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enum ActionConditionMask
{
ACM_NO_EXEPTION = 0,
ACM_IN_VEHICLE = 1,
ACM_ON_LADDER = 2,
ACM_SWIMMING = 4,
ACM_RESTRAIN = 8,
ACM_RAISED = 16,
ACM_ON_BACK = 32,
ACM_THROWING = 64,
ACM_LEANING = 128,
ACM_BROKEN_LEGS = 256,
}
class ActionReciveData
{
ItemBase m_MainItem;
ref ActionTarget m_Target;
}
class ActionData
{
void ActionData()
{
m_State = UA_NONE;
}
ref ActionBase m_Action;
ItemBase m_MainItem;
ActionBaseCB m_Callback;
ref CABase m_ActionComponent;
int m_State;
ref ActionTarget m_Target;
PlayerBase m_Player;
int m_PossibleStanceMask;
ref array<ref InventoryLocation> m_ReservedInventoryLocations;
int m_RefreshReservationTimer;
int m_RefreshJunctureTimer;
bool m_WasExecuted;
bool m_WasActionStarted;
bool m_ReciveEndInput;
}
class ActionBase : ActionBase_Basic
{
//STATIC DATA
protected int m_RefreshReservationTimerValue = 140;
// Configurable action parameters
protected string m_Sound; //sound played at the beggining of action
protected string m_Text;
protected bool m_LockTargetOnUse; //this parameter sets wheter player can perform actions on target while other player is already performing action on it. defaulted as true
protected bool m_FullBody; //tells whether action is full body or additive
protected int m_StanceMask;
protected ref TStringArray m_Sounds; //User action sound is picked from this array randomly
ref CCIBase m_ConditionItem; //Condition Component
ref CCTBase m_ConditionTarget; //Condition Component
protected ActionInput m_Input;
protected int m_ActionID;
protected int m_VariantID;
int m_ConditionMask;
protected ref ActionVariantManager m_VariantManager;
//RUNTIME DATA
protected ref Param1<string> m_MessageParam; //used for passing messages from server to client
//protected ref Param2<int,int> m_MessagesParam;
//SOFT SKILLS
protected float m_SpecialtyWeight;
//-----------------------------------------------------
// Action events and methods
//-----------------------------------------------------
void ActionBase()
{
// definable
m_StanceMask = DayZPlayerConstants.STANCEMASK_ERECT | DayZPlayerConstants.STANCEMASK_CROUCH | DayZPlayerConstants.STANCEMASK_PRONE;
m_FullBody = false;
m_Sound = "";
m_Text = "default action text";
m_LockTargetOnUse = HasTarget();
// dont override
m_MessageParam = new Param1<string>("");
//m_MessagesParam = new Param2<int,int>(0,0);
m_Sounds = new TStringArray;
m_Input = null;
m_ActionID = 0;
InitConditionMask();
}
bool IsLockTargetOnUse()
{
return m_LockTargetOnUse;
}
void InitConditionMask()
{
m_ConditionMask = ActionConditionMask.ACM_NO_EXEPTION;
if (CanBeUsedInVehicle())
{
m_ConditionMask |= ActionConditionMask.ACM_IN_VEHICLE;
}
if (CanBeUsedOnLadder())
{
m_ConditionMask |= ActionConditionMask.ACM_ON_LADDER;
}
if (CanBeUsedSwimming())
{
m_ConditionMask |= ActionConditionMask.ACM_SWIMMING;
}
if (CanBeUsedInRestrain())
{
m_ConditionMask |= ActionConditionMask.ACM_RESTRAIN;
}
if (CanBeUsedRaised())
{
m_ConditionMask |= ActionConditionMask.ACM_RAISED;
}
if (CanBeUsedOnBack())
{
m_ConditionMask |= ActionConditionMask.ACM_ON_BACK;
}
if (CanBeUsedThrowing())
{
m_ConditionMask |= ActionConditionMask.ACM_THROWING;
}
if (CanBeUsedLeaning())
{
m_ConditionMask |= ActionConditionMask.ACM_LEANING;
}
if (CanBeUsedWithBrokenLegs())
{
m_ConditionMask |= ActionConditionMask.ACM_BROKEN_LEGS;
}
}
bool SetupAction(PlayerBase player, ActionTarget target, ItemBase item, out ActionData action_data, Param extra_data = NULL )
{
action_data = CreateActionData();
action_data.m_Action = this;
action_data.m_Player = player;
action_data.m_Target = target;
action_data.m_MainItem = item;
action_data.m_PossibleStanceMask = GetStanceMask(player);
action_data.m_ReservedInventoryLocations = new array<ref InventoryLocation>;
action_data.m_RefreshReservationTimer = m_RefreshReservationTimerValue;
action_data.m_WasExecuted = false;
action_data.m_WasActionStarted = false;
action_data.m_ReciveEndInput = false;
ActionReciveData action_recive_data = player.GetActionManager().GetReciveData();
if ( action_recive_data )
{
HandleReciveData(action_recive_data,action_data);
if ( UseMainItem() && MainItemAlwaysInHands() )
{
if ( player.GetItemInHands() != action_data.m_MainItem )
{
return false;
}
}
}
if ( !Post_SetupAction( action_data ) )
return false;
if ( (!GetGame().IsDedicatedServer()) && !IsInstant() )
{
if (!InventoryReservation(action_data))
{
ClearInventoryReservationEx(action_data);
return false;
}
if ( LogManager.IsActionLogEnable() )
{
for ( int i = 0; i < action_data.m_ReservedInventoryLocations.Count(); i++)
{
Debug.ActionLog( InventoryLocation.DumpToStringNullSafe( action_data.m_ReservedInventoryLocations[i] ), action_data.m_Action.ToString() , "n/a", "LockInventoryList", action_data.m_Player.ToString() );
}
}
}
return true;
}
bool Post_SetupAction( ActionData action_data )
{
return true;
}
void ActionCleanup( ActionData action_data )
{}
typename GetInputType()
{
return DefaultActionInput;
}
void SetInput( ActionInput ai)
{
m_Input = ai;
}
ActionData CreateActionData()
{
return new ActionData;
}
void CreateConditionComponents() //Instantiates components, called once from ActionManager on actions construction
{
m_ConditionItem = new CCIDummy;
m_ConditionTarget = new CCTDummy;
}
Object GetDisplayInteractObject(PlayerBase player, ActionTarget target)
{
return null;
}
//! Action is performed on target, not with item itself, when set to true.
//! * target will be synced to server
//! * UI: floating widget will be displayed at target pos
bool HasTarget()
{
return true;
}
//! For UI: hiding of progress bar
bool HasProgress()
{
return true;
}
//Action isn't synchronize to server
bool IsLocal()
{
return false;
}
//Action not using animation/callback action are executed instantly (OnStart)
bool IsInstant()
{
return false;
}
//! not using plane object - it's using multiple proxies
bool IsUsingProxies()
{
return false;
}
bool RemoveForceTargetAfterUse()
{
return true;
}
int GetActionCategory()
{
return AC_UNCATEGORIZED;
}
bool IsEat()
{
return false;
}
bool IsDrink()
{
return false;
}
bool IsShaveSelf()
{
return false;
}
string GetText() //text game displays in HUD hint
{
return m_Text;
}
bool CanBePerformedFromQuickbar()
{
return false;
}
bool CanBePerformedFromInventory()
{
return false;
}
bool CanBeSetFromInventory()
{
return !CanBePerformedFromInventory();
}
bool CanBeUsedInRestrain()
{
return false;
}
bool CanBeUsedInVehicle()
{
return false;
}
bool CanBeUsedOnBack()
{
return false;
}
bool CanBeUsedSwimming()
{
return false;
}
bool CanBeUsedOnLadder()
{
return false;
}
bool CanBeUsedRaised()
{
return false;
}
bool CanBeUsedThrowing()
{
return false;
}
bool CanBeUsedLeaning()
{
return true;
}
bool CanBeUsedWithBrokenLegs()
{
return true;
}
//! Is an action directly related to deployment/advanced placing
bool IsDeploymentAction()
{
return false;
}
bool UseMainItem()
{
return true;
}
bool MainItemAlwaysInHands()
{
return true;
}
protected bool ActionConditionContinue( ActionData action_data ) //condition for action
{
return ActionCondition(action_data.m_Player,action_data.m_Target,action_data.m_MainItem);
}
protected bool ActionCondition( PlayerBase player, ActionTarget target, ItemBase item ) //condition for action
{
return true;
}
void ApplyModifiers(ActionData action_data);
int GetRefreshReservationTimerValue()
{
return m_RefreshReservationTimerValue;
}
void WriteToContext(ParamsWriteContext ctx, ActionData action_data)
{
int componentIndex = -1;
int proxyBoneIdx = -1;
vector cursorHitPos = vector.Zero;
array<string> selectionNames = new array<string>();
Object targetObject = null;
Object targetParent = null;
if (UseMainItem())
{
ctx.Write(action_data.m_MainItem);
}
if (HasTarget() && !IsUsingProxies())
{
// callback data
targetObject = action_data.m_Target.GetObject();
ctx.Write(targetObject);
targetParent = action_data.m_Target.GetParent();
ctx.Write(targetParent);
componentIndex = action_data.m_Target.GetComponentIndex();
ctx.Write(componentIndex);
cursorHitPos = action_data.m_Target.GetCursorHitPos();
ctx.Write(cursorHitPos);
}
else if( HasTarget() && IsUsingProxies() )
{
//! get proxy bone idx from parent and selection we are looking at
//! ID is used for synchronisation to server where it's translated back to object
Entity entParent = Entity.Cast(action_data.m_Target.GetParent());
if (entParent)
{
action_data.m_Target.GetObject().GetActionComponentNameList(action_data.m_Target.GetComponentIndex(), selectionNames);
for (int s = 0; s < selectionNames.Count(); s++)
{
proxyBoneIdx = entParent.GetBoneIndex(selectionNames[s]);
if( proxyBoneIdx > -1 )
{
break;
}
}
}
ctx.Write(proxyBoneIdx);
targetParent = action_data.m_Target.GetParent();
ctx.Write(targetParent);
componentIndex = action_data.m_Target.GetComponentIndex();
ctx.Write(componentIndex);
cursorHitPos = action_data.m_Target.GetCursorHitPos();
ctx.Write(cursorHitPos);
}
}
bool ReadFromContext(ParamsReadContext ctx, out ActionReciveData action_recive_data )
{
if ( !action_recive_data )
{
action_recive_data = new ActionReciveData;
}
Object actionTargetObject = null;
Object actionTargetParent = null;
int componentIndex = -1;
int proxyBoneIdx = -1;
vector cursorHitPos = vector.Zero;
ItemBase mainItem = null;
ref ActionTarget target;
if ( UseMainItem() )
{
if ( !ctx.Read(mainItem) )
return false;
}
if ( HasTarget() && !IsUsingProxies() )
{
if ( !ctx.Read(actionTargetObject) )
return false;
if ( !ctx.Read(actionTargetParent))
return false;
if ( !ctx.Read(componentIndex) )
return false;
if ( !ctx.Read(cursorHitPos) )
return false;
target = new ActionTarget(actionTargetObject, actionTargetParent, componentIndex, cursorHitPos, 0);
action_recive_data.m_Target = target;
}
else if( HasTarget() && IsUsingProxies() )
{
if ( !ctx.Read(proxyBoneIdx) )
return false;
if ( !ctx.Read(actionTargetParent))
return false;
if ( !ctx.Read(componentIndex) )
return false;
if ( !ctx.Read(cursorHitPos) )
return false;
//! create target object from proxyBoneIdx synced from client
if ( proxyBoneIdx > -1 )
{
Entity entParent = Entity.Cast(actionTargetParent);
if (entParent)
{
actionTargetObject = entParent.GetBoneObject(proxyBoneIdx);
}
}
else
{
return false;
}
target = new ActionTarget(actionTargetObject, actionTargetParent, componentIndex, cursorHitPos, 0);
action_recive_data.m_Target = target;
}
action_recive_data.m_MainItem = mainItem;
return true;
}
void HandleReciveData(ActionReciveData action_recive_data, ActionData action_data)
{
action_data.m_MainItem = action_recive_data.m_MainItem;
if(HasTarget())
{
if (action_recive_data.m_Target)
{
action_data.m_Target = action_recive_data.m_Target;
}
else
{
Error("Action target not created.");
action_data.m_Target = new ActionTarget(NULL, NULL, -1, vector.Zero, 0);
}
}
}
//----------------------------------------------------------------------------------------------
// Core methods don't override unless you know what you are doing
//----------------------------------------------------------------------------------------------
// COMMANDS -----------------------------------------------------------------------
protected int GetStanceMask(PlayerBase player)
{
if ( HasProneException() )
{
if ( player.IsPlayerInStance(DayZPlayerConstants.STANCEMASK_RAISEDERECT | DayZPlayerConstants.STANCEMASK_RAISEDCROUCH | DayZPlayerConstants.STANCEMASK_RAISEDPRONE))
return -1;
else if ( player.IsPlayerInStance(DayZPlayerConstants.STANCEMASK_CROUCH | DayZPlayerConstants.STANCEMASK_ERECT))
return DayZPlayerConstants.STANCEMASK_CROUCH | DayZPlayerConstants.STANCEMASK_ERECT;
else
return DayZPlayerConstants.STANCEMASK_PRONE;
}
return m_StanceMask;
}
bool IsFullBody(PlayerBase player)
{
if ( HasProneException() )
{
return !( player.IsPlayerInStance(DayZPlayerConstants.STANCEMASK_CROUCH | DayZPlayerConstants.STANCEMASK_ERECT) );
}
return m_FullBody;
}
// if it is set to true if action have special fullbody animation for prone and additive for crouch and erect
protected bool HasProneException()
{
return false;
}
// ACTION LOGIC -------------------------------------------------------------------
// called from actionmanager.c
void Start( ActionData action_data ) //Setup on start of action
{
action_data.m_State = UA_START;
if ( LogManager.IsActionLogEnable() )
{
Debug.ActionLog("Time stamp: " + action_data.m_Player.GetSimulationTimeStamp(), this.ToString() , "n/a", "OnStart", action_data.m_Player.ToString() );
}
OnStart(action_data);
if ( GetGame().IsServer() )
{
OnStartServer(action_data);
string soundCat = GetSoundCategory(action_data);
if (soundCat)
action_data.m_Player.SetSoundCategoryHash(soundCat.Hash());
}
else
{
OnStartClient(action_data);
}
InformPlayers(action_data.m_Player,action_data.m_Target,UA_START);
}
void End( ActionData action_data )
{
if ( action_data.m_Player )
{
OnEnd(action_data);
if ( GetGame().IsServer() )
{
OnEndServer(action_data);
}
else
{
OnEndClient(action_data);
}
action_data.m_Player.GetActionManager().OnActionEnd();
}
}
void Interrupt(ActionData action_data)
{
End(action_data);
}
void OnEndInput(ActionData action_data)
{}
void EndInput(ActionData action_data)
{
action_data.m_ReciveEndInput = true;
OnEndInput(action_data);
}
void OnEndRequest(ActionData action_data)
{}
void EndRequest(ActionData action_data)
{
OnEndRequest(action_data);
}
bool CanReceiveAction(ActionTarget target)
{
bool result = true;
PlayerBase target_player = PlayerBase.Cast(target.GetObject());
if (target_player)
{
result = !target_player.IsJumpInProgress();
result = result && !(target_player.GetCommand_Ladder() || target_player.GetCommand_Vehicle() || target_player.GetCommand_Swim());
}
return result;
}
static int ComputeConditionMask( PlayerBase player, ActionTarget target, ItemBase item )
{
int mask = 0;
if ( player.GetCommand_Vehicle() )
{
mask |= ActionConditionMask.ACM_IN_VEHICLE;
}
if ( player.GetCommand_Ladder() )
{
mask |= ActionConditionMask.ACM_ON_LADDER;
}
if ( player.IsRestrained() )
{
mask |= ActionConditionMask.ACM_RESTRAIN;
}
if ( player.GetCommand_Swim() )
{
mask |= ActionConditionMask.ACM_SWIMMING;
}
if ( player.IsRaised() )
{
mask |= ActionConditionMask.ACM_RAISED;
}
if ( player.GetCommand_Move() && player.GetCommand_Move().IsOnBack() )
{
mask |= ActionConditionMask.ACM_ON_BACK;
}
if ( player.GetThrowing().IsThrowingModeEnabled())
{
mask |= ActionConditionMask.ACM_THROWING;
}
if (player.IsLeaning())
{
mask |= ActionConditionMask.ACM_LEANING;
}
if (player.GetBrokenLegs() == eBrokenLegs.BROKEN_LEGS)
{
mask |= ActionConditionMask.ACM_BROKEN_LEGS;
}
return mask;
}
bool Can( PlayerBase player, ActionTarget target, ItemBase item, int condition_mask )
{
if ( ( (condition_mask & m_ConditionMask) != condition_mask ) || ( !IsFullBody(player) && !player.IsPlayerInStance(GetStanceMask(player)) ) || player.IsRolling() )
return false;
if ( HasTarget() )
{
if(!FirearmActionBase.Cast(this))
{
EntityAI entity = EntityAI.Cast(target.GetObject());
if ( entity && !target.GetObject().IsMan() )
{
Man man = entity.GetHierarchyRootPlayer();
if ( man && man != player )
return false;
}
}
if ( m_ConditionTarget && !m_ConditionTarget.Can(player, target))
return false;
}
if ( m_ConditionItem && !m_ConditionItem.Can(player, item))
return false;
if ( !ActionCondition(player, target, item) )
return false;
if ( IsFullBody(player) )
{
int stanceIdx = DayZPlayerUtils.ConvertStanceMaskToStanceIdx(GetStanceMask(player));
if (stanceIdx != -1 && !DayZPlayerUtils.PlayerCanChangeStance(player, stanceIdx ))
return false;
}
return true;
}
bool Can(PlayerBase player, ActionTarget target, ItemBase item)
{
int condition_mask = ComputeConditionMask(player, target, item);
return Can( player, target, item, condition_mask);
}
protected bool CanContinue( ActionData action_data )
{
if (!action_data.m_Player.IsPlayerInStance(action_data.m_PossibleStanceMask) || !m_ConditionItem || !m_ConditionItem.CanContinue(action_data.m_Player,action_data.m_MainItem) || !m_ConditionTarget || !m_ConditionTarget.CanContinue(action_data.m_Player,action_data.m_Target))
return false;
return ActionConditionContinue(action_data);
}
bool HasVariants()
{
return m_VariantManager != null;
}
int GetVariantsCount()
{
if (m_VariantManager)
return m_VariantManager.GetActionsCount();
return 0;
}
int GetVariants(out array<ref ActionBase> variants)
{
if (m_VariantManager)
return m_VariantManager.GetActions(variants);
return 0;
}
void SetVariantID(int ID)
{
m_VariantID = ID;
}
int GetVariantID()
{
return m_VariantID;
}
void UpdateVariants(Object item, Object target, int componet_index)
{
if ( m_VariantManager )
{
m_VariantManager.UpdateVariants(item, target, componet_index);
}
}
ActionVariantManager GetVariantManager()
{
if ( !m_VariantManager )
m_VariantManager = new ActionVariantManager(this.Type());
return m_VariantManager;
}
// call only on client side for lock inventory before action
// return if has successfuly reserved inventory
bool InventoryReservation(ActionData action_data)
{
if ((IsLocal() || !UseAcknowledgment()) && IsInstant())
return true;
//action_data.m_ReservedInventoryLocations = new array<ref InventoryLocation>;
bool success = true;
InventoryLocation targetInventoryLocation = NULL;
InventoryLocation handInventoryLocation = NULL;
// lock target if it has target
if (HasTarget())
{
ItemBase targetItem;
if ( ItemBase.CastTo(targetItem,action_data.m_Target.GetObject()) )
{
targetInventoryLocation = new InventoryLocation;
targetItem.GetInventory().GetCurrentInventoryLocation(targetInventoryLocation);
if ( action_data.m_Player.GetInventory().HasInventoryReservation( targetItem, targetInventoryLocation) )
{
success = false;
}
else
{
action_data.m_Player.GetInventory().AddInventoryReservationEx( targetItem, targetInventoryLocation, GameInventory.c_InventoryReservationTimeoutMS);
}
}
}
handInventoryLocation = new InventoryLocation;
handInventoryLocation.SetHands(action_data.m_Player,action_data.m_Player.GetItemInHands());
if (action_data.m_Player.GetInventory().HasInventoryReservation( action_data.m_Player.GetItemInHands(), handInventoryLocation))
{
if (HasTarget())
{
action_data.m_Player.GetInventory().ClearInventoryReservation(targetItem, targetInventoryLocation);
}
success = false;
}
else
{
action_data.m_Player.GetInventory().AddInventoryReservationEx( action_data.m_Player.GetItemInHands(), handInventoryLocation, GameInventory.c_InventoryReservationTimeoutMS);
}
if (success)
{
if (targetInventoryLocation)
action_data.m_ReservedInventoryLocations.Insert(targetInventoryLocation);
if (handInventoryLocation)
action_data.m_ReservedInventoryLocations.Insert(handInventoryLocation);
}
return success;
}
void ClearInventoryReservationEx(ActionData action_data)
{
if (action_data.m_ReservedInventoryLocations)
{
InventoryLocation il;
for ( int i = 0; i < action_data.m_ReservedInventoryLocations.Count(); i++)
{
il = action_data.m_ReservedInventoryLocations.Get(i);
EntityAI entity = il.GetItem();
action_data.m_Player.GetInventory().ClearInventoryReservationEx( il.GetItem() , il );
}
action_data.m_ReservedInventoryLocations.Clear();
}
}
void RefreshReservations(ActionData action_data)
{
if (action_data.m_ReservedInventoryLocations)
{
InventoryLocation il;
for (int i = 0; i < action_data.m_ReservedInventoryLocations.Count(); i++)
{
il = action_data.m_ReservedInventoryLocations.Get(i);
EntityAI entity = il.GetItem();
action_data.m_Player.GetInventory().ExtendInventoryReservationEx(il.GetItem() , il, 10000);
}
}
}
// action need first have permission from server before can start
bool UseAcknowledgment()
{
return true;
}
//! DEPRECATED delivers message ids to clients based on given context
protected void InformPlayers( PlayerBase player, ActionTarget target, int state );
void SendMessageToClient( Object reciever, string message ) //sends given string to client, don't use if not nescessary
{
PlayerBase man;
if (GetGame().IsServer() && Class.CastTo(man, reciever) && m_MessageParam && reciever.IsAlive() && message != "")
{
m_MessageParam.param1 = message;
GetGame().RPCSingleParam(man, ERPCs.RPC_USER_ACTION_MESSAGE, m_MessageParam, true, man.GetIdentity());
}
}
// ActionCondition Rules
// ------------------------------------------------------
protected bool IsDamageDestroyed(ActionTarget target)
{
return target.GetObject() && target.GetObject().IsDamageDestroyed();
}
protected bool IsBuilding(ActionTarget target)
{
return target.GetObject() && target.GetObject().IsBuilding();
}
protected bool IsTransport(ActionTarget target)
{
return target.GetObject() && target.GetObject().IsTransport();
}
protected bool IsInReach(PlayerBase player, ActionTarget target, float maxDistance = 1.0)
{
Object obj = target.GetObject();
if (!obj)
return false;
float distanceRoot, distanceHead;
vector modelPos, worldPos, playerHeadPos;
// we're using sq distance in comparison
maxDistance = maxDistance * maxDistance;
// get position of Head bone
MiscGameplayFunctions.GetHeadBonePos(player, playerHeadPos);
array<string> componentNames = new array<string>();
obj.GetActionComponentNameList(target.GetComponentIndex(), componentNames);
foreach (string componentName : componentNames)
{
if (componentName.Contains("doorstwin"))
continue;
modelPos = obj.GetSelectionPositionMS(componentName);
worldPos = obj.ModelToWorld(modelPos);
break;
}
distanceRoot = vector.DistanceSq(worldPos, player.GetPosition());
distanceHead = vector.DistanceSq(worldPos, playerHeadPos);
return distanceRoot <= maxDistance || distanceHead <= maxDistance;
}
// ------------------------------------------------------
// SOUNDS ------------------------------------------------------
SoundOnVehicle PlayActionSound( PlayerBase player )
{
if ( GetGame().IsServer() && player )
{
if ( m_Sound != "" )
{
return GetGame().CreateSoundOnObject(player, m_Sound, 6, false);
}
else if ( m_Sounds && m_Sounds.Count() > 0 )
{
int rand_num = Math.RandomInt(0, m_Sounds.Count());
return GetGame().CreateSoundOnObject(player, m_Sounds.Get(rand_num), 6, false);
}
}
return NULL;
}
void OnActionInfoUpdate( PlayerBase player, ActionTarget target, ItemBase item )
{
}
//sound category matches with a soundtable category in config, selects correct soundset
string GetSoundCategory(ActionData action_data)
{
return "";
}
// EVENTS ------------------------------------------------
void OnUpdate(ActionData action_data)
{}
void OnUpdateClient(ActionData action_data)
{
if ( !GetGame().IsDedicatedServer() )
{
if (action_data.m_RefreshReservationTimer > 0)
{
action_data.m_RefreshReservationTimer--;
}
else
{
action_data.m_RefreshReservationTimer = m_RefreshReservationTimerValue;
RefreshReservations(action_data);
}
}
}
void OnUpdateServer(ActionData action_data)
{}
void OnStart(ActionData action_data)
{
if (action_data.m_Player != NULL && action_data.m_Player.IsPlacingLocal() && !IsDeploymentAction())
action_data.m_Player.PlacingCancelLocal();
}
void OnStartClient(ActionData action_data)
{}
void OnStartServer(ActionData action_data)
{
}
void OnEnd(ActionData action_data)
{
}
void OnEndClient(ActionData action_data)
{}
void OnEndServer(ActionData action_data)
{
}
// SOFT SKILLS ------------------------------------------------
float GetSpecialtyWeight()
{
if(m_SpecialtyWeight == 0)
{
#ifdef DEVELOPER
//Print("UserAction does not use SoftSkills");
#endif
}
return m_SpecialtyWeight;
}
int GetState( ActionData action_data )
{
return action_data.m_State;
}
float GetProgress( ActionData action_data )
{
return -1;
}
ActionInput GetInput()
{
return m_Input;
}
void SetID(int actionId)
{
m_ActionID = actionId;
}
int GetID()
{
return m_ActionID;
}
string GetAdminLogMessage(ActionData action_data)
{
return "";
}
};