|
class HungerSoundHandlerBase extends SoundHandlerBase |
|
{ |
|
override void Init() |
|
{ |
|
m_Id = eSoundHandlers.HUNGER; |
|
} |
|
|
|
} |
|
|
|
|
|
|
|
|
|
class HungerSoundHandlerClient extends HungerSoundHandlerBase |
|
{ |
|
const float SOUND_INTERVALS_LIGHT_MIN = 10; |
|
const float SOUND_INTERVALS_LIGHT_MAX = 30; |
|
float m_SoundTime; |
|
EffectSound m_Sound; |
|
|
|
override void Update() |
|
{ |
|
if ( m_Player.GetMixedSoundStates() & eMixedSoundStates.HUNGRY ) |
|
{ |
|
ProcessSound(); |
|
} |
|
} |
|
|
|
void ProcessSound() |
|
{ |
|
if ( GetGame().GetTime() > m_SoundTime) |
|
{ |
|
float offset_time = Math.RandomFloatInclusive(SOUND_INTERVALS_LIGHT_MIN, SOUND_INTERVALS_LIGHT_MAX) * 1000; |
|
m_SoundTime = GetGame().GetTime() + offset_time; |
|
PlaySound(); |
|
} |
|
} |
|
|
|
void PlaySound() |
|
{ |
|
m_Sound = SEffectManager.PlaySoundOnObject("hungry_uni_Voice_Char_SoundSet", m_Player); |
|
|
|
if( m_Sound ) |
|
{ |
|
m_Sound.SetAutodestroy(true); |
|
} |
|
else |
|
{ |
|
Debug.LogError("Missing sounset"); |
|
} |
|
} |
|
} |
|
|
|
|
|
|
|
|
|
|
|
class HungerSoundHandlerServer extends HungerSoundHandlerBase |
|
{ |
|
|
|
} |