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class AdvancedCommunication extends EntityAI
{
static ref map<typename, ref TInputActionMap> m_AdvComTypeActionsMap = new map<typename, ref TInputActionMap>;
TInputActionMap m_InputActionMap;
bool m_ActionsInitialize;
void AdvancedCommunication()
{
if (!GetGame().IsDedicatedServer())
{
if(GetGame().GetPlayer())
{
m_ActionsInitialize = false;
}
}
}
//HUD
/*
protected Hud GetHud( PlayerBase player )
{
if ( !player )
{
return NULL;
}
return player.m_Hud;
}
void DisplayRadioInfo( string message, PlayerBase player )
{
Hud hud;
if ( player )
{
hud = GetHud( player );
}
if ( hud )
{
hud.SetWalkieTalkieText( message );
hud.ShowWalkieTalkie( 3 );
}
}
*/
//control transmitter via user actions
void TurnOnTransmitter()
{
GetCompEM().SwitchOn();
}
void TurnOffTransmitter()
{
GetCompEM().SwitchOff();
}
void InitializeActions()
{
m_InputActionMap = m_AdvComTypeActionsMap.Get( this.Type() );
if(!m_InputActionMap)
{
TInputActionMap iam = new TInputActionMap;
m_InputActionMap = iam;
SetActions();
m_AdvComTypeActionsMap.Insert(this.Type(), m_InputActionMap);
}
}
override void GetActions(typename action_input_type, out array<ActionBase_Basic> actions)
{
if(!m_ActionsInitialize)
{
m_ActionsInitialize = true;
InitializeActions();
}
actions = m_InputActionMap.Get(action_input_type);
}
void SetActions()
{
AddAction(ActionTurnOnTransmitterOnGround);
AddAction(ActionTurnOffTransmitterOnGround);
AddAction(ActionDetachPowerSourceFromPanel);
}
void AddAction(typename actionName)
{
ActionBase action = ActionManagerBase.GetAction(actionName);
if (!action)
{
Debug.LogError("Action " + actionName + " dosn't exist!");
return;
}
typename ai = action.GetInputType();
if (!ai)
{
m_ActionsInitialize = false;
return;
}
array<ActionBase_Basic> action_array = m_InputActionMap.Get( ai );
if (!action_array)
{
action_array = new array<ActionBase_Basic>;
m_InputActionMap.Insert(ai, action_array);
}
if ( LogManager.IsActionLogEnable() )
{
Debug.ActionLog(action.ToString() + " -> " + ai, this.ToString() , "n/a", "Add action" );
}
action_array.Insert(action);
}
void RemoveAction(typename actionName)
{
PlayerBase player = PlayerBase.Cast(GetGame().GetPlayer());
ActionBase action = player.GetActionManager().GetAction(actionName);
typename ai = action.GetInputType();
array<ActionBase_Basic> action_array = m_InputActionMap.Get( ai );
if (action_array)
{
action_array.RemoveItem(action);
}
}
}
class PASReceiver extends AdvancedCommunication
{
override bool IsInventoryVisible()
{
return false;
}
};
class PASBroadcaster extends AdvancedCommunication
{
proto native void SwitchOn(bool onOff);
proto native bool IsOn();
};
class StaticTransmitter extends AdvancedCommunication
{
proto native void SwitchOn(bool onOff);
proto native bool IsOn();
proto native void SetNextChannel();
proto native void SetPrevChannel();
proto native float GetTunedFrequency();
proto native void EnableBroadcast(bool state);
proto native void EnableReceive(bool state);
proto native bool IsBroadcasting();
proto native bool IsReceiving();
proto native int GetTunedFrequencyIndex();
proto native void SetFrequencyByIndex(int index);
};