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class FlashbangEffect
{
protected const float ALPHA_MIN = 0.0;
protected const float ALPHA_MAX = 1.0;
protected const float SOUND_DEFER_TIME = 0.4; //! SFX will be played ~0.5s AFTER VFX
protected float m_HitDuration;
protected float m_BreakPoint;
protected float m_TimeActive;
protected float m_DayTimeToggle;
protected float m_AlphaMaxActual; //actual max alpha of the effect
protected float m_SoundMaxActual; //actual max volume of the sound
protected float m_ProgressMultiplier;
protected bool m_Visual;
protected bool m_Initialized;
protected PlayerBase m_Player;
protected EffectSound m_FlashbangEffectSound;
protected float m_SoundStopTime;
protected ref Timer m_DeferAttenuation;
protected PPERequester_FlashbangEffects m_Requester;
void FlashbangEffect(PlayerBase player, bool visual = true)
{
m_Player = player;
m_Visual = visual;
m_Initialized = false;
m_HitDuration = 8.0;
m_BreakPoint = 2.5;
m_AlphaMaxActual = ALPHA_MAX;
m_SoundMaxActual = 1.0;
m_ProgressMultiplier = 1.0;
m_FlashbangEffectSound = null;
if (m_Visual)
{
Class.CastTo(m_Requester,PPERequesterBank.GetRequester(PPERequester_FlashbangEffects));
m_Requester.Start();
}
m_DeferAttenuation = new ref Timer();
m_DeferAttenuation.Run(SOUND_DEFER_TIME, this, "PlaySound", null, false);
//! naive time of the day selector
m_DayTimeToggle = 5; //! -1: night; 1: day
if ( g_Game.GetDayTime() >= 22.0 || g_Game.GetDayTime() < 7.0 )
{
m_DayTimeToggle = 10;
}
}
void ~FlashbangEffect()
{
if ( m_Visual )
{
ClearVisual();
}
if ( m_Player )
{
m_Player.OnPlayerReceiveFlashbangHitEnd();
}
if ( m_DeferAttenuation.IsRunning() )
{
m_DeferAttenuation.Stop();
}
m_DeferAttenuation = null;
SEffectManager.DestroyEffect(m_FlashbangEffectSound);
}
void SetupFlashbangValues(float progress_mult = 1.0, float visual_value_max = 1.0, float sound_value_max = 1.0)
{
if ( !m_Initialized )
{
m_Initialized = true;
m_ProgressMultiplier = progress_mult;
m_AlphaMaxActual = visual_value_max;
m_SoundMaxActual = sound_value_max;
m_HitDuration *= m_ProgressMultiplier;
m_BreakPoint *= m_ProgressMultiplier;
}
}
protected void PlaySound()
{
if ( !m_Initialized )
{
Error("" + this + " not initialized");
return;
}
vector pos;
MiscGameplayFunctions.GetHeadBonePos(m_Player, pos);
if (!m_FlashbangEffectSound)
{
m_FlashbangEffectSound = SEffectManager.CreateSound("Tinnitus_SoundSet", pos);
}
if (!m_FlashbangEffectSound.IsPlaying())
{
m_FlashbangEffectSound.SetParent(m_Player);
m_FlashbangEffectSound.SetAttachedLocalPos(m_Player.WorldToModel(pos));
m_FlashbangEffectSound.SetSoundWaveKind(WaveKind.WAVEEFFECTEX);
m_FlashbangEffectSound.SetSoundFadeIn(4 * Math.Clamp(m_ProgressMultiplier,0.5,1.0)); //TODO
m_SoundStopTime = 2 * Math.Clamp(m_ProgressMultiplier,0.5,1.0);
m_FlashbangEffectSound.SetSoundFadeOut(m_SoundStopTime); //TODO
m_FlashbangEffectSound.SetSoundMaxVolume(Math.Clamp(m_SoundMaxActual,0.1,1.0)); //TODO
m_FlashbangEffectSound.SetSoundLoop(true);
m_FlashbangEffectSound.SoundPlay();
m_FlashbangEffectSound.SetAutodestroy(true);
SetAttenuationFilter();
}
}
protected void SetAttenuationFilter()
{
if ( !m_DeferAttenuation.IsRunning() || m_Player.GetMasterAttenuation() != "FlashbangAttenuation" )
{
m_Player.SetMasterAttenuation("FlashbangAttenuation");
}
}
protected void ResetAttenuationFilter()
{
m_Player.SetMasterAttenuation("");
}
protected void StopSound()
{
if (m_FlashbangEffectSound)
{
m_FlashbangEffectSound.SoundStop();
SEffectManager.DestroyEffect(m_FlashbangEffectSound);
}
}
protected void ClearVisual()
{
if (m_Requester)
{
m_Requester.Stop();
}
}
protected void SetVisual(float val)
{
if (m_Requester && m_Requester.IsRequesterRunning())
{
m_Requester.SetFlashbangIntensity(val, m_DayTimeToggle);
}
}
void Stop()
{
StopSound();
}
void Update(float deltatime)
{
if ( !m_Initialized )
{
Error("" + this + " not initialized");
}
else if ( m_Visual )
{
float value;
if ( m_TimeActive <= m_BreakPoint )
{
value = m_AlphaMaxActual;
//Print("Flashbango | m_AlphaMaxActual: " + value);
}
else
{
value = Math.InverseLerp(m_HitDuration - m_BreakPoint, m_HitDuration, m_TimeActive);
value = Math.Clamp(value,0.0,1.0);
value = m_AlphaMaxActual - value * m_AlphaMaxActual;
//Print("Flashbango | tmp_value: " + value);
}
SetVisual(value);
}
m_TimeActive += deltatime;
if (m_TimeActive >= m_HitDuration - m_SoundStopTime)
{
StopSound();
}
if (m_TimeActive >= m_HitDuration)
{
ResetAttenuationFilter();
delete this;
}
}
}