class Land_Bilboard_Base: House | |
{ | |
void Land_Bilboard_Base() | |
{ | |
if (g_Game.GetBillboardHandler()) | |
{ | |
string texture = g_Game.GetBillboardHandler().GetTextureByType(GetType()); | |
if (texture) | |
{ | |
int index = GetHiddenSelectionIndex("advert"); | |
if (index != -1) | |
SetObjectTexture(index, texture); | |
} | |
} | |
} | |
} |