class GearChangeActionCallback : HumanCommandActionCallback | |
{ | |
// Left for backwards compatibility, but never ever store HumanCommandVehicle in a variable used later | |
HumanCommandVehicle m_hcv; | |
void SetVehicleCommand(HumanCommandVehicle hcv) | |
{ | |
//m_hcv = hcv; | |
hcv.SetClutchState(true); | |
} | |
//Command events | |
override void OnFinish(bool pCanceled) | |
{ | |
Human owner = GetHuman(); | |
if (owner) | |
{ | |
HumanCommandVehicle hcv = owner.GetCommand_Vehicle(); | |
if (hcv) | |
{ | |
hcv.SetClutchState(false); | |
} | |
} | |
} | |
}; | |