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class AdvancedCommunication extends EntityAI |
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{ |
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static ref map<typename, ref TInputActionMap> m_AdvComTypeActionsMap = new map<typename, ref TInputActionMap>; |
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TInputActionMap m_InputActionMap; |
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bool m_ActionsInitialize; |
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void AdvancedCommunication() |
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{ |
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if (!GetGame().IsDedicatedServer()) |
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{ |
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if(GetGame().GetPlayer()) |
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{ |
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m_ActionsInitialize = false; |
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} |
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} |
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} |
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void TurnOnTransmitter() |
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{ |
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GetCompEM().SwitchOn(); |
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} |
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void TurnOffTransmitter() |
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{ |
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GetCompEM().SwitchOff(); |
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} |
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void InitializeActions() |
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{ |
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m_InputActionMap = m_AdvComTypeActionsMap.Get( this.Type() ); |
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if(!m_InputActionMap) |
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{ |
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TInputActionMap iam = new TInputActionMap; |
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m_InputActionMap = iam; |
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SetActions(); |
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m_AdvComTypeActionsMap.Insert(this.Type(), m_InputActionMap); |
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} |
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} |
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override void GetActions(typename action_input_type, out array<ActionBase_Basic> actions) |
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{ |
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if(!m_ActionsInitialize) |
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{ |
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m_ActionsInitialize = true; |
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InitializeActions(); |
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} |
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actions = m_InputActionMap.Get(action_input_type); |
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} |
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void SetActions() |
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{ |
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AddAction(ActionTurnOnTransmitterOnGround); |
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AddAction(ActionTurnOffTransmitterOnGround); |
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AddAction(ActionDetachPowerSourceFromPanel); |
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} |
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void AddAction(typename actionName) |
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{ |
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ActionBase action = ActionManagerBase.GetAction(actionName); |
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if (!action) |
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{ |
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Debug.LogError("Action " + actionName + " dosn't exist!"); |
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return; |
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} |
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typename ai = action.GetInputType(); |
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if (!ai) |
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{ |
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m_ActionsInitialize = false; |
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return; |
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} |
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array<ActionBase_Basic> action_array = m_InputActionMap.Get( ai ); |
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if (!action_array) |
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{ |
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action_array = new array<ActionBase_Basic>; |
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m_InputActionMap.Insert(ai, action_array); |
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} |
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if ( LogManager.IsActionLogEnable() ) |
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{ |
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Debug.ActionLog(action.ToString() + " -> " + ai, this.ToString() , "n/a", "Add action" ); |
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} |
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action_array.Insert(action); |
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} |
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void RemoveAction(typename actionName) |
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{ |
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PlayerBase player = PlayerBase.Cast(GetGame().GetPlayer()); |
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ActionBase action = player.GetActionManager().GetAction(actionName); |
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typename ai = action.GetInputType(); |
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array<ActionBase_Basic> action_array = m_InputActionMap.Get( ai ); |
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if (action_array) |
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{ |
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action_array.RemoveItem(action); |
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} |
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} |
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} |
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class PASReceiver extends AdvancedCommunication |
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{ |
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override bool IsInventoryVisible() |
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{ |
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return false; |
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} |
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}; |
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class PASBroadcaster extends AdvancedCommunication |
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{ |
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proto native void SwitchOn(bool onOff); |
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proto native bool IsOn(); |
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}; |
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class StaticTransmitter extends AdvancedCommunication |
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{ |
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proto native void SwitchOn(bool onOff); |
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proto native bool IsOn(); |
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proto native void SetNextChannel(); |
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proto native void SetPrevChannel(); |
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proto native float GetTunedFrequency(); |
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proto native void EnableBroadcast(bool state); |
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proto native void EnableReceive(bool state); |
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proto native bool IsBroadcasting(); |
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proto native bool IsReceiving(); |
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proto native int GetTunedFrequencyIndex(); |
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proto native void SetFrequencyByIndex(int index); |
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}; |