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const float SOUNDS_HEARING_DISTANCE = 50;
enum eSoundHandlers
{
STAMINA,
HUNGER,
INJURY,
THIRST,
//FREEZING,
//------
// add stuff above !
//------
COUNT
}
class PlayerSoundManagerBase
{
PlayerBase m_Player;
const int MAX_HANDLERS_COUNT = eSoundHandlers.COUNT;
ref SoundHandlerBase m_Handlers[MAX_HANDLERS_COUNT];
void PlayerSoundManagerBase(PlayerBase player)
{
m_Player = player;
Init();
}
void RegisterHandler(SoundHandlerBase handler)
{
int index = handler.GetID();
m_Handlers[index] = handler;
}
SoundHandlerBase GetHandler(eSoundHandlers id)
{
return m_Handlers[id];
}
void Init()
{
}
void Update()
{
}
}
class PlayerSoundManagerServer extends PlayerSoundManagerBase
{
//------------------------
// REGISTER HANDLER HERE
//------------------------
override void Init()
{
RegisterHandler(new StaminaSoundHandlerServer(m_Player));
RegisterHandler(new HungerSoundHandlerServer(m_Player));
RegisterHandler(new ThirstSoundHandlerServer(m_Player));
RegisterHandler(new InjurySoundHandlerServer(m_Player));
}
override void Update()
{
if( m_Player.IsUnconscious() )
{
return;
}
for(int i = 0; i < (MAX_HANDLERS_COUNT - 1); i++)
{
m_Handlers[i].Update();
}
}
}
class PlayerSoundManagerClient extends PlayerSoundManagerBase
{
ref Timer m_ClientCharacterTick = new Timer;
ref Timer m_ClientCharacterDistanceCheck = new Timer;
bool m_UpdateTimerRunning;
//------------------------
// REGISTER HANDLER HERE
//------------------------
override void Init()
{
RegisterHandler(new StaminaSoundHandlerClient(m_Player));
RegisterHandler(new HungerSoundHandlerClient(m_Player));
RegisterHandler(new ThirstSoundHandlerClient(m_Player));
RegisterHandler(new InjurySoundHandlerClient(m_Player));
//RegisterHandler(new FreezingSoundHandlerClient(m_Player));
}
void PlayerSoundManagerClient(PlayerBase player)
{
if( !GetGame().IsDedicatedServer() )
{
m_ClientCharacterDistanceCheck.Run(2, this, "CheckAllowUpdate", null, true);
}
}
void SetAllowUpdate(bool enable)
{
if( enable )
{
m_UpdateTimerRunning = true;
m_ClientCharacterTick.Run(0.03, this, "Update", null, true);
}
else
{
m_UpdateTimerRunning = false;
m_ClientCharacterTick.Stop();
}
}
override void Update()
{
if( !m_Player.IsAlive() )
{
SetAllowUpdate(false);
return;
}
#ifndef NO_GUI
for(int i = 0; i < MAX_HANDLERS_COUNT; i++)
{
m_Handlers[i].Update();
}
#endif
}
void CheckAllowUpdate()
{
if( GetGame().GetPlayer() )
{
bool is_at_hearing_distance = vector.Distance(GetGame().GetPlayer().GetPosition(), m_Player.GetPosition()) < SOUNDS_HEARING_DISTANCE;
if( m_UpdateTimerRunning && !is_at_hearing_distance )
{
SetAllowUpdate(false);
}
else if( !m_UpdateTimerRunning && is_at_hearing_distance )
{
SetAllowUpdate(true);
}
//PrintString("distance:" + vector.Distance(GetGame().GetPlayer().GetPosition(), m_Player.GetPosition()).ToString());
}
}
}