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class RemotePlayerMeta
{
eRemoteDebugType m_DebugType;
PlayerBase m_Player;
void RemotePlayerMeta(PlayerBase player, eRemoteDebugType type )
{
m_Player = player;
m_DebugType = type;
}
void SetDebugType(eRemoteDebugType type)
{
m_DebugType = type;
}
eRemoteDebugType GetDebugType(eRemoteDebugType type)
{
return m_DebugType;
}
void SetPlayer(PlayerBase player)
{
m_Player = player;
}
PlayerBase GetPlayer()
{
return m_Player;
}
}