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class SymptomCB extends HumanCommandActionCallback |
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{ |
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float m_RunTime; |
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float m_StartingTime; |
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PlayerBase m_Player; |
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override void OnFinish(bool pCanceled) |
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{ |
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if( m_Player && m_Player.GetSymptomManager()) |
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{ |
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m_Player.GetSymptomManager().OnAnimationFinished(); |
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} |
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} |
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void Init(float run_time, PlayerBase player) |
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{ |
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EnableCancelCondition(true); |
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m_RunTime = run_time * 1000; |
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m_StartingTime = GetGame().GetTime(); |
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m_Player = player; |
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if( m_Player && m_Player.GetSymptomManager()) |
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{ |
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m_Player.GetSymptomManager().OnAnimationStarted(); |
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} |
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} |
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bool CancelCondition() |
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{ |
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if(m_RunTime > 0 && (GetGame().GetTime() > m_StartingTime + m_RunTime)) |
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{ |
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return true; |
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} |
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else |
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{ |
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return false; |
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} |
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} |
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override bool IsSymptomCallback() |
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{ |
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return true; |
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} |
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}; |
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