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class SoundEventBase |
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{ |
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AbstractWave m_SoundSetCallback; |
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int m_Type; |
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int m_ID; |
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int m_SoundVoiceAnimEventClassID; |
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bool m_RequestDestroy; |
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string m_SoundSetNameRoot; |
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bool m_SkipForControlledCharacter; |
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int m_Param; |
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void ~SoundEventBase() |
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{ |
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if(m_SoundSetCallback) m_SoundSetCallback.Stop(); |
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} |
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bool IsSkipForControlled() |
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{ |
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return m_SkipForControlledCharacter; |
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} |
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void Tick() |
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{ |
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if(!m_SoundSetCallback) |
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{ |
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m_RequestDestroy = true; |
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} |
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} |
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bool IsSoundCallbackExist() |
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{ |
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if( m_SoundSetCallback ) |
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{ |
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return true; |
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} |
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return false; |
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} |
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bool IsDestroyRequested() |
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{ |
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return m_RequestDestroy; |
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} |
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bool CanPlay() |
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{ |
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return true; |
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} |
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bool Play() |
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{ |
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return true; |
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} |
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void OnPlay(PlayerBase player); |
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void Stop() |
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{ |
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if(m_SoundSetCallback) |
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{ |
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m_SoundSetCallback.Stop(); |
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} |
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} |
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int GetSoundEventID() |
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{ |
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return m_ID; |
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} |
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int GetSoundEventType() |
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{ |
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return m_Type; |
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} |
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AbstractWave GetSoundSetCallback() |
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{ |
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return m_SoundSetCallback; |
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} |
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} |
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class SoundEventHandler |
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{ |
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static int GetSoundEventType(int id) { return -1; } |
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bool PlayRequest(EPlayerSoundEventID id, bool sent_from_server = false) { return true; } |
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bool PlayRequestEx(EPlayerSoundEventID id, bool sent_from_server = false, int param = 0){ return true; }; |
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int GetCurrentStateEventID() { return -1; } |
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int GetCurrentStateEventType() { return -1; } |
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} |