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class ImprovisedExplosive : ExplosivesBase
{
protected const float TIME_TRIGGER_INITIAL_DELAY_SECS = 0.1;
protected const float TIME_TRIGGER_TIMER_BASED_DELAY_SECS = 1.0;
protected const float TIME_TRIGGER_DELAY_SECS = 0.3;
protected static const string SLOT_TRIGGER_ALARM_CLOCK = "TriggerAlarmClock";
protected static const string SLOT_TRIGGER_KITCHEN_TIMER = "TriggerKitchenTimer";
protected static const string SLOT_TRIGGER_REMOTE = "TriggerRemoteDetonator_Receiver";
protected static const string SLOT_EXPLOSIVE_A = "IEDExplosiveA";
protected static const string SLOT_EXPLOSIVE_B = "IEDExplosiveB";
protected const int SLOT_EXPLOSIVE_COUNT = 2;
protected const string SLOT_EXPLOSIVES[SLOT_EXPLOSIVE_COUNT] = {
SLOT_EXPLOSIVE_A,
SLOT_EXPLOSIVE_B
};
protected const int SLOT_TRIGGERS_COUNT = 3;
protected const string SLOT_TRIGGERS[SLOT_TRIGGERS_COUNT] = {
SLOT_TRIGGER_ALARM_CLOCK,
SLOT_TRIGGER_KITCHEN_TIMER,
SLOT_TRIGGER_REMOTE
};
protected const string ANIM_PHASE_TRIGGER_EMPTY = "TriggerEmpty";
protected const string ANIM_PHASE_TRIGGER_TIMER = "TriggerTimer";
protected const string ANIM_PHASE_TRIGGER_CLOCK = "TriggerClock";
protected const string ANIM_PHASE_TRIGGER_REMOTE = "TriggerRemote";
protected ref RemotelyActivatedItemBehaviour m_RAIB;
void ImprovisedExplosive()
{
m_RAIB = new RemotelyActivatedItemBehaviour(this);
RegisterNetSyncVariableInt("m_RAIB.m_PairDeviceNetIdLow");
RegisterNetSyncVariableInt("m_RAIB.m_PairDeviceNetIdHigh");
}
override void EOnInit(IEntity other, int extra)
{
if (!g_Game.IsMultiplayer())
LockTriggerSlots();
}
override bool HasLockedTriggerSlots()
{
foreach (string triggerSlot : SLOT_TRIGGERS)
return GetInventory().GetSlotLock(InventorySlots.GetSlotIdFromString(triggerSlot));
return false;
}
override void LockTriggerSlots()
{
foreach (string triggerSlotName : SLOT_TRIGGERS)
GetInventory().SetSlotLock(InventorySlots.GetSlotIdFromString(triggerSlotName), true);
}
override void UnlockTriggerSlots()
{
foreach (string triggerSlotName : SLOT_TRIGGERS)
GetInventory().SetSlotLock(InventorySlots.GetSlotIdFromString(triggerSlotName), false);
}
override void LockExplosivesSlots()
{
foreach (string explosiveSlotName : SLOT_EXPLOSIVES)
GetInventory().SetSlotLock(InventorySlots.GetSlotIdFromString(explosiveSlotName), true);
}
override void UnlockExplosivesSlots()
{
foreach (string explosiveSlotName : SLOT_EXPLOSIVES)
GetInventory().SetSlotLock(InventorySlots.GetSlotIdFromString(explosiveSlotName), false);
}
override bool OnStoreLoad(ParamsReadContext ctx, int version)
{
if (!super.OnStoreLoad(ctx, version))
return false;
if (version <= 134) // up to 1.21
{
foreach (string triggerSlotName : SLOT_TRIGGERS)
{
int slotId = InventorySlots.GetSlotIdFromString(triggerSlotName);
bool locked = GetInventory().GetSlotLock(slotId);
while (locked)
{
GetInventory().SetSlotLock(slotId, false);
locked = GetInventory().GetSlotLock(slotId);
}
}
}
return true;
}
override void OnStoreSave(ParamsWriteContext ctx)
{
super.OnStoreSave(ctx);
LockTriggerSlots();
}
override void OnVariablesSynchronized()
{
super.OnVariablesSynchronized();
if (m_RAIB)
{
m_RAIB.OnVariableSynchronized();
}
foreach (string slotName : SLOT_TRIGGERS)
{
EntityAI trigger = GetInventory().FindAttachmentByName(slotName);
if (trigger)
{
UpdateVisuals(trigger);
break;
}
}
}
override void OnPlacementComplete(Man player, vector position = "0 0 0", vector orientation = "0 0 0")
{
super.OnPlacementComplete(player, position, orientation);
if (GetGame().IsServer())
{
SetOrientation(vector.Up);
}
}
override void EEItemLocationChanged(notnull InventoryLocation oldLoc, notnull InventoryLocation newLoc)
{
super.EEItemLocationChanged(oldLoc, newLoc);
if (m_RAIB)
{
m_RAIB.Pair();
}
}
override RemotelyActivatedItemBehaviour GetRemotelyActivatedItemBehaviour()
{
return m_RAIB;
}
override void PairRemote(notnull EntityAI trigger)
{
m_RAIB.Pair(trigger);
}
override EntityAI GetPairDevice()
{
return m_RAIB.GetPairDevice();
}
override bool CanBeArmed()
{
if (GetArmed())
return false;
if (!HasLockedTriggerSlots())
return false;
foreach (string slotName : SLOT_EXPLOSIVES)
{
EntityAI explosive = GetInventory().FindAttachmentByName(slotName);
if (explosive)
return true;
}
return false;
}
override bool CanBeDisarmed()
{
return true;
}
override bool CanReceiveAttachment(EntityAI attachment, int slotId)
{
InventoryLocation il = new InventoryLocation();
GetInventory().GetCurrentInventoryLocation(il);
foreach (string slotName : SLOT_TRIGGERS)
{
if (slotId == InventorySlots.GetSlotIdFromString(slotName))
{
if (il.GetType() == InventoryLocationType.HANDS)
return false;
}
}
return !GetArmed();
}
override bool CanDisplayAttachmentSlot(int slot_id)
{
string slotName = InventorySlots.GetSlotName(slot_id);
switch (slotName)
{
case SLOT_TRIGGER_ALARM_CLOCK:
case SLOT_TRIGGER_KITCHEN_TIMER:
case SLOT_TRIGGER_REMOTE:
return FindAttachmentBySlotName(slotName) != null;
break;
}
return true;
}
override bool IsTimerDetonable()
{
return true;
}
override bool IsTakeable()
{
return !GetArmed() && super.IsTakeable();
}
override bool IsDeployable()
{
return !GetArmed();
}
override void SetActions()
{
super.SetActions();
AddAction(ActionTogglePlaceObject);
AddAction(ActionDeployObject);
}
override void EEHealthLevelChanged(int oldLevel, int newLevel, string zone)
{
super.EEHealthLevelChanged(oldLevel, newLevel, zone);
if (GetGame().IsServer())
{
if (newLevel == GameConstants.STATE_RUINED)
{
for (int attachmentIdx = 0; attachmentIdx < GetInventory().AttachmentCount(); attachmentIdx++)
{
ItemBase attachment = ItemBase.Cast(GetInventory().GetAttachmentFromIndex(attachmentIdx));
if (attachment)
{
attachment.UnlockFromParent();
attachment.SetHealth("", "", 0.0);
}
}
SetArmed(false);
SetTakeable(true);
}
}
}
override void OnActivatedByItem(notnull ItemBase item)
{
if (GetGame().IsServer() && GetArmed())
{
bool isTimeTriggered = false;
array<ItemBase> attachmentsCache = new array<ItemBase>();
for (int attachmentIdx = 0; attachmentIdx < GetInventory().AttachmentCount(); attachmentIdx++)
{
ItemBase attachment = ItemBase.Cast(GetInventory().GetAttachmentFromIndex(attachmentIdx));
if (attachment)
attachmentsCache.Insert(attachment);
}
foreach (ItemBase attachment1 : attachmentsCache)
attachment1.UnlockFromParent();
//! attachment special handling on disarm
foreach (ItemBase attachment2 : attachmentsCache)
{
if (attachment2.IsInherited(ClockBase))
{
isTimeTriggered = true;
break;
}
}
//! go through attached explosives
foreach (ItemBase attachment3 : attachmentsCache)
{
if (attachment3)
{
vector dropExtents = "0.5 0.0 0.5";
if (isTimeTriggered)
dropExtents[1] = 0.15; //! hard-case blocks shells (result of deferred delete)
GetInventory().DropEntityInBounds(InventoryMode.SERVER, this, attachment3, dropExtents, 0, 0, 0);
attachment3.SetAnimationPhase(ANIM_PHASE_VISIBILITY, 1.0);
attachment3.SetTakeable(false);
}
}
float delayFor = TIME_TRIGGER_INITIAL_DELAY_SECS;
if (isTimeTriggered)
{
delayFor = TIME_TRIGGER_INITIAL_DELAY_SECS + TIME_TRIGGER_TIMER_BASED_DELAY_SECS;
//! defer delete to allow ringing
GetGame().GetCallQueue(CALL_CATEGORY_SYSTEM).CallLater(DeleteSafe, delayFor * 1000, false);
}
else
{
DeleteSafe();
}
//! final traverse - attached explosives activation
foreach (ItemBase attachment4 : attachmentsCache)
{
if (attachment4.IsAnyInherited({RemoteDetonator, ClockBase}))
{
//! defer damage to trigger attachments to allow ringing
GetGame().GetCallQueue(CALL_CATEGORY_SYSTEM).CallLater(attachment4.DeleteSafe, delayFor * 1000, false);
}
if (attachment4 && !attachment4.IsAnyInherited({RemoteDetonator, ClockBase}))
{
Param1<ItemBase> params = new Param1<ItemBase>(attachment4);
GetGame().GetCallQueue(CALL_CATEGORY_SYSTEM).CallLaterByName(attachment4, "OnActivatedByItem", delayFor * 1000, false, params);
delayFor += TIME_TRIGGER_DELAY_SECS;
}
}
}
}
//! not exploding itself, rely on attached explosives
override protected void InitiateExplosion();
override void EEItemAttached(EntityAI item, string slot_name)
{
super.EEItemAttached(item, slot_name);
switch (slot_name)
{
case SLOT_TRIGGER_ALARM_CLOCK:
case SLOT_TRIGGER_KITCHEN_TIMER:
case SLOT_TRIGGER_REMOTE:
OnTriggerAttached(FindAttachmentBySlotName(slot_name));
break;
}
}
override void EEItemDetached(EntityAI item, string slot_name)
{
super.EEItemDetached(item, slot_name);
switch (slot_name)
{
case SLOT_TRIGGER_ALARM_CLOCK:
case SLOT_TRIGGER_KITCHEN_TIMER:
case SLOT_TRIGGER_REMOTE:
OnTriggerDetached(FindAttachmentBySlotName(slot_name));
break;
}
}
override void OnBeforeDisarm()
{
UnlockExplosivesSlots();
}
override void OnDisarmed(bool pWithTool)
{
super.OnDisarmed(pWithTool);
UnpairRemote();
array<ItemBase> attachmentsCache = new array<ItemBase>();
for (int attachmentIdx = 0; attachmentIdx < GetInventory().AttachmentCount(); attachmentIdx++)
{
ItemBase attachment = ItemBase.Cast(GetInventory().GetAttachmentFromIndex(attachmentIdx));
if (attachment)
{
attachmentsCache.Insert(attachment);
}
}
foreach (ItemBase attachment1 : attachmentsCache)
attachment1.UnlockFromParent();
//! attachment special handling on disarm
foreach (ItemBase attachment2 : attachmentsCache)
{
if (attachment2.IsInherited(ClockBase))
{
if (pWithTool)
GetInventory().DropEntity(InventoryMode.SERVER, this, attachment2);
}
if (attachment2.IsInherited(RemoteDetonator))
{
if (pWithTool)
{
GetInventory().DropEntity(InventoryMode.SERVER, this, attachment2);
attachment2.SetHealth("", "", 0.0);
}
else
{
attachment2.Delete();
}
}
}
LockTriggerSlots();
SetTakeable(true);
}
override void UpdateLED(int pState)
{
RemoteDetonatorReceiver receiver = RemoteDetonatorReceiver.Cast(FindAttachmentBySlotName(SLOT_TRIGGER_REMOTE));
if (receiver)
receiver.UpdateLED(pState, true);
}
protected void OnTriggerAttached(EntityAI entity)
{
UpdateVisuals(entity);
UpdateLED(ERemoteDetonatorLEDState.LIT);
if (entity.IsInherited(ClockBase))
Arm();
LockTriggerSlots();
LockExplosivesSlots();
}
protected void OnTriggerDetached(EntityAI entity)
{
UpdateVisuals(null);
UpdateLED(ERemoteDetonatorLEDState.OFF);
}
protected void UpdateVisuals(EntityAI entity)
{
if (entity)
{
if (entity.IsInherited(RemoteDetonator))
{
SetAnimationPhase(ANIM_PHASE_TRIGGER_EMPTY, 1.0);
SetAnimationPhase(ANIM_PHASE_TRIGGER_TIMER, 1.0);
SetAnimationPhase(ANIM_PHASE_TRIGGER_CLOCK, 1.0);
SetAnimationPhase(ANIM_PHASE_TRIGGER_REMOTE, 0.0);
}
else if (entity.IsInherited(AlarmClock_ColorBase))
{
SetAnimationPhase(ANIM_PHASE_TRIGGER_EMPTY, 1.0);
SetAnimationPhase(ANIM_PHASE_TRIGGER_TIMER, 1.0);
SetAnimationPhase(ANIM_PHASE_TRIGGER_CLOCK, 0.0);
SetAnimationPhase(ANIM_PHASE_TRIGGER_REMOTE, 1.0);
}
else if (entity.IsInherited(KitchenTimer))
{
SetAnimationPhase(ANIM_PHASE_TRIGGER_EMPTY, 1.0);
SetAnimationPhase(ANIM_PHASE_TRIGGER_TIMER, 0.0);
SetAnimationPhase(ANIM_PHASE_TRIGGER_CLOCK, 1.0);
SetAnimationPhase(ANIM_PHASE_TRIGGER_REMOTE, 1.0);
}
}
else
{
SetAnimationPhase(ANIM_PHASE_TRIGGER_EMPTY, 0.0);
SetAnimationPhase(ANIM_PHASE_TRIGGER_TIMER, 1.0);
SetAnimationPhase(ANIM_PHASE_TRIGGER_CLOCK, 1.0);
SetAnimationPhase(ANIM_PHASE_TRIGGER_REMOTE, 1.0);
}
}
override string GetDeploySoundset()
{
return "placeImprovisedExplosive_SoundSet";
}
override string GetLoopDeploySoundset()
{
return "improvisedexplosive_deploy_SoundSet";
}
override protected bool UsesGlobalDeploy()
{
return true;
}
#ifdef DEVELOPER
override protected string GetDebugText()
{
string debug_output;
debug_output += string.Format("low net id: %1\n", m_RAIB.GetPairDeviceNetIdLow());
debug_output += string.Format("high net id: %1\n", m_RAIB.GetPairDeviceNetIdHigh());
debug_output += string.Format("pair device: %1\n", m_RAIB.GetPairDevice());
return debug_output;
}
#endif
}
class ImprovisedExplosivePlacing : ImprovisedExplosive {}