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class NotifierBase |
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{ |
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float m_DeltaT; |
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ref Timer m_Timer1; |
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PlayerBase m_Player; |
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int m_Type; |
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NotifiersManager m_Manager; |
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int m_TendencyBufferSize = 3; |
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const int TENDENCY_BUFFER_SIZE = 30; |
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bool m_ShowTendency; |
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bool m_Active; |
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int m_TickInterval; |
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int m_TickIntervalLastTick; |
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float m_TendencyBuffer[TENDENCY_BUFFER_SIZE]; |
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int m_TendencyBufferWriteIterator; |
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float m_LastTendency; |
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float m_LastMA; |
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bool m_FirstPass = true; |
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PluginPlayerStatus m_ModulePlayerStatus; |
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void NotifierBase(NotifiersManager manager) |
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{ |
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m_ModulePlayerStatus = PluginPlayerStatus.Cast(GetPlugin(PluginPlayerStatus)); |
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m_Active = true; |
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m_Manager = manager; |
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m_Player = manager.GetPlayer(); |
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m_TickInterval = 1000; |
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manager.RegisterItself(GetNotifierType(), this); |
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} |
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bool IsTimeToTick(int current_time) |
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{ |
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return ( current_time > m_TickIntervalLastTick + m_TickInterval ); |
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} |
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VirtualHud GetVirtualHud() |
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{ |
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return m_Player.GetVirtualHud(); |
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} |
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int GetNotifierType() |
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{ |
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return m_Type; |
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} |
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string GetName() |
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{ |
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return this.ClassName() + " Notifier"; |
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} |
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bool IsActive() |
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{ |
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return m_Active; |
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} |
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void SetActive( bool state ) |
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{ |
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m_Active = state; |
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if ( !state ) HideBadge(); |
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} |
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void DisplayTendency(float delta) |
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{ |
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} |
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void AddToCyclicBuffer(float value) |
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{ |
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m_TendencyBuffer[m_TendencyBufferWriteIterator] = value; |
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m_TendencyBufferWriteIterator++; |
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if( m_TendencyBufferWriteIterator == m_TendencyBufferSize ) |
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{ |
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m_TendencyBufferWriteIterator = 0; |
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m_ShowTendency = true; |
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} |
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} |
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float ReadFromCyclicBuffer(int index) |
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{ |
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int indx = m_TendencyBufferWriteIterator + index; |
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if( indx >= m_TendencyBufferSize) |
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{ |
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indx = indx - m_TendencyBufferSize; |
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} |
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return m_TendencyBuffer[indx]; |
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} |
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float GetDeltaAvaraged() |
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{ |
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array<float> values = new array<float>; |
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for(int i = 0; i < m_TendencyBufferSize; i++) |
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{ |
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values.Insert(ReadFromCyclicBuffer(i)); |
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} |
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float values_sum = 0; |
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for(i = 0; i < values.Count(); i++) |
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{ |
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float value = values.Get(i); |
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values_sum += value; |
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} |
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float sma = values_sum / m_TendencyBufferSize; |
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if( m_FirstPass ) |
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{ |
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m_LastMA = sma; |
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m_FirstPass = false; |
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} |
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float tnd = sma - m_LastMA; |
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m_LastMA = sma; |
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return tnd; |
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} |
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void SmoothOutFloatValues(array<float> values) |
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{ |
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float value1; |
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float value2; |
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for(int i = 0; i < values.Count() - 1; i++) |
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{ |
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value1 = values.Get(i); |
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value2 = values.Get(i + 1); |
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float average = (value1 + value2) / 2; |
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values.Set(i, average); |
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values.Set(i + 1, average); |
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} |
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int index = values.Count() - 1; |
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values.Set(index, value2); |
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} |
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void OnTick(float current_time) |
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{ |
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m_TickIntervalLastTick = current_time; |
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DisplayBadge(); |
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AddToCyclicBuffer( GetObservedValue() ); |
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if (m_ShowTendency) DisplayTendency( GetDeltaAvaraged() ); |
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} |
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protected int CalculateTendency(float delta, float inctresholdlow, float inctresholdmed, float inctresholdhigh, float dectresholdlow, float dectresholdmed, float dectresholdhigh) |
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{ |
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int tendency = TENDENCY_STABLE; |
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if ( delta > inctresholdlow ) tendency = TENDENCY_INC_LOW; |
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if ( delta > inctresholdmed ) tendency = TENDENCY_INC_MED; |
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if ( delta > inctresholdhigh ) tendency = TENDENCY_INC_HIGH; |
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if ( delta < dectresholdlow ) tendency = TENDENCY_DEC_LOW; |
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if ( delta < dectresholdmed ) tendency = TENDENCY_DEC_MED; |
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if ( delta < dectresholdhigh ) tendency = TENDENCY_DEC_HIGH; |
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return tendency; |
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} |
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protected eBadgeLevel DetermineBadgeLevel(float value, float lvl_1, float lvl_2, float lvl_3) |
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{ |
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eBadgeLevel level = eBadgeLevel.NONE; |
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if ( value >= lvl_1 ) level = eBadgeLevel.FIRST; |
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if ( value >= lvl_2 ) level = eBadgeLevel.SECOND; |
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if ( value >= lvl_3 ) level = eBadgeLevel.THIRD; |
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return level; |
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} |
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protected void DisplayBadge() |
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{ |
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} |
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protected void HideBadge() |
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{ |
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} |
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protected float GetObservedValue() |
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{ |
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return 0; |
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} |
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} |