|
class ExplosiveLight : PointLightBase |
|
{ |
|
protected static float m_DefaultBrightness = 10; |
|
protected static float m_DefaultRadius = 30; |
|
|
|
void ExplosiveLight() |
|
{ |
|
SetVisibleDuringDaylight(false); |
|
SetRadiusTo(m_DefaultRadius); |
|
SetBrightnessTo(m_DefaultBrightness); |
|
SetFlareVisible(false); |
|
SetAmbientColor(1.0, 1.0, 0.3); |
|
SetDiffuseColor(1.0, 1.0, 0.3); |
|
SetLifetime(0.15); |
|
SetDisableShadowsWithinRadius(-1); |
|
} |
|
} |
|
|
|
class ExplosivesBase : ItemBase |
|
{ |
|
protected const string DEFAULT_AMMO_TYPE = "Explosion_NonLethal"; |
|
protected const string ANIM_PHASE_VISIBILITY = "Visibility"; |
|
|
|
protected bool m_Armed; |
|
protected bool m_Defused; |
|
protected ref array<string> m_AmmoTypes; |
|
|
|
protected ref Timer m_DeleteTimer; |
|
|
|
|
|
protected ExplosiveLight m_Light; |
|
|
|
|
|
protected Particle m_ParticleExplosion; |
|
protected ref array<ParticleSource> m_ParticleExplosionArr = {}; |
|
protected int m_ParticleExplosionId; |
|
protected vector m_ParticlePosition; |
|
protected vector m_ParticleOrientation; |
|
|
|
void ExplosivesBase() |
|
{ |
|
m_DeleteTimer = new Timer(); |
|
m_AmmoTypes = new array<string>(); |
|
|
|
SetAmmoType(DEFAULT_AMMO_TYPE); |
|
SetParticleExplosion(ParticleList.INVALID); |
|
SetParticlePosition(WorldToModel(GetPosition())); |
|
SetParticleOrientation(vector.Zero); |
|
|
|
RegisterNetSyncVariableBool("m_Armed"); |
|
RegisterNetSyncVariableBool("m_Defused"); |
|
} |
|
|
|
|
|
override bool IsExplosive() |
|
{ |
|
return true; |
|
} |
|
|
|
override void OnExplosionEffects(Object source, Object directHit, int componentIndex, string surface, vector pos, vector surfNormal, float energyFactor, float explosionFactor, bool isWater, string ammoType) |
|
{ |
|
super.OnExplosionEffects(source, directHit, componentIndex, surface, pos, surfNormal, energyFactor, explosionFactor, isWater, ammoType); |
|
|
|
if (m_ParticleExplosionId > ParticleList.INVALID) |
|
{ |
|
EntityAI parent = this; |
|
if (GetHierarchyParent()) |
|
{ |
|
parent = GetHierarchyParent(); |
|
} |
|
|
|
ParticleSource p = ParticleManager.GetInstance().PlayOnObject(m_ParticleExplosionId, parent, m_ParticlePosition, m_ParticleOrientation); |
|
m_ParticleExplosionArr.Insert(p); |
|
m_ParticleExplosion = p; |
|
} |
|
|
|
CreateLight(); |
|
} |
|
|
|
override void EEDelete(EntityAI parent) |
|
{ |
|
super.EEDelete(parent); |
|
|
|
if (m_ParticleExplosion) |
|
{ |
|
foreach (ParticleSource p : m_ParticleExplosionArr) |
|
{ |
|
DestroyParticle(p); |
|
} |
|
} |
|
} |
|
|
|
override void EEKilled(Object killer) |
|
{ |
|
super.EEKilled(killer); |
|
|
|
|
|
InitiateExplosion(); |
|
|
|
UnpairRemote(); |
|
} |
|
|
|
override void OnCEUpdate() |
|
{ |
|
super.OnCEUpdate(); |
|
|
|
if (!IsRuined() && GetArmed() && GetPairDevice()) |
|
{ |
|
if (vector.DistanceSq(GetPosition(), GetPairDevice().GetPosition()) <= Math.SqrFloat(UAMaxDistances.EXPLOSIVE_REMOTE_ACTIVATION)) |
|
{ |
|
UpdateLED(ERemoteDetonatorLEDState.LIT); |
|
|
|
return; |
|
} |
|
} |
|
|
|
UpdateLED(ERemoteDetonatorLEDState.OFF); |
|
} |
|
|
|
override void UnpairRemote() |
|
{ |
|
if (GetRemotelyActivatedItemBehaviour()) |
|
{ |
|
if (GetPairDevice()) |
|
{ |
|
GetPairDevice().UnpairRemote(); |
|
} |
|
GetRemotelyActivatedItemBehaviour().Unpair(); |
|
} |
|
|
|
} |
|
|
|
override void OnPlacementComplete(Man player, vector position = "0 0 0", vector orientation = "0 0 0") |
|
{ |
|
super.OnPlacementComplete(player, position, orientation); |
|
|
|
if (GetGame().IsServer()) |
|
{ |
|
SetOrientation(orientation); |
|
SetPosition(position); |
|
PlaceOnSurface(); |
|
} |
|
} |
|
|
|
protected void CreateLight() |
|
{ |
|
m_Light = ExplosiveLight.Cast(ScriptedLightBase.CreateLight(ExplosiveLight, GetPosition())); |
|
} |
|
|
|
protected void DestroyParticle(Particle p) |
|
{ |
|
#ifndef SERVER |
|
if (p != null) |
|
{ |
|
p.Stop(); |
|
} |
|
#endif |
|
} |
|
|
|
protected void InitiateExplosion() |
|
{ |
|
int count = m_AmmoTypes.Count(); |
|
for (int i = 0; i < count; i++) |
|
{ |
|
Explode(DamageType.EXPLOSION, m_AmmoTypes[i]); |
|
} |
|
|
|
OnExplode(); |
|
} |
|
|
|
protected void OnExplode() |
|
{ |
|
if (GetGame().IsServer()) |
|
{ |
|
m_DeleteTimer.Run(0.25, this, "DeleteSafe"); |
|
} |
|
} |
|
|
|
override void SetActions() |
|
{ |
|
super.SetActions(); |
|
|
|
AddAction(ActionAttach); |
|
AddAction(ActionDetach); |
|
} |
|
|
|
override bool IsInventoryVisible() |
|
{ |
|
if (!super.IsInventoryVisible()) |
|
{ |
|
return false; |
|
} |
|
|
|
return GetAnimationPhase("Visibility") == 0; |
|
} |
|
|
|
override bool IsTakeable() |
|
{ |
|
return super.IsTakeable() && GetAnimationPhase("Visibility") == 0; |
|
} |
|
|
|
bool IsTimerDetonable() |
|
{ |
|
return false; |
|
} |
|
|
|
void Arm() |
|
{ |
|
SetArmed(true); |
|
|
|
OnArmed(); |
|
} |
|
|
|
void OnArmed(); |
|
|
|
bool CanBeArmed() |
|
{ |
|
return true; |
|
} |
|
|
|
void Disarm(bool pWithTool = false) |
|
{ |
|
SetArmed(false); |
|
|
|
OnDisarmed(pWithTool); |
|
} |
|
|
|
void OnBeforeDisarm(); |
|
void OnDisarmed(bool pWithTool); |
|
|
|
bool CanBeDisarmed() |
|
{ |
|
return false; |
|
} |
|
|
|
bool GetArmed() |
|
{ |
|
return m_Armed; |
|
} |
|
|
|
protected void SetArmed(bool state) |
|
{ |
|
m_Armed = state; |
|
SetSynchDirty(); |
|
} |
|
|
|
override bool CanPutInCargo(EntityAI parent) |
|
{ |
|
if (!super.CanPutInCargo(parent)) |
|
{ |
|
return false; |
|
} |
|
|
|
return IsTakeable(); |
|
} |
|
|
|
override bool CanPutIntoHands(EntityAI parent) |
|
{ |
|
if (!super.CanPutIntoHands(parent)) |
|
{ |
|
return false; |
|
} |
|
|
|
return IsTakeable(); |
|
} |
|
|
|
override bool CanRemoveFromHands(EntityAI parent) |
|
{ |
|
return IsTakeable(); |
|
} |
|
|
|
bool GetDefused() |
|
{ |
|
return m_Defused; |
|
} |
|
|
|
protected void SetDefused(bool state) |
|
{ |
|
m_Defused = state; |
|
SetSynchDirty(); |
|
} |
|
|
|
void SetAmmoType(string pAmmoType) |
|
{ |
|
SetAmmoTypes({pAmmoType}); |
|
} |
|
|
|
void SetAmmoTypes(array<string> pAmmoTypes) |
|
{ |
|
m_AmmoTypes.Clear(); |
|
m_AmmoTypes = pAmmoTypes; |
|
} |
|
|
|
void SetParticleExplosion(int particle) |
|
{ |
|
m_ParticleExplosionId = particle; |
|
} |
|
|
|
|
|
void SetParticlePosition(vector local_pos) |
|
{ |
|
m_ParticlePosition = local_pos; |
|
|
|
if (GetHierarchyParent()) |
|
{ |
|
m_ParticlePosition = GetHierarchyParent().WorldToModel(GetPosition()); |
|
} |
|
} |
|
|
|
void SetParticleOrientation(vector local_ori) |
|
{ |
|
m_ParticleOrientation = local_ori; |
|
|
|
if (GetHierarchyParent()) |
|
{ |
|
m_ParticleOrientation = GetHierarchyParent().WorldToModel(GetOrientation()); |
|
} |
|
} |
|
|
|
override void OnStoreSave(ParamsWriteContext ctx) |
|
{ |
|
super.OnStoreSave(ctx); |
|
|
|
ctx.Write(m_Armed); |
|
} |
|
|
|
override bool OnStoreLoad(ParamsReadContext ctx, int version) |
|
{ |
|
if (!super.OnStoreLoad(ctx, version)) |
|
return false; |
|
|
|
if (version > 129) |
|
{ |
|
bool armed = false; |
|
if (!ctx.Read(armed)) |
|
{ |
|
return false; |
|
} |
|
|
|
SetArmed(armed); |
|
} |
|
|
|
return true; |
|
} |
|
|
|
|
|
void UpdateLED(int pState); |
|
bool HasLockedTriggerSlots() |
|
{ |
|
return false; |
|
} |
|
|
|
void LockTriggerSlots(); |
|
void UnlockTriggerSlots(); |
|
|
|
void LockExplosivesSlots(); |
|
void UnlockExplosivesSlots(); |
|
|
|
} |
|
|