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class SoundEventBase
{
AbstractWave m_SoundSetCallback;
int m_Type;
int m_ID;
int m_SoundVoiceAnimEventClassID;
bool m_RequestDestroy;
string m_SoundSetNameRoot;
bool m_SkipForControlledCharacter;
int m_Param;
void ~SoundEventBase()
{
if(m_SoundSetCallback) m_SoundSetCallback.Stop();
}
//obsolete function, now possible to set a param
bool IsSkipForControlled()
{
return m_SkipForControlledCharacter;
}
void Tick()
{
if(!m_SoundSetCallback)
{
m_RequestDestroy = true;
}
}
bool IsSoundCallbackExist()
{
if( m_SoundSetCallback )
{
return true;
}
return false;
}
bool IsDestroyRequested()
{
return m_RequestDestroy;
}
bool CanPlay()
{
return true;
}
bool Play()
{
return true;
}
void OnPlay(PlayerBase player);
void Stop()
{
if(m_SoundSetCallback)
{
m_SoundSetCallback.Stop();
}
}
int GetSoundEventID()
{
return m_ID;
}
int GetSoundEventType()
{
return m_Type;
}
AbstractWave GetSoundSetCallback()
{
return m_SoundSetCallback;
}
}
class SoundEventHandler
{
static int GetSoundEventType(int id) { return -1; }
//void OnTick(float delta_time) {}
bool PlayRequest(EPlayerSoundEventID id, bool sent_from_server = false) { return true; }
bool PlayRequestEx(EPlayerSoundEventID id, bool sent_from_server = false, int param = 0){ return true; };
int GetCurrentStateEventID() { return -1; }
int GetCurrentStateEventType() { return -1; }
}