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enum eModifiersTickType//bitmask |
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{ |
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TICK = 1, |
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ACTIVATE_CHECK = 2, |
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DEACTIVATE_CHECK = 4, |
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} |
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class ModifierBase |
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{ |
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int m_ID = 0; |
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ModifiersManager m_Manager; |
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string m_System = "Modifiers"; |
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float m_ActivatedTime; |
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bool m_TrackActivatedTime; |
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bool m_IsPersistent; |
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PlayerBase m_Player; |
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float m_TickIntervalInactive = 5; |
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float m_TickIntervalActive = 3; |
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bool m_IsActive; |
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bool m_ShouldBeActive; |
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float m_AccumulatedTimeActive; |
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float m_AccumulatedTimeInactive; |
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float m_LastTickedActive; |
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int m_TickType = (eModifiersTickType.TICK | eModifiersTickType.ACTIVATE_CHECK | eModifiersTickType.DEACTIVATE_CHECK); |
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float m_LastTickedInactive; |
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bool m_IsLocked = false; |
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EActivationType m_ActivationType; |
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eModifierSyncIDs m_SyncID; |
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PluginPlayerStatus m_ModulePlayerStatus; |
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void ModifierBase() |
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{ |
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Class.CastTo(m_ModulePlayerStatus, GetPlugin(PluginPlayerStatus)); |
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} |
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void InitBase(PlayerBase player, ModifiersManager manager) |
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{ |
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m_Manager = manager; |
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m_Player = player; |
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Init(); |
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} |
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void Init(){} |
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PlayerBase GetPlayer() |
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{ |
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return m_Player; |
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} |
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bool IsPersistent() |
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{ |
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return m_IsPersistent; |
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} |
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void MakeParamObjectPersistent(Param object) |
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{ |
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m_Manager.m_ParamList.Insert(object); |
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} |
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void ResetLastTickTime() |
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{ |
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m_LastTickedActive = 0; |
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} |
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string GetDebugText() |
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{ |
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return ""; |
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} |
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string GetDebugTextSimple() |
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{ |
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return ""; |
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} |
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void DisableActivateCheck() |
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{ |
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m_TickType = (m_TickType & ~eModifiersTickType.ACTIVATE_CHECK); |
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} |
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void DisableDeactivateCheck() |
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{ |
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m_TickType = (m_TickType & ~eModifiersTickType.DEACTIVATE_CHECK); |
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} |
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void Tick(float delta_time) |
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{ |
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if( !m_IsActive && m_ShouldBeActive ) |
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{ |
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Activate(); |
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} |
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if( m_IsActive ) |
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{ |
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m_AccumulatedTimeActive += delta_time; |
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if( m_AccumulatedTimeActive > m_TickIntervalActive ) |
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{ |
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if( m_TickType & eModifiersTickType.DEACTIVATE_CHECK && DeactivateCondition(m_Player) && !IsLocked() ) |
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{ |
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Deactivate(); |
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} |
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else |
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{ |
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m_ActivatedTime += m_AccumulatedTimeActive; |
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OnTick(m_Player, m_AccumulatedTimeActive); |
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} |
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m_AccumulatedTimeActive = 0; |
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} |
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} |
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else if(m_TickType & eModifiersTickType.ACTIVATE_CHECK) |
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{ |
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m_AccumulatedTimeInactive += delta_time; |
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if( m_AccumulatedTimeInactive > m_TickIntervalInactive ) |
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{ |
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if( ActivateCondition(m_Player) ) |
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{ |
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if( !IsLocked() ) |
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{ |
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ActivateRequest(EActivationType.TRIGGER_EVENT_ON_ACTIVATION); |
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} |
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} |
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m_AccumulatedTimeInactive = 0; |
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} |
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} |
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} |
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bool IsActive() |
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{ |
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return m_IsActive; |
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} |
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void SetLock(bool state) |
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{ |
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m_IsLocked = state; |
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} |
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bool IsLocked() |
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{ |
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return m_IsLocked; |
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} |
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bool IsTrackAttachedTime() |
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{ |
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return m_TrackActivatedTime; |
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} |
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float GetAttachedTime() |
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{ |
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return m_ActivatedTime; |
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} |
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void SetAttachedTime(float time) |
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{ |
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m_ActivatedTime = time; |
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} |
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int GetModifierID() |
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{ |
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return m_ID; |
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} |
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string GetName() |
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{ |
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string name = ClassName(); |
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int index_start = name.Length() - 4; |
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int index_end = name.Length(); |
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name = name.SubstringInverted(name, index_start, index_end); |
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return name; |
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} |
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bool ActivateCondition(PlayerBase player) |
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{ |
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return false; |
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} |
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bool DeactivateCondition(PlayerBase player) |
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{ |
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return false; |
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} |
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void OnActivate(PlayerBase player) |
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{ |
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} |
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void OnReconnect(PlayerBase player) |
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{ |
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} |
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void OnDeactivate(PlayerBase player) |
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{ |
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} |
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void Activate() |
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{ |
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m_IsActive = true; |
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m_Player.m_SyncedModifiers = (m_Player.m_SyncedModifiers | m_SyncID); |
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if( m_ActivationType == EActivationType.TRIGGER_EVENT_ON_ACTIVATION ) OnActivate(m_Player); |
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else if(m_ActivationType == EActivationType.TRIGGER_EVENT_ON_CONNECT ) OnReconnect(m_Player); |
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m_Player.SetSynchDirty(); |
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} |
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void ActivateRequest(EActivationType trigger) |
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{ |
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m_ShouldBeActive = true; |
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m_ActivationType = trigger; |
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} |
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void Deactivate(bool trigger = true) |
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{ |
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if(!m_IsActive) |
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return; |
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m_Player.m_SyncedModifiers = (m_Player.m_SyncedModifiers & ~m_SyncID); |
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m_ShouldBeActive = false; |
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m_IsActive = false; |
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m_ActivatedTime = 0; |
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if(trigger) |
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OnDeactivate(m_Player); |
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} |
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void OnStoreSave( ParamsWriteContext ctx ) |
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{ |
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} |
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private void OnTick(PlayerBase player, float deltaT) |
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{ |
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} |
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} |
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