D3ltaQ's picture
Upload 2197 files
24b81cb verified
class RemotePlayerDamageDebug
{
const int MAX_DAMAGE_RECORDS = 5;
PlayerBase m_Player;
bool m_ChangedSinceSerialization;
ref array<ref DamageData> m_DamageList = new array<ref DamageData>;
void RemotePlayerDamageDebug(PlayerBase player)
{
m_Player = player;
}
void AddDamage(float value_global, float value_blood, float value_shock)
{
m_ChangedSinceSerialization = true;
DamageData damage_data = new DamageData( value_global, value_blood, value_shock );
m_DamageList.InsertAt(damage_data,0);
if( m_DamageList.Count() > MAX_DAMAGE_RECORDS )
{
m_DamageList.RemoveOrdered(MAX_DAMAGE_RECORDS);
}
}
void InsertDamageObject(DamageData damage_object)
{
m_DamageList.Insert(damage_object);
}
PlayerBase GetPlayer()
{
return m_Player;
}
void Get(array<ref DamageData> damage_list)
{
for(int i = 0; i < m_DamageList.Count(); i++)
{
damage_list.Insert(m_DamageList.Get(i));
}
}
void GetReversed(array<ref DamageData> damage_list)
{
int index = m_DamageList.Count() - 1;
for(; index >= 0; index--)
{
damage_list.Insert(m_DamageList.Get(index));
}
}
void Serialize(array<ref RemotePlayerDamageDebug> list)
{
if( m_ChangedSinceSerialization )
{
list.Insert(this);
}
m_ChangedSinceSerialization = false;
}
void Debug()
{
string output;
for(int i = 0; i < m_DamageList.Count(); i++)
{
output = output + m_DamageList.Get(i).ToString() + ", ";
}
PrintString("damage values for player " + m_Player.ToString()+":" + output);
}
}