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class RemotePlayerDamageDebug |
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{ |
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const int MAX_DAMAGE_RECORDS = 5; |
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PlayerBase m_Player; |
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bool m_ChangedSinceSerialization; |
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ref array<ref DamageData> m_DamageList = new array<ref DamageData>; |
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void RemotePlayerDamageDebug(PlayerBase player) |
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{ |
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m_Player = player; |
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} |
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void AddDamage(float value_global, float value_blood, float value_shock) |
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{ |
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m_ChangedSinceSerialization = true; |
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DamageData damage_data = new DamageData( value_global, value_blood, value_shock ); |
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m_DamageList.InsertAt(damage_data,0); |
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if( m_DamageList.Count() > MAX_DAMAGE_RECORDS ) |
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{ |
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m_DamageList.RemoveOrdered(MAX_DAMAGE_RECORDS); |
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} |
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} |
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void InsertDamageObject(DamageData damage_object) |
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{ |
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m_DamageList.Insert(damage_object); |
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} |
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PlayerBase GetPlayer() |
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{ |
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return m_Player; |
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} |
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void Get(array<ref DamageData> damage_list) |
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{ |
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for(int i = 0; i < m_DamageList.Count(); i++) |
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{ |
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damage_list.Insert(m_DamageList.Get(i)); |
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} |
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} |
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void GetReversed(array<ref DamageData> damage_list) |
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{ |
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int index = m_DamageList.Count() - 1; |
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for(; index >= 0; index--) |
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{ |
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damage_list.Insert(m_DamageList.Get(index)); |
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} |
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} |
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void Serialize(array<ref RemotePlayerDamageDebug> list) |
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{ |
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if( m_ChangedSinceSerialization ) |
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{ |
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list.Insert(this); |
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} |
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m_ChangedSinceSerialization = false; |
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} |
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void Debug() |
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{ |
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string output; |
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for(int i = 0; i < m_DamageList.Count(); i++) |
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{ |
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output = output + m_DamageList.Get(i).ToString() + ", "; |
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} |
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PrintString("damage values for player " + m_Player.ToString()+":" + output); |
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} |
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} |