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class SyncedValue
{
string m_Name;
float m_Value;
float m_ValueNorm;
bool m_State;
void SyncedValue( string name, float value, bool state, float val_norm )
{
m_Name = name;
m_Value = value;
m_State = state;
m_ValueNorm = val_norm;
}
string GetName()
{
return m_Name;
}
float GetValue()
{
return m_Value;
}
float GetValueNorm()
{
return m_ValueNorm;
}
bool GetState()
{
return m_State;
}
}
class SyncedValueLevel
{
string m_Name;
float m_Value;
float m_Value2;
void SyncedValueLevel( string name, float value, float value2 )
{
m_Name = name;
m_Value = value;
m_Value2 = value2;
}
string GetName()
{
return m_Name;
}
float GetValue()
{
return m_Value;
}
float GetValue2()
{
return m_Value2;
}
}
class SyncedValueModifier
{
string m_Name;
int m_ID;
bool m_Locked;
bool m_Active;
void SyncedValueModifier( int id, string name, bool active, bool locked )
{
m_Name = name;
m_ID = id;
m_Locked = locked;
m_Active = active;
}
string GetName()
{
return m_Name;
}
int GetID()
{
return m_ID;
}
bool GetLocked()
{
return m_Locked;
}
bool GetActive()
{
return m_Active;
}
}
class SyncedValueAgent
{
string m_Name;
string m_Value;
int m_ID;
void SyncedValueAgent( string name, string value, int id )
{
m_Name = name;
m_Value = value;
m_ID = id;
}
string GetName()
{
return m_Name;
}
string GetValue()
{
return m_Value;
}
int GetID()
{
return m_ID;
}
}