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enum DSLevels |
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{ |
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NORMAL = 0, |
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WARNING = 1, |
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CRITICAL = 2, |
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BLINKING = 3, |
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EXTRA = 4, |
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} |
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enum DSLevelsTemp |
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{ |
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NORMAL = 0, |
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WARNING_MINUS = 1, |
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CRITICAL_MINUS = 2, |
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BLINKING_MINUS = 3, |
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WARNING_PLUS = 4, |
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CRITICAL_PLUS = 5, |
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BLINKING_PLUS = 6, |
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} |
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class VirtualHud |
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{ |
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const int NUMBER_OF_MASKS = 2; |
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ref array<int> m_LastSentArray; |
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const int NUMBER_OF_ELEMENTS = eDisplayElements.COUNT; |
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ref DisplayElementBase m_Elements[NUMBER_OF_ELEMENTS]; |
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Mission mission; |
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Hud m_Hud; |
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int m_LastTick; |
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PlayerBase m_Player; |
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string m_System = "VirtualHud"; |
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ref array<ref Param> rpcParams; |
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void VirtualHud(PlayerBase player) |
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{ |
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m_Player = player; |
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m_LastTick = 0; |
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RegisterElement(new BadgeStuffed(m_Player)); |
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RegisterElement(new BadgeWet(m_Player)); |
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RegisterElement(new BadgeSick(m_Player)); |
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RegisterElement(new BadgePills(m_Player)); |
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RegisterElement(new BadgePoisoned(m_Player)); |
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RegisterElement(new BadgeFracture(m_Player)); |
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RegisterElement(new TendencyHealth(m_Player)); |
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RegisterElement(new TendencyBlood(m_Player)); |
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RegisterElement(new TendencyTemperature(m_Player)); |
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RegisterElement(new TendencyHunger(m_Player)); |
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RegisterElement(new TendencyThirst(m_Player)); |
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RegisterElement(new TendencyBacteria(m_Player)); |
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RegisterElement(new BadgeHeartbeat(m_Player)); |
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RegisterElement(new BadgeLegs(m_Player)); |
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RegisterElement(new ElementStance(m_Player)); |
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RegisterElement(new BadgeBleeding(m_Player)); |
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mission = GetGame().GetMission(); |
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if ( mission ) |
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{ |
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m_Hud = mission.GetHud(); |
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} |
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} |
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void OnScheduledTick() |
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{ |
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if ( GetGame().IsServer() ) |
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{ |
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if (GetGame().GetTime() > (m_LastTick + VIRTUAL_HUD_UPDATE_INTERVAL)) |
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{ |
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SendRPC(); |
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m_LastTick = GetGame().GetTime(); |
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} |
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} |
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if ( !GetGame().IsDedicatedServer() ) |
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{ |
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ImmediateUpdate(); |
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} |
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} |
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void RegisterElement(DisplayElementBase element) |
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{ |
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int id = element.GetType(); |
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m_Elements[id] = element; |
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} |
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DisplayElementBase GetElement(eDisplayElements element_id) |
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{ |
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if ( element_id < 0 || element_id >= NUMBER_OF_ELEMENTS ) |
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{ |
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return null; |
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} |
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return m_Elements[element_id]; |
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} |
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void SerializeElements(ref array<int> mask_array) |
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{ |
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int offset = 0; |
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int mask = 0; |
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for (int i = 0; i < NUMBER_OF_ELEMENTS; i++) |
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{ |
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if ( GetElement(i) && !GetElement(i).IsClientOnly() ) |
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{ |
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if ( (GetElement(i).GetNumberOfBits() + offset) > BIT_INT_SIZE ) |
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{ |
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mask_array.Insert(mask); |
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offset = 0; |
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mask = 0; |
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} |
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mask = mask | (GetElement(i).GetValue() << offset); |
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offset = offset + GetElement(i).GetNumberOfBits(); |
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} |
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} |
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mask_array.Insert(mask); |
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} |
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|
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void DeserializeElements(ref array<int> mask_array) |
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{ |
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int maskArrayIndex = 0; |
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int offset = 0; |
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int mask = 0; |
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for (int i = 0; i < NUMBER_OF_ELEMENTS;i++) |
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{ |
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if ( GetElement(i) && !GetElement(i).IsClientOnly() ) |
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{ |
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if (offset + GetElement(i).GetNumberOfBits() > BIT_INT_SIZE) |
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{ |
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maskArrayIndex++; |
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offset = 0; |
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} |
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mask = mask_array.Get(maskArrayIndex); |
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int value = BitToDec( mask, offset, GetElement(i).GetCompareMask() ); |
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offset = offset + GetElement(i).GetNumberOfBits(); |
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GetElement(i).SetValue( value ); |
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} |
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} |
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} |
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|
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int BitToDec(int mask, int index, int compareMask) |
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{ |
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int value = mask & (compareMask << index); |
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value = value >> index; |
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return value; |
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} |
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void PrintElements() |
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{ |
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for (int i = 0; i < NUMBER_OF_ELEMENTS; i++) |
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{ |
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PrintString(i.ToString() +": "+ GetElement(i).m_Value.ToString() ); |
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} |
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} |
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void SendRPC() |
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{ |
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array<int> mask_array = new array<int>; |
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SerializeElements(mask_array); |
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if ( !m_LastSentArray || !AreArraysSame(m_LastSentArray, mask_array) ) |
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{ |
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ScriptRPC rpc = new ScriptRPC(); |
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rpc.Write(mask_array); |
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rpc.Send(m_Player, ERPCs.RPC_SYNC_DISPLAY_STATUS, false, m_Player.GetIdentity()); |
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m_LastSentArray = mask_array; |
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} |
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} |
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|
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bool AreArraysSame( notnull array<int> array_a, notnull array<int> array_b ) |
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{ |
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if ( array_a.Count() != array_b.Count() ) return false; |
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for (int i = 0; i <array_a.Count(); i++) |
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{ |
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if ( array_a.Get(i) != array_b.Get(i) ) |
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{ |
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return false; |
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} |
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} |
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return true; |
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} |
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|
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void ImmediateUpdate() |
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{ |
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for (int i = 0; i < NUMBER_OF_ELEMENTS;i++) |
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{ |
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DisplayElementBase element = GetElement(i); |
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if ( element && element.IsClientOnly() && element.IsValueChanged() ) |
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element.UpdateHUD(); |
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} |
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} |
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void UpdateStatus() |
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{ |
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|
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for (int i = 0; i < NUMBER_OF_ELEMENTS; i++) |
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{ |
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DisplayElementBase element = GetElement(i); |
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if ( element && !element.IsClientOnly() && element.IsValueChanged() ) |
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{ |
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element.UpdateHUD(); |
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} |
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} |
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} |
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|
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void OnRPC(ParamsReadContext ctx) |
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{ |
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|
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array<int> mask_array = new array<int>; |
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ctx.Read(mask_array); |
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DeserializeElements(mask_array); |
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UpdateStatus(); |
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} |
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|
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void Debug() |
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{ |
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Log("debug"); |
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PluginPlayerStatus m_ModulePlayerStatus = PluginPlayerStatus.Cast(GetPlugin(PluginPlayerStatus)); |
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m_ModulePlayerStatus.DisplayTendency(NTFKEY_HUNGRY, 2); |
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} |
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} |