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class DayZPlayerCommandDeathCallback : HumanCommandDeathCallback |
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{ |
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override void OnSimulationEnd() |
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{ |
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if (LogManager.IsSyncLogEnable()) syncDebugPrint("DZPI::OnSimulationEnd - trying to drop item"); |
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if (GetGame().IsServer()) |
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{ |
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EntityAI itemInHands = m_pPlayer.GetHumanInventory().GetEntityInHands(); |
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if (itemInHands) |
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{ |
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int boneIndex = m_pPlayer.GetBoneIndexByName("RightHand_Dummy"); |
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|
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vector m4[4]; |
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m_pPlayer.GetBoneTransformWS(boneIndex, m4); |
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|
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m_pPlayer.GetInventory().DropEntityWithTransform(InventoryMode.SERVER, m_pPlayer, itemInHands, m4); |
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if (GetCEApi()) |
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{ |
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int deadBodyLifetime = GetCEApi().GetCEGlobalInt("CleanupLifetimeDeadPlayer"); |
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if (deadBodyLifetime <= 0) |
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{ |
|
deadBodyLifetime = 3600; |
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} |
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itemInHands.SetLifetime(deadBodyLifetime); |
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} |
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} |
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} |
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} |
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override bool ShouldSimulationBeDisabled() |
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{ |
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return m_pPlayer.m_WasInVehicle == false; |
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} |
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|
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PlayerBase m_pPlayer; |
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} |
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class DayZPlayerVehicleCommandDeathCallback : HumanCommandDeathCallback |
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{ |
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override void OnSimulationEnd() |
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{ |
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m_pPlayer.PhysicsEnableGravity(true); |
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} |
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PlayerBase m_pPlayer; |
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} |
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|
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class DeathEffectTimer extends Timer |
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{ |
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override void Stop() |
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{ |
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super.Stop(); |
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|
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PPERequesterBank.GetRequester(PPERequester_DeathDarkening).Stop(); |
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} |
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}; |
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|
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class DayZPlayerImplement extends DayZPlayer |
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{ |
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static const int DEAD_SCREEN_DELAY = 1000; |
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static const float DEFAULT_DYING_TIME = 2.5; |
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static const float DYING_PROGRESSION_TIME = 0.05; |
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ref HumanMovementState m_MovementState = new HumanMovementState(); |
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protected ref DayZPlayerImplementAiming m_AimingModel; |
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protected ref DayZPlayerImplementMeleeCombat m_MeleeCombat; |
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protected ref DayZPlayerMeleeFightLogic_LightHeavy m_MeleeFightLogic; |
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protected ref DayZPlayerImplementSwimming m_Swimming; |
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protected ref DayZPlayerImplementThrowing m_Throwing; |
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protected ref DayZPlayerImplementJumpClimb m_JumpClimb; |
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protected ref DayZPlayerImplementFallDamage m_FallDamage; |
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protected ref PlayerSoundEventHandler m_PlayerSoundEventHandler; |
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protected SHumanCommandMoveSettings m_MoveSettings; |
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protected float m_FallYDiff; |
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protected float m_SprintedTime; |
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protected float m_SprintedTimePerStanceMin; |
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protected bool m_SprintFull; |
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protected bool m_IsRaised; |
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protected bool m_ShouldReload; |
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protected bool m_Camera3rdPerson; |
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protected bool m_CameraZoomToggle; |
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protected bool m_bADS; |
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private float m_WeaponRaiseTime; |
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protected bool m_WeaponRaiseCompleted; |
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protected ECameraZoomType m_CameraEyeZoomLevel; |
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protected bool m_WasIronsight; |
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protected bool m_CameraIronsight; |
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protected bool m_CameraOptics; |
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protected float m_DeathDarkeningCurrentTime; |
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protected bool m_IsTryingHoldBreath; |
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protected bool m_IsShootingFromCamera; |
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protected bool m_PlayerSelected; |
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protected bool m_Suicide; |
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protected bool m_IsUnconscious; |
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protected bool m_ShouldBeUnconscious; |
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protected bool m_IsUnconsciousFalling; |
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bool m_UnconsciousDebug; |
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protected int m_LastCommandBeforeUnconscious; |
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ref WeaponDebug m_WeaponDebug; |
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ref DeathEffectTimer m_DeathEffectTimer; |
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ref Timer m_FightEndBlendTimer; |
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protected bool m_ProcessFirearmMeleeHit; |
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protected bool m_ContinueFirearmMelee; |
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protected bool m_LiftWeapon_player; |
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protected bool m_ProcessLiftWeapon; |
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protected bool m_ProcessLiftWeaponState; |
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protected int m_LastSurfaceUnderHash; |
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protected Transport m_TransportCache; |
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protected string m_ClimbingLadderType; |
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bool m_isFBsymptomPlaying; |
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protected bool m_HandheldOpticsInUse; |
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protected bool m_ResetADS; |
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protected int m_StepCounter; |
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protected int m_NextVoNNoiseTime; |
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protected ref array<ref SyncHitInfo> m_SyncedHitDataArray; |
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protected bool m_RaiseStarted = false; |
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protected bool m_AimingFinisherStarted = false; |
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protected bool m_IsWeapon; |
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|
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private float m_CurrentWaterLevel; |
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|
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bool m_WasInVehicle; |
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protected bool m_TriggerPullPlayerOutOfVehicleSynch; |
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protected bool m_PullPlayerOutOfVehicleKeepsInLocalSpace = false; |
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protected int m_PullPlayerOutOfVehicleState = -1; |
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int m_ActionSoundCategoryHash; |
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|
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protected float m_dT; |
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|
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void DayZPlayerImplement() |
|
{ |
|
m_SprintFull = false; |
|
m_SprintedTime = 0; |
|
m_SprintedTimePerStanceMin = PlayerConstants.FULL_SPRINT_DELAY_DEFAULT; |
|
m_AimingModel = new DayZPlayerImplementAiming(this); |
|
m_MeleeCombat = new DayZPlayerImplementMeleeCombat(this); |
|
m_MeleeFightLogic = new DayZPlayerMeleeFightLogic_LightHeavy(this); |
|
m_Swimming = new DayZPlayerImplementSwimming(this); |
|
m_Throwing = new DayZPlayerImplementThrowing(this); |
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m_JumpClimb = new DayZPlayerImplementJumpClimb(this); |
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m_FallDamage = new DayZPlayerImplementFallDamage(this); |
|
m_ADSAutomationTimer = new Timer(); |
|
m_bADS = false; |
|
m_WeaponRaiseCompleted = false; |
|
SetOptics(false); |
|
m_IsShootingFromCamera = true; |
|
m_ProcessFirearmMeleeHit = false; |
|
m_ContinueFirearmMelee = false; |
|
m_WasIronsight = true; |
|
#ifdef PLATFORM_CONSOLE |
|
m_Camera3rdPerson = !GetGame().GetWorld().Is3rdPersonDisabled(); |
|
#endif |
|
m_LastSurfaceUnderHash = ("cp_gravel").Hash(); |
|
m_NextVoNNoiseTime = 0; |
|
m_SyncedHitDataArray = new array<ref SyncHitInfo>; |
|
m_CurrentWaterLevel = 0; |
|
m_WeaponRaiseTime = 0; |
|
|
|
RegisterNetSyncVariableBoolSignal("m_TriggerPullPlayerOutOfVehicleSynch"); |
|
} |
|
|
|
DayZPlayerImplementAiming GetAimingModel() |
|
{ |
|
return m_AimingModel; |
|
} |
|
|
|
DayZPlayerImplementMeleeCombat GetMeleeCombat() |
|
{ |
|
return m_MeleeCombat; |
|
} |
|
|
|
DayZPlayerMeleeFightLogic_LightHeavy GetMeleeFightLogic() |
|
{ |
|
return m_MeleeFightLogic; |
|
} |
|
|
|
DayZPlayerImplementThrowing GetThrowing() |
|
{ |
|
return m_Throwing; |
|
} |
|
|
|
DayZPlayerImplementFallDamage GetFallDamage() |
|
{ |
|
return m_FallDamage; |
|
} |
|
|
|
void ~DayZPlayerImplement() |
|
{ |
|
} |
|
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|
|
|
override bool IsEyeZoom() |
|
{ |
|
return GetEyeZoomLevel() > 0; |
|
} |
|
|
|
override int GetEyeZoomLevel() |
|
{ |
|
return m_CameraEyeZoomLevel; |
|
} |
|
|
|
override bool IsShootingFromCamera() |
|
{ |
|
return m_IsShootingFromCamera; |
|
} |
|
|
|
void OverrideShootFromCamera(bool pState) |
|
{ |
|
m_IsShootingFromCamera = pState; |
|
} |
|
|
|
bool IsInIronsights() |
|
{ |
|
return m_CameraIronsight; |
|
} |
|
|
|
bool IsInOptics() |
|
{ |
|
return m_CameraOptics; |
|
} |
|
|
|
override bool IsInThirdPerson() |
|
{ |
|
return m_Camera3rdPerson; |
|
} |
|
|
|
void SetIsInThirdPerson(bool state) |
|
{ |
|
m_Camera3rdPerson = state; |
|
} |
|
|
|
bool IsFireWeaponRaised() |
|
{ |
|
GetMovementState(m_MovementState); |
|
if (m_MovementState) |
|
return m_MovementState.IsRaised(); |
|
|
|
return false; |
|
} |
|
|
|
bool IsTryingHoldBreath() |
|
{ |
|
return m_IsTryingHoldBreath; |
|
} |
|
|
|
bool IsSprintFull() |
|
{ |
|
return m_SprintFull; |
|
} |
|
|
|
void ShowWeaponDebug(bool show) |
|
{ |
|
if (show) |
|
{ |
|
m_WeaponDebug = new WeaponDebug; |
|
} |
|
else |
|
{ |
|
m_WeaponDebug = null; |
|
} |
|
} |
|
|
|
bool IsWeaponDebugEnabled() |
|
{ |
|
return m_WeaponDebug != null; |
|
} |
|
|
|
void SetFallYDiff(float value) |
|
{ |
|
m_FallYDiff = value; |
|
} |
|
|
|
override float GetCurrentWaterLevel() |
|
{ |
|
return m_CurrentWaterLevel; |
|
} |
|
|
|
override void SetCurrentWaterLevel(float pWaterLevel) |
|
{ |
|
m_CurrentWaterLevel = pWaterLevel; |
|
} |
|
|
|
void SetIronsights(bool value) |
|
{ |
|
Weapon_Base weapon = Weapon_Base.Cast(GetHumanInventory().GetEntityInHands()); |
|
if (weapon) |
|
{ |
|
m_WasIronsight = m_CameraIronsight; |
|
} |
|
|
|
m_CameraIronsight = value; |
|
|
|
if (value) |
|
{ |
|
HumanCommandWeapons hcw = GetCommandModifier_Weapons(); |
|
if (hcw) |
|
{ |
|
hcw.SetADS(true); |
|
} |
|
} |
|
} |
|
|
|
void SetOptics(bool value) |
|
{ |
|
m_CameraOptics = value; |
|
|
|
if (value) |
|
{ |
|
HumanCommandWeapons hcw = GetCommandModifier_Weapons(); |
|
if (hcw) |
|
{ |
|
hcw.SetADS(!IsHandheldOpticsInUse()); |
|
} |
|
} |
|
} |
|
|
|
void ExitSights() |
|
{ |
|
ItemOptics optics = null; |
|
EntityAI entityInHands = GetHumanInventory().GetEntityInHands(); |
|
Weapon weapon = Weapon.Cast(entityInHands); |
|
if (weapon) |
|
{ |
|
optics = weapon.GetAttachedOptics(); |
|
} |
|
else |
|
{ |
|
optics = ItemOptics.Cast(entityInHands); |
|
} |
|
|
|
SetIronsights(false); |
|
SetOptics(false); |
|
|
|
if (optics) |
|
{ |
|
SwitchOptics(optics,false); |
|
} |
|
|
|
HumanCommandWeapons hcw = GetCommandModifier_Weapons(); |
|
if (hcw) |
|
{ |
|
hcw.SetADS(false); |
|
} |
|
} |
|
|
|
void SwitchOptics(ItemOptics optic, bool state) |
|
{ |
|
if (optic) |
|
{ |
|
if (state) |
|
{ |
|
if (optic.HasEnergyManager()) |
|
optic.GetCompEM().SwitchOn(); |
|
optic.EnterOptics(); |
|
optic.OnOpticEnter(); |
|
} |
|
else |
|
{ |
|
optic.ExitOptics(); |
|
optic.OnOpticExit(); |
|
if (optic.HasEnergyManager()) |
|
optic.GetCompEM().SwitchOff(); |
|
} |
|
} |
|
|
|
if (m_CameraOptics != state) |
|
{ |
|
SetOptics(state); |
|
} |
|
} |
|
|
|
void SetClimbingLadderType(string value) |
|
{ |
|
m_ClimbingLadderType = value; |
|
} |
|
|
|
|
|
bool CanConsumeStamina(EStaminaConsumers consumer) {}; |
|
bool CanStartConsumingStamina(EStaminaConsumers consumer) {}; |
|
void DepleteStamina(EStaminaModifiers modifier, float dT = -1) {}; |
|
|
|
bool IsInVehicle() |
|
{ |
|
return m_MovementState.m_CommandTypeId == DayZPlayerConstants.COMMANDID_VEHICLE || (GetParent() != null && GetParent().IsInherited(Transport)); |
|
} |
|
|
|
bool IsSwimming() |
|
{ |
|
return m_MovementState.m_CommandTypeId == DayZPlayerConstants.COMMANDID_SWIM; |
|
} |
|
|
|
bool IsClimbingLadder() |
|
{ |
|
return m_MovementState.m_CommandTypeId == DayZPlayerConstants.COMMANDID_LADDER; |
|
} |
|
|
|
|
|
bool PlaySoundEvent(EPlayerSoundEventID id, bool from_anim_system = false, bool is_from_server = false) {}; |
|
bool PlaySoundEventEx(EPlayerSoundEventID id, bool from_anim_system = false, bool is_from_server = false, int param = 0) {}; |
|
|
|
bool IsFBSymptomPlaying() |
|
{ |
|
return m_isFBsymptomPlaying; |
|
} |
|
|
|
float GetDeltaT() |
|
{ |
|
return m_dT; |
|
} |
|
|
|
|
|
|
|
|
|
|
|
|
|
int m_DeathAnimType = -2; |
|
float m_DeathHitDir = 0; |
|
bool m_DeathJuctureSent = false; |
|
|
|
override string GetDebugText() |
|
{ |
|
string text = super.GetDebugText(); |
|
text += "Parent: " + Object.GetDebugName(Object.Cast(GetParent())) + "\n"; |
|
text += "IsSimulationDisabled: " + GetIsSimulationDisabled() + "\n"; |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
return text; |
|
} |
|
|
|
void TriggerPullPlayerOutOfVehicle() |
|
{ |
|
if (!GetGame().IsServer()) |
|
{ |
|
return; |
|
} |
|
|
|
Transport transport; |
|
if (!Class.CastTo(transport, GetParent())) |
|
{ |
|
return; |
|
} |
|
|
|
int crewIdx = -1; |
|
for (int i = 0; i < transport.CrewSize(); ++i) |
|
{ |
|
if (transport.CrewMember(i) == this) |
|
{ |
|
crewIdx = i; |
|
break; |
|
} |
|
} |
|
|
|
if (crewIdx == -1) |
|
{ |
|
return; |
|
} |
|
|
|
transport.CrewGetOut(crewIdx); |
|
TriggerPullPlayerOutOfVehicleImpl(); |
|
|
|
SetSynchDirty(); |
|
} |
|
|
|
void TriggerPullPlayerOutOfVehicleImpl() |
|
{ |
|
|
|
ResetDeathCooldown(); |
|
|
|
|
|
DisableSimulation(false); |
|
|
|
switch (GetInstanceType()) |
|
{ |
|
case DayZPlayerInstanceType.INSTANCETYPE_SERVER: |
|
case DayZPlayerInstanceType.INSTANCETYPE_CLIENT: |
|
case DayZPlayerInstanceType.INSTANCETYPE_AI_SERVER: |
|
case DayZPlayerInstanceType.INSTANCETYPE_AI_SINGLEPLAYER: |
|
m_PullPlayerOutOfVehicleState = 0; |
|
m_TriggerPullPlayerOutOfVehicleSynch = true; |
|
break; |
|
} |
|
} |
|
|
|
override void OnVariablesSynchronized() |
|
{ |
|
if (m_TriggerPullPlayerOutOfVehicleSynch && !GetGame().IsDedicatedServer()) |
|
{ |
|
TriggerPullPlayerOutOfVehicleImpl(); |
|
} |
|
|
|
super.OnVariablesSynchronized(); |
|
} |
|
|
|
bool HandleDeath(int pCurrentCommandID) |
|
{ |
|
if (pCurrentCommandID == DayZPlayerConstants.COMMANDID_DEATH) |
|
{ |
|
switch (m_PullPlayerOutOfVehicleState) |
|
{ |
|
case -1: |
|
break; |
|
case 0: |
|
m_PullPlayerOutOfVehicleState = -1; |
|
|
|
PhysicsSetSolid(true); |
|
|
|
|
|
DayZPlayerVehicleCommandDeathCallback callbackVeh; |
|
Class.CastTo(callbackVeh, StartCommand_Death(DayZPlayerConstants.DEATH_PULL_OUT_TRANSPORT, 0, DayZPlayerVehicleCommandDeathCallback, m_PullPlayerOutOfVehicleKeepsInLocalSpace)); |
|
Class.CastTo(callbackVeh.m_pPlayer, this); |
|
break; |
|
} |
|
|
|
return true; |
|
} |
|
|
|
if (m_DeathAnimType != -2 && g_Game.GetMissionState() == g_Game.MISSION_STATE_GAME) |
|
{ |
|
if (!CommitedSuicide()) |
|
{ |
|
int type = m_DeathAnimType; |
|
if (type == DayZPlayerConstants.DEATH_DEFAULT) |
|
type = GetTypeOfDeath(pCurrentCommandID); |
|
|
|
m_WasInVehicle = false; |
|
HumanCommandVehicle hcv = GetCommand_Vehicle(); |
|
if (hcv) |
|
{ |
|
m_TransportCache = hcv.GetTransport(); |
|
m_WasInVehicle = !hcv.IsGettingIn() && !hcv.IsGettingOut(); |
|
} |
|
|
|
bool keepInLocalSpace = false; |
|
if (IsUnconscious() || m_WasInVehicle) |
|
{ |
|
if (m_TransportCache) |
|
{ |
|
m_TransportCache.CrewDeath(m_TransportCache.CrewMemberIndex(this)); |
|
m_TransportCache.MarkCrewMemberDead(m_TransportCache.CrewMemberIndex(this)); |
|
} |
|
} |
|
else |
|
{ |
|
if (m_TransportCache) |
|
{ |
|
m_TransportCache.CrewGetOut(m_TransportCache.CrewMemberIndex(this)); |
|
m_TransportCache.MarkCrewMemberDead(m_TransportCache.CrewMemberIndex(this)); |
|
} |
|
|
|
keepInLocalSpace = m_PullPlayerOutOfVehicleKeepsInLocalSpace; |
|
} |
|
|
|
DisableSimulation(false); |
|
GetItemAccessor().HideItemInHands(false); |
|
m_TransportCache = null; |
|
|
|
DayZPlayerCommandDeathCallback callback; |
|
Class.CastTo(callback, StartCommand_Death(type, m_DeathHitDir, DayZPlayerCommandDeathCallback, keepInLocalSpace)); |
|
Class.CastTo(callback.m_pPlayer, this); |
|
} |
|
else |
|
{ |
|
PhysicsSetRagdoll(true); |
|
} |
|
|
|
|
|
GetGame().GetWorld().SetVoiceOn(false, false); |
|
|
|
return true; |
|
} |
|
|
|
return false; |
|
} |
|
|
|
void ResetDeathStartTime() |
|
{ |
|
ResetDeathCooldown(); |
|
} |
|
|
|
int GetTypeOfDeath(int pCurrentCommandID) |
|
{ |
|
switch (pCurrentCommandID) |
|
{ |
|
case DayZPlayerConstants.COMMANDID_SWIM: |
|
return DayZPlayerConstants.DEATH_WATER; |
|
case DayZPlayerConstants.COMMANDID_FALL: |
|
return DayZPlayerConstants.DEATH_FALL; |
|
case DayZPlayerConstants.COMMANDID_UNCONSCIOUS: |
|
HumanCommandUnconscious hcu = GetCommand_Unconscious(); |
|
if (hcu) |
|
{ |
|
if (hcu.IsOnLand()) |
|
return DayZPlayerConstants.DEATH_UNCON_ON_LAND; |
|
if (hcu.IsInWater()) |
|
return DayZPlayerConstants.DEATH_UNCON_IN_WATER; |
|
} |
|
|
|
break; |
|
} |
|
|
|
return DayZPlayerConstants.DEATH_BODY; |
|
} |
|
|
|
void SendDeathJuncture(int pAnimTypeDeath, float pAnimHitDirDeath) |
|
{ |
|
if (m_DeathJuctureSent) |
|
return; |
|
|
|
DayZPlayerSyncJunctures.SendDeath(this, pAnimTypeDeath, pAnimHitDirDeath); |
|
m_DeathJuctureSent = true; |
|
} |
|
|
|
override void EEKilled(Object killer) |
|
{ |
|
SendDeathJuncture(-1, 0); |
|
|
|
super.EEKilled(killer); |
|
} |
|
|
|
void ShowDeadScreen(bool show, float duration) |
|
{ |
|
#ifndef NO_GUI |
|
if (show && IsPlayerSelected()) |
|
{ |
|
#ifdef PLATFORM_PS4 |
|
OnlineServices.SetMultiplayState(false); |
|
#endif |
|
|
|
string message = ""; |
|
if (!GetGame().GetMission().IsPlayerRespawning()) |
|
{ |
|
message = "#dayz_implement_dead"; |
|
} |
|
|
|
#ifdef PLATFORM_CONSOLE |
|
GetGame().GetUIManager().ScreenFadeIn(duration, message, FadeColors.DARK_RED, FadeColors.WHITE); |
|
#else |
|
GetGame().GetUIManager().ScreenFadeIn(duration, message, FadeColors.BLACK, FadeColors.WHITE); |
|
#endif |
|
} |
|
else |
|
{ |
|
GetGame().GetUIManager().ScreenFadeOut(duration); |
|
|
|
if (duration > 0) |
|
GetGame().GetCallQueue(CALL_CATEGORY_GUI).CallLater(StopDeathDarkeningEffect, duration*1000, false); |
|
else |
|
GetGame().GetCallQueue(CALL_CATEGORY_GUI).Call(StopDeathDarkeningEffect); |
|
} |
|
#endif |
|
} |
|
|
|
override void StopDeathDarkeningEffect() |
|
{ |
|
if (m_DeathEffectTimer && m_DeathEffectTimer.IsRunning()) |
|
{ |
|
m_DeathEffectTimer.Stop(); |
|
m_DeathEffectTimer = null; |
|
} |
|
} |
|
|
|
void SimulateDeath(bool state) |
|
{ |
|
if (g_Game.GetMissionState() != DayZGame.MISSION_STATE_GAME) |
|
return; |
|
|
|
LockControls(state); |
|
|
|
if (state) |
|
{ |
|
float duration = DEFAULT_DYING_TIME; |
|
if (m_KilledByHeadshot) |
|
{ |
|
duration = 0; |
|
} |
|
|
|
if (duration > DYING_PROGRESSION_TIME && !m_IsUnconscious) |
|
{ |
|
if (!m_DeathEffectTimer) |
|
m_DeathEffectTimer = new DeathEffectTimer(); |
|
|
|
Param2<float,float> par = new Param2<float,float>(duration, DYING_PROGRESSION_TIME); |
|
m_DeathEffectTimer.Run(DYING_PROGRESSION_TIME, this, "SetDeathDarknessLevel", par, true); |
|
} |
|
|
|
ShowDeadScreen(state, duration); |
|
|
|
GetGame().GetSoundScene().SetSoundVolume(0,0); |
|
GetGame().GetSoundScene().SetSpeechExVolume(0,0); |
|
GetGame().GetSoundScene().SetMusicVolume(0,0); |
|
GetGame().GetSoundScene().SetVOIPVolume(0,0); |
|
GetGame().GetSoundScene().SetRadioVolume(0,0); |
|
} |
|
else |
|
{ |
|
StopDeathDarkeningEffect(); |
|
ShowDeadScreen(state, 0); |
|
} |
|
} |
|
|
|
void LockControls(bool state) |
|
{ |
|
if (state == true) |
|
{ |
|
GetGame().GetInput().ChangeGameFocus(1, INPUT_DEVICE_MOUSE); |
|
GetGame().GetInput().ChangeGameFocus(1, INPUT_DEVICE_KEYBOARD); |
|
GetGame().GetInput().ChangeGameFocus(1, INPUT_DEVICE_GAMEPAD); |
|
|
|
if (GetGame().GetUIManager()) |
|
{ |
|
GetGame().GetUIManager().ShowUICursor(true); |
|
if (GetGame().GetUIManager().IsDialogVisible()) |
|
GetGame().GetUIManager().CloseDialog(); |
|
} |
|
} |
|
else |
|
{ |
|
GetGame().GetInput().ChangeGameFocus(-1, INPUT_DEVICE_MOUSE); |
|
GetGame().GetInput().ChangeGameFocus(-1, INPUT_DEVICE_KEYBOARD); |
|
GetGame().GetInput().ChangeGameFocus(-1, INPUT_DEVICE_GAMEPAD); |
|
|
|
if (GetGame().GetUIManager()) |
|
{ |
|
if (GetGame().GetUIManager().GetMenu()) |
|
{ |
|
GetGame().GetUIManager().ShowUICursor(true); |
|
} |
|
else |
|
{ |
|
GetGame().GetUIManager().ShowUICursor(false); |
|
} |
|
} |
|
} |
|
} |
|
|
|
void SetDeathDarknessLevel(float duration, float tick_time); |
|
|
|
void SendCompleteWeaponRaiseJuncture(); |
|
|
|
void CompleteWeaponRaise() |
|
{ |
|
m_WeaponRaiseTime = 0; |
|
m_WeaponRaiseCompleted = true; |
|
} |
|
|
|
void ResetWeaponRaiseProgress() |
|
{ |
|
m_WeaponRaiseTime = 0; |
|
m_WeaponRaiseCompleted = false; |
|
} |
|
|
|
bool IsWeaponRaiseCompleted() |
|
{ |
|
return m_WeaponRaiseCompleted; |
|
} |
|
|
|
DayZPlayerInventory GetDayZPlayerInventory() |
|
{ |
|
DayZPlayerInventory inv = DayZPlayerInventory.Cast(GetInventory()); |
|
return inv; |
|
} |
|
|
|
override void OnInputForRemote(ParamsReadContext ctx) |
|
{ |
|
int userDataType = 0; |
|
if (!ctx.Read(userDataType)) |
|
{ |
|
Error("DayZPlayer: OnInputForRemote - cannot read input type"); |
|
return; |
|
} |
|
|
|
switch (userDataType) |
|
{ |
|
case INPUT_UDT_WEAPON_REMOTE_EVENT: |
|
GetDayZPlayerInventory().OnEventForRemoteWeapon(ctx); |
|
break; |
|
case INPUT_UDT_HAND_REMOTE_EVENT: |
|
GetDayZPlayerInventory().OnHandEventForRemote(ctx); |
|
break; |
|
case INPUT_UDT_INVENTORY: |
|
GetDayZPlayerInventory().OnInputUserDataForRemote(ctx); |
|
break; |
|
default: |
|
Error("OnInputForRemote - unknown userDataType=" + userDataType); |
|
break; |
|
} |
|
} |
|
|
|
override void OnInputFromServer (ParamsReadContext ctx) |
|
{ |
|
int userDataType = 0; |
|
if (!ctx.Read(userDataType)) |
|
{ |
|
Error("DayZPlayer: OnInputFromServer - cannot read input type"); |
|
return; |
|
} |
|
|
|
switch (userDataType) |
|
{ |
|
case INPUT_UDT_INVENTORY: |
|
GetDayZPlayerInventory().OnServerInventoryCommand(ctx); |
|
break; |
|
default: |
|
Error("OnInputFromServer - unknown userDataType=" + userDataType); |
|
break; |
|
} |
|
} |
|
void RequestSoundEvent(EPlayerSoundEventID id, bool from_server_and_client = false); |
|
void RequestSoundEventEx(EPlayerSoundEventID id, bool from_server_and_client = false, int param = 0); |
|
protected void SendSoundEvent(EPlayerSoundEventID id); |
|
protected void SendSoundEventEx(EPlayerSoundEventID id, int param = 0); |
|
|
|
override void OnItemInHandsChanged() |
|
{ |
|
|
|
StopWeaponEvent(); |
|
GetItemAccessor().OnItemInHandsChanged(); |
|
|
|
if (!IsAlive()) |
|
{ |
|
|
|
GetItemAccessor().ResetWeaponInHands(); |
|
} |
|
} |
|
|
|
WeaponManager GetWeaponManager() { return null; } |
|
|
|
|
|
|
|
|
|
|
|
void HandleWeapons(float pDt, Entity pInHands, HumanInputController pInputs, out bool pExitIronSights) |
|
{ |
|
HumanCommandWeapons hcw = GetCommandModifier_Weapons(); |
|
GetDayZPlayerInventory().HandleWeaponEvents(pDt, pExitIronSights); |
|
|
|
Weapon_Base weapon; |
|
Class.CastTo(weapon, pInHands); |
|
ItemOptics optic = weapon.GetAttachedOptics(); |
|
|
|
CheckLiftWeapon(); |
|
ProcessLiftWeapon(); |
|
|
|
GetMovementState(m_MovementState); |
|
|
|
|
|
if (pInputs.IsHoldBreath() && m_MovementState.IsRaised() && (IsInIronsights() || IsInOptics())) |
|
{ |
|
m_IsTryingHoldBreath = true; |
|
} |
|
else |
|
{ |
|
m_IsTryingHoldBreath = false; |
|
} |
|
|
|
if (pInputs.IsFireModeChange()) |
|
{ |
|
GetWeaponManager().SetNextMuzzleMode(); |
|
} |
|
if (pInputs.IsZeroingUp()) |
|
{ |
|
if (optic && (optic.IsInOptics() || optic.IsUsingWeaponIronsightsOverride())) |
|
{ |
|
optic.StepZeroingUp(); |
|
} |
|
else |
|
{ |
|
weapon.StepZeroingUpAllMuzzles(); |
|
} |
|
} |
|
if (pInputs.IsZeroingDown()) |
|
{ |
|
if (optic && (optic.IsInOptics() || optic.IsUsingWeaponIronsightsOverride())) |
|
{ |
|
optic.StepZeroingDown(); |
|
} |
|
else |
|
{ |
|
weapon.StepZeroingDownAllMuzzles(); |
|
} |
|
} |
|
|
|
if (!m_LiftWeapon_player && (m_CameraIronsight || !weapon.CanEnterIronsights() || m_CameraOptics)) |
|
{ |
|
if (optic) |
|
HandleOptic(optic, false, pInputs, pExitIronSights); |
|
} |
|
|
|
if (!m_MovementState.IsRaised()) |
|
{ |
|
m_IsFireWeaponRaised = false; |
|
if (weapon && weapon.IsInOptics()) |
|
{ |
|
weapon.ExitOptics(); |
|
} |
|
|
|
ResetWeaponRaiseProgress(); |
|
|
|
return; |
|
} |
|
else |
|
{ |
|
m_IsFireWeaponRaised = true; |
|
if (!IsWeaponRaiseCompleted()) |
|
{ |
|
m_WeaponRaiseTime += pDt; |
|
} |
|
|
|
if (m_WeaponRaiseTime >= PlayerConstants.WEAPON_RAISE_BLEND_DELAY) |
|
{ |
|
CompleteWeaponRaise(); |
|
} |
|
} |
|
|
|
|
|
if (GetWeaponManager().CanFire(weapon)) |
|
{ |
|
bool autofire = weapon.GetCurrentModeAutoFire(weapon.GetCurrentMuzzle()) && weapon.IsChamberEjectable(weapon.GetCurrentMuzzle()); |
|
int burst = weapon.GetCurrentModeBurstSize(weapon.GetCurrentMuzzle()); |
|
int burst_count = weapon.GetBurstCount(); |
|
if (!autofire && (burst < 2 || burst_count < 1)) |
|
{ |
|
if (pInputs.IsAttackButtonDown() && GetInputInterface().SyncedValue("UAWeaponMeleeAttack") == 0 && GetInputInterface().SyncedValue("UAHeavyMeleeAttack") == 0) |
|
{ |
|
GetWeaponManager().Fire(weapon); |
|
} |
|
} |
|
else if (autofire || burst > 1) |
|
{ |
|
#ifdef DIAG_DEVELOPER |
|
int burst_option = GetWeaponManager().GetBurstOption(); |
|
if (burst_option == 0) |
|
{ |
|
#endif |
|
if (pInputs.IsAttackButton() && GetInputInterface().SyncedValue("UAWeaponMeleeAttack") == 0 && GetInputInterface().SyncedValue("UAHeavyMeleeAttack") == 0) |
|
{ |
|
if (autofire || burst_count < burst) |
|
{ |
|
GetWeaponManager().Fire(weapon); |
|
} |
|
} |
|
else |
|
{ |
|
weapon.ResetBurstCount(); |
|
} |
|
#ifdef DIAG_DEVELOPER |
|
} |
|
else if (burst_option == 1) |
|
{ |
|
if (burst > 1 && burst_count == burst) |
|
{ |
|
weapon.ResetBurstCount(); |
|
} |
|
else if (burst > 1 && burst_count < burst) |
|
{ |
|
GetWeaponManager().Fire(weapon); |
|
} |
|
else |
|
{ |
|
|
|
if (pInputs.IsAttackButton()) |
|
{ |
|
GetWeaponManager().Fire(weapon); |
|
} |
|
} |
|
} |
|
#endif |
|
} |
|
} |
|
|
|
#ifdef PLATFORM_CONSOLE |
|
if (GetGame().GetInput().LocalRelease("UAFire", false) || m_ShouldReload) |
|
{ |
|
if (!weapon.IsWaitingForActionFinish() && !IsFighting()) |
|
{ |
|
int muzzle_index = weapon.GetCurrentMuzzle(); |
|
|
|
if (weapon.IsChamberFiredOut(muzzle_index)) |
|
{ |
|
if (weapon.CanProcessWeaponEvents()) |
|
{ |
|
if (GetWeaponManager().CanEjectBullet(weapon)) |
|
{ |
|
GetWeaponManager().EjectBullet(); |
|
pExitIronSights = true; |
|
m_ShouldReload = false; |
|
} |
|
} |
|
} |
|
} |
|
else |
|
{ |
|
m_ShouldReload = true; |
|
} |
|
} |
|
#endif |
|
} |
|
|
|
void HandleOptic(notnull ItemOptics optic, bool inHands, HumanInputController pInputs, out bool pExitOptics) |
|
{ |
|
UAInterface input = GetInputInterface(); |
|
if (!input) |
|
{ |
|
return; |
|
} |
|
|
|
Weapon_Base weapon; |
|
int FOVcount; |
|
bool controllerPressIn; |
|
bool controllerPressOut; |
|
|
|
if (input.SyncedPress_ID(UAZoomInOptics)) |
|
{ |
|
weapon = Weapon_Base.Cast(optic.GetHierarchyParent()); |
|
FOVcount = optic.GetStepFOVCount(); |
|
controllerPressIn = input.SyncedPress_ID(UAZoomInOpticsControllerHelper); |
|
|
|
if (weapon && m_CameraIronsight && !m_CameraOptics) |
|
{ |
|
SetIronsights(false); |
|
SwitchOptics(optic,true); |
|
optic.SetStepFOVIndex(0); |
|
} |
|
else if (m_CameraOptics) |
|
{ |
|
if (controllerPressIn) |
|
{ |
|
if (!optic.StepFOVUp()) |
|
{ |
|
if (FOVcount > 0) |
|
{ |
|
optic.SetStepFOVIndex(0); |
|
} |
|
|
|
if (weapon && weapon.CanEnterIronsights()) |
|
{ |
|
SwitchOptics(optic,false); |
|
pInputs.ResetFreeLookToggle(); |
|
SetIronsights(true); |
|
} |
|
} |
|
} |
|
else |
|
{ |
|
optic.StepFOVUp(); |
|
} |
|
} |
|
} |
|
|
|
if (input.SyncedPress_ID(UAZoomOutOptics)) |
|
{ |
|
weapon = Weapon_Base.Cast(optic.GetHierarchyParent()); |
|
FOVcount = optic.GetStepFOVCount(); |
|
controllerPressOut = input.SyncedPress_ID(UAZoomOutOpticsControllerHelper); |
|
if (m_CameraOptics) |
|
{ |
|
if (!optic.StepFOVDown()) |
|
{ |
|
if (controllerPressOut) |
|
{ |
|
if (FOVcount > 0 && (!weapon || !weapon.CanEnterIronsights())) |
|
{ |
|
optic.SetStepFOVIndex(FOVcount - 1); |
|
} |
|
} |
|
|
|
if (weapon && weapon.CanEnterIronsights()) |
|
{ |
|
SwitchOptics(optic,false); |
|
pInputs.ResetFreeLookToggle(); |
|
SetIronsights(true); |
|
} |
|
} |
|
} |
|
else if (controllerPressOut && weapon && m_CameraIronsight) |
|
{ |
|
SwitchOptics(optic,true); |
|
if (FOVcount > 0) |
|
{ |
|
optic.SetStepFOVIndex(FOVcount - 1); |
|
} |
|
} |
|
} |
|
} |
|
|
|
|
|
|
|
|
|
|
|
|
|
bool m_DamageHitFullbody = false; |
|
int m_DamageHitAnimType = -1.0; |
|
float m_DamageHitDir = 0.0; |
|
float m_DamageHealth = 0.0; |
|
|
|
const float HIT_INTERVAL_MIN = 0.3; |
|
float m_HitElapsedTime = HIT_INTERVAL_MIN; |
|
|
|
bool IsInFullbodyDamageAnimation() |
|
{ |
|
return (m_DamageHitFullbody && m_DamageHitAnimType != -1) || GetCommand_Damage() != null; |
|
} |
|
|
|
|
|
void EvaluateDamageHit(int pCurrentCommandID) |
|
{ |
|
|
|
m_DamageHitAnimType = -1; |
|
|
|
if (!m_SyncedHitDataArray || m_SyncedHitDataArray.Count() == 0) |
|
{ |
|
return; |
|
} |
|
|
|
|
|
SyncHitInfo data; |
|
SyncHitInfo greatest_hit; |
|
for (int i = 0; i < m_SyncedHitDataArray.Count(); i++) |
|
{ |
|
data = m_SyncedHitDataArray[i]; |
|
m_DamageHitDir = data.m_HitDir; |
|
|
|
|
|
#ifndef SERVER |
|
if (IsAlive() && !IsUnconscious() && data.m_HasSource && GetGame().GetMission().GetHud() && GetGame().GetPlayer() == this) |
|
{ |
|
m_DamageHealth = data.m_HealthDamage; |
|
if (m_DamageHealth > 0.0) |
|
{ |
|
float rel = m_DamageHealth / (GetMaxHealth("","Health") * PlayerConstants.HEAVY_HIT_THRESHOLD); |
|
GetGame().GetMission().GetHud().SpawnHitDirEffect(this,m_DamageHitDir,rel); |
|
} |
|
} |
|
#endif |
|
|
|
if (!greatest_hit) |
|
{ |
|
greatest_hit = data; |
|
} |
|
|
|
else if (data.m_Fullbody) |
|
{ |
|
greatest_hit = data; |
|
} |
|
} |
|
|
|
m_SyncedHitDataArray.Clear(); |
|
m_DamageHealth = 0.0; |
|
|
|
|
|
if (m_MovementState.m_iStanceIdx == DayZPlayerConstants.STANCEIDX_PRONE || m_MovementState.m_iStanceIdx == DayZPlayerConstants.STANCEIDX_RAISEDPRONE) |
|
{ |
|
return; |
|
} |
|
|
|
|
|
m_DamageHitFullbody = greatest_hit.m_Fullbody; |
|
m_DamageHitAnimType = greatest_hit.m_AnimType; |
|
m_DamageHitDir = greatest_hit.m_HitDir; |
|
} |
|
|
|
bool HandleDamageHit(int pCurrentCommandID) |
|
{ |
|
|
|
if ( pCurrentCommandID == DayZPlayerConstants.COMMANDID_DAMAGE ) |
|
{ |
|
|
|
if ( m_HitElapsedTime < HIT_INTERVAL_MIN ) |
|
{ |
|
m_HitElapsedTime += m_dT; |
|
ResetDamageHitState(false); |
|
return false; |
|
} |
|
} |
|
|
|
|
|
if (m_DamageHitAnimType != -1 && m_TransportCache == null && !CommitedSuicide()) |
|
{ |
|
HumanCommandVehicle vehCommand = GetCommand_Vehicle(); |
|
if (m_DamageHitFullbody && (!vehCommand || vehCommand.IsGettingIn() || vehCommand.IsGettingOut())) |
|
{ |
|
StartCommand_Damage(m_DamageHitAnimType, m_DamageHitDir); |
|
ResetDamageHitState(true); |
|
return true; |
|
} |
|
else |
|
{ |
|
AddCommandModifier_Damage(m_DamageHitAnimType, m_DamageHitDir); |
|
ResetDamageHitState(false); |
|
return false; |
|
} |
|
} |
|
|
|
return pCurrentCommandID == DayZPlayerConstants.COMMANDID_DAMAGE; |
|
} |
|
|
|
void ResetDamageHitState(bool resetTimer) |
|
{ |
|
m_DamageHitAnimType = -1; |
|
m_DamageHitFullbody = false; |
|
|
|
if (resetTimer) |
|
{ |
|
m_HitElapsedTime = 0; |
|
} |
|
} |
|
|
|
|
|
bool EvaluateDeathAnimation(int pDamageType, EntityAI pSource, string pAmmoType, out int pAnimType, out float pAnimHitDir) |
|
{ |
|
bool doPhxImpulse = GetGame().ConfigGetInt("cfgAmmo " + pAmmoType + " doPhxImpulse") > 0; |
|
|
|
pAnimType = DayZPlayerConstants.DEATH_DEFAULT; |
|
if (doPhxImpulse) |
|
pAnimType = DayZPlayerConstants.DEATH_FAST; |
|
|
|
|
|
vector targetDirection = GetDirection(); |
|
vector toSourceDirection = (pSource.GetPosition() - GetPosition()); |
|
|
|
targetDirection[1] = 0; |
|
toSourceDirection[1] = 0; |
|
|
|
targetDirection.Normalize(); |
|
toSourceDirection.Normalize(); |
|
|
|
float cosFi = vector.Dot(targetDirection, toSourceDirection); |
|
vector cross = targetDirection * toSourceDirection; |
|
|
|
pAnimHitDir = Math.Acos(cosFi) * Math.RAD2DEG; |
|
if (cross[1] < 0) |
|
pAnimHitDir = -pAnimHitDir; |
|
|
|
return true; |
|
} |
|
|
|
|
|
bool EvaluateDamageHitAnimation(TotalDamageResult pDamageResult, int pDamageType, EntityAI pSource, string pComponent, string pAmmoType, vector pModelPos, out int pAnimType, out float pAnimHitDir, out bool pAnimHitFullbody) |
|
{ |
|
int invertHitDir = 0; |
|
|
|
pAnimType = 0; |
|
pAnimHitFullbody = false; |
|
GetMovementState(m_MovementState); |
|
|
|
switch (pDamageType) |
|
{ |
|
case DT_CLOSE_COMBAT: |
|
|
|
if (pSource.IsInherited(DayZInfected)) |
|
break; |
|
|
|
pAnimType = GetGame().ConfigGetInt("cfgAmmo " + pAmmoType + " hitAnimation"); |
|
invertHitDir = GetGame().ConfigGetInt("cfgAmmo " + pAmmoType + " invertHitDir"); |
|
if (!IsUnconscious() && pAnimType == 1 && !m_MeleeFightLogic.IsInBlock()) |
|
pAnimHitFullbody = true; |
|
break; |
|
|
|
case DT_FIRE_ARM: |
|
int impactBehaviour = 0; |
|
|
|
if (!IsUnconscious() && GetHealth("", "Shock") > 25) |
|
{ |
|
|
|
if (pComponent == "Torso" || pComponent == "Head") |
|
{ |
|
impactBehaviour = GetGame().ConfigGetInt("cfgAmmo " + pAmmoType + " impactBehaviour"); |
|
float fireDamage = pDamageResult.GetHighestDamage("Health"); |
|
float shockDamage = pDamageResult.GetHighestDamage("Shock"); |
|
if ((fireDamage > 80.0 || shockDamage > 40.0) && impactBehaviour == 1) |
|
pAnimHitFullbody = true; |
|
} |
|
} |
|
|
|
break; |
|
|
|
case DT_EXPLOSION: |
|
break; |
|
|
|
case DT_CUSTOM: |
|
pAnimType = GetGame().ConfigGetInt("cfgAmmo " + pAmmoType + " hitAnimation"); |
|
if (pAnimType == 1) |
|
pAnimHitFullbody = true; |
|
else |
|
return false; |
|
|
|
break; |
|
} |
|
|
|
|
|
vector targetDirection = GetDirection(); |
|
vector toSourceDirection = (pSource.GetPosition() - GetPosition()); |
|
|
|
targetDirection[1] = 0; |
|
toSourceDirection[1] = 0; |
|
|
|
targetDirection.Normalize(); |
|
toSourceDirection.Normalize(); |
|
|
|
float cosFi = vector.Dot(targetDirection, toSourceDirection); |
|
vector cross = targetDirection * toSourceDirection; |
|
|
|
pAnimHitDir = Math.Acos(cosFi) * Math.RAD2DEG; |
|
|
|
|
|
if (invertHitDir > 0) |
|
pAnimHitDir -= 180; |
|
|
|
if (cross[1] < 0) |
|
pAnimHitDir = -pAnimHitDir; |
|
|
|
return true; |
|
} |
|
|
|
|
|
override void EEHitBy(TotalDamageResult damageResult, int damageType, EntityAI source, int component, string dmgZone, string ammo, vector modelPos, float speedCoef) |
|
{ |
|
super.EEHitBy(damageResult, damageType, source, component, dmgZone, ammo, modelPos, speedCoef); |
|
|
|
m_TransportHitRegistered = false; |
|
|
|
if (!IsAlive()) |
|
{ |
|
int animTypeDeath; |
|
float animHitDirDeath; |
|
if (EvaluateDeathAnimation(damageType, source, ammo, animTypeDeath, animHitDirDeath)) |
|
{ |
|
SendDeathJuncture(animTypeDeath, animHitDirDeath); |
|
} |
|
|
|
if (!m_DeathSyncSent) |
|
{ |
|
Man killer = source.GetHierarchyRootPlayer(); |
|
|
|
if (!m_KillerData) |
|
{ |
|
m_KillerData = new KillerData(); |
|
m_KillerData.m_Killer = killer; |
|
m_KillerData.m_MurderWeapon = source; |
|
} |
|
|
|
if (killer && killer.IsPlayer()) |
|
{ |
|
|
|
if (dmgZone == "Brain") |
|
{ |
|
m_KilledByHeadshot = true; |
|
if (m_KillerData.m_Killer == killer) |
|
m_KillerData.m_KillerHiTheBrain = true; |
|
} |
|
} |
|
} |
|
} |
|
else |
|
{ |
|
int animType; |
|
float animHitDir; |
|
bool animHitFullbody; |
|
if (EvaluateDamageHitAnimation(damageResult, damageType, source, dmgZone, ammo, modelPos, animType, animHitDir, animHitFullbody)) |
|
DayZPlayerSyncJunctures.SendDamageHitEx(this, animType, animHitDir, animHitFullbody, damageResult, damageType, source, dmgZone, ammo, modelPos); |
|
else |
|
{ |
|
bool skipSoundRequest = false; |
|
if (damageType == DamageType.CUSTOM && GetCommand_Fall()) |
|
skipSoundRequest = GetFallDamage().GetLandType() < HumanCommandFall.LANDTYPE_MEDIUM; |
|
|
|
if (!skipSoundRequest) |
|
RequestSoundEvent(EPlayerSoundEventID.TAKING_DMG_LIGHT); |
|
} |
|
} |
|
|
|
|
|
if (animHitFullbody) |
|
{ |
|
HumanCommandMelee2 hcm = GetCommand_Melee2(); |
|
if (hcm) |
|
hcm.Cancel(); |
|
} |
|
} |
|
|
|
|
|
|
|
|
|
|
|
float m_fLastHeadingDiff = 0; |
|
|
|
|
|
override bool HeadingModel(float pDt, SDayZPlayerHeadingModel pModel) |
|
{ |
|
if (!IsAlive()) |
|
{ |
|
return false; |
|
} |
|
|
|
GetMovementState(m_MovementState); |
|
|
|
|
|
if (m_MovementState.m_CommandTypeId == DayZPlayerConstants.COMMANDID_LADDER) |
|
{ |
|
m_fLastHeadingDiff = 0; |
|
return false; |
|
} |
|
if (m_MovementState.m_CommandTypeId == DayZPlayerConstants.COMMANDID_VEHICLE) |
|
{ |
|
HumanCommandVehicle hmv = GetCommand_Vehicle(); |
|
if (hmv.IsGettingOut() || hmv.IsGettingIn()) |
|
{ |
|
return DayZPlayerImplementHeading.NoHeading(pDt, pModel, m_fLastHeadingDiff); |
|
} |
|
|
|
m_fLastHeadingDiff = 0; |
|
return false; |
|
} |
|
if (m_MovementState.m_CommandTypeId == DayZPlayerConstants.COMMANDID_UNCONSCIOUS) |
|
{ |
|
HumanCommandUnconscious hcu = GetCommand_Unconscious(); |
|
if (!hcu.IsWakingUp()) |
|
{ |
|
m_fLastHeadingDiff = 0; |
|
|
|
return false; |
|
} |
|
} |
|
|
|
if (m_MovementState.m_CommandTypeId == DayZPlayerConstants.COMMANDID_CLIMB) |
|
{ |
|
m_fLastHeadingDiff = 0; |
|
return false; |
|
} |
|
|
|
#ifdef DEVELOPER |
|
int actMenuValue = DiagMenu.GetEngineValue(DayZPlayerConstants.DEBUG_TURNSLIDE); |
|
if (actMenuValue != 0) |
|
{ |
|
|
|
return DayZPlayerImplementHeading.ClampHeading(pDt, pModel, m_fLastHeadingDiff); |
|
} |
|
#endif |
|
|
|
if (m_MovementState.m_iStanceIdx == DayZPlayerConstants.STANCEIDX_RAISEDPRONE) |
|
{ |
|
m_fLastHeadingDiff = 0; |
|
return false; |
|
} |
|
|
|
|
|
if (m_MovementState.m_CommandTypeId == DayZPlayerConstants.COMMANDID_MOVE) |
|
{ |
|
HumanCommandMove hcm = GetCommand_Move(); |
|
if (hcm.IsStandingFromBack()) |
|
{ |
|
m_fLastHeadingDiff = 0; |
|
return false; |
|
} |
|
} |
|
|
|
HumanItemAccessor hia = GetItemAccessor(); |
|
HumanItemBehaviorCfg hibcfg = hia.GetItemInHandsBehaviourCfg(); |
|
if (hibcfg && hibcfg.m_StanceRotation[m_MovementState.m_iStanceIdx] == DayZPlayerConstants.ROTATION_DISABLE) |
|
{ |
|
return DayZPlayerImplementHeading.NoHeading(pDt, pModel, m_fLastHeadingDiff); |
|
} |
|
if (IsUnconscious() || (GetCommand_Move() && GetCommand_Move().IsLeavingUncon())) |
|
{ |
|
return DayZPlayerImplementHeading.NoHeading(pDt, pModel, m_fLastHeadingDiff); |
|
} |
|
|
|
return DayZPlayerImplementHeading.RotateOrient(pDt, pModel, m_fLastHeadingDiff); |
|
} |
|
|
|
|
|
|
|
|
|
|
|
|
|
override bool AimingModel(float pDt, SDayZPlayerAimingModel pModel) |
|
{ |
|
GetMovementState(m_MovementState); |
|
if (m_MovementState.m_CommandTypeId == DayZPlayerConstants.COMMANDID_MELEE2) |
|
{ |
|
HumanCommandMelee2 hcm = GetCommand_Melee2(); |
|
if (hcm.IsFinisher()) |
|
{ |
|
if (!m_AimingFinisherStarted) |
|
{ |
|
m_AimingModel.OnFinisherBegin(pModel.m_fCurrentAimY); |
|
m_AimingFinisherStarted = true; |
|
} |
|
m_AimingModel.ProcessStealthFilters(pDt, pModel); |
|
} |
|
|
|
return true; |
|
} |
|
|
|
if (m_MovementState.IsRaised()) |
|
{ |
|
if (!m_RaiseStarted) |
|
{ |
|
m_AimingModel.OnRaiseBegin(this); |
|
m_RaiseStarted = true; |
|
} |
|
m_AimingModel.ProcessAimFilters(pDt, pModel, m_MovementState.m_iStanceIdx); |
|
|
|
return true; |
|
} |
|
|
|
m_RaiseStarted = false; |
|
m_AimingFinisherStarted = false; |
|
|
|
return true; |
|
} |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
bool CanJump() |
|
{ |
|
if (IsFBSymptomPlaying() || IsRestrained() || IsUnconscious() || IsInFBEmoteState()) |
|
return false; |
|
|
|
if (m_MovementState.m_iStanceIdx == DayZPlayerConstants.STANCEIDX_PRONE || m_MovementState.m_iStanceIdx == DayZPlayerConstants.STANCEIDX_RAISEDPRONE) |
|
return false; |
|
|
|
if (IsRaised() && GetInputInterface().SyncedPress("UAGetOverControllerHelper")) |
|
{ |
|
return false; |
|
} |
|
|
|
HumanItemBehaviorCfg hibcfg = GetItemAccessor().GetItemInHandsBehaviourCfg(); |
|
if (!hibcfg.m_bJumpAllowed) |
|
return false; |
|
|
|
if (!DayZPlayerUtils.PlayerCanChangeStance(this, DayZPlayerConstants.STANCEIDX_ERECT) || !DayZPlayerUtils.PlayerCanChangeStance(this, DayZPlayerConstants.STANCEIDX_RAISEDERECT)) |
|
return false; |
|
|
|
HumanCommandMove hcm = GetCommand_Move(); |
|
if (hcm) |
|
{ |
|
if (hcm.IsChangingStance()) |
|
return false; |
|
} |
|
|
|
return true; |
|
} |
|
|
|
bool CanClimb(int climbType, SHumanCommandClimbResult climbRes) |
|
{ |
|
if (IsFBSymptomPlaying() || IsRestrained() || IsUnconscious() || IsInFBEmoteState()) |
|
return false; |
|
|
|
if (m_MovementState.m_iStanceIdx == DayZPlayerConstants.STANCEIDX_PRONE || m_MovementState.m_iStanceIdx == DayZPlayerConstants.STANCEIDX_RAISEDPRONE) |
|
return false; |
|
|
|
if (IsRaised() && GetInputInterface().SyncedPress("UAGetOverControllerHelper")) |
|
{ |
|
return false; |
|
} |
|
|
|
HumanItemBehaviorCfg hibcfg = GetItemAccessor().GetItemInHandsBehaviourCfg(); |
|
if (!hibcfg.m_bJumpAllowed) |
|
return false; |
|
|
|
if (climbRes) |
|
{ |
|
EntityAI entity; |
|
if (Class.CastTo(entity,climbRes.m_GrabPointParent) && entity.IsHologram()) |
|
return false; |
|
if (Class.CastTo(entity,climbRes.m_ClimbStandPointParent) && entity.IsHologram()) |
|
return false; |
|
if (Class.CastTo(entity,climbRes.m_ClimbOverStandPointParent) && entity.IsHologram()) |
|
return false; |
|
} |
|
|
|
return true; |
|
} |
|
|
|
|
|
void OnJumpStart() |
|
{ |
|
} |
|
|
|
void OnJumpEnd(int pLandType = 0) |
|
{ |
|
} |
|
|
|
void StopHandEvent() |
|
{ |
|
GetDayZPlayerInventory().CancelHandEvent(); |
|
} |
|
|
|
void StopWeaponEvent() |
|
{ |
|
GetDayZPlayerInventory().CancelWeaponEvent(); |
|
} |
|
|
|
void AbortWeaponEvent() |
|
{ |
|
GetDayZPlayerInventory().AbortWeaponEvent(); |
|
} |
|
|
|
|
|
|
|
|
|
|
|
void HandleADS() |
|
{ |
|
if (!IsAlive()) |
|
{ |
|
if (m_CameraIronsight || m_CameraOptics) |
|
{ |
|
ExitSights(); |
|
} |
|
return; |
|
} |
|
|
|
bool bADSToggle = false; |
|
bool exitSights = false; |
|
HumanInputController hic = GetInputController(); |
|
HumanItemAccessor hia = GetItemAccessor(); |
|
HumanCommandWeapons hcw = GetCommandModifier_Weapons(); |
|
PlayerBase playerPB = PlayerBase.Cast(this); |
|
GetMovementState(m_MovementState); |
|
|
|
if (playerPB.IsRolling()) |
|
{ |
|
exitSights = true; |
|
} |
|
|
|
if (m_ResetADS || !hia.IsItemInHandsWeapon()) |
|
{ |
|
hic.ResetADS(); |
|
m_ResetADS = false; |
|
} |
|
|
|
if (!m_MovementState.IsRaised() || m_LiftWeapon_player) |
|
{ |
|
ResetWeaponRaiseProgress(); |
|
exitSights = true; |
|
} |
|
else |
|
{ |
|
if (m_bADS != hic.WeaponADS()) |
|
{ |
|
m_bADS = hic.WeaponADS(); |
|
bADSToggle = true; |
|
} |
|
|
|
if (m_bADS && !m_CameraIronsight && !m_CameraOptics) |
|
{ |
|
|
|
if (!IsWeaponRaiseCompleted()) |
|
{ |
|
bADSToggle = false; |
|
exitSights = true; |
|
} |
|
else |
|
{ |
|
bADSToggle = true; |
|
} |
|
} |
|
} |
|
|
|
if (bADSToggle && !GetCommand_Melee2() && !GetThrowing().IsThrowingModeEnabled()) |
|
{ |
|
if (hia.IsItemInHandsWeapon() && playerPB.GetItemInHands() && playerPB.GetItemInHands().IsWeapon() && playerPB.GetWeaponManager() && !playerPB.GetWeaponManager().IsRunning()) |
|
{ |
|
Weapon_Base weapon = Weapon_Base.Cast(GetHumanInventory().GetEntityInHands()); |
|
ItemOptics optic = weapon.GetAttachedOptics(); |
|
bool switchToADS = false; |
|
bool canUseIronsights = weapon.CanEnterIronsights(); |
|
bool canUseOptics = optic != NULL; |
|
|
|
if (canUseIronsights || canUseOptics) |
|
switchToADS = m_bADS; |
|
|
|
|
|
|
|
|
|
if (!m_MovementState.IsRaised() || m_MovementState.m_iMovement == DayZPlayerConstants.MOVEMENTIDX_SPRINT) |
|
{ |
|
switchToADS = false; |
|
} |
|
|
|
|
|
if (IsLiftWeapon() || !IsRaised() || GetDayZPlayerInventory().IsProcessing() || !IsWeaponRaiseCompleted() || IsFighting()) |
|
{ |
|
exitSights = true; |
|
} |
|
else if (switchToADS) |
|
{ |
|
|
|
if (m_WasIronsight && !canUseIronsights) |
|
{ |
|
m_WasIronsight = false; |
|
} |
|
else if (!m_WasIronsight && !canUseOptics) |
|
{ |
|
m_WasIronsight = true; |
|
} |
|
|
|
if (m_WasIronsight) |
|
{ |
|
hic.ResetFreeLookToggle(); |
|
SwitchOptics(optic,false); |
|
SetIronsights(true); |
|
} |
|
else if (!m_WasIronsight || (!canUseIronsights && canUseOptics)) |
|
{ |
|
SetIronsights(false); |
|
SwitchOptics(optic,true); |
|
} |
|
else |
|
{ |
|
exitSights = true; |
|
} |
|
|
|
if (hcw && (m_CameraOptics)) |
|
{ |
|
hcw.SetADS(true); |
|
} |
|
} |
|
else |
|
{ |
|
exitSights = true; |
|
} |
|
} |
|
} |
|
|
|
|
|
if (exitSights && !IsHandheldOpticsInUse() && (m_CameraIronsight || m_CameraOptics) || GetCommand_Melee2()) |
|
{ |
|
ExitSights(); |
|
} |
|
} |
|
|
|
void HandleView() |
|
{ |
|
if (!IsAlive()) |
|
{ |
|
if (m_CameraIronsight || m_CameraOptics) |
|
{ |
|
ExitSights(); |
|
} |
|
return; |
|
} |
|
|
|
HumanInputController hic = GetInputController(); |
|
|
|
bool camChange = hic.CameraViewChanged(); |
|
|
|
if (IsRaised()) |
|
{ |
|
if (m_IsWeapon) |
|
{ |
|
camChange = false; |
|
} |
|
} |
|
|
|
|
|
if (GetGame().GetWorld().Is3rdPersonDisabled()) |
|
{ |
|
m_Camera3rdPerson = false; |
|
} |
|
else if (camChange) |
|
{ |
|
m_Camera3rdPerson = !m_Camera3rdPerson; |
|
} |
|
|
|
|
|
if (m_LiftWeapon_player && (m_CameraOptics || m_CameraIronsight)) |
|
ExitSights(); |
|
|
|
if (IsPlayerInStance(DayZPlayerConstants.STANCEMASK_RAISEDPRONE) && (m_CameraOptics || m_CameraIronsight)) |
|
GetDayZPlayerType().SetVerticalMinimumAimLimit(DayZPlayerCameraIronsights.CONST_UD_MIN_BACK); |
|
else |
|
GetDayZPlayerType().SetVerticalMinimumAimLimit(DayZPlayerCameraIronsights.CONST_UD_MIN); |
|
|
|
if (hic.IsZoomToggle() && !m_MovementState.IsRaised()) |
|
{ |
|
m_CameraEyeZoomLevel = ECameraZoomType.NORMAL; |
|
if ((IsClimbingLadder() && Math.AbsInt(m_MovementState.m_iMovement) == 2) || (IsSwimming() && m_MovementState.m_iMovement == 3)) |
|
{ |
|
m_CameraEyeZoomLevel = ECameraZoomType.SHALLOW; |
|
} |
|
else if (!IsClimbingLadder() && !IsSwimming() && !IsInVehicle()) |
|
{ |
|
float pSpeed; |
|
vector pLocalDirection; |
|
hic.GetMovement(pSpeed ,pLocalDirection); |
|
|
|
if (m_MovementState.m_iStanceIdx == DayZPlayerConstants.STANCEIDX_ERECT && pSpeed == 3) |
|
{ |
|
m_CameraEyeZoomLevel = ECameraZoomType.SHALLOW; |
|
} |
|
} |
|
} |
|
else |
|
{ |
|
m_CameraEyeZoomLevel = ECameraZoomType.NONE; |
|
} |
|
|
|
if (m_MovementState.IsRaisedInProne()) |
|
{ |
|
float headingAngle = MiscGameplayFunctions.GetHeadingAngle(this); |
|
float headingAngleDiffBlock = Math.AbsFloat(m_LastHeadingAngleBlock - headingAngle); |
|
float headingAngleDiffBlock2 = Math.AbsFloat(m_LastHeadingAngleBlock2 - headingAngle); |
|
float headingAngleDiff = 0.0; |
|
|
|
if (m_LastHeadingAngle * headingAngle < 0.0) |
|
{ |
|
headingAngleDiff = Math.AbsFloat(m_LastHeadingAngle + headingAngle); |
|
} |
|
else |
|
{ |
|
headingAngleDiff = Math.AbsFloat(m_LastHeadingAngle - headingAngle); |
|
} |
|
|
|
if (headingAngleDiff > 0.2) |
|
{ |
|
int time = GetGame().GetTime(); |
|
|
|
float timefilterconstant = 400 - (headingAngleDiff * 100); |
|
|
|
if (headingAngleDiffBlock > 0.8 && time - m_LastBackSoundTime > timefilterconstant) |
|
{ |
|
float volume = headingAngleDiff / 0.5; |
|
if (volume > 1) |
|
{ |
|
volume = 1; |
|
} |
|
if (volume < 0.25) |
|
{ |
|
volume = 0.25; |
|
} |
|
|
|
m_SoundOffset = headingAngleDiff / 2; |
|
if (m_SoundOffset > 0.25) |
|
{ |
|
m_SoundOffset = 0.25; |
|
} |
|
|
|
string soundSetName = "Cloth_Body_longmove_TShirt_Soundset"; |
|
|
|
string bodyClothName = ""; |
|
EntityAI attachment = GetInventory().FindAttachment(InventorySlots.BODY); |
|
if (attachment) |
|
{ |
|
bodyClothName = attachment.GetAttachmentSoundType(); |
|
} |
|
|
|
if (bodyClothName != "") |
|
{ |
|
string path = "CfgSoundTables CfgAttachmentSoundTables Cloth_Body_Longmove_LookupTable"; |
|
int soundCount = GetGame().ConfigGetChildrenCount(path); |
|
|
|
for (int i = 0; i < soundCount; i++) |
|
{ |
|
string name = ""; |
|
GetGame().ConfigGetChildName(path, i, name); |
|
|
|
if (name == bodyClothName) |
|
{ |
|
TStringArray stringArray = new TStringArray(); |
|
GetGame().ConfigGetTextArray(path + " " + name + " soundSets", stringArray); |
|
soundSetName = stringArray.Get(0); |
|
|
|
delete stringArray; |
|
} |
|
} |
|
} |
|
|
|
SoundParams soundParams = new SoundParams(soundSetName); |
|
SoundObjectBuilder soundObjectBuilder = new SoundObjectBuilder(soundParams); |
|
|
|
if (soundObjectBuilder != NULL) |
|
{ |
|
SoundObject soundObject = soundObjectBuilder.BuildSoundObject(); |
|
|
|
if (soundObject != NULL) |
|
{ |
|
soundObject.SetPosition(GetPosition()); |
|
|
|
AbstractWave wave = GetGame().GetSoundScene().Play3D(soundObject, soundObjectBuilder); |
|
wave.SetStartOffset(m_SoundOffset); |
|
wave.SetVolumeRelative(volume); |
|
|
|
m_LastBackSoundTime = GetGame().GetTime(); |
|
m_LastHeadingAngleBlock = headingAngle; |
|
} |
|
} |
|
} |
|
|
|
if (headingAngleDiffBlock2 > 1.5 && time - m_LastBackSoundTime2 > (timefilterconstant * 2)) |
|
{ |
|
float volume2 = headingAngleDiff * 2; |
|
if (volume2 > 1) |
|
{ |
|
volume2 = 1; |
|
} |
|
|
|
m_SoundOffset = headingAngleDiff / 1.8; |
|
if (m_SoundOffset < 0.1) |
|
{ |
|
m_SoundOffset = 0.1; |
|
} |
|
if (m_SoundOffset > 0.3) |
|
{ |
|
m_SoundOffset = 0.3; |
|
} |
|
|
|
string soundSetName2 = "walkProne_noHS_asphalt_ext_Char_SoundSet"; |
|
string surfaceType = GetSurfaceType(); |
|
|
|
if (surfaceType != "") |
|
{ |
|
string movementSurfaceType = "walkProne_" + surfaceType; |
|
|
|
string path2 = "CfgSoundTables CfgStepSoundTables walkProne_noHS_Char_LookupTable"; |
|
int soundCount2 = GetGame().ConfigGetChildrenCount(path2); |
|
|
|
for (int i2 = 0; i2 < soundCount2; i2++) |
|
{ |
|
string name2 = ""; |
|
GetGame().ConfigGetChildName(path2, i2, name2); |
|
|
|
if (name2 == movementSurfaceType) |
|
{ |
|
TStringArray stringArray2 = new TStringArray(); |
|
GetGame().ConfigGetTextArray(path2 + " " + name2 + " soundSets", stringArray2); |
|
soundSetName2 = stringArray2.Get(0); |
|
|
|
delete stringArray2; |
|
} |
|
} |
|
} |
|
|
|
SoundParams soundParams2 = new SoundParams(soundSetName2); |
|
SoundObjectBuilder soundObjectBuilder2 = new SoundObjectBuilder(soundParams2); |
|
|
|
if (soundObjectBuilder2 != NULL) |
|
{ |
|
SoundObject soundObject2 = soundObjectBuilder2.BuildSoundObject(); |
|
|
|
if (soundObject2 != NULL) |
|
{ |
|
soundObject2.SetPosition(GetPosition()); |
|
|
|
AbstractWave wave2 = GetGame().GetSoundScene().Play3D(soundObject2, soundObjectBuilder2); |
|
wave2.SetStartOffset(m_SoundOffset); |
|
wave2.SetVolumeRelative(volume2); |
|
|
|
m_LastBackSoundTime2 = GetGame().GetTime(); |
|
m_LastHeadingAngleBlock2 = headingAngle; |
|
} |
|
} |
|
} |
|
|
|
m_LastHeadingAngle = headingAngle; |
|
} |
|
} |
|
} |
|
|
|
float m_LastHeadingAngleBlock; |
|
float m_LastHeadingAngleBlock2; |
|
float m_LastHeadingAngle; |
|
int m_LastBackSoundTime; |
|
int m_LastBackSoundTime2; |
|
float m_SoundOffset; |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
bool ModCommandHandlerBefore(float pDt, int pCurrentCommandID, bool pCurrentCommandFinished) |
|
{ |
|
return false; |
|
} |
|
|
|
bool ModCommandHandlerInside(float pDt, int pCurrentCommandID, bool pCurrentCommandFinished) |
|
{ |
|
return false; |
|
} |
|
|
|
bool ModCommandHandlerAfter(float pDt, int pCurrentCommandID, bool pCurrentCommandFinished) |
|
{ |
|
return false; |
|
} |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
override void CommandHandler(float pDt, int pCurrentCommandID, bool pCurrentCommandFinished) |
|
{ |
|
m_dT = pDt; |
|
|
|
if (ModCommandHandlerBefore(pDt, pCurrentCommandID, pCurrentCommandFinished)) |
|
{ |
|
return; |
|
} |
|
|
|
HumanInputController hic = GetInputController(); |
|
EntityAI entityInHands = GetHumanInventory().GetEntityInHands(); |
|
GetMovementState(m_MovementState); |
|
|
|
bool isRaisedNow = m_MovementState.IsRaised(); |
|
bool isWeapon = entityInHands && entityInHands.IsInherited(Weapon); |
|
|
|
bool updateAimingMdfr = false; |
|
if (isWeapon != m_IsWeapon) |
|
{ |
|
m_IsWeapon = isWeapon; |
|
updateAimingMdfr = true; |
|
} |
|
|
|
if (isRaisedNow != m_IsRaised) |
|
{ |
|
updateAimingMdfr = true; |
|
m_IsRaised = m_MovementState.IsRaised(); |
|
} |
|
|
|
if (updateAimingMdfr) |
|
{ |
|
if (isRaisedNow && isWeapon) |
|
GetUApi().ActivateModificator("aiming"); |
|
else |
|
GetUApi().DeactivateModificator("aiming"); |
|
} |
|
|
|
|
|
HandleADS(); |
|
|
|
|
|
if (hic) |
|
{ |
|
ItemOptics opticInHands = ItemOptics.Cast(entityInHands); |
|
if (isWeapon && (!m_ProcessFirearmMeleeHit || !m_ContinueFirearmMelee)) |
|
{ |
|
m_ProcessFirearmMeleeHit = false; |
|
bool exitIronSights = false; |
|
HandleWeapons(pDt, entityInHands, hic, exitIronSights); |
|
} |
|
else if (IsHandheldOpticsInUse() && m_CameraOptics && opticInHands) |
|
{ |
|
bool exitOptic = false; |
|
HandleOptic(opticInHands, true, hic, exitOptic); |
|
} |
|
} |
|
|
|
|
|
HandleView(); |
|
|
|
if (m_MovementState.m_iMovement != m_MovementState.m_LocalMovement) |
|
{ |
|
OnMovementChanged(); |
|
m_MovementState.m_LocalMovement = m_MovementState.m_iMovement; |
|
} |
|
|
|
|
|
if (HandleDeath(pCurrentCommandID)) |
|
{ |
|
return; |
|
} |
|
|
|
|
|
if (pCurrentCommandFinished) |
|
{ |
|
if (pCurrentCommandID == DayZPlayerConstants.COMMANDID_UNCONSCIOUS) |
|
{ |
|
if ((m_LastCommandBeforeUnconscious == DayZPlayerConstants.COMMANDID_VEHICLE) && (m_TransportCache != null)) |
|
{ |
|
int crew_index = m_TransportCache.CrewMemberIndex(this); |
|
int seat = m_TransportCache.GetSeatAnimationType(crew_index); |
|
StartCommand_Vehicle(m_TransportCache, crew_index, seat, true); |
|
m_TransportCache = null; |
|
return; |
|
} |
|
} |
|
|
|
|
|
|
|
if (PhysicsIsFalling(true)) |
|
{ |
|
StartCommand_Fall(0); |
|
SetFallYDiff(GetPosition()[1]); |
|
return; |
|
} |
|
|
|
|
|
if (m_Swimming.m_bWasSwimming) |
|
{ |
|
StartCommand_Swim(); |
|
return; |
|
} |
|
|
|
StartCommand_Move(); |
|
|
|
if (GetHumanInventory().GetEntityInHands()) |
|
ForceStandUpForHeavyItems(GetHumanInventory().GetEntityInHands()); |
|
|
|
return; |
|
} |
|
|
|
|
|
|
|
|
|
|
|
if (ModCommandHandlerInside(pDt, pCurrentCommandID, pCurrentCommandFinished)) |
|
{ |
|
return; |
|
} |
|
|
|
|
|
|
|
|
|
if (pCurrentCommandID == DayZPlayerConstants.COMMANDID_VEHICLE) |
|
{ |
|
HumanCommandVehicle hcv = GetCommand_Vehicle(); |
|
if (hcv.WasGearChange()) |
|
{ |
|
GearChangeActionCallback cb = GearChangeActionCallback.Cast(AddCommandModifier_Action(DayZPlayerConstants.CMD_ACTIONMOD_SHIFTGEAR, GearChangeActionCallback)); |
|
cb.SetVehicleCommand(hcv); |
|
} |
|
|
|
return; |
|
} |
|
|
|
|
|
|
|
HumanCommandMove hcm = GetCommand_Move(); |
|
if (hcm && hcm.GetCurrentMovementSpeed() > 2.99 && m_MovementState.m_iMovement == DayZPlayerConstants.MOVEMENTIDX_SPRINT) |
|
{ |
|
m_SprintedTime += pDt; |
|
if (m_SprintedTime > m_SprintedTimePerStanceMin) |
|
{ |
|
m_SprintFull = true; |
|
m_SprintedTimePerStanceMin = PlayerConstants.FULL_SPRINT_DELAY_DEFAULT; |
|
} |
|
else |
|
m_SprintFull = false; |
|
} |
|
else |
|
{ |
|
m_SprintedTime = 0.0; |
|
m_SprintFull = false; |
|
} |
|
|
|
|
|
|
|
if (m_Swimming.HandleSwimming(pCurrentCommandID, hcm, m_MovementState)) |
|
{ |
|
m_JumpClimb.CheckAndFinishJump(); |
|
return; |
|
} |
|
|
|
|
|
|
|
if (pCurrentCommandID == DayZPlayerConstants.COMMANDID_LADDER) |
|
{ |
|
OnLadder(pDt, m_MovementState); |
|
return; |
|
} |
|
|
|
|
|
|
|
if (pCurrentCommandID == DayZPlayerConstants.COMMANDID_CLIMB) |
|
{ |
|
return; |
|
} |
|
|
|
|
|
|
|
|
|
if (IsAlreadyInFallingCommand(pCurrentCommandID)) |
|
{ |
|
if (IsLanded(pCurrentCommandID)) |
|
{ |
|
DayZPlayerType type = GetDayZPlayerType(); |
|
NoiseParams npar; |
|
|
|
FallDamageData fallDamageData = new FallDamageData(); |
|
fallDamageData.m_Height = m_FallYDiff - GetPosition()[1]; |
|
|
|
|
|
if (fallDamageData.m_Height < 0.5) |
|
{ |
|
fallDamageData.m_LandType = HumanCommandFall.LANDTYPE_NONE; |
|
OnLand(pCurrentCommandID, fallDamageData); |
|
npar = type.GetNoiseParamsLandLight(); |
|
AddNoise(npar); |
|
} |
|
else if (fallDamageData.m_Height < 3.0) |
|
{ |
|
if (m_MovementState.IsInProne() || m_MovementState.IsInRaisedProne()) |
|
fallDamageData.m_LandType = HumanCommandFall.LANDTYPE_NONE; |
|
else |
|
fallDamageData.m_LandType = HumanCommandFall.LANDTYPE_LIGHT; |
|
|
|
OnLand(pCurrentCommandID, fallDamageData); |
|
npar = type.GetNoiseParamsLandLight(); |
|
AddNoise(npar); |
|
} |
|
else if (fallDamageData.m_Height < 5.0) |
|
{ |
|
fallDamageData.m_LandType = HumanCommandFall.LANDTYPE_MEDIUM; |
|
OnLand(pCurrentCommandID, fallDamageData); |
|
npar = type.GetNoiseParamsLandHeavy(); |
|
AddNoise(npar); |
|
} |
|
else |
|
{ |
|
fallDamageData.m_LandType = HumanCommandFall.LANDTYPE_HEAVY; |
|
OnLand(pCurrentCommandID, fallDamageData); |
|
npar = type.GetNoiseParamsLandHeavy(); |
|
AddNoise(npar); |
|
} |
|
|
|
if (fallDamageData.m_Height >= DayZPlayerImplementFallDamage.HEALTH_HEIGHT_LOW && GetInstanceType() == DayZPlayerInstanceType.INSTANCETYPE_CLIENT) |
|
{ |
|
OnPlayerRecievedHit(); |
|
} |
|
|
|
m_FallDamage.HandleFallDamage(fallDamageData); |
|
m_JumpClimb.CheckAndFinishJump(fallDamageData.m_LandType); |
|
} |
|
|
|
|
|
if (pCurrentCommandID == DayZPlayerConstants.COMMANDID_FALL) |
|
{ |
|
return; |
|
} |
|
} |
|
else if (PhysicsIsFalling(false)) |
|
{ |
|
|
|
StartCommand_Fall(0); |
|
SetFallYDiff(GetPosition()[1]); |
|
return; |
|
} |
|
|
|
|
|
|
|
|
|
#ifndef NO_GUI |
|
#ifdef DEVELOPER |
|
|
|
|
|
if (DiagMenu.GetEngineValue(DayZPlayerConstants.DEBUG_ENABLEJUMP)) |
|
{ |
|
SHumanCommandClimbSettings hcls = GetDayZPlayerType().CommandClimbSettingsW(); |
|
|
|
if (m_MovementState.m_iMovement != DayZPlayerConstants.MOVEMENTIDX_IDLE) |
|
hcls.m_fFwMaxDistance = 3; |
|
else |
|
hcls.m_fFwMaxDistance = 1.2; |
|
|
|
SHumanCommandClimbResult ret; |
|
|
|
|
|
HumanCommandClimb.DoClimbTest(this, ret, 0x3); |
|
} |
|
|
|
#endif |
|
#endif |
|
|
|
|
|
if (hic.IsJumpClimb()) |
|
{ |
|
m_JumpClimb.JumpOrClimb(); |
|
|
|
if (m_JumpClimb.WasSuccessful()) |
|
{ |
|
return; |
|
} |
|
} |
|
|
|
HumanCommandAdditives ad = GetCommandModifier_Additives(); |
|
|
|
bool force = false; |
|
#ifndef NO_GUI |
|
#ifdef DEVELOPER |
|
|
|
force = DiagMenu.GetEngineValue(DayZPlayerConstants.DEBUG_ENABLETALKING); |
|
#endif |
|
#endif |
|
float amplitude = IsPlayerSpeaking(); |
|
|
|
if (amplitude > 0.1 || force) |
|
{ |
|
if (ad) |
|
ad.SetTalking(true); |
|
|
|
|
|
if (GetGame().IsServer()) |
|
{ |
|
int now = GetGame().GetTime(); |
|
if (now >= m_NextVoNNoiseTime) |
|
{ |
|
m_NextVoNNoiseTime = now + 1000; |
|
|
|
int voiceLevel = GetGame().GetVoiceLevel(this); |
|
DayZPlayerType pt = GetDayZPlayerType(); |
|
|
|
|
|
NoiseParams vonpar; |
|
switch (voiceLevel) |
|
{ |
|
case VoiceLevelWhisper: |
|
vonpar = pt.GetNoiseParamsWhisper(); |
|
break; |
|
case VoiceLevelTalk: |
|
vonpar = pt.GetNoiseParamsTalk(); |
|
break; |
|
case VoiceLevelShout: |
|
vonpar = pt.GetNoiseParamsShout(); |
|
break; |
|
} |
|
AddNoise(vonpar); |
|
} |
|
} |
|
} |
|
else |
|
{ |
|
if (ad) |
|
ad.SetTalking(false); |
|
} |
|
|
|
|
|
|
|
|
|
|
|
|
|
if (hic) |
|
{ |
|
|
|
HumanCommandWeapons hcw = GetCommandModifier_Weapons(); |
|
m_Throwing.HandleThrowing(hic, hcw, entityInHands, pDt); |
|
|
|
|
|
if (m_MeleeFightLogic.CanFight()) |
|
{ |
|
if (m_MeleeFightLogic.HandleFightLogic(pCurrentCommandID, hic, entityInHands, m_MovementState, m_ContinueFirearmMelee)) |
|
{ |
|
m_ProcessFirearmMeleeHit = isWeapon && (hic.IsMeleeWeaponAttack() || m_ProcessFirearmMeleeHit) || m_ContinueFirearmMelee; |
|
return; |
|
} |
|
} |
|
} |
|
|
|
|
|
|
|
if (ModCommandHandlerAfter(pDt, pCurrentCommandID, pCurrentCommandFinished)) |
|
{ |
|
return; |
|
} |
|
} |
|
|
|
void HideClothing(ItemOptics optic, bool state) {} |
|
|
|
|
|
|
|
|
|
|
|
|
|
float m_TestDamageCounter = -1; |
|
float m_DebugDirectionVal = -180; |
|
bool m_DebugTypeVal = false; |
|
|
|
int m_DebugWeaponChangeStage = 0; |
|
string m_DebugWeaponChangeItem; |
|
int m_DebugWeaponChangeShowSlot; |
|
|
|
|
|
void CommandHandlerDebug(float pDt, int pCurrentCommandID, bool pCurrentCommandFinished) |
|
{ |
|
if (GetPluginManager()) |
|
{ |
|
PluginDayzPlayerDebug playerDebug = PluginDayzPlayerDebug.Cast(GetPluginManager().GetPluginByType(PluginDayzPlayerDebug)); |
|
if (playerDebug) |
|
{ |
|
playerDebug.CommandHandler(); |
|
|
|
|
|
if (m_DebugWeaponChangeStage == 0) |
|
{ |
|
|
|
|
|
int hideSlot; |
|
|
|
if (playerDebug.IsWeaponChange(m_DebugWeaponChangeItem, hideSlot, m_DebugWeaponChangeShowSlot)) |
|
{ |
|
|
|
|
|
HumanCommandWeapons w = GetCommandModifier_Weapons(); |
|
w.StartAction(WeaponActions.HIDE, hideSlot); |
|
|
|
m_DebugWeaponChangeStage = 1; |
|
} |
|
} |
|
else if (m_DebugWeaponChangeStage == 1) |
|
{ |
|
|
|
HumanCommandWeapons w2 = GetCommandModifier_Weapons(); |
|
if (w2 && w2.GetRunningAction() == WeaponActions.HIDE) |
|
{ |
|
if (w2.IsEvent() == WeaponEvents.CHANGE_HIDE) |
|
{ |
|
|
|
|
|
|
|
|
|
PlayerBase player = PlayerBase.Cast(this); |
|
EntityAI item_in_hands = player.GetHumanInventory().GetEntityInHands(); |
|
if (item_in_hands != NULL && player.CanDropEntity(item_in_hands) && GetGame().GetPlayer().GetHumanInventory().CanRemoveEntityInHands()) |
|
{ |
|
player.PredictiveDropEntity(item_in_hands); |
|
} |
|
|
|
if (m_DebugWeaponChangeItem != "") |
|
{ |
|
InventoryLocation dst = new InventoryLocation; |
|
dst.SetHands(this, NULL); |
|
EntityAI item = SpawnEntity(m_DebugWeaponChangeItem, dst,ECE_IN_INVENTORY,RF_DEFAULT); |
|
} |
|
|
|
|
|
w2.StartAction(WeaponActions.SHOW, 3); |
|
|
|
m_DebugWeaponChangeStage = 2; |
|
} |
|
} |
|
} |
|
else if (m_DebugWeaponChangeStage == 2) |
|
{ |
|
HumanCommandWeapons w3 = GetCommandModifier_Weapons(); |
|
if (w3 && w3.IsActionFinished()) |
|
{ |
|
m_DebugWeaponChangeStage = 0; |
|
} |
|
} |
|
} |
|
} |
|
|
|
|
|
|
|
if (m_TestDamageCounter >= 0) |
|
{ |
|
if (m_TestDamageCounter > 3) |
|
{ |
|
m_DebugDirectionVal = m_DebugDirectionVal + 90; |
|
m_TestDamageCounter = 0; |
|
|
|
if (m_DebugDirectionVal > 90) |
|
{ |
|
m_DebugDirectionVal = -180; |
|
m_DebugTypeVal = !m_DebugTypeVal; |
|
} |
|
|
|
if (m_DebugTypeVal) |
|
{ |
|
AddCommandModifier_Damage(0, m_DebugDirectionVal); |
|
} |
|
else |
|
{ |
|
StartCommand_Damage(0, m_DebugDirectionVal); |
|
} |
|
|
|
|
|
|
|
|
|
} |
|
|
|
m_TestDamageCounter += pDt; |
|
} |
|
|
|
|
|
#ifndef NO_GUI |
|
#ifdef DEVELOPER |
|
|
|
|
|
{ |
|
HumanCommandAdditives ad = GetCommandModifier_Additives(); |
|
|
|
|
|
float v = DiagMenu.GetEngineRangeValue(DayZPlayerConstants.DEBUG_SHOWINJURY); |
|
if (v > 0) |
|
{ |
|
ad.SetInjured(v, true); |
|
} |
|
|
|
|
|
v = DiagMenu.GetEngineRangeValue(DayZPlayerConstants.DEBUG_SHOWEXHAUSTION); |
|
if (v > 0) |
|
{ |
|
ad.SetExhaustion(v, true); |
|
} |
|
} |
|
#endif |
|
#endif |
|
|
|
} |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
override int CameraHandler(int pCameraMode) |
|
{ |
|
|
|
if (!m_LiftWeapon_player) |
|
{ |
|
ItemOptics optics = null; |
|
EntityAI entityInHands = GetHumanInventory().GetEntityInHands(); |
|
Weapon weapon = Weapon.Cast(entityInHands); |
|
if (weapon) |
|
optics = weapon.GetAttachedOptics(); |
|
else if (entityInHands) |
|
Class.CastTo(optics,entityInHands); |
|
|
|
if (m_CameraOptics && optics) |
|
{ |
|
return DayZPlayerCameras.DAYZCAMERA_OPTICS; |
|
} |
|
else if (m_CameraIronsight && weapon) |
|
{ |
|
return DayZPlayerCameras.DAYZCAMERA_IRONSIGHTS; |
|
} |
|
} |
|
|
|
|
|
|
|
|
|
HumanInputController hic = GetInputController(); |
|
if (m_Camera3rdPerson && m_IsWeapon && m_IsRaised && hic && hic.WeaponADS()) |
|
{ |
|
return DayZPlayerCameras.DAYZCAMERA_1ST; |
|
} |
|
|
|
|
|
if ( GetCurrentCommandID() == DayZPlayerConstants.COMMANDID_UNCONSCIOUS ) |
|
{ |
|
return DayZPlayerCameras.DAYZCAMERA_1ST_UNCONSCIOUS; |
|
} |
|
|
|
HumanCommandVehicle vehicleCommand = GetCommand_Vehicle(); |
|
|
|
if (!m_Camera3rdPerson) |
|
{ |
|
if (vehicleCommand) |
|
{ |
|
return DayZPlayerCameras.DAYZCAMERA_1ST_VEHICLE; |
|
} |
|
|
|
return DayZPlayerCameras.DAYZCAMERA_1ST; |
|
} |
|
else |
|
{ |
|
if (vehicleCommand) |
|
{ |
|
Transport transport = vehicleCommand.GetTransport(); |
|
if (transport && GetParent()) |
|
{ |
|
return transport.Get3rdPersonCameraType(); |
|
} |
|
} |
|
|
|
|
|
GetMovementState(m_MovementState); |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
if (m_MovementState.m_CommandTypeId == DayZPlayerConstants.COMMANDID_CLIMB) |
|
{ |
|
return DayZPlayerCameras.DAYZCAMERA_3RD_CLIMB; |
|
} |
|
|
|
if (m_JumpClimb.m_bIsJumpInProgress) |
|
{ |
|
return DayZPlayerCameras.DAYZCAMERA_3RD_JUMP; |
|
} |
|
|
|
int targetStanceIndex = m_MovementState.m_iStanceIdx; |
|
|
|
|
|
HumanCommandMove commandMove = GetCommand_Move(); |
|
if (commandMove && commandMove.IsChangingStance() && m_MovementState.IsRaised()) |
|
{ |
|
targetStanceIndex = m_MovementState.m_iStanceIdx - DayZPlayerConstants.STANCEIDX_RAISED; |
|
} |
|
|
|
|
|
|
|
if (targetStanceIndex == DayZPlayerConstants.STANCEIDX_CROUCH) |
|
{ |
|
return DayZPlayerCameras.DAYZCAMERA_3RD_CRO; |
|
} |
|
else if (targetStanceIndex == DayZPlayerConstants.STANCEIDX_RAISEDCROUCH) |
|
{ |
|
return DayZPlayerCameras.DAYZCAMERA_3RD_CRO_RAISED; |
|
} |
|
else if (targetStanceIndex == DayZPlayerConstants.STANCEIDX_PRONE) |
|
{ |
|
return DayZPlayerCameras.DAYZCAMERA_3RD_PRO; |
|
} |
|
else if (targetStanceIndex == DayZPlayerConstants.STANCEIDX_RAISEDPRONE) |
|
{ |
|
return DayZPlayerCameras.DAYZCAMERA_3RD_PRO_RAISED; |
|
} |
|
|
|
if (targetStanceIndex == DayZPlayerConstants.STANCEIDX_RAISEDERECT) |
|
{ |
|
if (m_IsWeapon) |
|
{ |
|
return DayZPlayerCameras.DAYZCAMERA_3RD_ERC_RAISED; |
|
} |
|
else |
|
{ |
|
return DayZPlayerCameras.DAYZCAMERA_3RD_ERC_RAISED_MELEE; |
|
} |
|
} |
|
else if (targetStanceIndex == DayZPlayerConstants.MOVEMENTIDX_SPRINT) |
|
{ |
|
return DayZPlayerCameras.DAYZCAMERA_3RD_ERC_SPR; |
|
} |
|
|
|
|
|
return DayZPlayerCameras.DAYZCAMERA_3RD_ERC; |
|
} |
|
|
|
return DayZPlayerCameras.DAYZCAMERA_1ST; |
|
} |
|
|
|
|
|
void OnMovementChanged() |
|
{ |
|
switch (m_MovementState.m_LocalMovement) |
|
{ |
|
case DayZPlayerConstants.MOVEMENTIDX_CROUCH_RUN: |
|
{ |
|
|
|
break; |
|
} |
|
case DayZPlayerConstants.MOVEMENTIDX_SPRINT: |
|
{ |
|
OnSprintEnd(); |
|
break; |
|
} |
|
case DayZPlayerConstants.MOVEMENTIDX_RUN: |
|
{ |
|
|
|
break; |
|
} |
|
case DayZPlayerConstants.MOVEMENTIDX_WALK: |
|
{ |
|
|
|
break; |
|
} |
|
case DayZPlayerConstants.MOVEMENTIDX_IDLE: |
|
{ |
|
|
|
break; |
|
} |
|
case DayZPlayerConstants.MOVEMENTIDX_SLIDE: |
|
{ |
|
|
|
break; |
|
} |
|
} |
|
|
|
switch (m_MovementState.m_iMovement) |
|
{ |
|
case DayZPlayerConstants.MOVEMENTIDX_CROUCH_RUN: |
|
{ |
|
|
|
break; |
|
} |
|
case DayZPlayerConstants.MOVEMENTIDX_SPRINT: |
|
{ |
|
OnSprintStart(); |
|
break; |
|
} |
|
case DayZPlayerConstants.MOVEMENTIDX_RUN: |
|
{ |
|
|
|
break; |
|
} |
|
case DayZPlayerConstants.MOVEMENTIDX_WALK: |
|
{ |
|
|
|
break; |
|
} |
|
case DayZPlayerConstants.MOVEMENTIDX_IDLE: |
|
{ |
|
|
|
break; |
|
} |
|
case DayZPlayerConstants.MOVEMENTIDX_SLIDE: |
|
{ |
|
|
|
break; |
|
} |
|
} |
|
} |
|
|
|
void OnSprintStart() |
|
{ |
|
if (GetInstanceType() == DayZPlayerInstanceType.INSTANCETYPE_CLIENT) |
|
{ |
|
GetUApi().GetInputByID(UALeanLeft).Lock(); |
|
GetUApi().GetInputByID(UALeanRight).Lock(); |
|
} |
|
} |
|
|
|
void OnSprintEnd() |
|
{ |
|
if (GetInstanceType() == DayZPlayerInstanceType.INSTANCETYPE_CLIENT) |
|
{ |
|
GetUApi().GetInputByID(UALeanLeft).Unlock(); |
|
GetUApi().GetInputByID(UALeanRight).Unlock(); |
|
} |
|
} |
|
|
|
|
|
|
|
|
|
|
|
void OnInputUserDataReceived(ParamsReadContext ctx) |
|
{ |
|
int userDataTypeParam = 0; |
|
if (!ctx.Read(userDataTypeParam)) |
|
{ |
|
Error("DayZPlayerImplement: cannot read input type"); |
|
return; |
|
} |
|
|
|
OnInputUserDataProcess(userDataTypeParam, ctx); |
|
} |
|
|
|
bool OnInputUserDataProcess(int userDataType, ParamsReadContext ctx) |
|
{ |
|
m_MeleeCombat.SetTargetObject(null); |
|
m_MeleeCombat.SetHitPos(vector.Zero); |
|
m_MeleeCombat.SetHitZoneIdx(-1); |
|
m_MeleeCombat.SetFinisherType(-1); |
|
|
|
if (userDataType == INPUT_UDT_MELEE_TARGET) |
|
{ |
|
EntityAI target = null; |
|
if (ctx.Read(target)) |
|
{ |
|
m_MeleeCombat.SetTargetObject(target); |
|
} |
|
|
|
vector hitPos = vector.Zero; |
|
if (ctx.Read(hitPos)) |
|
{ |
|
m_MeleeCombat.SetHitPos(hitPos); |
|
} |
|
|
|
int hitZoneIdx = -1; |
|
if (ctx.Read(hitZoneIdx)) |
|
{ |
|
m_MeleeCombat.SetHitZoneIdx(hitZoneIdx); |
|
} |
|
|
|
int finisherType = -1; |
|
if (ctx.Read(finisherType)) |
|
{ |
|
m_MeleeCombat.SetFinisherType(finisherType); |
|
} |
|
|
|
return true; |
|
} |
|
|
|
return false; |
|
} |
|
|
|
|
|
|
|
|
|
|
|
void OnSyncJuncture(int pJunctureID, ParamsReadContext pCtx) |
|
{ |
|
switch (pJunctureID) |
|
{ |
|
case DayZPlayerSyncJunctures.SJ_DEATH: |
|
if (m_DeathAnimType == -2) |
|
DayZPlayerSyncJunctures.ReadDeathParams(pCtx, m_DeathAnimType, m_DeathHitDir); |
|
break; |
|
|
|
case DayZPlayerSyncJunctures.SJ_DAMAGE_HIT: |
|
SyncHitInfo data = new SyncHitInfo; |
|
if (DayZPlayerSyncJunctures.ReadDamageHitParamsEx(pCtx, data) && data != null) |
|
{ |
|
m_SyncedHitDataArray.Insert(data); |
|
} |
|
break; |
|
} |
|
} |
|
|
|
AnimBootsType GetBootsType() |
|
{ |
|
EntityAI boots = GetInventory().FindAttachment(InventorySlots.FEET); |
|
if (boots) |
|
{ |
|
switch (boots.GetAttachmentSoundType()) |
|
{ |
|
case "Sneakers": |
|
return AnimBootsType.Sneakers; |
|
case "Boots": |
|
return AnimBootsType.Boots; |
|
} |
|
} |
|
|
|
return AnimBootsType.None; |
|
} |
|
|
|
|
|
AnimUpperBodyType GetBodyAttachmentType() |
|
{ |
|
EntityAI attachment = GetInventory().FindAttachment(InventorySlots.BODY); |
|
if (attachment) |
|
{ |
|
switch (attachment.GetAttachmentSoundType()) |
|
{ |
|
case "NylonJacket": |
|
return AnimUpperBodyType.NylonJacket; |
|
case "TShirt": |
|
return AnimUpperBodyType.TShirt; |
|
case "WoolShirt": |
|
return AnimUpperBodyType.WoolShirt; |
|
case "HeavyJacket": |
|
return AnimUpperBodyType.HeavyJacket; |
|
case "LeatherJacket": |
|
return AnimUpperBodyType.LeatherJacket; |
|
case "Coat": |
|
return AnimUpperBodyType.Coat; |
|
case "ChemlonDress": |
|
return AnimUpperBodyType.ChemlonDress; |
|
case "Ghillie": |
|
return AnimUpperBodyType.Ghillie; |
|
case "Chainmail": |
|
return AnimUpperBodyType.Chainmail; |
|
} |
|
} |
|
|
|
return AnimUpperBodyType.None; |
|
} |
|
|
|
AnimBackType GetBackAttachmentType() |
|
{ |
|
EntityAI back = GetInventory().FindAttachment(InventorySlots.BACK); |
|
if (back) |
|
{ |
|
switch (back.GetAttachmentSoundType()) |
|
{ |
|
case "Small": |
|
return AnimBackType.Small; |
|
case "Military": |
|
return AnimBackType.Military; |
|
case "Outdoor": |
|
return AnimBackType.Outdoor; |
|
case "Ghillie": |
|
return AnimBackType.Ghillie; |
|
} |
|
} |
|
|
|
return AnimBackType.None; |
|
} |
|
|
|
|
|
AnimRangedWeaponType GetShoulderAttachmentType() |
|
{ |
|
EntityAI shoulderAttachment = GetInventory().FindAttachment(InventorySlots.SHOULDER); |
|
EntityAI meleeAttachment = GetInventory().FindAttachment(InventorySlots.MELEE); |
|
|
|
AnimRangedWeaponType shoulderAttType = AnimRangedWeaponType.None; |
|
AnimRangedWeaponType meleeAttType = AnimRangedWeaponType.None; |
|
|
|
if (shoulderAttachment) |
|
{ |
|
switch (shoulderAttachment.GetAttachmentSoundType()) |
|
{ |
|
case "Shotgun": |
|
{ |
|
shoulderAttType = AnimRangedWeaponType.Shotgun; |
|
break; |
|
} |
|
case "Rifle": |
|
{ |
|
shoulderAttType = AnimRangedWeaponType.Rifle; |
|
break; |
|
} |
|
} |
|
} |
|
if (meleeAttachment) |
|
{ |
|
switch (meleeAttachment.GetAttachmentSoundType()) |
|
{ |
|
case "Shotgun": |
|
{ |
|
meleeAttType = AnimRangedWeaponType.Shotgun; |
|
break; |
|
} |
|
case "Rifle": |
|
{ |
|
meleeAttType = AnimRangedWeaponType.Rifle; |
|
break; |
|
} |
|
} |
|
} |
|
|
|
if (shoulderAttType == AnimRangedWeaponType.Shotgun || meleeAttType == AnimRangedWeaponType.Shotgun) |
|
return AnimRangedWeaponType.Shotgun; |
|
|
|
if (shoulderAttType == AnimRangedWeaponType.Rifle || meleeAttType == AnimRangedWeaponType.Rifle) |
|
return AnimRangedWeaponType.Rifle; |
|
|
|
return AnimRangedWeaponType.None; |
|
} |
|
|
|
string GetSurfaceType(SurfaceAnimationBone limbType) |
|
{ |
|
string surfaceType; |
|
int liquidType; |
|
|
|
g_Game.SurfaceUnderObjectByBone(this, limbType, surfaceType, liquidType); |
|
|
|
return surfaceType; |
|
} |
|
|
|
|
|
|
|
|
|
|
|
|
|
AbstractWave PlaySound(SoundObject so, SoundObjectBuilder sob) |
|
{ |
|
if (so == null) |
|
return null; |
|
|
|
so.SetPosition(GetPosition()); |
|
AbstractWave wave = GetGame().GetSoundScene().Play3D(so, sob); |
|
return wave; |
|
} |
|
|
|
void AddNoise(NoiseParams noisePar, float noiseMultiplier = 1.0) |
|
{ |
|
if (noisePar != null) |
|
GetGame().GetNoiseSystem().AddNoise(this, noisePar, noiseMultiplier); |
|
} |
|
|
|
|
|
|
|
|
|
|
|
|
|
void OnStepEvent(string pEventType, string pUserString, int pUserInt) |
|
{ |
|
DayZPlayerType type = GetDayZPlayerType(); |
|
ref HumanMovementState state = new HumanMovementState(); |
|
GetMovementState(state); |
|
|
|
#ifndef SERVER |
|
DayZPlayerTypeStepSoundLookupTable table = type.GetStepSoundLookupTable(); |
|
SoundObjectBuilder soundBuilder = NULL; |
|
if (pUserInt < 100) |
|
{ |
|
string surface; |
|
if (pUserInt % 2 == 1) |
|
{ |
|
surface = GetSurfaceType(SurfaceAnimationBone.LeftBackLimb); |
|
if (surface.Length() == 0) |
|
surface = GetSurfaceType(SurfaceAnimationBone.RightBackLimb); |
|
} |
|
else |
|
{ |
|
surface = GetSurfaceType(SurfaceAnimationBone.RightBackLimb); |
|
if (surface.Length() == 0) |
|
surface = GetSurfaceType(SurfaceAnimationBone.LeftBackLimb); |
|
} |
|
|
|
if (surface.Length() != 0) |
|
m_LastSurfaceUnderHash = surface.Hash(); |
|
|
|
soundBuilder = table.GetSoundBuilder(pUserInt, state.m_iMovement, m_LastSurfaceUnderHash, GetBootsType()); |
|
} |
|
else |
|
{ |
|
string surface2 = GetSurfaceType(); |
|
if (surface2.Length() != 0) |
|
m_LastSurfaceUnderHash = surface2.Hash(); |
|
|
|
soundBuilder = table.GetSoundBuilder(pUserInt, state.m_iMovement, m_LastSurfaceUnderHash, GetBootsType()); |
|
} |
|
|
|
if (soundBuilder != NULL && GetGame().GetPlayer()) |
|
{ |
|
vector orientation = Vector(0, 0, 0); |
|
vector edgeLength = Vector(1.5, 3.0, 1.5); |
|
array<Object> excludedObjects = new array<Object>; |
|
array<Object> collidedObjects = new array<Object>; |
|
|
|
if (GetGame().IsBoxColliding(GetPosition(), orientation, edgeLength, excludedObjects, collidedObjects)) |
|
{ |
|
for (int i = 0; i < collidedObjects.Count(); ++i) |
|
{ |
|
string objectClass = collidedObjects.Get(i).GetType(); |
|
|
|
if (objectClass.Contains("BushSoft") || objectClass.Contains("BushHard")) |
|
{ |
|
for (int j = 0; j < type.GetVegetationSounds().Count(); ++j) |
|
{ |
|
VegetationSound vegetationSound = type.GetVegetationSounds().Get(j); |
|
|
|
if (vegetationSound.GetAnimEventIds().Find(pUserInt) >= 0) |
|
{ |
|
SoundObjectBuilder vegSoundObjectBuilder = vegetationSound.GetSoundObjectBuilder(); |
|
SoundObject vegSoundObject = vegetationSound.GetSoundObjectBuilder().BuildSoundObject(); |
|
|
|
if (vegSoundObject != NULL) |
|
{ |
|
AttenuateSoundIfNecessary(vegSoundObject); |
|
PlaySound(vegSoundObject, vegSoundObjectBuilder); |
|
} |
|
|
|
break; |
|
} |
|
} |
|
|
|
break; |
|
} |
|
} |
|
} |
|
|
|
SoundObject soundObject = soundBuilder.BuildSoundObject(); |
|
if (soundObject != NULL) |
|
{ |
|
AttenuateSoundIfNecessary(soundObject); |
|
PlaySound(soundObject, soundBuilder); |
|
} |
|
} |
|
#endif |
|
|
|
if (GetGame().IsServer()) |
|
{ |
|
m_StepCounter++; |
|
|
|
float noiseMultiplier = 0; |
|
|
|
NoiseParams noiseParams; |
|
if (state.m_iStanceIdx == DayZPlayerConstants.STANCEIDX_ERECT || state.m_iStanceIdx == DayZPlayerConstants.STANCEIDX_RAISEDERECT) |
|
noiseParams = type.GetNoiseParamsStand(); |
|
else if (state.m_iStanceIdx == DayZPlayerConstants.STANCEIDX_CROUCH || state.m_iStanceIdx == DayZPlayerConstants.STANCEIDX_RAISEDCROUCH) |
|
noiseParams = type.GetNoiseParamsCrouch(); |
|
else if (state.m_iStanceIdx == DayZPlayerConstants.STANCEIDX_PRONE || state.m_iStanceIdx == DayZPlayerConstants.STANCEIDX_RAISEDPRONE) |
|
noiseParams = type.GetNoiseParamsProne(); |
|
else |
|
{ |
|
Debug.Log(string.Format("Wrong stance, id: %1 using backup with stand stance (id: 0)", state.m_iStanceIdx)); |
|
noiseParams = type.GetNoiseParamsStand(); |
|
} |
|
|
|
noiseMultiplier = NoiseAIEvaluate.GetNoiseMultiplier(this); |
|
|
|
AddNoise(noiseParams, noiseMultiplier); |
|
|
|
if ((m_StepCounter % PlayerConstants.CHECK_EVERY_N_STEP) == 0) |
|
{ |
|
ProcessFeetDamageServer(pUserInt); |
|
} |
|
} |
|
} |
|
|
|
void OnSoundEvent(string pEventType, string pUserString, int pUserInt) |
|
{ |
|
if (pEventType == "Sound") |
|
{ |
|
ProcessSoundEvent(pEventType, pUserString, pUserInt); |
|
} |
|
else if (pEventType == "SoundWeapon") |
|
{ |
|
ProcessWeaponEvent(pEventType, pUserString, pUserInt); |
|
} |
|
else if (pEventType == "SoundAttachment") |
|
{ |
|
ProcessAttachmentEvent(pEventType, pUserString, pUserInt); |
|
} |
|
else if (pEventType == "SoundVoice") |
|
{ |
|
if (GetInstanceType() == DayZPlayerInstanceType.INSTANCETYPE_CLIENT || GetInstanceType() == DayZPlayerInstanceType.INSTANCETYPE_REMOTE) |
|
{ |
|
int event_id = m_PlayerSoundEventHandler.ConvertAnimIDtoEventID(pUserInt); |
|
if (event_id > 0) |
|
{ |
|
PlaySoundEvent(event_id); |
|
return; |
|
} |
|
} |
|
ProcessVoiceEvent(pEventType, pUserString, pUserInt); |
|
} |
|
else |
|
{ |
|
Debug.Log("OnSoundEvent: Unknown sound event \"" + pEventType + "\""); |
|
} |
|
} |
|
|
|
void OnParticleEvent(string pEventType, string pUserString, int pUserInt) |
|
{ |
|
|
|
} |
|
|
|
|
|
void ProcessWeaponEvent(string pEventType, string pUserString, int pUserInt) |
|
{ |
|
DayZPlayerType type = GetDayZPlayerType(); |
|
AnimSoundEvent soundEvent = null; |
|
|
|
float quantity = 0; |
|
|
|
EntityAI entityInHands = GetHumanInventory().GetEntityInHands(); |
|
if (entityInHands && entityInHands.IsInherited(ItemBase)) |
|
{ |
|
ItemBase item; |
|
Class.CastTo(item, entityInHands); |
|
if (item.HasQuantity()) |
|
quantity = (float)item.GetQuantity() / (item.GetQuantityMax() - item.GetQuantityMin()); |
|
InventoryItemType invItemType = item.GetInventoryItemType(); |
|
soundEvent = invItemType.GetSoundEvent(pUserInt); |
|
} |
|
|
|
if (soundEvent == null) |
|
{ |
|
quantity = 0; |
|
soundEvent = type.GetSoundWeaponEvent(pUserInt); |
|
} |
|
|
|
if (soundEvent != null) |
|
{ |
|
if (!GetGame().IsDedicatedServer()) |
|
{ |
|
SoundObjectBuilder builder = soundEvent.GetSoundBuilderEx(m_ActionSoundCategoryHash); |
|
if (builder) |
|
{ |
|
builder.AddVariable("quantity", quantity); |
|
builder.AddVariable("interior", IsSoundInsideBuilding()); |
|
|
|
SoundObject soundObject = builder.BuildSoundObject(); |
|
if (soundObject != NULL) |
|
{ |
|
AttenuateSoundIfNecessary(soundObject); |
|
PlaySound(soundObject, builder); |
|
} |
|
} |
|
else |
|
{ |
|
|
|
} |
|
} |
|
|
|
if (GetGame().IsServer()) |
|
{ |
|
AddNoise(soundEvent.m_NoiseParams); |
|
} |
|
} |
|
} |
|
|
|
void ProcessAttachmentEvent(string pEventType, string pUserString, int pUserInt) |
|
{ |
|
DayZPlayerType type = GetDayZPlayerType(); |
|
DayZPlayerTypeAttachmentSoundLookupTable table = type.GetAttachmentSoundLookupTable(); |
|
|
|
array<string> attachments = new array<string>(); |
|
pUserString.Split(",", attachments); |
|
for (int i = 0; i < attachments.Count(); i++) |
|
{ |
|
int attachmentHash = -1; |
|
if (attachments[i] == "shoulder") |
|
attachmentHash = GetShoulderAttachmentType(); |
|
else if (attachments[i] == "body") |
|
attachmentHash = GetBodyAttachmentType(); |
|
else if (attachments[i] == "back") |
|
attachmentHash = GetBackAttachmentType(); |
|
|
|
SoundObjectBuilder soundBuilder = table.GetSoundBuilder(pUserInt, attachments[i], attachmentHash); |
|
|
|
if (soundBuilder != NULL) |
|
{ |
|
SoundObject soundObject = soundBuilder.BuildSoundObject(); |
|
if (soundObject != NULL) |
|
{ |
|
AttenuateSoundIfNecessary(soundObject); |
|
PlaySound(soundObject, soundBuilder); |
|
} |
|
} |
|
} |
|
} |
|
|
|
void SetVariablesLadderSoundObjectBuilder(SoundObjectBuilder soundObjectBuilder) |
|
{ |
|
if (m_ClimbingLadderType == "wood") |
|
{ |
|
soundObjectBuilder.AddVariable("laddertype", 1); |
|
} |
|
else |
|
{ |
|
soundObjectBuilder.AddVariable("laddertype", 0); |
|
} |
|
|
|
AnimBootsType pBoots = GetBootsType(); |
|
|
|
if (pBoots == AnimBootsType.None) |
|
{ |
|
soundObjectBuilder.AddVariable("bare", 1); |
|
soundObjectBuilder.AddVariable("sneakers", 0); |
|
soundObjectBuilder.AddVariable("boots", 0); |
|
} |
|
else if (pBoots == AnimBootsType.Sneakers) |
|
{ |
|
soundObjectBuilder.AddVariable("bare", 0); |
|
soundObjectBuilder.AddVariable("sneakers", 1); |
|
soundObjectBuilder.AddVariable("boots", 0); |
|
} |
|
else if (pBoots == AnimBootsType.Boots) |
|
{ |
|
soundObjectBuilder.AddVariable("bare", 0); |
|
soundObjectBuilder.AddVariable("sneakers", 0); |
|
soundObjectBuilder.AddVariable("boots", 1); |
|
} |
|
} |
|
|
|
void ProcessSoundEvent(string pEventType, string pUserString, int pUserInt) |
|
{ |
|
DayZPlayerType type = GetDayZPlayerType(); |
|
DayZPlayerTypeAnimTable table = type.GetSoundTable(); |
|
AnimSoundEvent soundEvent; |
|
if (table) |
|
{ |
|
soundEvent = table.GetSoundEvent(pUserInt); |
|
} |
|
|
|
if (soundEvent != NULL) |
|
{ |
|
if (!GetGame().IsDedicatedServer()) |
|
{ |
|
SoundObjectBuilder objectBuilder = soundEvent.GetSoundBuilder(); |
|
if (GetCommand_Ladder()) |
|
{ |
|
SetVariablesLadderSoundObjectBuilder(objectBuilder); |
|
} |
|
objectBuilder.AddEnvSoundVariables(GetPosition()); |
|
|
|
SoundObject soundObject = objectBuilder.BuildSoundObject(); |
|
if (soundObject != NULL) |
|
{ |
|
AttenuateSoundIfNecessary(soundObject); |
|
PlaySound(soundObject, objectBuilder); |
|
} |
|
} |
|
|
|
if (GetGame().IsServer()) |
|
{ |
|
if (soundEvent.m_NoiseParams != NULL) |
|
GetGame().GetNoiseSystem().AddNoise(this, soundEvent.m_NoiseParams); |
|
} |
|
} |
|
} |
|
|
|
|
|
|
|
AbstractWave ProcessVoiceEvent(string pEventType, string pUserString, int pUserInt) |
|
{ |
|
#ifdef SERVER |
|
return null; |
|
#endif |
|
DayZPlayerType type = GetDayZPlayerType(); |
|
DayZPlayerTypeVoiceSoundLookupTable table = type.GetVoiceSoundLookupTable(); |
|
if (!table) |
|
return null; |
|
AbstractWave wave; |
|
EntityAI mask = GetInventory().FindAttachment(InventorySlots.MASK); |
|
EntityAI head_gear = GetInventory().FindAttachment(InventorySlots.HEADGEAR); |
|
|
|
string category; |
|
if (mask || head_gear) |
|
{ |
|
string category_mask; |
|
string category_headgear; |
|
|
|
int priority_mask; |
|
int priority_headgear; |
|
|
|
if (mask) |
|
{ |
|
category_mask = mask.ConfigGetString("soundVoiceType"); |
|
priority_mask = mask.ConfigGetInt("soundVoicePriority"); |
|
} |
|
if (head_gear) |
|
{ |
|
category_headgear = head_gear.ConfigGetString("soundVoiceType"); |
|
priority_headgear = head_gear.ConfigGetInt("soundVoicePriority"); |
|
} |
|
|
|
if (priority_headgear >= priority_mask && category_headgear != "") |
|
{ |
|
category = category_headgear; |
|
} |
|
else |
|
{ |
|
category = category_mask; |
|
} |
|
} |
|
|
|
if (category == "") |
|
{ |
|
category = "none"; |
|
} |
|
|
|
SoundObjectBuilder soundBuilder = table.GetSoundBuilder(pUserInt, category.Hash()); |
|
|
|
if (soundBuilder) |
|
{ |
|
PlayerBase player = PlayerBase.Cast(this); |
|
|
|
int maleVoiceType = 0; |
|
int femaleVoiceType = 0; |
|
if (player.IsMale()) |
|
{ |
|
maleVoiceType = player.GetVoiceType(); |
|
} |
|
else |
|
{ |
|
femaleVoiceType = player.GetVoiceType(); |
|
} |
|
|
|
soundBuilder.AddVariable("male", maleVoiceType); |
|
soundBuilder.AddVariable("female", femaleVoiceType); |
|
|
|
|
|
SoundObject soundObject = soundBuilder.BuildSoundObject(); |
|
if (soundObject != NULL) |
|
{ |
|
AttenuateSoundIfNecessary(soundObject); |
|
wave = PlaySound(soundObject, soundBuilder); |
|
} |
|
|
|
} |
|
|
|
return wave; |
|
} |
|
|
|
void ProcessFeetDamageServer(int pUserInt); |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
bool CheckForTakeItem(EntityAI item) |
|
{ |
|
bool restrained = IsRestrained(); |
|
bool unconscious = IsUnconscious(); |
|
|
|
ItemBase ib = ItemBase.Cast(item); |
|
if (ib && (PlayerBase.DEBUG_INVENTORY_ACCESS || !IsAlive() || restrained || unconscious || ib.CanBeMovedOverride())) |
|
return true; |
|
return false; |
|
} |
|
|
|
bool CheckForDropItem(EntityAI item) |
|
{ |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
return CheckForTakeItem(item); |
|
} |
|
|
|
|
|
|
|
|
|
|
|
bool CheckForRespawn(EntityAI item) |
|
{ |
|
PlayerBase player = PlayerBase.Cast(this); |
|
if (!player) |
|
return true; |
|
|
|
if (!IsAlive() || player.IsUnconscious()) |
|
return true; |
|
return false; |
|
} |
|
|
|
#ifdef DEVELOPER |
|
|
|
|
|
override void OnRPC(PlayerIdentity sender, int rpc_type, ParamsReadContext ctx) |
|
{ |
|
super.OnRPC(sender, rpc_type, ctx); |
|
|
|
if (rpc_type == ERPCs.RPC_DAYZPLAYER_DEBUGSERVERWALK) |
|
{ |
|
Print("ERPCs.RPC_DAYZPLAYER_DEBUGSERVERWALK"); |
|
|
|
Param1<bool> rp = new Param1<bool>(false); |
|
ctx.Read(rp); |
|
|
|
GetInputController().OverrideMovementSpeed(rp.param1, 1); |
|
GetInputController().OverrideAimChangeX(rp.param1, 0.01); |
|
|
|
} |
|
} |
|
|
|
#endif |
|
|
|
bool IsLanded(int pCurrentCommandID) |
|
{ |
|
if (pCurrentCommandID == DayZPlayerConstants.COMMANDID_FALL) |
|
{ |
|
HumanCommandFall fall = GetCommand_Fall(); |
|
|
|
if (fall) |
|
{ |
|
return fall.PhysicsLanded(); |
|
} |
|
} |
|
|
|
return false; |
|
} |
|
|
|
bool OnLand(int pCurrentCommandID, FallDamageData fallDamageData) |
|
{ |
|
if (pCurrentCommandID == DayZPlayerConstants.COMMANDID_FALL) |
|
{ |
|
HumanCommandFall fall = GetCommand_Fall(); |
|
|
|
if (fall) |
|
{ |
|
fall.Land(fallDamageData.m_LandType); |
|
return true; |
|
} |
|
} |
|
|
|
return false; |
|
} |
|
|
|
bool IsAlreadyInFallingCommand(int pCurrentCommandID) |
|
{ |
|
return pCurrentCommandID == DayZPlayerConstants.COMMANDID_FALL; |
|
} |
|
|
|
|
|
void OverrideSlidePoseAngle(float value) |
|
{ |
|
if (!m_MoveSettings) |
|
m_MoveSettings = GetDayZPlayerType().CommandMoveSettingsW(); |
|
if (m_MoveSettings.m_fSlidingPoseAngle != value) |
|
{ |
|
m_MoveSettings.m_fSlidingPoseAngle = value; |
|
StartCommand_Move(); |
|
} |
|
} |
|
|
|
float GetSlidePoseAngle() |
|
{ |
|
return GetDayZPlayerType().CommandMoveSettingsW().m_fSlidingPoseAngle; |
|
} |
|
|
|
void CheckAnimationOverrides() |
|
{ |
|
} |
|
|
|
bool IsPlayerSelected() |
|
{ |
|
return m_PlayerSelected; |
|
} |
|
|
|
bool IsRestrained(); |
|
|
|
|
|
bool IsInFBEmoteState(); |
|
|
|
void SetSuicide(bool state) |
|
{ |
|
m_Suicide = state; |
|
} |
|
|
|
bool CommitedSuicide() |
|
{ |
|
return m_Suicide; |
|
} |
|
|
|
|
|
void OnLadder(float delta_time, HumanMovementState pState); |
|
|
|
|
|
|
|
|
|
|
|
|
|
override protected void EOnContact(IEntity other, Contact extra) |
|
{ |
|
if (!IsAlive()) |
|
return; |
|
|
|
if (GetParent() == other) |
|
return; |
|
|
|
Transport transport = Transport.Cast(other); |
|
if (transport) |
|
{ |
|
if (GetGame().IsServer()) |
|
{ |
|
RegisterTransportHit(transport); |
|
} |
|
} |
|
} |
|
|
|
protected void AttenuateSoundIfNecessary(SoundObject soundObject) |
|
{ |
|
if (GetGame().GetPlayer() != NULL && (IsSoundInsideBuilding() != GetGame().GetPlayer().IsSoundInsideBuilding() || IsCameraInsideVehicle() != GetGame().GetPlayer().IsCameraInsideVehicle())) |
|
{ |
|
soundObject.SetKind(WaveKind.WAVEATTALWAYS); |
|
} |
|
else |
|
{ |
|
soundObject.SetKind(WaveKind.WAVEEFFECTEX); |
|
} |
|
} |
|
|
|
void CheckLiftWeapon(); |
|
void ProcessLiftWeapon(); |
|
|
|
void SetHandheldOpticsInUse(bool state) |
|
{ |
|
m_HandheldOpticsInUse = state; |
|
} |
|
|
|
bool IsHandheldOpticsInUse() |
|
{ |
|
return m_HandheldOpticsInUse; |
|
} |
|
|
|
bool IsLiftWeapon(); |
|
bool IsRaised() |
|
{ |
|
return m_IsRaised; |
|
} |
|
|
|
bool IsFighting(); |
|
|
|
|
|
|
|
bool CanPickupHeavyItem(notnull EntityAI item) |
|
{ |
|
return !item.IsHeavyBehaviour() || (item.IsHeavyBehaviour() && DayZPlayerUtils.PlayerCanChangeStance(this, DayZPlayerConstants.STANCEIDX_ERECT)); |
|
} |
|
|
|
bool CanPickupHeavyItemSwap(notnull EntityAI item1, notnull EntityAI item2) |
|
{ |
|
return CanPickupHeavyItem(item1) && CanPickupHeavyItem(item2); |
|
} |
|
|
|
#ifdef DIAG_DEVELOPER |
|
Weapon_Base SpawnWeaponInHands(string type) |
|
{ |
|
return Weapon_Base.Cast(GetHumanInventory().CreateInHands(type)); |
|
} |
|
#endif |
|
|
|
|
|
|
|
|
|
|
|
protected bool m_CameraEyeZoom; |
|
ref Timer m_ADSAutomationTimer; |
|
protected bool m_ADSTimerLaunched; |
|
protected bool m_ProcessWeaponRaiseCompleted; |
|
protected bool m_IsFireWeaponRaised; |
|
void SetReturnToOptics(bool state); |
|
void RunADSTimer(); |
|
void StopADSTimer(); |
|
} |
|
|