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class PlayerStatBase
{
int m_Type;
void OnStoreSave( ParamsWriteContext ctx );
bool OnStoreLoad( ParamsReadContext ctx);
void OnRPC(ParamsReadContext ctx);
float Get();
string GetLabel();
void SetByFloat(float value);
void SetByFloatEx(float value, string system = "" );
bool IsSynced();
array<PlayerStatRecord> GetRecords();
void Init(int id/*, PlayerStats manager*/);
void SerializeValue(array<ref StatDebugObject> objects, int flags);
float GetNormalized();
float GetMax();
float GetMin();
int GetType()
{
return m_Type;
}
};
class PlayerStat<Class T> extends PlayerStatBase
{
protected T m_MinValue;
protected T m_MaxValue;
protected T m_Value;
protected string m_ValueLabel;
protected int m_Flags;
ref array<PlayerStatRecord> m_Records;
PlayerStats m_Manager;
void PlayerStat(T min, T max,T init, string label, int flags)
{
m_MinValue = min;
m_MaxValue = max;
m_Value = init;
m_ValueLabel = label;
m_Flags = flags;
m_Records = new array<PlayerStatRecord>;
}
override void Init(int id/*, PlayerStats manager*/)
{
m_Type = id;
//m_Manager = manager;
}
override void SerializeValue(array<ref StatDebugObject> objects, int flags)
{
objects.Insert( new StatDebugObject(GetLabel(), Get(), eRemoteStatType.PLAYER_STATS) );
}
PlayerStats GetManager()
{
return m_Manager;
}
void Set( T value, string system = "" )
{
/*
Print("setting stat: " + this.GetLabel() + "| value:" +value.ToString());
if( this.GetLabel() == "Toxicity" )
{
DebugPrint.LogAndTrace("stack");
}
*/
if ( value > m_MaxValue )
{
m_Value = m_MaxValue;
}
else if (value < m_MinValue)
{
m_Value = m_MinValue;
}
else
{
m_Value = value;
}
//if( GetManager().GetAllowLogs() ) CreateRecord(value, system);
}
void SetByFloat(float value, string system = "" )
{
T f = value;
Set(f,system);
}
override void SetByFloatEx(float value, string system = "" )
{
SetByFloat(value, system);
}
/*
void SetByParam(Param param, string system = "" )
{
Class.CastTo(p1, param);
T v = p1.param1;
Set(v, system);
}
*/
void Add( T value, string system = "" )
{
Set(m_Value+value, system);
}
override float Get()
{
return m_Value;
}
override string GetLabel()
{
return m_ValueLabel;
}
override float GetMax()
{
return m_MaxValue;
}
override float GetMin()
{
return m_MinValue;
}
override float GetNormalized()
{
return Math.InverseLerp(GetMin(), GetMax(), Get());
}
override array<PlayerStatRecord> GetRecords()
{
return m_Records;
}
void CreateRecord(float value, string system)
{
m_Records.Insert( new PlayerStatRecord(value, GetGame().GetTime(), system ) );
}
override void OnStoreSave( ParamsWriteContext ctx )
{
//ctx.Write(m_ValueLabel);
//PrintString("saving " + GetLabel()+" value:" +m_Value);
ctx.Write(m_Value);
}
override bool OnStoreLoad( ParamsReadContext ctx)
{
//string name;
//ctx.Read(name);
T value;
if(ctx.Read(value))
{
m_Value = value;
}
else
{
return false;
}
//PrintString("loading " + GetLabel()+" value:" +m_Value);
return true;
}
}