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class DayZPlayerSyncJunctures |
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{ |
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static const int SJ_DAMAGE_HIT = 0; |
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static const int SJ_INJURY = 1; |
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static const int SJ_ACTION_INTERRUPT = 2; |
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static const int SJ_PLAYER_STATES = 3; |
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static const int SJ_QUICKBAR_SET_SHORTCUT = 4; |
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static const int SJ_INVENTORY = 5; |
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static const int SJ_ACTION_ACK_ACCEPT = 6; |
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static const int SJ_ACTION_ACK_REJECT = 7; |
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static const int SJ_WEAPON_ACTION_ACK_ACCEPT = 8; |
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static const int SJ_WEAPON_ACTION_ACK_REJECT = 9; |
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static const int SJ_WEAPON_SET_JAMMING_CHANCE = 10; |
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static const int SJ_UNCONSCIOUSNESS = 11; |
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static const int SJ_DEATH = 12; |
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static const int SJ_PLAYER_FB_MODIFIER = 13; |
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static const int SJ_PLAYER_ADD_MODIFIER = 14; |
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static const int SJ_KURU_REQUEST = 15; |
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static const int SJ_GESTURE_REQUEST = 16; |
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static const int SJ_INVENTORY_REPAIR = 17; |
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static const int SJ_WEAPON_LIFT = 18; |
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static const int SJ_WEAPON_RAISE_COMPLETED = 19; |
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static const int SJ_DELETE_ITEM = 20; |
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static const int SJ_BROKEN_LEGS = 21; |
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static const int SJ_SHOCK = 22; |
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static const int SJ_STAMINA = 23; |
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static const int SJ_STAMINA_MISC = 24; |
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static const int SJ_ADS_RESET = 25; |
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static const int SJ_INVENTORY_FAILURE = 26; |
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#ifdef DEVELOPER |
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static const int SJ_DEBUG_GET_IN_CAR = 200; |
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#endif |
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#ifdef DEVELOPER |
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static void SendGetInCar(DayZPlayer pPlayer, EntityAI car) |
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{ |
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ScriptJunctureData ctx = new ScriptJunctureData; |
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ctx.Write(car); |
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pPlayer.SendSyncJuncture(SJ_DEBUG_GET_IN_CAR, ctx); |
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} |
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static bool ReadGetInCarParams(ParamsReadContext pCtx, out EntityAI car) |
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{ |
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if (!pCtx.Read(car)) |
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return false; |
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return true; |
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} |
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#endif |
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static void SendDeath(DayZPlayer pPlayer, int pType, float pHitDir) |
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{ |
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ScriptJunctureData ctx = new ScriptJunctureData; |
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ctx.Write(pType); |
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ctx.Write(pHitDir); |
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pPlayer.SendSyncJuncture(SJ_DEATH, ctx); |
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} |
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static bool ReadDeathParams(ParamsReadContext pCtx, out int pType, out float pHitDir) |
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{ |
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if (!pCtx.Read(pType)) |
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return false; |
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if (!pCtx.Read(pHitDir)) |
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return false; |
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return true; |
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} |
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static void SendDamageHit(DayZPlayer pPlayer, int pType, float pHitDir, bool pFullbody) |
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{ |
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ScriptJunctureData ctx = new ScriptJunctureData; |
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ctx.Write(pType); |
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ctx.Write(pHitDir); |
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ctx.Write(pFullbody); |
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pPlayer.SendSyncJuncture(SJ_DAMAGE_HIT, ctx); |
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} |
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static void SendDamageHitEx(DayZPlayer pPlayer, int pType, float pHitDir, bool pFullbody, TotalDamageResult pDamageResult, int pDamageType, EntityAI pSource, string pComponent, string pAmmoType, vector pModelPos) |
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{ |
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ScriptJunctureData ctx = new ScriptJunctureData; |
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SyncHitInfo data = new SyncHitInfo; |
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data.m_AnimType = pType; |
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data.m_HitDir = pHitDir; |
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data.m_Fullbody = pFullbody; |
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data.m_HasSource = pSource != null; |
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if ( !pDamageResult ) |
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{ |
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data.m_HealthDamage = -1.0; |
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} |
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else |
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{ |
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data.m_HealthDamage = pDamageResult.GetHighestDamage("Health"); |
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} |
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ctx.Write(data); |
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pPlayer.SendSyncJuncture(SJ_DAMAGE_HIT, ctx); |
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} |
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static bool ReadDamageHitParams(ParamsReadContext pCtx, out int pType, out float pHitDir, out bool pFullbody) |
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{ |
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if (!pCtx.Read(pType)) |
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return false; |
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if (!pCtx.Read(pHitDir)) |
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return false; |
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if (!pCtx.Read(pFullbody)) |
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return false; |
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return true; |
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} |
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static bool ReadDamageHitParamsEx(ParamsReadContext pCtx, out SyncHitInfo pData) |
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{ |
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if (!pCtx.Read(pData)) |
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return false; |
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return true; |
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} |
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static void SendInjury(DayZPlayer pPlayer, bool pEnable, eInjuryHandlerLevels level) |
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{ |
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ScriptJunctureData ctx = new ScriptJunctureData; |
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ctx.Write(pEnable); |
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ctx.Write(level); |
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pPlayer.SendSyncJuncture(SJ_INJURY, ctx); |
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} |
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static bool ReadInjuryParams(ParamsReadContext pCtx, out bool pEnable, out eInjuryHandlerLevels level) |
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{ |
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if ( !pCtx.Read(pEnable) ) |
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return false; |
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if ( !pCtx.Read(level) ) |
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return false; |
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return true; |
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} |
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static void SendPlayerUnconsciousness(DayZPlayer pPlayer, bool enable) |
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{ |
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ScriptJunctureData ctx = new ScriptJunctureData; |
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ctx.Write(enable); |
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pPlayer.SendSyncJuncture(SJ_UNCONSCIOUSNESS, ctx); |
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} |
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static bool ReadPlayerUnconsciousnessParams(ParamsReadContext pCtx, out bool enable) |
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{ |
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if ( !pCtx.Read(enable) ) |
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{ |
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return false; |
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} |
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return true; |
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} |
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static void SendPlayerFBModifier(PlayerBase pPlayer, int type) |
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{ |
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ScriptJunctureData ctx = new ScriptJunctureData; |
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ctx.Write(type); |
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pPlayer.SendSyncJuncture(SJ_PLAYER_FB_MODIFIER, ctx); |
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} |
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static bool ReadPlayerFBModifier(ParamsReadContext pCtx, out int type) |
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{ |
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if ( !pCtx.Read(type) ) |
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return false; |
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return true; |
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} |
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static void SendPlayerSymptomADD(DayZPlayer pPlayer, int type, int state_type) |
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{ |
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ScriptJunctureData ctx = new ScriptJunctureData; |
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ctx.Write(state_type); |
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ctx.Write(type); |
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pPlayer.SendSyncJuncture(SJ_PLAYER_ADD_MODIFIER, ctx); |
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} |
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static bool ReadPlayerSymptomADDParams(ParamsReadContext pCtx, out int type) |
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{ |
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if ( !pCtx.Read(type) ) |
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return false; |
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return true; |
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} |
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static void SendPlayerSymptomFB(DayZPlayer pPlayer, DayZPlayerConstants anim_id, int state_type, int stance_mask, float duration) |
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{ |
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ScriptJunctureData ctx = new ScriptJunctureData; |
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ctx.Write(state_type); |
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ctx.Write(anim_id); |
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ctx.Write(stance_mask); |
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ctx.Write(duration); |
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pPlayer.SendSyncJuncture(SJ_PLAYER_STATES, ctx); |
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} |
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static bool ReadPlayerSymptomFBParams(ParamsReadContext pCtx, out DayZPlayerConstants anim_id, out int stance_mask, out float duration) |
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{ |
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if ( !pCtx.Read(anim_id) ) |
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return false; |
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if ( !pCtx.Read(stance_mask) ) |
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return false; |
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if ( !pCtx.Read(duration) ) |
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return false; |
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return true; |
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} |
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static void SendActionInterrupt(DayZPlayer pPlayer) |
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{ |
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ScriptJunctureData ctx = new ScriptJunctureData; |
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pPlayer.SendSyncJuncture(SJ_ACTION_INTERRUPT, ctx); |
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} |
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static bool ReadActionInterruptParams(ParamsReadContext pCtx) |
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{ |
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return true; |
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} |
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static void SendActionAcknowledgment(DayZPlayer pPlayer, int AckID, bool accept) |
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{ |
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ScriptJunctureData ctx = new ScriptJunctureData; |
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ctx.Write(AckID); |
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if (accept) |
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pPlayer.SendSyncJuncture(SJ_ACTION_ACK_ACCEPT, ctx); |
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else |
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pPlayer.SendSyncJuncture(SJ_ACTION_ACK_REJECT, ctx); |
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} |
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static void SendWeaponActionAcknowledgment(DayZPlayer pPlayer, int AckID, bool accept) |
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{ |
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ScriptJunctureData ctx = new ScriptJunctureData; |
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ctx.Write(AckID); |
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if (accept) |
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pPlayer.SendSyncJuncture(SJ_WEAPON_ACTION_ACK_ACCEPT, ctx); |
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else |
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pPlayer.SendSyncJuncture(SJ_WEAPON_ACTION_ACK_REJECT, ctx); |
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} |
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static bool ReadKuruRequest(ParamsReadContext pCtx, out float amount) |
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{ |
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if ( !pCtx.Read(amount) ) |
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return false; |
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return true; |
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} |
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static void SendKuruRequest(DayZPlayer pPlayer, float amount) |
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{ |
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ScriptJunctureData ctx = new ScriptJunctureData; |
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ctx.Write(amount); |
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pPlayer.SendSyncJuncture(SJ_KURU_REQUEST, ctx); |
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} |
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static void SendQuickbarSetShortcut(DayZPlayer pPlayer, EntityAI item, int index, bool force = false ) |
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{ |
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ScriptJunctureData ctx = new ScriptJunctureData; |
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ctx.Write(item); |
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ctx.Write(index); |
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ctx.Write(force); |
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pPlayer.SendSyncJuncture(SJ_QUICKBAR_SET_SHORTCUT, ctx); |
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} |
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static void SendWeaponJamChance(DayZPlayer pPlayer, float jamChance ) |
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{ |
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ScriptJunctureData ctx = new ScriptJunctureData; |
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ctx.Write(jamChance); |
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pPlayer.SendSyncJuncture(SJ_WEAPON_SET_JAMMING_CHANCE, ctx); |
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} |
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static void SendDeleteItem( DayZPlayer pPlayer, EntityAI item ) |
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{ |
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ScriptJunctureData ctx = new ScriptJunctureData; |
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ctx.Write(item); |
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pPlayer.SendSyncJuncture(SJ_DELETE_ITEM, ctx); |
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} |
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static void SendBrokenLegs(DayZPlayer pPlayer, bool canPlaySound, eBrokenLegs currentState, eBrokenLegs localState) |
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{ |
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ScriptJunctureData ctx = new ScriptJunctureData; |
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ctx.Write(canPlaySound); |
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ctx.Write(currentState); |
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ctx.Write(localState); |
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pPlayer.SendSyncJuncture(SJ_BROKEN_LEGS, ctx); |
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} |
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static bool ReadBrokenLegsParams(ParamsReadContext pCtx, out bool canPlaySound, out eBrokenLegs currentState, out eBrokenLegs localState) |
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{ |
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if ( !pCtx.Read(canPlaySound) ) |
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return false; |
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if ( !pCtx.Read(currentState) ) |
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return false; |
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if ( !pCtx.Read(localState) ) |
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return false; |
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return true; |
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} |
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static void SendBrokenLegsEx(DayZPlayer pPlayer, int currentState) |
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{ |
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ScriptJunctureData ctx = new ScriptJunctureData; |
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ctx.Write(currentState); |
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pPlayer.SendSyncJuncture(SJ_BROKEN_LEGS, ctx); |
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} |
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static bool ReadBrokenLegsParamsEx(ParamsReadContext pCtx, out int currentState) |
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{ |
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if ( !pCtx.Read(currentState) ) |
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return false; |
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return true; |
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} |
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static void SendShock(DayZPlayer pPlayer, float shockValue) |
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{ |
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ScriptJunctureData ctx = new ScriptJunctureData; |
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ctx.Write(shockValue); |
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pPlayer.SendSyncJuncture(SJ_SHOCK, ctx); |
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} |
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static bool ReadShockParams(ParamsReadContext pCtx, out float shockValue) |
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{ |
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if ( !pCtx.Read(shockValue) ) |
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return false; |
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return true; |
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} |
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} |