D3ltaQ's picture
Upload 2197 files
24b81cb verified
class BarbedWire extends ItemBase
{
// Sounds lists
const static int SOUNDS_SPARK_COUNT = 4;
const static int SOUNDS_CUT_COUNT = 3;
const static int SOUNDS_COLLISION_COUNT = 4;
const static int SOUNDS_SHOCK_COUNT = 4;
const static float RANDOM_SPARK_INTERVAL = 5.0; // TO DO! Currently not used.
const static string m_SoundsSpark[SOUNDS_SPARK_COUNT] = {"electricFenceSpark1", "electricFenceSpark2", "electricFenceSpark3", "electricFenceSpark4"};
const static string m_SoundsCut[SOUNDS_CUT_COUNT] = {"barbedFenceCut1", "barbedFenceCut2", "barbedFenceCut3"};
const static string m_SoundsCollision[SOUNDS_COLLISION_COUNT] = {"barbedFenceCollision1", "barbedFenceCollision2", "barbedFenceCollision3", "barbedFenceCollision4"};
const static string m_SoundsShock[SOUNDS_SHOCK_COUNT] = {"electricFenceShock1", "electricFenceShock2", "electricFenceShock3", "electricFenceShock4"};
const static string m_SoundBuzzLoop = "electricFenceBuzzLoop1";
ref protected EffectSound m_DeployLoopSound;
SoundOnVehicle m_BuzzSoundLoop;
ref Timer m_SparkEvent;
protected ref AreaDamageManager m_AreaDamage;
protected bool m_TriggerActive;
protected bool m_IsPlaced;
//mounting
protected bool m_IsMounted;
protected bool m_LastMountedState;
const string SOUND_MOUNT = "putDown_BarbedWire_SoundSet";
protected EffectSound m_MountSound;
void BarbedWire()
{
m_SparkEvent = new Timer( CALL_CATEGORY_SYSTEM );
m_TriggerActive = false;
m_IsPlaced = false;
//synchronized variables
RegisterNetSyncVariableBool( "m_IsSoundSynchRemote" );
RegisterNetSyncVariableBool( "m_IsDeploySound" );
RegisterNetSyncVariableBool( "m_IsMounted" );
}
void ~BarbedWire()
{
SEffectManager.DestroyEffect( m_DeployLoopSound );
}
override void EEInit()
{
super.EEInit();
GetGame().GetCallQueue( CALL_CATEGORY_GAMEPLAY ).CallLater( UpdateAttachmentSlot, 100, false );
}
bool IsMounted()
{
return GetSlotLockedState();
}
protected bool GetSlotLockedState()
{
BaseBuildingBase base_building = BaseBuildingBase.Cast( GetHierarchyParent() );
if ( base_building )
{
InventoryLocation inventory_location = new InventoryLocation;
GetInventory().GetCurrentInventoryLocation( inventory_location );
return base_building.GetInventory().GetSlotLock( inventory_location.GetSlot() );
}
return false;
}
void SetMountedState( bool is_mounted )
{
if (LogManager.IsBaseBuildingLogEnable()) bsbDebugPrint("[bsb] " + GetDebugName(this) + " SetMountedState mounted=" + is_mounted);
//lock slot
m_IsMounted = is_mounted;
LockAttachmentSlot( is_mounted );
SetTakeable( !is_mounted );
//synchronize
Synchronize();
}
protected void UpdateAttachmentSlot()
{
BaseBuildingBase base_building = BaseBuildingBase.Cast( GetHierarchyParent() );
if ( base_building )
{
InventoryLocation inventory_location = new InventoryLocation;
GetInventory().GetCurrentInventoryLocation( inventory_location );
bool is_mounted = base_building.GetInventory().GetSlotLock( inventory_location.GetSlot() );
string slot_name = InventorySlots.GetSlotName( inventory_location.GetSlot() );
base_building.UpdateAttachmentVisuals( slot_name, is_mounted );
base_building.UpdateAttachmentPhysics( slot_name, is_mounted );
}
}
protected void LockAttachmentSlot( bool lock_state )
{
BaseBuildingBase base_building = BaseBuildingBase.Cast( GetHierarchyParent() );
if ( base_building )
{
InventoryLocation inventory_location = new InventoryLocation;
GetInventory().GetCurrentInventoryLocation( inventory_location );
base_building.GetInventory().SetSlotLock( inventory_location.GetSlot(), lock_state );
//string slot_name = InventorySlots.GetSlotName( inventory_location.GetSlot() );
//base_building.UpdateAttachmentVisuals( slot_name, lock_state );
//base_building.UpdateAttachmentPhysics( slot_name, lock_state );
}
}
// --- SYNCHRONIZATION
void Synchronize()
{
if ( GetGame().IsServer() )
{
SetSynchDirty();
}
}
override void OnVariablesSynchronized()
{
super.OnVariablesSynchronized();
if ( ( m_IsMounted && !m_LastMountedState ) || ( !m_IsMounted && m_LastMountedState ) )
{
//Play sound
PlaySoundSet( m_MountSound, SOUND_MOUNT, 0.1, 0.1 );
}
m_LastMountedState = m_IsMounted;
if ( IsDeploySound() )
{
PlayDeploySound();
}
if ( CanPlayDeployLoopSound() )
{
PlayDeployLoopSound();
}
if ( m_DeployLoopSound && !CanPlayDeployLoopSound() )
{
StopDeployLoopSound();
}
}
void PlayDeployLoopSound()
{
if ( !GetGame().IsDedicatedServer() )
{
if ( !m_DeployLoopSound || !m_DeployLoopSound.IsSoundPlaying() )
{
m_DeployLoopSound = SEffectManager.PlaySound( GetLoopDeploySoundset(), GetPosition() );
}
}
}
void StopDeployLoopSound()
{
if ( !GetGame().IsDedicatedServer() )
{
m_DeployLoopSound.SetSoundFadeOut(0.5);
m_DeployLoopSound.SoundStop();
}
}
// --- EVENTS
override void OnStoreSave( ParamsWriteContext ctx )
{
super.OnStoreSave( ctx );
}
override bool OnStoreLoad( ParamsReadContext ctx, int version )
{
if ( !super.OnStoreLoad( ctx, version ) )
return false;
//--- Barbed wire data ---
//is mounted (removed in ver. 105)
if ( version < 105 )
{
float is_mounted;
if ( !ctx.Read( is_mounted ) )
{
return false;
}
}
//---
return true;
}
override void AfterStoreLoad()
{
super.AfterStoreLoad();
//set mounted state based on locked slot after everything is loaded
SetMountedState( GetSlotLockedState() );
}
// ---
override void OnWorkStart()
{
SoundBuzzLoopStart();
if (m_TriggerActive)
{ DestroyDamageTrigger(); }
if (m_IsPlaced)
{
//TimerRandomSpark();
CreateElectrifiedDamageTrigger();
}
}
override void OnWorkStop()
{
SoundBuzzLoopStop();
if (m_TriggerActive)
{ DestroyDamageTrigger(); }
if (m_IsPlaced)
{ CreateDamageTrigger(); }
m_SparkEvent.Stop();
}
override void OnWork( float consumed_energy ) {}
override void OnIsPlugged(EntityAI source_device)
{
SoundCut();
}
override void OnIsUnplugged( EntityAI last_energy_source )
{
if (m_TriggerActive)
{ DestroyDamageTrigger(); }
SoundCut();
}
override void OnInventoryEnter(Man player)
{
super.OnInventoryEnter(player);
HideSelection("placing");
ShowSelection("zbytek");
if (m_TriggerActive)
{ DestroyDamageTrigger(); }
GetCompEM().UnplugThis();
GetCompEM().UnplugAllDevices();
}
// Area Damage triggers
// ---------------------------------------------------------
protected void CreateElectrifiedDamageTrigger()
{
m_AreaDamage = new AreaDamageRegular(this);
m_AreaDamage.SetExtents("-1 0 -0.4", "1 0.7 0.4");
m_AreaDamage.SetLoopInterval(0.3);
m_AreaDamage.SetHitZones({"RightLeg", "LeftLeg", "RightFoot", "LeftFoot"});
m_AreaDamage.SetAmmoName("BarbedWireHit");
m_AreaDamage.Spawn();
m_TriggerActive = true;
}
protected void CreateDamageTrigger()
{
m_AreaDamage = new AreaDamageOneTime(this);
m_AreaDamage.SetExtents("-1 0 -0.4", "1 0.7 0.4");
m_AreaDamage.SetHitZones({"RightLeg", "LeftLeg", "RightFoot", "LeftFoot"});
m_AreaDamage.SetAmmoName("BarbedWireHit");
m_AreaDamage.Spawn();
m_TriggerActive = true;
}
protected void DestroyDamageTrigger()
{
m_AreaDamage.Destroy();
m_TriggerActive = false;
}
// ---------------------------------------------------------
// Controls spawn of random sparks
/*
protected void TimerRandomSpark() // TO DO: Come up with randomized functionality.
{
if ( GetCompEM().IsSwitchedOn() )
{
int plugged_devices = GetCompEM().GetEnergySource().GetCompEM().GetPluggedDevicesCount();
float rnd_time = Math.RandomFloat(0.3, RANDOM_SPARK_INTERVAL / plugged_devices + 1.0);
m_SparkEvent.Run(rnd_time + 0.3, this, "Spark", NULL, true);
}
}
*/
// Spawns spark particle effect and plays sound.
void Spark()
{
ParticleManager.GetInstance().PlayOnObject( ParticleList.BARBED_WIRE_SPARKS, this);
SoundSpark();
}
// SOUNDS
// ---------------------------------------------------------
void SoundCut()
{
if ( !GetGame().IsServer() || !GetGame().IsMultiplayer() ) // client side
{
int random_index = Math.RandomInt(0, SOUNDS_CUT_COUNT);
string sound_type = m_SoundsCut[random_index];
PlaySound(sound_type, 50);
}
}
// Plays sound
void SoundSpark()
{
if ( !GetGame().IsServer() || !GetGame().IsMultiplayer() ) // client side
{
int random_index = Math.RandomInt(0, SOUNDS_SPARK_COUNT);
string sound_type = m_SoundsSpark[random_index];
PlaySound(sound_type, 50);
}
}
// Plays sound
void SoundBuzzLoopStart()
{
if ( !GetGame().IsServer() || !GetGame().IsMultiplayer() ) // client side
{
if (!m_BuzzSoundLoop)
{
m_BuzzSoundLoop = PlaySoundLoop(m_SoundBuzzLoop, 50);
}
}
}
// Stops sound
void SoundBuzzLoopStop()
{
if ( !GetGame().IsServer() || !GetGame().IsMultiplayer() ) // client side
{
if (m_BuzzSoundLoop)
{
GetGame().ObjectDelete(m_BuzzSoundLoop);
m_BuzzSoundLoop = NULL;
}
}
}
// Plays an electric shock sound
void SoundElectricShock()
{
if ( !GetGame().IsServer() || !GetGame().IsMultiplayer() ) // client side
{
int random_index = Math.RandomInt(0, SOUNDS_SHOCK_COUNT);
string sound_type = m_SoundsShock[random_index];
PlaySound(sound_type, 50);
}
}
// Plays a collision sound
void SoundCollision()
{
if ( !GetGame().IsServer() || !GetGame().IsMultiplayer() ) // client side
{
int random_index = Math.RandomInt(0, SOUNDS_COLLISION_COUNT);
string sound_type = m_SoundsCollision[random_index];
PlaySound(sound_type, 50);
}
}
// ---------------------------------------------------------
// Area Damage Pre/Post actions
// ---------------------------------------------------------
override void PreAreaDamageActions()
{
if ( GetCompEM().IsPlugged() && GetCompEM().IsSwitchedOn() )
{
Spark();
SoundElectricShock();
}
SoundCollision();
}
override void PostAreaDamageActions()
{
//dmg to barbed wire here
MiscGameplayFunctions.DealAbsoluteDmg(this, 1000);
}
// ---------------------------------------------------------
// TODO: proper handling can be done once the ticket DAYZ-26145 is resolved
override void OnItemLocationChanged(EntityAI old_owner, EntityAI new_owner)
{
super.OnItemLocationChanged(old_owner, new_owner);
if (m_TriggerActive)
{
DestroyDamageTrigger();
m_IsPlaced = false;
}
}
//================================================================
// ADVANCED PLACEMENT
//================================================================
override void OnPlacementComplete( Man player, vector position = "0 0 0", vector orientation = "0 0 0" )
{
super.OnPlacementComplete( player, position, orientation );
if ( GetGame().IsServer() )
{
ShowAllSelections();
HideSelection("zbytek");
if (!GetHierarchyParent())
{
if (GetCompEM().IsPlugged() && GetCompEM().IsWorking() )
{ CreateElectrifiedDamageTrigger(); }
else
{ CreateDamageTrigger(); }
m_IsPlaced = true;
}
SetIsDeploySound( true );
}
}
override string GetDeploySoundset()
{
return "placeBarbedWire_SoundSet";
}
override string GetLoopDeploySoundset()
{
return "barbedwire_deploy_SoundSet";
}
override void SetActions()
{
super.SetActions();
AddAction(ActionRestrainTarget);
AddAction(ActionRestrainSelf);
AddAction(ActionAttachToConstruction);
}
}