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class TSelectableActionInfoArray extends array<ref TSelectableActionInfo> |
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{ |
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bool IsSameAs(TSelectableActionInfoArray other) |
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{ |
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if (this.Count() != other.Count()) |
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{ |
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return false; |
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} |
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for (int i = 0; i < Count(); ++i) |
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{ |
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TSelectableActionInfo ai1 = this.Get(i); |
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TSelectableActionInfo ai2 = other.Get(i); |
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if (ai1.param2 != ai2.param2) |
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{ |
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return false; |
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} |
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if (ai1.param3 != ai2.param3) |
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{ |
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return false; |
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} |
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} |
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return true; |
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} |
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} |
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class ActionManagerBase |
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{ |
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PlayerBase m_Player; |
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protected ActionTarget m_TestedActionTarget; |
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protected ItemBase m_TestedActionItem; |
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protected ActionBase m_PrimaryAction; |
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protected ActionTarget m_PrimaryActionTarget; |
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protected ItemBase m_PrimaryActionItem; |
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protected ActionBase m_SecondaryAction; |
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protected ActionTarget m_SecondaryActionTarget; |
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protected ItemBase m_SecondaryActionItem; |
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bool m_PrimaryActionEnabled; |
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bool m_SecondaryActionEnabled; |
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bool m_TertiaryActionEnabled; |
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ref TSelectableActionInfoArray m_SelectableActions; |
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int m_SelectedActionIndex; |
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bool m_SelectableActionsHasChanged; |
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bool m_Interrupted; |
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static ref array<ref ActionBase> m_ActionsArray; |
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static ref map<typename, ActionBase> m_ActionNameActionMap; |
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protected bool m_ActionWantEndRequest; |
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protected bool m_ActionInputWantEnd; |
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protected bool m_ActionsEnabled; |
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protected bool m_ActionsAvaibale; |
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protected int m_PendingActionAcknowledgmentID; |
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protected ref ActionData m_CurrentActionData; |
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void ActionManagerBase(PlayerBase player) |
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{ |
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m_Player = player; |
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if (m_Player) |
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{ |
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m_SelectableActions = new TSelectableActionInfoArray(); |
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m_SelectedActionIndex = 0; |
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m_SelectableActionsHasChanged = false; |
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m_PendingActionAcknowledgmentID = -1; |
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m_CurrentActionData = NULL; |
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m_Interrupted = false; |
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ActionConstructor ac = new ActionConstructor(); |
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if (!m_ActionsArray) |
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{ |
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ac.ConstructActions(m_ActionsArray, m_ActionNameActionMap); |
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} |
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m_ActionWantEndRequest = false; |
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m_ActionInputWantEnd = false; |
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} |
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m_ActionsEnabled = true; |
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m_ActionsAvaibale = true; |
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} |
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ActionBase GetRunningAction() |
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{ |
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if (m_CurrentActionData) |
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return m_CurrentActionData.m_Action; |
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return null; |
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} |
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ItemBase GetRunningActionMainitem() |
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{ |
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if (m_CurrentActionData) |
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return m_CurrentActionData.m_MainItem; |
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return null; |
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} |
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void EnableActions(bool enable) |
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{ |
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m_ActionsEnabled = enable; |
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} |
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void Update(int pCurrentCommandID) |
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{ |
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if (m_CurrentActionData) |
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{ |
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if (m_Interrupted) |
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{ |
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LocalInterrupt(); |
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} |
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else if (m_CurrentActionData.m_State != UA_AM_PENDING && m_CurrentActionData.m_State != UA_AM_REJECTED && m_CurrentActionData.m_State != UA_AM_ACCEPTED) |
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{ |
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m_CurrentActionData.m_Action.OnUpdate(m_CurrentActionData); |
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} |
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} |
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else if (m_Interrupted) |
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{ |
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m_Interrupted = false; |
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} |
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} |
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void OnSyncJuncture(int pJunctureID, ParamsReadContext pCtx) |
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{ |
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int AcknowledgmentID; |
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switch (pJunctureID) |
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{ |
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case DayZPlayerSyncJunctures.SJ_ACTION_ACK_ACCEPT: |
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pCtx.Read(AcknowledgmentID); |
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if (m_CurrentActionData && AcknowledgmentID == m_PendingActionAcknowledgmentID) |
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m_CurrentActionData.m_State = UA_AM_ACCEPTED; |
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break; |
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case DayZPlayerSyncJunctures.SJ_ACTION_ACK_REJECT: |
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pCtx.Read(AcknowledgmentID); |
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if (m_CurrentActionData && AcknowledgmentID == m_PendingActionAcknowledgmentID) |
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m_CurrentActionData.m_State = UA_AM_REJECTED; |
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break; |
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case DayZPlayerSyncJunctures.SJ_ACTION_INTERRUPT: |
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m_Interrupted = true; |
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break; |
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} |
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} |
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ActionTarget FindActionTarget(); |
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void StartDeliveredAction(); |
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static ActionBase GetActionVariant(typename actionName) |
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{ |
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if (m_ActionNameActionMap) |
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{ |
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ActionBase base_action = m_ActionNameActionMap.Get(actionName); |
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ActionBase new_action = ActionBase.Cast(actionName.Spawn()); |
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new_action.CreateConditionComponents(); |
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new_action.SetID(base_action.GetID()); |
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new_action.SetInput(base_action.GetInput()); |
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return new_action; |
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} |
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return null; |
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} |
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static ActionBase GetAction(typename actionName) |
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{ |
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if (m_ActionNameActionMap) |
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return m_ActionNameActionMap.Get(actionName); |
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return null; |
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} |
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static ActionBase GetAction(int actionID) |
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{ |
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return m_ActionsArray.Get(actionID); |
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} |
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ActionBase GetContinuousAction() |
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{ |
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return m_PrimaryAction; |
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} |
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ActionBase GetSingleUseAction() |
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{ |
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return m_SecondaryAction; |
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} |
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TSelectableActionInfoArray GetSelectableActions() |
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{ |
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return m_SelectableActions; |
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} |
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int GetSelectedActionIndex() |
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{ |
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return m_SelectedActionIndex; |
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} |
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typename GetSelectedActionCategory(); |
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void SelectFirstActionCategory(); |
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void SelectNextActionCategory(); |
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void SelectPrevActionCategory(); |
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void SelectNextAction(); |
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void SelectPrevAction(); |
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void RequestEndAction(); |
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void EndActionInput(); |
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bool IsSelectableActionsChanged() |
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{ |
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return m_SelectableActionsHasChanged; |
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} |
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bool ActionPossibilityCheck(int pCurrentCommandID) |
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{ |
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if (!m_ActionsEnabled || m_Player.IsSprinting() || m_Player.IsUnconscious() || m_Player.GetCommandModifier_Action() || m_Player.GetCommand_Action() || m_Player.IsEmotePlaying() || m_Player.GetThrowing().IsThrowingAnimationPlaying() || m_Player.GetDayZPlayerInventory().IsProcessing() || m_Player.IsItemsToDelete()) |
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return false; |
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if (m_Player.GetWeaponManager().IsRunning()) |
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return false; |
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return (pCurrentCommandID == DayZPlayerConstants.COMMANDID_ACTION || pCurrentCommandID == DayZPlayerConstants.COMMANDID_MOVE || pCurrentCommandID == DayZPlayerConstants.COMMANDID_SWIM || pCurrentCommandID == DayZPlayerConstants.COMMANDID_LADDER || pCurrentCommandID == DayZPlayerConstants.COMMANDID_VEHICLE); |
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} |
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protected void SetActionContext(ActionTarget target, ItemBase item) |
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{ |
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m_TestedActionTarget = target; |
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m_TestedActionItem = item; |
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} |
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int GetActionState(ActionBase action) |
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{ |
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if (m_CurrentActionData) |
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{ |
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return m_CurrentActionData.m_State; |
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} |
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return UA_NONE; |
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} |
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void OnContinuousStart(); |
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void OnContinuousCancel(); |
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void OnSingleUse(); |
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void Interrupt(); |
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protected void LocalInterrupt() |
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{ |
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if (m_CurrentActionData && m_CurrentActionData.m_Action) |
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m_CurrentActionData.m_Action.Interrupt(m_CurrentActionData); |
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else |
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m_Interrupted = false; |
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} |
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void OnInteractAction(); |
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void OnInstantAction(typename user_action_type, Param data = null); |
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void OnActionEnd() |
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{ |
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if (LogManager.IsActionLogEnable()) |
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{ |
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if (m_CurrentActionData) |
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Debug.ActionLog("n/a", m_CurrentActionData.m_Action.ToString() , "n/a", "OnActionEnd", m_CurrentActionData.m_Player.ToString()); |
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Debug.ActionLog("Action data cleared ", this.ToString() , "n/a", "ActionEnd", m_CurrentActionData.m_Player.ToString()); |
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} |
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if (m_CurrentActionData) |
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m_CurrentActionData.m_Action.ActionCleanup(m_CurrentActionData); |
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m_CurrentActionData = NULL; |
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m_Player.ResetActionEndInput(); |
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} |
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void OnJumpStart(); |
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bool OnInputUserDataProcess(int userDataType, ParamsReadContext ctx) |
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{ |
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return false; |
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} |
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float GetActionComponentProgress() |
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{ |
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if (m_CurrentActionData) |
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return m_CurrentActionData.m_Action.GetProgress(m_CurrentActionData); |
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|
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return 0.0; |
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} |
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int GetActionState() |
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{ |
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if (m_CurrentActionData) |
|
return m_CurrentActionData.m_Action.GetState(m_CurrentActionData); |
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|
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return UA_NONE; |
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} |
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|
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ActionReciveData GetReciveData() |
|
{ |
|
return null; |
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} |
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} |
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