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enum eNotifiers |
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{ |
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NTF_HEALTHY, |
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NTF_BLEEDISH, |
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NTF_HUNGRY, |
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NTF_THIRSTY, |
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NTF_STUFFED, |
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NTF_SICK, |
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NTF_WETNESS, |
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NTF_WARMTH, |
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NTF_FEVERISH, |
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NTF_BLOOD, |
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NTF_LIVES, |
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NTF_STAMINA, |
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NTF_PILLS, |
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NTF_HEARTBEAT, |
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NTF_FRACTURE, |
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NTF_LEGS, |
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NTF_COUNT, |
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} |
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class NotifiersManager |
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{ |
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static const int MAX_COUNT = 64; |
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ref array<ref NotifierBase> m_Notifiers; |
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ref NotifierBase m_NotifiersStatic[MAX_COUNT]; |
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PlayerBase m_Player; |
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ref VirtualHud m_VirtualHud; |
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int m_MinTickTime; |
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string m_System = "Notifiers"; |
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void NotifiersManager(PlayerBase player) |
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{ |
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m_Player = player; |
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m_Notifiers = new array<ref NotifierBase>; |
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m_MinTickTime = MIN_TICK_NOTIFIERS; |
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Init(); |
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} |
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void Init() |
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{ |
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m_Notifiers.Insert(new HungerNotfr(this)); |
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m_Notifiers.Insert(new ThirstNotfr(this)); |
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m_Notifiers.Insert(new WarmthNotfr(this)); |
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m_Notifiers.Insert(new WetnessNotfr(this)); |
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m_Notifiers.Insert(new HealthNotfr(this)); |
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m_Notifiers.Insert(new FeverNotfr(this)); |
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m_Notifiers.Insert(new SickNotfr(this)); |
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m_Notifiers.Insert(new StuffedNotfr(this)); |
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m_Notifiers.Insert(new BloodNotfr(this)); |
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m_Notifiers.Insert(new PillsNotfr(this)); |
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m_Notifiers.Insert(new HeartbeatNotfr(this)); |
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m_Notifiers.Insert(new FracturedLegNotfr(this)); |
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m_Notifiers.Insert(new InjuredLegNotfr(this)); |
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} |
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void RegisterItself(int notifier_id, NotifierBase modifier) |
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{ |
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if(notifier_id >= MAX_COUNT) |
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Error("out of bounds for notifier id: " + notifier_id); |
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else |
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m_NotifiersStatic[notifier_id] = modifier; |
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} |
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PlayerBase GetPlayer() |
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{ |
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return m_Player; |
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} |
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VirtualHud GetVirtualHud() |
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{ |
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return m_VirtualHud; |
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} |
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NotifierBase FindNotifier( int type ) |
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{ |
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return m_NotifiersStatic[type]; |
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} |
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void ActivateByType(int notifier, bool triggerEvent = true) |
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{ |
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FindNotifier(notifier).SetActive(true); |
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} |
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void DeactivateByType(int notifier, bool triggerEvent = true) |
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{ |
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FindNotifier(notifier).SetActive(false); |
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} |
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void OnScheduledTick() |
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{ |
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if( !GetPlayer().IsPlayerSelected() ) return; |
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TickNotifiers(); |
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} |
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void TickNotifiers() |
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{ |
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int current_time = GetGame().GetTime(); |
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foreach(NotifierBase notifier: m_Notifiers) |
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{ |
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if ( notifier.IsActive() && notifier.IsTimeToTick(current_time) ) |
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{ |
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notifier.OnTick(current_time); |
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} |
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} |
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} |
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} |