/* | |
class FreezingSoundHandlerBase extends SoundHandlerBase | |
{ | |
override void Init() | |
{ | |
m_Id = eSoundHandlers.FREEZING; | |
} | |
} | |
//--------------------------- | |
// Client | |
//--------------------------- | |
class FreezingSoundHandlerClient extends FreezingSoundHandlerBase | |
{ | |
const float SOUND_INTERVALS_LIGHT_MIN = 5; const float SOUND_INTERVALS_LIGHT_MAX = 20; | |
float m_SoundTime; | |
EffectSound m_Sound; | |
ref HumanMovementState hms = new HumanMovementState(); | |
override void Update() | |
{ | |
if( m_Player.GetShakeLevel() > 0 ) | |
{ | |
ProcessSound(); | |
} | |
} | |
void ProcessSound() | |
{ | |
m_Player.GetMovementState(hms); | |
if (hms.m_iMovement == DayZPlayerConstants.MOVEMENTIDX_IDLE) | |
{ | |
//return; | |
} | |
if( GetGame().GetTime() > m_SoundTime ) | |
{ | |
float offset_time = Math.RandomFloatInclusive(SOUND_INTERVALS_LIGHT_MIN, SOUND_INTERVALS_LIGHT_MAX) * 1000; | |
m_SoundTime = GetGame().GetTime() + offset_time; | |
PlaySound(); | |
} | |
} | |
void PlaySound() | |
{ | |
//Print("------------- freezing --------------"); | |
m_Player.PlaySoundEvent(EPlayerSoundEventID.FREEZING); | |
} | |
} | |
//--------------------------- | |
// Server | |
//--------------------------- | |
class FreezingSoundHandlerServer extends HungerSoundHandlerBase | |
{ | |
}*/ |