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enum eNotifiers
{
NTF_HEALTHY,
NTF_BLEEDISH,
NTF_HUNGRY,
NTF_THIRSTY,
NTF_STUFFED,
NTF_SICK,
NTF_WETNESS,
NTF_WARMTH,
NTF_FEVERISH,
NTF_BLOOD,
NTF_LIVES,
NTF_STAMINA,
//NTF_AGENT_INFECTION,
NTF_PILLS,
NTF_HEARTBEAT,
NTF_FRACTURE,
NTF_LEGS,
//----------------------------
NTF_COUNT,// !!! LAST ITEM !!!
}
class NotifiersManager
{
static const int MAX_COUNT = 64;
ref array<ref NotifierBase> m_Notifiers;
ref NotifierBase m_NotifiersStatic[MAX_COUNT];//introduced as a seperate array to allow for fast lookup, keeping the old one for quick looping through but also to keep modding compatibility
PlayerBase m_Player;
ref VirtualHud m_VirtualHud;
int m_MinTickTime;
string m_System = "Notifiers";
void NotifiersManager(PlayerBase player)
{
m_Player = player;
m_Notifiers = new array<ref NotifierBase>;
m_MinTickTime = MIN_TICK_NOTIFIERS;
Init();
}
void Init()
{
m_Notifiers.Insert(new HungerNotfr(this));
m_Notifiers.Insert(new ThirstNotfr(this));
m_Notifiers.Insert(new WarmthNotfr(this));
m_Notifiers.Insert(new WetnessNotfr(this));
m_Notifiers.Insert(new HealthNotfr(this));
m_Notifiers.Insert(new FeverNotfr(this));
m_Notifiers.Insert(new SickNotfr(this));
m_Notifiers.Insert(new StuffedNotfr(this));
m_Notifiers.Insert(new BloodNotfr(this));
m_Notifiers.Insert(new PillsNotfr(this));
m_Notifiers.Insert(new HeartbeatNotfr(this));
m_Notifiers.Insert(new FracturedLegNotfr(this));
m_Notifiers.Insert(new InjuredLegNotfr(this));
}
void RegisterItself(int notifier_id, NotifierBase modifier)
{
if(notifier_id >= MAX_COUNT)
Error("out of bounds for notifier id: " + notifier_id);
else
m_NotifiersStatic[notifier_id] = modifier;
}
PlayerBase GetPlayer()
{
return m_Player;
}
VirtualHud GetVirtualHud()
{
return m_VirtualHud;
}
NotifierBase FindNotifier( int type )
{
return m_NotifiersStatic[type];
}
void ActivateByType(int notifier, bool triggerEvent = true)
{
FindNotifier(notifier).SetActive(true);
}
void DeactivateByType(int notifier, bool triggerEvent = true)
{
FindNotifier(notifier).SetActive(false);
}
void OnScheduledTick()
{
if( !GetPlayer().IsPlayerSelected() ) return;
TickNotifiers();
}
void TickNotifiers()
{
int current_time = GetGame().GetTime();
foreach(NotifierBase notifier: m_Notifiers)
{
if ( notifier.IsActive() && notifier.IsTimeToTick(current_time) )
{
notifier.OnTick(current_time);
}
}
}
}