|
class DayZPlayerImplementJumpClimb |
|
{ |
|
void DayZPlayerImplementJumpClimb(DayZPlayerImplement pPlayer) |
|
{ |
|
m_Player = pPlayer; |
|
} |
|
|
|
|
|
bool WasSuccessful() |
|
{ |
|
return m_bIsJumpInProgress || m_bWasClimb; |
|
} |
|
|
|
|
|
void JumpOrClimb() |
|
{ |
|
|
|
m_bWasClimb = false; |
|
|
|
|
|
if (m_Player.IsInFullbodyDamageAnimation()) |
|
{ |
|
return; |
|
} |
|
|
|
SHumanCommandClimbSettings hcls = m_Player.GetDayZPlayerType().CommandClimbSettingsW(); |
|
|
|
if ( m_Player.m_MovementState.m_iMovement != DayZPlayerConstants.MOVEMENTIDX_IDLE ) |
|
hcls.m_fFwMaxDistance = 2.5; |
|
else |
|
hcls.m_fFwMaxDistance = 1.2; |
|
|
|
SHumanCommandClimbResult climbRes = new SHumanCommandClimbResult(); |
|
|
|
HumanCommandClimb.DoClimbTest(m_Player, climbRes, 0); |
|
if ( climbRes.m_bIsClimb || climbRes.m_bIsClimbOver ) |
|
{ |
|
int climbType = GetClimbType(climbRes.m_fClimbHeight); |
|
|
|
if ( !m_Player.CanClimb( climbType,climbRes ) ) |
|
return; |
|
|
|
if ( Climb(climbRes) ) |
|
{ |
|
if ( climbType == 1 ) |
|
m_Player.DepleteStamina(EStaminaModifiers.VAULT); |
|
else if ( climbType == 2 ) |
|
m_Player.DepleteStamina(EStaminaModifiers.CLIMB); |
|
|
|
return; |
|
} |
|
} |
|
|
|
if ( m_Player.CanJump() ) |
|
{ |
|
Jump(); |
|
m_Player.DepleteStamina(EStaminaModifiers.JUMP); |
|
} |
|
} |
|
|
|
void CheckAndFinishJump(int pLandType = 0) |
|
{ |
|
if ( m_bIsJumpInProgress ) |
|
{ |
|
m_bIsJumpInProgress = false; |
|
m_Player.OnJumpEnd(pLandType); |
|
} |
|
} |
|
|
|
private bool Climb(SHumanCommandClimbResult pClimbRes) |
|
{ |
|
int climbType = GetClimbType(pClimbRes.m_fClimbHeight); |
|
if( climbType != -1 ) |
|
{ |
|
m_Player.StartCommand_Climb(pClimbRes, climbType); |
|
m_Player.StopHandEvent(); |
|
|
|
m_bWasClimb = true; |
|
} |
|
|
|
return climbType != -1; |
|
} |
|
|
|
private void Jump() |
|
{ |
|
m_bIsJumpInProgress = true; |
|
m_Player.SetFallYDiff(m_Player.GetPosition()[1]); |
|
|
|
m_Player.OnJumpStart(); |
|
m_Player.StartCommand_Fall(2.6); |
|
m_Player.StopHandEvent(); |
|
} |
|
|
|
private int GetClimbType(float pHeight) |
|
{ |
|
int climbType = -1; |
|
if( pHeight < 1.1 ) |
|
climbType = 0; |
|
else if( pHeight >= 1.1 && pHeight < 1.7 ) |
|
climbType = 1; |
|
else if( pHeight >= 1.7 && pHeight < 2.75 ) |
|
climbType = 2; |
|
|
|
return climbType; |
|
} |
|
|
|
|
|
bool m_bIsJumpInProgress = false; |
|
|
|
|
|
private DayZPlayerImplement m_Player; |
|
private bool m_bWasClimb; |
|
} |
|
|