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enum EPSstatsFlags |
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{ |
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EMPTY, |
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}; |
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class PlayerStats |
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{ |
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ref array<ref PlayerStatBase> m_PlayerStats; |
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ref array<ref StatDebugObject> m_PlayerStatsDebug; |
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ref PCOHandlerStats m_PCOhandler = new PCOHandlerStats(); |
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ref Timer m_SyncTimer; |
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Man m_Player; |
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bool m_AllowLogs; |
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string m_System = "Stats"; |
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void PlayerStats(Man player) |
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{ |
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Init(player); |
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} |
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void Init(Man player) |
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{ |
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m_Player = player; |
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} |
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PlayerStatsPCO_Base GetPCO(int version = -1 ) |
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{ |
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return m_PCOhandler.GetPCO(version); |
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} |
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void ~PlayerStats() |
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{ |
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} |
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PlayerStatBase GetStatObject(int id) |
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{ |
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PlayerStatsPCO_Base pco = GetPCO(); |
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if ( pco ) |
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{ |
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return pco.GetStatObject(id); |
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} |
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else |
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{ |
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return null; |
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} |
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} |
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void SetAllowLogs(bool enable) |
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{ |
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m_AllowLogs = enable; |
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} |
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bool GetAllowLogs() |
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{ |
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return m_AllowLogs; |
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} |
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void GetDebugInfo( array<ref StatDebugObject> objects, int flags ) |
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{ |
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} |
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void GatherAllRecords() |
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{ |
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} |
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void SaveStats( ParamsWriteContext ctx ) |
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{ |
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int current_version = GetGame().SaveVersion(); |
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PlayerStatsPCO_Base pco = GetPCO(current_version); |
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if ( pco ) |
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{ |
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pco.OnStoreSave(ctx); |
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} |
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else |
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{ |
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return; |
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} |
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} |
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bool LoadStats( ParamsReadContext ctx, int version ) |
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{ |
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PlayerStatsPCO_Base pco = GetPCO(version); |
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if (pco && pco.OnStoreLoad(ctx)) |
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{ |
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return true; |
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} |
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else |
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{ |
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return false; |
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} |
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} |
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void ResetAllStats() |
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{ |
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GetPCO().ResetAllStats(); |
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} |
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} |