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class ThirstSoundHandlerBase extends SoundHandlerBase
{
override void Init()
{
m_Id = eSoundHandlers.THIRST;
}
}
//---------------------------
// Client
//---------------------------
class ThirstSoundHandlerClient extends ThirstSoundHandlerBase
{
const float SOUND_INTERVALS_LIGHT_MIN = 10;
const float SOUND_INTERVALS_LIGHT_MAX = 30;
float m_SoundTime;
EffectSound m_Sound;
override void Update()
{
if ( m_Player.GetMixedSoundStates() & eMixedSoundStates.THIRSTY )
{
ProcessSound();
}
}
void ProcessSound()
{
if ( GetGame().GetTime() > m_SoundTime)
{
float offset_time = Math.RandomFloatInclusive(SOUND_INTERVALS_LIGHT_MIN, SOUND_INTERVALS_LIGHT_MAX) * 1000;
m_SoundTime = GetGame().GetTime() + offset_time;
PlaySound();
}
}
void PlaySound()
{
m_Player.PlaySoundEventEx(EPlayerSoundEventID.THIRST);
}
}
//---------------------------
// Server
//---------------------------
class ThirstSoundHandlerServer extends ThirstSoundHandlerBase
{
}