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enum DSLevels
{
NORMAL = 0,//no bit, default
WARNING = 1,//first bit
CRITICAL = 2,//second bit
BLINKING = 3,//first + second bit
EXTRA = 4,//third bit
}
enum DSLevelsTemp
{
NORMAL = 0,//no bit, default
WARNING_MINUS = 1,//
CRITICAL_MINUS = 2,//
BLINKING_MINUS = 3,//
WARNING_PLUS = 4,//
CRITICAL_PLUS = 5,//
BLINKING_PLUS = 6,//
}
class VirtualHud
{
const int NUMBER_OF_MASKS = 2;//how many INT numbers we need to accommodate all elements
ref array<int> m_LastSentArray;
//ref map<int, ref DisplayElement> m_Elements;
const int NUMBER_OF_ELEMENTS = eDisplayElements.COUNT;
ref DisplayElementBase m_Elements[NUMBER_OF_ELEMENTS];
Mission mission;
Hud m_Hud;
int m_LastTick;
PlayerBase m_Player;
string m_System = "VirtualHud";
ref array<ref Param> rpcParams;
void VirtualHud(PlayerBase player)
{
m_Player = player;
m_LastTick = 0;
RegisterElement(new BadgeStuffed(m_Player));
RegisterElement(new BadgeWet(m_Player));
RegisterElement(new BadgeSick(m_Player));
RegisterElement(new BadgePills(m_Player));
RegisterElement(new BadgePoisoned(m_Player));
RegisterElement(new BadgeFracture(m_Player));
RegisterElement(new TendencyHealth(m_Player));
RegisterElement(new TendencyBlood(m_Player));
RegisterElement(new TendencyTemperature(m_Player));
RegisterElement(new TendencyHunger(m_Player));
RegisterElement(new TendencyThirst(m_Player));
RegisterElement(new TendencyBacteria(m_Player));
RegisterElement(new BadgeHeartbeat(m_Player));
RegisterElement(new BadgeLegs(m_Player));
RegisterElement(new ElementStance(m_Player));// client only
RegisterElement(new BadgeBleeding(m_Player));// client only
mission = GetGame().GetMission();
if ( mission )
{
m_Hud = mission.GetHud();
}
//UpdateStatus();
}
void OnScheduledTick()
{
if ( GetGame().IsServer() )
{
if (GetGame().GetTime() > (m_LastTick + VIRTUAL_HUD_UPDATE_INTERVAL))
{
SendRPC();
m_LastTick = GetGame().GetTime();
}
}
if ( !GetGame().IsDedicatedServer() )
{
ImmediateUpdate();
//DisplayPresence();
}
}
void RegisterElement(DisplayElementBase element)
{
int id = element.GetType();
m_Elements[id] = element;
//Log("adding element:"+id.ToString());
}
DisplayElementBase GetElement(eDisplayElements element_id)
{
if ( element_id < 0 || element_id >= NUMBER_OF_ELEMENTS )
{
return null;
}
return m_Elements[element_id];
}
//this will serialize all elements and 'compresses' them into integer(s) through bit shifting, these integers are placed into an array
void SerializeElements(ref array<int> mask_array)
{
int offset = 0;
int mask = 0;
for (int i = 0; i < NUMBER_OF_ELEMENTS; i++)
{
if ( GetElement(i) && !GetElement(i).IsClientOnly() )
{
if ( (GetElement(i).GetNumberOfBits() + offset) > BIT_INT_SIZE )
{
mask_array.Insert(mask);
offset = 0;
mask = 0;
}
mask = mask | (GetElement(i).GetValue() << offset);
offset = offset + GetElement(i).GetNumberOfBits();
}
}
mask_array.Insert(mask);
}
void DeserializeElements(ref array<int> mask_array)//extracts elements from mask
{
int maskArrayIndex = 0;
int offset = 0;
int mask = 0;
for (int i = 0; i < NUMBER_OF_ELEMENTS;i++)
{
if ( GetElement(i) && !GetElement(i).IsClientOnly() )
{
//Log("entity> " + ToString(GetElement(i)) );
if (offset + GetElement(i).GetNumberOfBits() > BIT_INT_SIZE)
{
maskArrayIndex++;
offset = 0;
}
mask = mask_array.Get(maskArrayIndex);
int value = BitToDec( mask, offset, GetElement(i).GetCompareMask() );
offset = offset + GetElement(i).GetNumberOfBits();
GetElement(i).SetValue( value );
}
}
}
int BitToDec(int mask, int index, int compareMask)
{
int value = mask & (compareMask << index);
value = value >> index;
return value;
}
void PrintElements()
{
for (int i = 0; i < NUMBER_OF_ELEMENTS; i++)
{
PrintString(i.ToString() +": "+ GetElement(i).m_Value.ToString() );
}
}
void SendRPC()
{
array<int> mask_array = new array<int>;
SerializeElements(mask_array);
if ( !m_LastSentArray || !AreArraysSame(m_LastSentArray, mask_array) )
{
ScriptRPC rpc = new ScriptRPC();
rpc.Write(mask_array);
rpc.Send(m_Player, ERPCs.RPC_SYNC_DISPLAY_STATUS, false, m_Player.GetIdentity());
m_LastSentArray = mask_array;
}
}
bool AreArraysSame( notnull array<int> array_a, notnull array<int> array_b )
{
if ( array_a.Count() != array_b.Count() ) return false;
for (int i = 0; i <array_a.Count(); i++)
{
if ( array_a.Get(i) != array_b.Get(i) )
{
return false;
}
}
return true;
}
void ImmediateUpdate()
{
for (int i = 0; i < NUMBER_OF_ELEMENTS;i++)
{
DisplayElementBase element = GetElement(i);
if ( element && element.IsClientOnly() && element.IsValueChanged() )
element.UpdateHUD();
}
}
void UpdateStatus()
{
//Log("UpdateStatus called for entity: "+ToString(m_Player));
for (int i = 0; i < NUMBER_OF_ELEMENTS; i++)
{
DisplayElementBase element = GetElement(i);
if ( element && !element.IsClientOnly() && element.IsValueChanged() )
{
element.UpdateHUD();
}
}
}
void OnRPC(ParamsReadContext ctx)//on Client
{
//Log("OnRPC called");
array<int> mask_array = new array<int>;
ctx.Read(mask_array);
DeserializeElements(mask_array);
UpdateStatus();
}
void Debug()
{
Log("debug");
PluginPlayerStatus m_ModulePlayerStatus = PluginPlayerStatus.Cast(GetPlugin(PluginPlayerStatus));
m_ModulePlayerStatus.DisplayTendency(NTFKEY_HUNGRY, 2);
}
}