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enum eRemoteStatType |
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{ |
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NONE, |
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DAMAGE_SYSTEM = 1, |
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PLAYER_STATS = 2, |
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OTHER = 4, |
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} |
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class RemotePlayerStatDebug |
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{ |
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PlayerBase m_Player; |
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ref array<ref StatDebugObject> m_Stats = new array<ref StatDebugObject>; |
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string m_Name; |
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vector m_Pos; |
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void RemotePlayerStatDebug(PlayerBase player) |
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{ |
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m_Player = player; |
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Init(); |
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} |
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void Init() |
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{ |
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UpdatePlayerStatsValues(); |
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InjectDamageSystemValues(); |
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m_Pos = m_Player.GetWorldPosition(); |
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m_Name = m_Player.GetIdentity().GetName(); |
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} |
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PlayerBase GetPlayer() |
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{ |
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return m_Player; |
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} |
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void UpdatePlayerStatsValues() |
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{ |
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m_Player.GetPlayerStats().GetDebugInfo(m_Stats, 0); |
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} |
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void InjectDamageSystemValues() |
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{ |
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m_Stats.Insert( new StatDebugObject("Health", m_Player.GetHealth("",""), eRemoteStatType.DAMAGE_SYSTEM) ); |
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m_Stats.Insert( new StatDebugObject("Blood", m_Player.GetHealth("","Blood"), eRemoteStatType.DAMAGE_SYSTEM) ); |
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m_Stats.Insert( new StatDebugObject("Shock", m_Player.GetHealth("","Shock"), eRemoteStatType.DAMAGE_SYSTEM) ); |
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} |
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void SerializeNames(array<string> names, eRemoteDebugType type) |
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{ |
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for(int i = 0; i < m_Stats.Count(); i++) |
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{ |
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if( type == eRemoteDebugType.ALL ) |
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{ |
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names.Insert(m_Stats.Get(i).GetName()); |
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} |
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else if( type == eRemoteDebugType.DAMAGE_ONLY ) |
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{ |
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StatDebugObject obj = m_Stats.Get(i); |
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eRemoteStatType debug_type = obj.GetType(); |
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if(debug_type == eRemoteStatType.DAMAGE_SYSTEM) |
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{ |
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names.Insert(m_Stats.Get(i).GetName()); |
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} |
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} |
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} |
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} |
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void SerializeValues(array<string> values, eRemoteDebugType type) |
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{ |
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for(int i = 0; i < m_Stats.Count(); i++) |
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{ |
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if( type == eRemoteDebugType.ALL ) |
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{ |
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values.Insert(m_Stats.Get(i).GetValue()); |
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} |
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else if( type == eRemoteDebugType.DAMAGE_ONLY ) |
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{ |
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StatDebugObject obj = m_Stats.Get(i); |
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eRemoteStatType debug_type = obj.GetType(); |
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if(debug_type == eRemoteStatType.DAMAGE_SYSTEM) |
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{ |
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values.Insert(m_Stats.Get(i).GetValue()); |
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} |
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} |
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} |
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} |
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void Debug() |
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{ |
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for(int i = 0; i < m_Stats.Count(); i++) |
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{ |
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m_Stats.Get(i).Debug(); |
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} |
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} |
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} |