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class ThirstSoundHandlerBase extends SoundHandlerBase |
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{ |
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override void Init() |
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{ |
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m_Id = eSoundHandlers.THIRST; |
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} |
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} |
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class ThirstSoundHandlerClient extends ThirstSoundHandlerBase |
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{ |
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const float SOUND_INTERVALS_LIGHT_MIN = 10; |
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const float SOUND_INTERVALS_LIGHT_MAX = 30; |
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float m_SoundTime; |
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EffectSound m_Sound; |
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override void Update() |
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{ |
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if ( m_Player.GetMixedSoundStates() & eMixedSoundStates.THIRSTY ) |
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{ |
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ProcessSound(); |
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} |
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} |
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void ProcessSound() |
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{ |
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if ( GetGame().GetTime() > m_SoundTime) |
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{ |
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float offset_time = Math.RandomFloatInclusive(SOUND_INTERVALS_LIGHT_MIN, SOUND_INTERVALS_LIGHT_MAX) * 1000; |
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m_SoundTime = GetGame().GetTime() + offset_time; |
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PlaySound(); |
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} |
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} |
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void PlaySound() |
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{ |
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m_Player.PlaySoundEventEx(EPlayerSoundEventID.THIRST); |
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} |
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} |
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class ThirstSoundHandlerServer extends ThirstSoundHandlerBase |
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{ |
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} |