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class ImprovisedExplosive : ExplosivesBase |
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{ |
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protected const float TIME_TRIGGER_INITIAL_DELAY_SECS = 0.1; |
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protected const float TIME_TRIGGER_TIMER_BASED_DELAY_SECS = 1.0; |
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protected const float TIME_TRIGGER_DELAY_SECS = 0.3; |
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protected static const string SLOT_TRIGGER_ALARM_CLOCK = "TriggerAlarmClock"; |
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protected static const string SLOT_TRIGGER_KITCHEN_TIMER = "TriggerKitchenTimer"; |
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protected static const string SLOT_TRIGGER_REMOTE = "TriggerRemoteDetonator_Receiver"; |
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protected static const string SLOT_EXPLOSIVE_A = "IEDExplosiveA"; |
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protected static const string SLOT_EXPLOSIVE_B = "IEDExplosiveB"; |
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protected const int SLOT_EXPLOSIVE_COUNT = 2; |
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protected const string SLOT_EXPLOSIVES[SLOT_EXPLOSIVE_COUNT] = { |
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SLOT_EXPLOSIVE_A, |
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SLOT_EXPLOSIVE_B |
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}; |
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protected const int SLOT_TRIGGERS_COUNT = 3; |
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protected const string SLOT_TRIGGERS[SLOT_TRIGGERS_COUNT] = { |
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SLOT_TRIGGER_ALARM_CLOCK, |
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SLOT_TRIGGER_KITCHEN_TIMER, |
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SLOT_TRIGGER_REMOTE |
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}; |
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protected const string ANIM_PHASE_TRIGGER_EMPTY = "TriggerEmpty"; |
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protected const string ANIM_PHASE_TRIGGER_TIMER = "TriggerTimer"; |
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protected const string ANIM_PHASE_TRIGGER_CLOCK = "TriggerClock"; |
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protected const string ANIM_PHASE_TRIGGER_REMOTE = "TriggerRemote"; |
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protected ref RemotelyActivatedItemBehaviour m_RAIB; |
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void ImprovisedExplosive() |
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{ |
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m_RAIB = new RemotelyActivatedItemBehaviour(this); |
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RegisterNetSyncVariableInt("m_RAIB.m_PairDeviceNetIdLow"); |
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RegisterNetSyncVariableInt("m_RAIB.m_PairDeviceNetIdHigh"); |
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} |
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override void EOnInit(IEntity other, int extra) |
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{ |
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if (!g_Game.IsMultiplayer()) |
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LockTriggerSlots(); |
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} |
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override bool HasLockedTriggerSlots() |
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{ |
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foreach (string triggerSlot : SLOT_TRIGGERS) |
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return GetInventory().GetSlotLock(InventorySlots.GetSlotIdFromString(triggerSlot)); |
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return false; |
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} |
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override void LockTriggerSlots() |
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{ |
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foreach (string triggerSlotName : SLOT_TRIGGERS) |
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GetInventory().SetSlotLock(InventorySlots.GetSlotIdFromString(triggerSlotName), true); |
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} |
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override void UnlockTriggerSlots() |
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{ |
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foreach (string triggerSlotName : SLOT_TRIGGERS) |
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GetInventory().SetSlotLock(InventorySlots.GetSlotIdFromString(triggerSlotName), false); |
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} |
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override void LockExplosivesSlots() |
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{ |
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foreach (string explosiveSlotName : SLOT_EXPLOSIVES) |
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GetInventory().SetSlotLock(InventorySlots.GetSlotIdFromString(explosiveSlotName), true); |
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} |
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override void UnlockExplosivesSlots() |
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{ |
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foreach (string explosiveSlotName : SLOT_EXPLOSIVES) |
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GetInventory().SetSlotLock(InventorySlots.GetSlotIdFromString(explosiveSlotName), false); |
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} |
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override bool OnStoreLoad(ParamsReadContext ctx, int version) |
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{ |
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if (!super.OnStoreLoad(ctx, version)) |
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return false; |
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if (version <= 134) |
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{ |
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foreach (string triggerSlotName : SLOT_TRIGGERS) |
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{ |
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int slotId = InventorySlots.GetSlotIdFromString(triggerSlotName); |
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bool locked = GetInventory().GetSlotLock(slotId); |
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while (locked) |
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{ |
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GetInventory().SetSlotLock(slotId, false); |
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locked = GetInventory().GetSlotLock(slotId); |
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} |
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} |
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} |
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return true; |
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} |
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override void OnStoreSave(ParamsWriteContext ctx) |
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{ |
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super.OnStoreSave(ctx); |
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LockTriggerSlots(); |
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} |
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override void OnVariablesSynchronized() |
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{ |
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super.OnVariablesSynchronized(); |
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if (m_RAIB) |
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{ |
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m_RAIB.OnVariableSynchronized(); |
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} |
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foreach (string slotName : SLOT_TRIGGERS) |
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{ |
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EntityAI trigger = GetInventory().FindAttachmentByName(slotName); |
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if (trigger) |
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{ |
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UpdateVisuals(trigger); |
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break; |
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} |
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} |
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} |
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override void OnPlacementComplete(Man player, vector position = "0 0 0", vector orientation = "0 0 0") |
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{ |
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super.OnPlacementComplete(player, position, orientation); |
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if (GetGame().IsServer()) |
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{ |
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SetOrientation(vector.Up); |
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} |
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} |
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override void EEItemLocationChanged(notnull InventoryLocation oldLoc, notnull InventoryLocation newLoc) |
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{ |
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super.EEItemLocationChanged(oldLoc, newLoc); |
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if (m_RAIB) |
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{ |
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m_RAIB.Pair(); |
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} |
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} |
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override RemotelyActivatedItemBehaviour GetRemotelyActivatedItemBehaviour() |
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{ |
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return m_RAIB; |
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} |
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override void PairRemote(notnull EntityAI trigger) |
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{ |
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m_RAIB.Pair(trigger); |
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} |
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override EntityAI GetPairDevice() |
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{ |
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return m_RAIB.GetPairDevice(); |
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} |
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override bool CanBeArmed() |
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{ |
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if (GetArmed()) |
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return false; |
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if (!HasLockedTriggerSlots()) |
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return false; |
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foreach (string slotName : SLOT_EXPLOSIVES) |
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{ |
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EntityAI explosive = GetInventory().FindAttachmentByName(slotName); |
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if (explosive) |
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return true; |
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} |
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return false; |
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} |
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override bool CanBeDisarmed() |
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{ |
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return true; |
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} |
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override bool CanReceiveAttachment(EntityAI attachment, int slotId) |
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{ |
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InventoryLocation il = new InventoryLocation(); |
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GetInventory().GetCurrentInventoryLocation(il); |
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foreach (string slotName : SLOT_TRIGGERS) |
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{ |
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if (slotId == InventorySlots.GetSlotIdFromString(slotName)) |
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{ |
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if (il.GetType() == InventoryLocationType.HANDS) |
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return false; |
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} |
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} |
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return !GetArmed(); |
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} |
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override bool CanDisplayAttachmentSlot(int slot_id) |
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{ |
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string slotName = InventorySlots.GetSlotName(slot_id); |
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switch (slotName) |
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{ |
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case SLOT_TRIGGER_ALARM_CLOCK: |
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case SLOT_TRIGGER_KITCHEN_TIMER: |
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case SLOT_TRIGGER_REMOTE: |
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return FindAttachmentBySlotName(slotName) != null; |
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break; |
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} |
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return true; |
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} |
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override bool IsTimerDetonable() |
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{ |
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return true; |
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} |
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override bool IsTakeable() |
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{ |
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return !GetArmed() && super.IsTakeable(); |
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} |
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override bool IsDeployable() |
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{ |
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return !GetArmed(); |
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} |
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override void SetActions() |
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{ |
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super.SetActions(); |
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AddAction(ActionTogglePlaceObject); |
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AddAction(ActionDeployObject); |
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} |
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override void EEHealthLevelChanged(int oldLevel, int newLevel, string zone) |
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{ |
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super.EEHealthLevelChanged(oldLevel, newLevel, zone); |
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if (GetGame().IsServer()) |
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{ |
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if (newLevel == GameConstants.STATE_RUINED) |
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{ |
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for (int attachmentIdx = 0; attachmentIdx < GetInventory().AttachmentCount(); attachmentIdx++) |
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{ |
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ItemBase attachment = ItemBase.Cast(GetInventory().GetAttachmentFromIndex(attachmentIdx)); |
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if (attachment) |
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{ |
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attachment.UnlockFromParent(); |
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attachment.SetHealth("", "", 0.0); |
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} |
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} |
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SetArmed(false); |
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SetTakeable(true); |
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} |
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} |
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} |
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override void OnActivatedByItem(notnull ItemBase item) |
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{ |
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if (GetGame().IsServer() && GetArmed()) |
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{ |
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bool isTimeTriggered = false; |
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array<ItemBase> attachmentsCache = new array<ItemBase>(); |
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for (int attachmentIdx = 0; attachmentIdx < GetInventory().AttachmentCount(); attachmentIdx++) |
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{ |
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ItemBase attachment = ItemBase.Cast(GetInventory().GetAttachmentFromIndex(attachmentIdx)); |
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if (attachment) |
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attachmentsCache.Insert(attachment); |
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} |
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foreach (ItemBase attachment1 : attachmentsCache) |
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attachment1.UnlockFromParent(); |
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foreach (ItemBase attachment2 : attachmentsCache) |
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{ |
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if (attachment2.IsInherited(ClockBase)) |
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{ |
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isTimeTriggered = true; |
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break; |
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} |
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} |
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foreach (ItemBase attachment3 : attachmentsCache) |
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{ |
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if (attachment3) |
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{ |
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vector dropExtents = "0.5 0.0 0.5"; |
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if (isTimeTriggered) |
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dropExtents[1] = 0.15; |
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GetInventory().DropEntityInBounds(InventoryMode.SERVER, this, attachment3, dropExtents, 0, 0, 0); |
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attachment3.SetAnimationPhase(ANIM_PHASE_VISIBILITY, 1.0); |
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attachment3.SetTakeable(false); |
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} |
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} |
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float delayFor = TIME_TRIGGER_INITIAL_DELAY_SECS; |
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if (isTimeTriggered) |
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{ |
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delayFor = TIME_TRIGGER_INITIAL_DELAY_SECS + TIME_TRIGGER_TIMER_BASED_DELAY_SECS; |
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GetGame().GetCallQueue(CALL_CATEGORY_SYSTEM).CallLater(DeleteSafe, delayFor * 1000, false); |
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} |
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else |
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{ |
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DeleteSafe(); |
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} |
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foreach (ItemBase attachment4 : attachmentsCache) |
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{ |
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if (attachment4.IsAnyInherited({RemoteDetonator, ClockBase})) |
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{ |
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GetGame().GetCallQueue(CALL_CATEGORY_SYSTEM).CallLater(attachment4.DeleteSafe, delayFor * 1000, false); |
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} |
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if (attachment4 && !attachment4.IsAnyInherited({RemoteDetonator, ClockBase})) |
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{ |
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Param1<ItemBase> params = new Param1<ItemBase>(attachment4); |
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GetGame().GetCallQueue(CALL_CATEGORY_SYSTEM).CallLaterByName(attachment4, "OnActivatedByItem", delayFor * 1000, false, params); |
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delayFor += TIME_TRIGGER_DELAY_SECS; |
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} |
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} |
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} |
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} |
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override protected void InitiateExplosion(); |
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override void EEItemAttached(EntityAI item, string slot_name) |
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{ |
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super.EEItemAttached(item, slot_name); |
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switch (slot_name) |
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{ |
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case SLOT_TRIGGER_ALARM_CLOCK: |
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case SLOT_TRIGGER_KITCHEN_TIMER: |
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case SLOT_TRIGGER_REMOTE: |
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OnTriggerAttached(FindAttachmentBySlotName(slot_name)); |
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break; |
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} |
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} |
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override void EEItemDetached(EntityAI item, string slot_name) |
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{ |
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super.EEItemDetached(item, slot_name); |
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switch (slot_name) |
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{ |
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case SLOT_TRIGGER_ALARM_CLOCK: |
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case SLOT_TRIGGER_KITCHEN_TIMER: |
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case SLOT_TRIGGER_REMOTE: |
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OnTriggerDetached(FindAttachmentBySlotName(slot_name)); |
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break; |
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} |
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} |
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override void OnBeforeDisarm() |
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{ |
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UnlockExplosivesSlots(); |
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} |
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override void OnDisarmed(bool pWithTool) |
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{ |
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super.OnDisarmed(pWithTool); |
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UnpairRemote(); |
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array<ItemBase> attachmentsCache = new array<ItemBase>(); |
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for (int attachmentIdx = 0; attachmentIdx < GetInventory().AttachmentCount(); attachmentIdx++) |
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{ |
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ItemBase attachment = ItemBase.Cast(GetInventory().GetAttachmentFromIndex(attachmentIdx)); |
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if (attachment) |
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{ |
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attachmentsCache.Insert(attachment); |
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} |
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} |
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foreach (ItemBase attachment1 : attachmentsCache) |
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attachment1.UnlockFromParent(); |
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foreach (ItemBase attachment2 : attachmentsCache) |
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{ |
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if (attachment2.IsInherited(ClockBase)) |
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{ |
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if (pWithTool) |
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GetInventory().DropEntity(InventoryMode.SERVER, this, attachment2); |
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} |
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if (attachment2.IsInherited(RemoteDetonator)) |
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{ |
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if (pWithTool) |
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{ |
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GetInventory().DropEntity(InventoryMode.SERVER, this, attachment2); |
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attachment2.SetHealth("", "", 0.0); |
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} |
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else |
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{ |
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attachment2.Delete(); |
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} |
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} |
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} |
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LockTriggerSlots(); |
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SetTakeable(true); |
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} |
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override void UpdateLED(int pState) |
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{ |
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RemoteDetonatorReceiver receiver = RemoteDetonatorReceiver.Cast(FindAttachmentBySlotName(SLOT_TRIGGER_REMOTE)); |
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if (receiver) |
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receiver.UpdateLED(pState, true); |
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} |
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protected void OnTriggerAttached(EntityAI entity) |
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{ |
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UpdateVisuals(entity); |
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UpdateLED(ERemoteDetonatorLEDState.LIT); |
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if (entity.IsInherited(ClockBase)) |
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Arm(); |
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LockTriggerSlots(); |
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LockExplosivesSlots(); |
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} |
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protected void OnTriggerDetached(EntityAI entity) |
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{ |
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UpdateVisuals(null); |
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UpdateLED(ERemoteDetonatorLEDState.OFF); |
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} |
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protected void UpdateVisuals(EntityAI entity) |
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{ |
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if (entity) |
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{ |
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if (entity.IsInherited(RemoteDetonator)) |
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{ |
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SetAnimationPhase(ANIM_PHASE_TRIGGER_EMPTY, 1.0); |
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SetAnimationPhase(ANIM_PHASE_TRIGGER_TIMER, 1.0); |
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SetAnimationPhase(ANIM_PHASE_TRIGGER_CLOCK, 1.0); |
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SetAnimationPhase(ANIM_PHASE_TRIGGER_REMOTE, 0.0); |
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} |
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else if (entity.IsInherited(AlarmClock_ColorBase)) |
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{ |
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SetAnimationPhase(ANIM_PHASE_TRIGGER_EMPTY, 1.0); |
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SetAnimationPhase(ANIM_PHASE_TRIGGER_TIMER, 1.0); |
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SetAnimationPhase(ANIM_PHASE_TRIGGER_CLOCK, 0.0); |
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SetAnimationPhase(ANIM_PHASE_TRIGGER_REMOTE, 1.0); |
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} |
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else if (entity.IsInherited(KitchenTimer)) |
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{ |
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SetAnimationPhase(ANIM_PHASE_TRIGGER_EMPTY, 1.0); |
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SetAnimationPhase(ANIM_PHASE_TRIGGER_TIMER, 0.0); |
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SetAnimationPhase(ANIM_PHASE_TRIGGER_CLOCK, 1.0); |
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SetAnimationPhase(ANIM_PHASE_TRIGGER_REMOTE, 1.0); |
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} |
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} |
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else |
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{ |
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SetAnimationPhase(ANIM_PHASE_TRIGGER_EMPTY, 0.0); |
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SetAnimationPhase(ANIM_PHASE_TRIGGER_TIMER, 1.0); |
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SetAnimationPhase(ANIM_PHASE_TRIGGER_CLOCK, 1.0); |
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SetAnimationPhase(ANIM_PHASE_TRIGGER_REMOTE, 1.0); |
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} |
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} |
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override string GetDeploySoundset() |
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{ |
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return "placeImprovisedExplosive_SoundSet"; |
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} |
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override string GetLoopDeploySoundset() |
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{ |
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return "improvisedexplosive_deploy_SoundSet"; |
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} |
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override protected bool UsesGlobalDeploy() |
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{ |
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return true; |
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} |
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#ifdef DEVELOPER |
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override protected string GetDebugText() |
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{ |
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string debug_output; |
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debug_output += string.Format("low net id: %1\n", m_RAIB.GetPairDeviceNetIdLow()); |
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debug_output += string.Format("high net id: %1\n", m_RAIB.GetPairDeviceNetIdHigh()); |
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debug_output += string.Format("pair device: %1\n", m_RAIB.GetPairDevice()); |
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return debug_output; |
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} |
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#endif |
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} |
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class ImprovisedExplosivePlacing : ImprovisedExplosive {} |