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const float SOUNDS_HEARING_DISTANCE = 50; |
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enum eSoundHandlers |
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{ |
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STAMINA, |
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HUNGER, |
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INJURY, |
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THIRST, |
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COUNT |
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} |
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class PlayerSoundManagerBase |
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{ |
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PlayerBase m_Player; |
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const int MAX_HANDLERS_COUNT = eSoundHandlers.COUNT; |
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ref SoundHandlerBase m_Handlers[MAX_HANDLERS_COUNT]; |
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void PlayerSoundManagerBase(PlayerBase player) |
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{ |
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m_Player = player; |
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Init(); |
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} |
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void RegisterHandler(SoundHandlerBase handler) |
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{ |
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int index = handler.GetID(); |
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m_Handlers[index] = handler; |
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} |
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SoundHandlerBase GetHandler(eSoundHandlers id) |
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{ |
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return m_Handlers[id]; |
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} |
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void Init() |
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{ |
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} |
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void Update() |
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{ |
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} |
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} |
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class PlayerSoundManagerServer extends PlayerSoundManagerBase |
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{ |
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override void Init() |
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{ |
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RegisterHandler(new StaminaSoundHandlerServer(m_Player)); |
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RegisterHandler(new HungerSoundHandlerServer(m_Player)); |
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RegisterHandler(new ThirstSoundHandlerServer(m_Player)); |
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RegisterHandler(new InjurySoundHandlerServer(m_Player)); |
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} |
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override void Update() |
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{ |
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if( m_Player.IsUnconscious() ) |
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{ |
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return; |
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} |
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for(int i = 0; i < (MAX_HANDLERS_COUNT - 1); i++) |
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{ |
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m_Handlers[i].Update(); |
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} |
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} |
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} |
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class PlayerSoundManagerClient extends PlayerSoundManagerBase |
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{ |
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ref Timer m_ClientCharacterTick = new Timer; |
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ref Timer m_ClientCharacterDistanceCheck = new Timer; |
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bool m_UpdateTimerRunning; |
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override void Init() |
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{ |
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RegisterHandler(new StaminaSoundHandlerClient(m_Player)); |
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RegisterHandler(new HungerSoundHandlerClient(m_Player)); |
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RegisterHandler(new ThirstSoundHandlerClient(m_Player)); |
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RegisterHandler(new InjurySoundHandlerClient(m_Player)); |
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} |
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void PlayerSoundManagerClient(PlayerBase player) |
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{ |
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if( !GetGame().IsDedicatedServer() ) |
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{ |
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m_ClientCharacterDistanceCheck.Run(2, this, "CheckAllowUpdate", null, true); |
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} |
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} |
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void SetAllowUpdate(bool enable) |
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{ |
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if( enable ) |
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{ |
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m_UpdateTimerRunning = true; |
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m_ClientCharacterTick.Run(0.03, this, "Update", null, true); |
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} |
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else |
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{ |
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m_UpdateTimerRunning = false; |
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m_ClientCharacterTick.Stop(); |
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} |
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} |
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override void Update() |
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{ |
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if( !m_Player.IsAlive() ) |
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{ |
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SetAllowUpdate(false); |
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return; |
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} |
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#ifndef NO_GUI |
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for(int i = 0; i < MAX_HANDLERS_COUNT; i++) |
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{ |
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m_Handlers[i].Update(); |
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} |
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#endif |
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} |
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void CheckAllowUpdate() |
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{ |
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if( GetGame().GetPlayer() ) |
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{ |
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bool is_at_hearing_distance = vector.Distance(GetGame().GetPlayer().GetPosition(), m_Player.GetPosition()) < SOUNDS_HEARING_DISTANCE; |
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if( m_UpdateTimerRunning && !is_at_hearing_distance ) |
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{ |
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SetAllowUpdate(false); |
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} |
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else if( !m_UpdateTimerRunning && is_at_hearing_distance ) |
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{ |
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SetAllowUpdate(true); |
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} |
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} |
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} |
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} |