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class CrashBase extends House
{
Particle m_ParticleEfx;
static bool m_Init = Init();
static bool Init()
{
CrashSoundSets.RegisterSoundSet("HeliCrash_Distant_SoundSet");
CrashSoundSets.RegisterSoundSet("SledgeCrash_Distant_SoundSet");
return true;
}
override void EEOnCECreate()
{
super.EEOnCECreate();
RequestSoundEvent();
}
void RequestSoundEvent()
{
Param3<bool, vector, int> playSound = new Param3<bool, vector, int>(true, GetPosition(), GetSoundSet().Hash());
GetGame().RPCSingleParam( null, ERPCs.RPC_SOUND_HELICRASH, playSound, true );
}
// needs to have the soundset registered in CrashBase.Init()
string GetSoundSet()
{
return "HeliCrash_Distant_SoundSet";
}
override void EEInit()
{
super.EEInit();
//Setup for local sound tests
#ifdef DEVELOPER
if ( !GetGame().IsMultiplayer() )
{
EffectSound eff = SEffectManager.PlaySound( GetSoundSet(), GetPosition(), 0.1, 0.1 );
eff.SetAutodestroy(true);
}
#endif
}
override void EEDelete(EntityAI parent)
{
if ( !GetGame().IsDedicatedServer() )
{
if ( m_ParticleEfx )
m_ParticleEfx.Stop();
}
}
};