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enum eAnimFinishType |
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{ |
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SUCCESS, |
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FAILURE, |
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} |
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class SmptAnimMetaBase |
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{ |
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bool m_IsPlaying; |
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SymptomManager m_Manager; |
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PlayerBase m_Player; |
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int m_AnimID; |
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int m_SymptomType; |
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int m_StateType; |
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bool m_DestroyRequested; |
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bool m_Canceled; |
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void SmptAnimMetaBase() |
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{ |
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} |
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void Init(ParamsReadContext ctx, SymptomManager manager, PlayerBase player) |
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{ |
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m_Manager = manager; |
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m_Player = player; |
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} |
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bool IsPlaying() |
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{ |
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return m_IsPlaying; |
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} |
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bool IsDestroyReqested() |
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{ |
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return m_DestroyRequested; |
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} |
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void AnimFinished(eAnimFinishType type) |
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{ |
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m_DestroyRequested = true; |
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SymptomBase Symptom = m_Manager.GetCurrentPrimaryActiveSymptom(); |
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if( type == eAnimFinishType.FAILURE) |
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{ |
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if( m_Player.GetInstanceType() == DayZPlayerInstanceType.INSTANCETYPE_SERVER || !GetGame().IsMultiplayer()) |
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{ |
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if( Symptom ) |
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{ |
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Symptom.AnimationPlayFailed(); |
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} |
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} |
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} |
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else if( type == eAnimFinishType.SUCCESS) |
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{ |
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if( m_Player.GetInstanceType() == DayZPlayerInstanceType.INSTANCETYPE_SERVER || !GetGame().IsMultiplayer()) |
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{ |
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if( Symptom ) |
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{ |
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Symptom.AnimationFinish(); |
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} |
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} |
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} |
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} |
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EAnimPlayState PlayRequest() |
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{ |
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EAnimPlayState played = Play(); |
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|
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if(played == EAnimPlayState.FAILED) |
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{ |
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m_Manager.OnAnimationFinished(eAnimFinishType.FAILURE); |
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} |
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return played; |
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} |
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protected EAnimPlayState Play(); |
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void Update(HumanMovementState movement_state); |
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|
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}; |
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class SmptAnimMetaFB extends SmptAnimMetaBase |
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{ |
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int m_StanceMask; |
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float m_Duration; |
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void ~SmptAnimMetaFB() |
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{ |
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if(m_Player) |
|
m_Player.m_isFBsymptomPlaying = false; |
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} |
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override void Init(ParamsReadContext ctx, SymptomManager manager, PlayerBase player) |
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{ |
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super.Init(ctx, manager, player); |
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DayZPlayerSyncJunctures.ReadPlayerSymptomFBParams( ctx, m_AnimID, m_StanceMask, m_Duration); |
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} |
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override EAnimPlayState Play() |
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{ |
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m_Canceled = false; |
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|
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HumanCommandActionCallback callback = m_Player.GetCommand_Action(); |
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|
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if (!callback) |
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{ |
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callback = m_Player.GetCommandModifier_Action(); |
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} |
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if( callback ) |
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{ |
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callback.InternalCommand(DayZPlayerConstants.CMD_ACTIONINT_INTERRUPT); |
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m_Canceled = true; |
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} |
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|
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if(!m_Canceled) |
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{ |
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SymptomCB anim_callback = SymptomCB.Cast(m_Player.StartCommand_Action(m_AnimID, SymptomCB, m_StanceMask)); |
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|
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if(anim_callback) |
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{ |
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anim_callback.Init(m_Duration, m_Player); |
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m_IsPlaying = true; |
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m_Player.m_isFBsymptomPlaying = true; |
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return EAnimPlayState.OK; |
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} |
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else |
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{ |
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return EAnimPlayState.FAILED; |
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} |
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} |
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return EAnimPlayState.POSTPONED; |
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} |
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} |
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|
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class SmptAnimMetaADD extends SmptAnimMetaBase |
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{ |
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bool m_CalledAnimStart; |
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override void Init(ParamsReadContext ctx, SymptomManager manager, PlayerBase player) |
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{ |
|
super.Init(ctx, manager, player); |
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DayZPlayerSyncJunctures.ReadPlayerSymptomADDParams( ctx, m_AnimID); |
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} |
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|
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override EAnimPlayState Play() |
|
{ |
|
HumanCommandActionCallback callback = m_Player.GetCommand_Action(); |
|
if (!callback) |
|
{ |
|
callback = m_Player.GetCommandModifier_Action(); |
|
} |
|
if( !callback ) |
|
{ |
|
HumanCommandWeapons hcw = m_Player.GetCommandModifier_Weapons(); |
|
if (hcw && !hcw.IsActionFinished()) |
|
return EAnimPlayState.FAILED; |
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|
|
HumanCommandAdditives ad = m_Player.GetCommandModifier_Additives(); |
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if(ad) |
|
{ |
|
|
|
ad.StartModifier(m_AnimID); |
|
m_IsPlaying = true; |
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|
|
return EAnimPlayState.OK; |
|
} |
|
} |
|
return EAnimPlayState.FAILED; |
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} |
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|
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override void Update(HumanMovementState movement_state) |
|
{ |
|
if( m_IsPlaying ) |
|
{ |
|
HumanCommandAdditives ad = m_Player.GetCommandModifier_Additives(); |
|
if(!ad || !ad.IsModifierActive()) |
|
{ |
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|
|
m_Manager.OnAnimationFinished(); |
|
} |
|
else |
|
{ |
|
if(!m_CalledAnimStart) |
|
{ |
|
m_Manager.OnAnimationStarted(); |
|
m_CalledAnimStart = true; |
|
} |
|
} |
|
} |
|
} |
|
} |
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|
|
|
|
class HeatComfortmMetaADD extends SmptAnimMetaADD |
|
{ |
|
override void Update(HumanMovementState movement_state) |
|
{ |
|
|
|
if( movement_state.m_iMovement != DayZPlayerConstants.MOVEMENTIDX_IDLE || movement_state.IsInProne()) |
|
{ |
|
HumanCommandAdditives ad = m_Player.GetCommandModifier_Additives(); |
|
if(ad && ad.IsModifierActive()) |
|
{ |
|
ad.CancelModifier(); |
|
} |
|
} |
|
|
|
super.Update(movement_state); |
|
} |
|
} |