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class BandageDressing extends ItemBase
{
//================================================================
// IGNITION ACTION
//================================================================
override bool HasFlammableMaterial()
{
return true;
}
override bool CanBeIgnitedBy( EntityAI igniter = NULL )
{
if ( GetHierarchyParent() ) return false;
return true;
}
override bool CanIgniteItem( EntityAI ignite_target = NULL )
{
return false;
}
override void OnIgnitedTarget( EntityAI ignited_item )
{
}
override void OnIgnitedThis( EntityAI fire_source )
{
Fireplace.IgniteEntityAsFireplace( this, fire_source );
}
override bool IsThisIgnitionSuccessful( EntityAI item_source = NULL )
{
return Fireplace.CanIgniteEntityAsFireplace( this );
}
override void SetActions()
{
super.SetActions();
AddAction(ActionBandageTarget);
AddAction(ActionBandageSelf);
AddAction(ActionCreateIndoorFireplace);
AddAction(ActionCreateIndoorOven);
AddAction(ActionAttach);
AddAction(ActionDetach);
}
override float GetBandagingEffectivity()
{
return 2.0;
};
override bool CanBeDisinfected()
{
return true;
}
override float GetInfectionChance(int system = 0, Param param = null)
{
if(m_Cleanness == 1)
{
return 0;
}
else
{
return 0.05;
}
}
override void OnCombine(ItemBase other_item)
{
super.OnCombine(other_item);
if (m_Cleanness == 1 && other_item.m_Cleanness == 0)
SetCleanness(0);
}
}