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class DamageData
{
float m_ValueGlobal;
float m_ValueBlood;
float m_ValueShock;
void DamageData(float value_global, float value_blood, float value_shock)
{
m_ValueGlobal = value_global;
m_ValueBlood = value_blood;
m_ValueShock = value_shock;
}
float GetValueGlobal()
{
return m_ValueGlobal;
}
float GetValueShock()
{
return m_ValueShock;
}
float GetValueBlood()
{
return m_ValueBlood;
}
}