, float sound_value_max = 1.0) |
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{ |
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if ( !m_Initialized ) |
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{ |
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m_Initialized = true; |
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m_ProgressMultiplier = progress_mult; |
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m_AlphaMaxActual = visual_value_max; |
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m_SoundMaxActual = sound_value_max; |
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m_HitDuration *= m_ProgressMultiplier; |
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m_BreakPoint *= m_ProgressMultiplier; |
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} |
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} |
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protected void PlaySound() |
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{ |
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if ( !m_Initialized ) |
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{ |
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Error("" + this + " not initialized"); |
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return; |
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} |
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vector pos; |
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MiscGameplayFunctions.GetHeadBonePos(m_Player, pos); |
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if (!m_FlashbangEffectSound) |
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{ |
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m_FlashbangEffectSound = SEffectManager.CreateSound("Tinnitus_SoundSet", pos); |
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} |
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if (!m_FlashbangEffectSound.IsPlaying()) |
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{ |
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m_FlashbangEffectSound.SetParent(m_Player); |
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m_FlashbangEffectSound.SetAttachedLocalPos(m_Player.WorldToModel(pos)); |
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m_FlashbangEffectSound.SetSoundWaveKind(WaveKind.WAVEEFFECTEX); |
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m_FlashbangEffectSound.SetSoundFadeIn(4 * Math.Clamp(m_ProgressMultiplier,0.5,1.0)); |
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m_SoundStopTime = 2 * Math.Clamp(m_ProgressMultiplier,0.5,1.0); |
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m_FlashbangEffectSound.SetSoundFadeOut(m_SoundStopTime); |
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m_FlashbangEffectSound.SetSoundMaxVolume(Math.Clamp(m_SoundMaxActual,0.1,1.0)); |
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m_FlashbangEffectSound.SetSoundLoop(true); |
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m_FlashbangEffectSound.SoundPlay(); |
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m_FlashbangEffectSound.SetAutodestroy(true); |
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SetAttenuationFilter(); |
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} |
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} |
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protected void SetAttenuationFilter() |
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{ |
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if ( !m_DeferAttenuation.IsRunning() || m_Player.GetMasterAttenuation() != "FlashbangAttenuation" ) |
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{ |
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m_Player.SetMasterAttenuation("FlashbangAttenuation"); |
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} |
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} |
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protected void ResetAttenuationFilter() |
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{ |
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m_Player.SetMasterAttenuation(""); |
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} |
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protected void StopSound() |
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{ |
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if (m_FlashbangEffectSound) |
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{ |
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m_FlashbangEffectSound.SoundStop(); |
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SEffectManager.DestroyEffect(m_FlashbangEffectSound); |
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} |
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} |
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protected void ClearVisual() |
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{ |
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if (m_Requester) |
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{ |
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m_Requester.Stop(); |
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} |
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} |
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protected void SetVisual(float val) |
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{ |
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if (m_Requester && m_Requester.IsRequesterRunning()) |
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{ |
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m_Requester.SetFlashbangIntensity(val, m_DayTimeToggle); |
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} |
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} |
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void Stop() |
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{ |
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StopSound(); |
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} |
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void Update(float deltatime) |
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{ |
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if ( !m_Initialized ) |
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{ |
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Error("" + this + " not initialized"); |
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} |
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else if ( m_Visual ) |
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{ |
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float value; |
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if ( m_TimeActive <= m_BreakPoint ) |
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{ |
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value = m_AlphaMaxActual; |
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} |
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else |
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{ |
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value = Math.InverseLerp(m_HitDuration - m_BreakPoint, m_HitDuration, m_TimeActive); |
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value = Math.Clamp(value,0.0,1.0); |
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value = m_AlphaMaxActual - value * m_AlphaMaxActual; |
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} |
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SetVisual(value); |
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} |
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m_TimeActive += deltatime; |
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if (m_TimeActive >= m_HitDuration - m_SoundStopTime) |
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{ |
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StopSound(); |
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} |
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if (m_TimeActive >= m_HitDuration) |
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{ |
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ResetAttenuationFilter(); |
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delete this; |
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} |
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} |
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} |