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//BASE BUILDING BASE
class BaseBuildingBase extends ItemBase
{
const string ANIMATION_DEPLOYED = "Deployed";
float m_ConstructionKitHealth; //stored health value for used construction kit
ref Construction m_Construction;
bool m_HasBase;
//variables for synchronization of base building parts (2x31 is the current limit)
int m_SyncParts01; //synchronization for already built parts (31 parts)
int m_SyncParts02; //synchronization for already built parts (+31 parts)
int m_SyncParts03; //synchronization for already built parts (+31 parts)
int m_InteractedPartId; //construction part id that an action was performed on
int m_PerformedActionId; //action id that was performed on a construction part
//Sounds
//build
const string SOUND_BUILD_WOOD_LOG = "putDown_WoodLog_SoundSet";
const string SOUND_BUILD_WOOD_PLANK = "putDown_WoodPlank_SoundSet";
const string SOUND_BUILD_WOOD_STAIRS = "putDown_WoodStairs_SoundSet";
const string SOUND_BUILD_METAL = "putDown_MetalPlank_SoundSet";
const string SOUND_BUILD_WIRE = "putDown_BarbedWire_SoundSet";
//dismantle
const string SOUND_DISMANTLE_WOOD_LOG = "Crash_WoodPlank_SoundSet";
const string SOUND_DISMANTLE_WOOD_PLANK = "Crash_WoodPlank_SoundSet";
const string SOUND_DISMANTLE_WOOD_STAIRS = "Crash_WoodPlank_SoundSet";
const string SOUND_DISMANTLE_METAL = "Crash_MetalPlank_SoundSet";
const string SOUND_DISMANTLE_WIRE = "putDown_BarbedWire_SoundSet";
protected EffectSound m_Sound;
ref map<string, ref AreaDamageManager> m_DamageTriggers;
ref array<string> m_HybridAttachments;
ref array<string> m_Mountables;
// Constructor
void BaseBuildingBase()
{
m_DamageTriggers = new ref map<string, ref AreaDamageManager>;
//synchronized variables
RegisterNetSyncVariableInt( "m_SyncParts01" );
RegisterNetSyncVariableInt( "m_SyncParts02" );
RegisterNetSyncVariableInt( "m_SyncParts03" );
RegisterNetSyncVariableInt( "m_InteractedPartId" );
RegisterNetSyncVariableInt( "m_PerformedActionId" );
RegisterNetSyncVariableBool( "m_HasBase" );
//Construction init
ConstructionInit();
if (ConfigIsExisting("hybridAttachments"))
{
m_HybridAttachments = new array<string>;
ConfigGetTextArray("hybridAttachments", m_HybridAttachments);
}
if (ConfigIsExisting("mountables"))
{
m_Mountables = new array<string>;
ConfigGetTextArray("mountables", m_Mountables);
}
ProcessInvulnerabilityCheck(GetInvulnerabilityTypeString());
}
override void EEDelete(EntityAI parent)
{
super.EEDelete(parent);
foreach (AreaDamageManager areaDamage : m_DamageTriggers)
{
areaDamage.Destroy();
}
}
override string GetInvulnerabilityTypeString()
{
return "disableBaseDamage";
}
override bool CanObstruct()
{
return true;
}
override int GetHideIconMask()
{
return EInventoryIconVisibility.HIDE_VICINITY;
}
// --- SYNCHRONIZATION
void SynchronizeBaseState()
{
if ( GetGame().IsServer() )
{
SetSynchDirty();
}
}
override void OnVariablesSynchronized()
{
if (LogManager.IsBaseBuildingLogEnable()) bsbDebugPrint("[bsb] " + GetDebugName(this) + " OnVariablesSynchronized");
super.OnVariablesSynchronized();
GetGame().GetCallQueue( CALL_CATEGORY_GAMEPLAY ).CallLater( OnSynchronizedClient, 100, false );
}
protected void OnSynchronizedClient()
{
//update parts
SetPartsFromSyncData();
//update action on part
SetActionFromSyncData();
//update visuals (client)
UpdateVisuals();
}
//parts synchronization
void RegisterPartForSync( int part_id )
{
//part_id must starts from index = 1
int offset;
int mask;
if ( part_id >= 1 && part_id <= 31 ) //<1,31> (31 parts)
{
offset = part_id - 1;
mask = 1 << offset;
m_SyncParts01 = m_SyncParts01 | mask;
}
else if ( part_id >= 32 && part_id <= 62 ) //<32,62> (31 parts)
{
offset = ( part_id % 32 );
mask = 1 << offset;
m_SyncParts02 = m_SyncParts02 | mask;
}
else if ( part_id >= 63 && part_id <= 93 ) //<63,93> (31 parts)
{
offset = ( part_id % 63 );
mask = 1 << offset;
m_SyncParts03 = m_SyncParts03 | mask;
}
}
void UnregisterPartForSync( int part_id )
{
//part_id must starts from index = 1
int offset;
int mask;
if ( part_id >= 1 && part_id <= 31 ) //<1,31> (31 parts)
{
offset = part_id - 1;
mask = 1 << offset;
m_SyncParts01 = m_SyncParts01 & ~mask;
}
else if ( part_id >= 32 && part_id <= 62 ) //<32,62> (31 parts)
{
offset = ( part_id % 32 );
mask = 1 << offset;
m_SyncParts02 = m_SyncParts02 & ~mask;
}
else if ( part_id >= 63 && part_id <= 93 ) //<63,93> (31 parts)
{
offset = ( part_id % 63 );
mask = 1 << offset;
m_SyncParts03 = m_SyncParts03 & ~mask;
}
}
bool IsPartBuildInSyncData( int part_id )
{
//part_id must starts from index = 1
int offset;
int mask;
if ( part_id >= 1 && part_id <= 31 ) //<1,31> (31 parts)
{
offset = part_id - 1;
mask = 1 << offset;
if ( ( m_SyncParts01 & mask ) > 0 )
{
return true;
}
}
else if ( part_id >= 32 && part_id <= 62 ) //<32,62> (31 parts)
{
offset = ( part_id % 32 );
mask = 1 << offset;
if ( ( m_SyncParts02 & mask ) > 0 )
{
return true;
}
}
else if ( part_id >= 63 && part_id <= 93 ) //<63,93> (31 parts)
{
offset = ( part_id % 63 );
mask = 1 << offset;
if ( ( m_SyncParts03 & mask ) > 0 )
{
return true;
}
}
return false;
}
protected void RegisterActionForSync( int part_id, int action_id )
{
m_InteractedPartId = part_id;
m_PerformedActionId = action_id;
}
protected void ResetActionSyncData()
{
//reset data
m_InteractedPartId = -1;
m_PerformedActionId = -1;
}
protected void SetActionFromSyncData()
{
if ( m_InteractedPartId > -1 && m_PerformedActionId > -1 )
{
ConstructionPart constrution_part = GetConstructionPartById( m_InteractedPartId );
int build_action_id = m_PerformedActionId;
switch( build_action_id )
{
case AT_BUILD_PART : OnPartBuiltClient( constrution_part.GetPartName(), build_action_id ); break;
case AT_DISMANTLE_PART : OnPartDismantledClient( constrution_part.GetPartName(), build_action_id ); break;
case AT_DESTROY_PART : OnPartDestroyedClient( constrution_part.GetPartName(), build_action_id ); break;
}
}
}
//------
void SetPartFromSyncData( ConstructionPart part )
{
string key = part.m_PartName;
bool is_base = part.IsBase();
bool is_part_built_sync = IsPartBuildInSyncData( part.GetId() );
bsbDebugSpam("[bsb] " + GetDebugName(this) + " SetPartFromSyncData try to sync: built=" + is_part_built_sync + " key=" + key + " part=" + part.GetPartName() + " part_built=" + part.IsBuilt());
if ( is_part_built_sync )
{
if ( !part.IsBuilt() )
{
if (LogManager.IsBaseBuildingLogEnable()) bsbDebugPrint("[bsb] " + GetDebugName(this) + " SetPartsFromSyncData +++ " + key);
GetConstruction().AddToConstructedParts( key );
GetConstruction().ShowConstructionPartPhysics(part.GetPartName());
if (is_base)
{
if (LogManager.IsBaseBuildingLogEnable()) bsbDebugPrint("[bsb] " + GetDebugName(this) + ANIMATION_DEPLOYED + " RM");
RemoveProxyPhysics( ANIMATION_DEPLOYED );
}
}
}
else
{
if ( part.IsBuilt() )
{
if (LogManager.IsBaseBuildingLogEnable()) bsbDebugPrint("[bsb] " + GetDebugName(this) + " SetPartsFromSyncData --- " + key);
GetConstruction().RemoveFromConstructedParts( key );
GetConstruction().HideConstructionPartPhysics(part.GetPartName());
if (is_base)
{
if (LogManager.IsBaseBuildingLogEnable()) bsbDebugPrint("[bsb] " + GetDebugName(this) + ANIMATION_DEPLOYED + " ADD");
AddProxyPhysics( ANIMATION_DEPLOYED );
}
}
}
//check slot lock for material attachments
GetConstruction().SetLockOnAttachedMaterials( part.GetPartName(), part.IsBuilt() ); //failsafe for corrupted sync/storage data
}
//set construction parts based on synchronized data
void SetPartsFromSyncData()
{
Construction construction = GetConstruction();
map<string, ref ConstructionPart> construction_parts = construction.GetConstructionParts();
for ( int i = 0; i < construction_parts.Count(); ++i )
{
string key = construction_parts.GetKey( i );
ConstructionPart value = construction_parts.Get( key );
SetPartFromSyncData(value);
}
//regenerate navmesh
UpdateNavmesh();
}
protected ConstructionPart GetConstructionPartById( int id )
{
Construction construction = GetConstruction();
map<string, ref ConstructionPart> construction_parts = construction.GetConstructionParts();
for ( int i = 0; i < construction_parts.Count(); ++i )
{
string key = construction_parts.GetKey( i );
ConstructionPart value = construction_parts.Get( key );
if ( value.GetId() == id )
{
return value;
}
}
return NULL;
}
//
//Base
bool HasBase()
{
return m_HasBase;
}
void SetBaseState( bool has_base )
{
m_HasBase = has_base;
}
override bool IsDeployable()
{
return true;
}
bool IsOpened()
{
return false;
}
//--- CONSTRUCTION KIT
ItemBase CreateConstructionKit()
{
ItemBase construction_kit = ItemBase.Cast( GetGame().CreateObjectEx( GetConstructionKitType(), GetKitSpawnPosition(), ECE_PLACE_ON_SURFACE ) );
if ( m_ConstructionKitHealth > 0 )
{
construction_kit.SetHealth( m_ConstructionKitHealth );
}
return construction_kit;
}
void CreateConstructionKitInHands(notnull PlayerBase player)
{
ItemBase construction_kit = ItemBase.Cast(player.GetHumanInventory().CreateInHands(GetConstructionKitType()));
if ( m_ConstructionKitHealth > 0 )
{
construction_kit.SetHealth( m_ConstructionKitHealth );
}
}
protected vector GetKitSpawnPosition()
{
return GetPosition();
}
protected string GetConstructionKitType()
{
return "";
}
void DestroyConstructionKit( ItemBase construction_kit )
{
m_ConstructionKitHealth = construction_kit.GetHealth();
GetGame().ObjectDelete( construction_kit );
}
//--- CONSTRUCTION
void DestroyConstruction()
{
if (LogManager.IsBaseBuildingLogEnable()) bsbDebugPrint("[bsb] " + GetDebugName(this) + " DestroyConstruction");
GetGame().ObjectDelete( this );
}
// --- EVENTS
override void OnStoreSave( ParamsWriteContext ctx )
{
super.OnStoreSave( ctx );
//sync parts 01
ctx.Write( m_SyncParts01 );
ctx.Write( m_SyncParts02 );
ctx.Write( m_SyncParts03 );
ctx.Write( m_HasBase );
}
override bool OnStoreLoad( ParamsReadContext ctx, int version )
{
if ( !super.OnStoreLoad( ctx, version ) )
return false;
//--- Base building data ---
//Restore synced parts data
if ( !ctx.Read( m_SyncParts01 ) )
{
m_SyncParts01 = 0; //set default
return false;
}
if ( !ctx.Read( m_SyncParts02 ) )
{
m_SyncParts02 = 0; //set default
return false;
}
if ( !ctx.Read( m_SyncParts03 ) )
{
m_SyncParts03 = 0; //set default
return false;
}
//has base
if ( !ctx.Read( m_HasBase ) )
{
m_HasBase = false;
return false;
}
//---
return true;
}
override void AfterStoreLoad()
{
super.AfterStoreLoad();
if (!m_FixDamageSystemInit)
{
SetPartsAfterStoreLoad();
}
}
void SetPartsAfterStoreLoad()
{
//update server data
SetPartsFromSyncData();
//set base state
ConstructionPart construction_part = GetConstruction().GetBaseConstructionPart();
SetBaseState( construction_part.IsBuilt() ) ;
//synchronize after load
SynchronizeBaseState();
}
override void EEHealthLevelChanged(int oldLevel, int newLevel, string zone)
{
if (m_FixDamageSystemInit)
return;
super.EEHealthLevelChanged(oldLevel,newLevel,zone);
if (GetGame().IsMultiplayer() && !GetGame().IsServer())
return;
Construction construction = GetConstruction();
string part_name = zone;
part_name.ToLower();
if ( newLevel == GameConstants.STATE_RUINED )
{
ConstructionPart construction_part = construction.GetConstructionPart( part_name );
if ( construction_part && construction.IsPartConstructed( part_name ) )
{
construction.DestroyPartServer( null, part_name, AT_DESTROY_PART );
construction.DestroyConnectedParts(part_name);
}
//barbed wire handling (hack-ish)
if ( part_name.Contains("barbed") )
{
BarbedWire barbed_wire = BarbedWire.Cast( FindAttachmentBySlotName( zone ) );
if (barbed_wire)
barbed_wire.SetMountedState( false );
}
}
}
override void EEOnAfterLoad()
{
if (m_FixDamageSystemInit)
{
GetGame().GetCallQueue( CALL_CATEGORY_GAMEPLAY ).CallLater( SetPartsAfterStoreLoad, 500, false, this );
}
super.EEOnAfterLoad();
}
override void EEInit()
{
super.EEInit();
// init visuals and physics
InitBaseState();
//debug
#ifdef DEVELOPER
DebugCustomState();
#endif
}
override void EEItemAttached( EntityAI item, string slot_name )
{
super.EEItemAttached( item, slot_name );
CheckForHybridAttachments( item, slot_name );
UpdateVisuals();
UpdateAttachmentPhysics( slot_name, false );
}
override void EEItemDetached( EntityAI item, string slot_name )
{
super.EEItemDetached( item, slot_name );
UpdateVisuals();
UpdateAttachmentPhysics( slot_name, false );
}
protected void OnSetSlotLock( int slotId, bool locked, bool was_locked )
{
string slot_name = InventorySlots.GetSlotName( slotId );
if (LogManager.IsBaseBuildingLogEnable()) bsbDebugPrint( "inv: OnSetSlotLock " + GetDebugName( this ) + " slot=" + slot_name + " locked=" + locked + " was_locked=" + was_locked );
UpdateAttachmentVisuals( slot_name, locked );
UpdateAttachmentPhysics( slot_name, locked );
}
//ignore out of reach condition
override bool IgnoreOutOfReachCondition()
{
return true;
}
//CONSTRUCTION EVENTS
//Build
void OnPartBuiltServer(notnull Man player, string part_name, int action_id)
{
ConstructionPart construtionPart = GetConstruction().GetConstructionPart(part_name);
//check base state
if (construtionPart.IsBase())
{
SetBaseState(true);
//spawn kit
CreateConstructionKit();
}
//register constructed parts for synchronization
RegisterPartForSync(construtionPart.GetId());
//register action that was performed on part
RegisterActionForSync(construtionPart.GetId(), action_id);
//synchronize
SynchronizeBaseState();
SetPartFromSyncData(construtionPart); // server part of sync, client will be synced from SetPartsFromSyncData
UpdateNavmesh();
//update visuals
UpdateVisuals();
//reset action sync data
GetGame().GetCallQueue(CALL_CATEGORY_GAMEPLAY).CallLater(ResetActionSyncData, 100, false, this);
}
void OnPartBuiltClient(string part_name, int action_id)
{
//play sound
SoundBuildStart( part_name );
}
//Dismantle
void OnPartDismantledServer(notnull Man player, string part_name, int action_id)
{
if (LogManager.IsBaseBuildingLogEnable()) bsbDebugPrint("[bsb] " + GetDebugName(this) + " OnPartDismantledServer " + part_name);
ConstructionPart construtionPart = GetConstruction().GetConstructionPart(part_name);
//register constructed parts for synchronization
UnregisterPartForSync(construtionPart.GetId());
//register action that was performed on part
RegisterActionForSync(construtionPart.GetId(), action_id);
//synchronize
SynchronizeBaseState();
// server part of sync, client will be synced from SetPartsFromSyncData
SetPartFromSyncData(construtionPart);
UpdateNavmesh();
//update visuals
UpdateVisuals();
//reset action sync data
GetGame().GetCallQueue(CALL_CATEGORY_GAMEPLAY).CallLater(ResetActionSyncData, 100, false, this);
//check base state
if (construtionPart.IsBase())
{
//Destroy construction
GetGame().GetCallQueue(CALL_CATEGORY_GAMEPLAY).CallLater(DestroyConstruction, 200, false, this);
}
}
void OnPartDismantledClient( string part_name, int action_id )
{
//play sound
SoundDismantleStart( part_name );
}
//Destroy
void OnPartDestroyedServer(Man player, string part_name, int action_id, bool destroyed_by_connected_part = false)
{
if (LogManager.IsBaseBuildingLogEnable()) bsbDebugPrint("[bsb] " + GetDebugName(this) + " OnPartDestroyedServer " + part_name);
ConstructionPart construtionPart = GetConstruction().GetConstructionPart(part_name);
//register constructed parts for synchronization
UnregisterPartForSync(construtionPart.GetId());
//register action that was performed on part
RegisterActionForSync(construtionPart.GetId(), action_id);
//synchronize
SynchronizeBaseState();
// server part of sync, client will be synced from SetPartsFromSyncData
SetPartFromSyncData(construtionPart);
UpdateNavmesh();
//update visuals
UpdateVisuals();
//reset action sync data
GetGame().GetCallQueue(CALL_CATEGORY_GAMEPLAY).CallLater(ResetActionSyncData, 100, false, this);
//check base state
if (construtionPart.IsBase())
{
//Destroy construction
GetGame().GetCallQueue(CALL_CATEGORY_GAMEPLAY).CallLater(DestroyConstruction, 200, false, this);
}
}
void OnPartDestroyedClient( string part_name, int action_id )
{
//play sound
SoundDestroyStart( part_name );
}
// --- UPDATE
void InitBaseState()
{
if (LogManager.IsBaseBuildingLogEnable()) bsbDebugPrint("[bsb] " + GetDebugName(this) + " BaseBuildingBase::InitBaseState ");
InitVisuals();
UpdateNavmesh(); //regenerate navmesh
GetConstruction().InitBaseState();
}
void InitVisuals()
{
if (LogManager.IsBaseBuildingLogEnable()) bsbDebugPrint("[bsb] " + GetDebugName(this) + " InitVisuals");
//check base
if ( !HasBase() )
{
SetAnimationPhase( ANIMATION_DEPLOYED, 0 );
}
else
{
SetAnimationPhase( ANIMATION_DEPLOYED, 1 );
}
GetConstruction().UpdateVisuals();
}
void UpdateVisuals()
{
array<string> attachmentSlots = new array<string>;
GetAttachmentSlots(this, attachmentSlots);
foreach (string slotName : attachmentSlots)
{
UpdateAttachmentVisuals(slotName, IsAttachmentSlotLocked(slotName));
}
//check base
if (!HasBase())
SetAnimationPhase(ANIMATION_DEPLOYED, 0);
else
SetAnimationPhase(ANIMATION_DEPLOYED, 1);
GetConstruction().UpdateVisuals();
}
void UpdateAttachmentVisuals(string slot_name, bool is_locked)
{
string slotNameMounted = slot_name + "_Mounted";
EntityAI attachment = FindAttachmentBySlotName(slot_name);
if (attachment)
{
BarbedWire barbedWire = BarbedWire.Cast(attachment);
if (barbedWire && barbedWire.IsMounted())
CreateAreaDamage(slotNameMounted);
else
DestroyAreaDamage(slotNameMounted);
if (is_locked)
{
SetAnimationPhase(slotNameMounted, 0);
SetAnimationPhase(slot_name, 1);
}
else
{
SetAnimationPhase(slotNameMounted, 1);
SetAnimationPhase(slot_name, 0);
}
}
else
{
SetAnimationPhase(slotNameMounted, 1);
SetAnimationPhase(slot_name, 1);
DestroyAreaDamage(slotNameMounted);
}
}
// avoid calling this function on frequent occasions, it's a massive performance hit
void UpdatePhysics()
{
if (LogManager.IsBaseBuildingLogEnable())
bsbDebugPrint("[bsb] " + GetDebugName(this) + " BaseBuildingBase::UpdatePhysics");
array<string> attachmentSlots = new array<string>;
GetAttachmentSlots(this, attachmentSlots);
if (LogManager.IsBaseBuildingLogEnable())
bsbDebugPrint("[bsb] " + GetDebugName(this) + " att_cnt=" + attachmentSlots.Count());
foreach (string slotName : attachmentSlots)
{
UpdateAttachmentPhysics(slotName, IsAttachmentSlotLocked(slotName));
}
//check base
if (!HasBase())
{
if (LogManager.IsBaseBuildingLogEnable())
bsbDebugPrint("[bsb] " + GetDebugName(this) + ANIMATION_DEPLOYED + " ADD");
AddProxyPhysics(ANIMATION_DEPLOYED);
}
else
{
if (LogManager.IsBaseBuildingLogEnable())
bsbDebugPrint("[bsb] " + GetDebugName(this) + ANIMATION_DEPLOYED + " RM");
RemoveProxyPhysics(ANIMATION_DEPLOYED);
}
GetConstruction().UpdatePhysics();
UpdateNavmesh();
}
void UpdateAttachmentPhysics( string slot_name, bool is_locked )
{
//checks for invalid appends; hotfix
if ( !m_Mountables || m_Mountables.Find(slot_name) == -1 )
return;
//----------------------------------
string slot_name_mounted = slot_name + "_Mounted";
EntityAI attachment = FindAttachmentBySlotName( slot_name );
//remove proxy physics
if (LogManager.IsBaseBuildingLogEnable()) bsbDebugPrint("[bsb] " + GetDebugName(this) + " Removing ATT SLOT=" + slot_name + " RM / RM");
RemoveProxyPhysics( slot_name_mounted );
RemoveProxyPhysics( slot_name );
if ( attachment )
{
if (LogManager.IsBaseBuildingLogEnable()) bsbDebugPrint("[bsb] " + GetDebugName(this) + " Adding ATT=" + Object.GetDebugName(attachment));
if ( is_locked )
{
if (LogManager.IsBaseBuildingLogEnable()) bsbDebugPrint("[bsb] " + GetDebugName(this) + " RM / RM");
AddProxyPhysics( slot_name_mounted );
}
else
{
if (LogManager.IsBaseBuildingLogEnable()) bsbDebugPrint("[bsb] " + GetDebugName(this) + " ADD");
AddProxyPhysics( slot_name );
}
}
}
protected void UpdateNavmesh()
{
SetAffectPathgraph( true, false );
GetGame().GetCallQueue( CALL_CATEGORY_SYSTEM ).CallLater( GetGame().UpdatePathgraphRegionByObject, 100, false, this );
}
override bool CanUseConstruction()
{
return true;
}
override bool CanUseConstructionBuild()
{
return true;
}
protected bool IsAttachmentSlotLocked( EntityAI attachment )
{
if ( attachment )
{
InventoryLocation inventory_location = new InventoryLocation;
attachment.GetInventory().GetCurrentInventoryLocation( inventory_location );
return GetInventory().GetSlotLock( inventory_location.GetSlot() );
}
return false;
}
protected bool IsAttachmentSlotLocked( string slot_name )
{
return GetInventory().GetSlotLock( InventorySlots.GetSlotIdFromString( slot_name ) );
}
//--- ATTACHMENT SLOTS
void GetAttachmentSlots( EntityAI entity, out array<string> attachment_slots )
{
string config_path = "CfgVehicles" + " " + entity.GetType() + " " + "attachments";
if ( GetGame().ConfigIsExisting( config_path ) )
{
GetGame().ConfigGetTextArray( config_path, attachment_slots );
}
}
bool CheckSlotVerticalDistance( int slot_id, PlayerBase player )
{
return true;
}
protected bool CheckMemoryPointVerticalDistance( float max_dist, string selection, PlayerBase player )
{
return true;
}
protected bool CheckLevelVerticalDistance( float max_dist, string selection, PlayerBase player )
{
return true;
}
// --- INIT
void ConstructionInit()
{
if ( !m_Construction )
{
m_Construction = new Construction( this );
}
GetConstruction().Init();
}
Construction GetConstruction()
{
return m_Construction;
}
//--- INVENTORY/ATTACHMENTS CONDITIONS
//attachments
override bool CanReceiveAttachment( EntityAI attachment, int slotId )
{
return super.CanReceiveAttachment(attachment, slotId);
}
bool HasAttachmentsBesidesBase()
{
int attachment_count = GetInventory().AttachmentCount();
if ( attachment_count > 0 )
{
if ( HasBase() && attachment_count == 1 )
{
return false;
}
return true;
}
return false;
}
override bool ShowZonesHealth()
{
return true;
}
//this into/outo parent.Cargo
override bool CanPutInCargo( EntityAI parent )
{
return false;
}
override bool CanRemoveFromCargo( EntityAI parent )
{
return false;
}
//hands
override bool CanPutIntoHands( EntityAI parent )
{
return false;
}
//--- ACTION CONDITIONS
//direction
override bool IsFacingPlayer( PlayerBase player, string selection )
{
return true;
}
override bool IsPlayerInside( PlayerBase player, string selection )
{
return true;
}
//! Some buildings can only be built from outside
bool MustBeBuiltFromOutside()
{
return false;
}
//camera direction check
bool IsFacingCamera( string selection )
{
return true;
}
//roof check
bool PerformRoofCheckForBase( string partName, PlayerBase player, out bool result )
{
return false;
}
//selection->player distance check
bool HasProperDistance( string selection, PlayerBase player )
{
return true;
}
//folding
bool CanFoldBaseBuildingObject()
{
if ( HasBase() || GetInventory().AttachmentCount() > 0 )
{
return false;
}
return true;
}
ItemBase FoldBaseBuildingObject()
{
ItemBase item = CreateConstructionKit();
DestroyConstruction();
return item;
}
//Damage triggers (barbed wire)
void CreateAreaDamage( string slot_name, float rotation_angle = 0 )
{
if ( GetGame() && GetGame().IsServer() )
{
//destroy area damage if some already exists
DestroyAreaDamage( slot_name );
//create new area damage
AreaDamageLoopedDeferred_NoVehicle areaDamage = new AreaDamageLoopedDeferred_NoVehicle( this );
areaDamage.SetDamageComponentType(AreaDamageComponentTypes.HITZONE);
vector min_max[2];
if ( MemoryPointExists( slot_name + "_min" ) )
{
min_max[0] = GetMemoryPointPos( slot_name + "_min" );
}
if ( MemoryPointExists( slot_name + "_max" ) )
{
min_max[1] = GetMemoryPointPos( slot_name + "_max" );
}
//get proper trigger extents (min<max)
vector extents[2];
GetConstruction().GetTriggerExtents( min_max, extents );
//get box center
vector center;
center = GetConstruction().GetBoxCenter( min_max );
center = ModelToWorld( center );
//rotate center if needed
vector orientation = GetOrientation();;
CalcDamageAreaRotation( rotation_angle, center, orientation );
areaDamage.SetExtents( extents[0], extents[1] );
areaDamage.SetAreaPosition( center );
areaDamage.SetAreaOrientation( orientation );
areaDamage.SetLoopInterval( 1.0 );
areaDamage.SetDeferDuration( 0.2 );
areaDamage.SetHitZones( { "Torso","LeftHand","LeftLeg","LeftFoot","RightHand","RightLeg","RightFoot" } );
areaDamage.SetAmmoName( "BarbedWireHit" );
areaDamage.Spawn();
m_DamageTriggers.Insert( slot_name, areaDamage );
}
}
void CalcDamageAreaRotation( float angle_deg, out vector center, out vector orientation )
{
if ( angle_deg != 0 )
{
//orientation
orientation[0] = orientation[0] - angle_deg;
//center
vector rotate_axis;
if ( MemoryPointExists( "rotate_axis" ) )
{
rotate_axis = ModelToWorld( GetMemoryPointPos( "rotate_axis" ) );
}
float r_center_x = ( Math.Cos( angle_deg * Math.DEG2RAD ) * ( center[0] - rotate_axis[0] ) ) - ( Math.Sin( angle_deg * Math.DEG2RAD ) * ( center[2] - rotate_axis[2] ) ) + rotate_axis[0];
float r_center_z = ( Math.Sin( angle_deg * Math.DEG2RAD ) * ( center[0] - rotate_axis[0] ) ) + ( Math.Cos( angle_deg * Math.DEG2RAD ) * ( center[2] - rotate_axis[2] ) ) + rotate_axis[2];
center[0] = r_center_x;
center[2] = r_center_z;
}
}
void DestroyAreaDamage( string slot_name )
{
if (GetGame() && GetGame().IsServer())
{
AreaDamageLoopedDeferred_NoVehicle areaDamage;
if (m_DamageTriggers.Find(slot_name, areaDamage))
{
if (areaDamage)
{
areaDamage.Destroy();
}
m_DamageTriggers.Remove( slot_name );
}
}
}
override bool IsIgnoredByConstruction()
{
return true;
}
//================================================================
// SOUNDS
//================================================================
protected void SoundBuildStart( string part_name )
{
PlaySoundSet( m_Sound, GetBuildSoundByMaterial( part_name ), 0.1, 0.1 );
}
protected void SoundDismantleStart( string part_name )
{
PlaySoundSet( m_Sound, GetDismantleSoundByMaterial( part_name ), 0.1, 0.1 );
}
protected void SoundDestroyStart( string part_name )
{
PlaySoundSet( m_Sound, GetDismantleSoundByMaterial( part_name ), 0.1, 0.1 );
}
protected string GetBuildSoundByMaterial( string part_name )
{
ConstructionMaterialType material_type = GetConstruction().GetMaterialType( part_name );
switch ( material_type )
{
case ConstructionMaterialType.MATERIAL_LOG: return SOUND_BUILD_WOOD_LOG;
case ConstructionMaterialType.MATERIAL_WOOD: return SOUND_BUILD_WOOD_PLANK;
case ConstructionMaterialType.MATERIAL_STAIRS: return SOUND_BUILD_WOOD_STAIRS;
case ConstructionMaterialType.MATERIAL_METAL: return SOUND_BUILD_METAL;
case ConstructionMaterialType.MATERIAL_WIRE: return SOUND_BUILD_WIRE;
}
return "";
}
protected string GetDismantleSoundByMaterial( string part_name )
{
ConstructionMaterialType material_type = GetConstruction().GetMaterialType( part_name );
switch ( material_type )
{
case ConstructionMaterialType.MATERIAL_LOG: return SOUND_DISMANTLE_WOOD_LOG;
case ConstructionMaterialType.MATERIAL_WOOD: return SOUND_DISMANTLE_WOOD_PLANK;
case ConstructionMaterialType.MATERIAL_STAIRS: return SOUND_DISMANTLE_WOOD_STAIRS;
case ConstructionMaterialType.MATERIAL_METAL: return SOUND_DISMANTLE_METAL;
case ConstructionMaterialType.MATERIAL_WIRE: return SOUND_DISMANTLE_WIRE;
}
return "";
}
//misc
void CheckForHybridAttachments( EntityAI item, string slot_name )
{
if (!GetGame().IsMultiplayer() || GetGame().IsServer())
{
//if this is a hybrid attachment, set damage of appropriate damage zone. Zone name must match slot name...WIP
if (m_HybridAttachments && m_HybridAttachments.Find(slot_name) != -1)
{
SetHealth(slot_name,"Health",item.GetHealth());
}
}
}
override int GetDamageSystemVersionChange()
{
return 111;
}
override void SetActions()
{
super.SetActions();
AddAction(ActionDetachFromTarget);
//AddAction(ActionTakeHybridAttachment);
//AddAction(ActionTakeHybridAttachmentToHands);
RemoveAction(ActionTakeItem);
RemoveAction(ActionTakeItemToHands);
}
//================================================================
// DEBUG
//================================================================
protected void DebugCustomState()
{
}
//! Excludes certain parts from being built by OnDebugSpawn, uses Contains to compare
array<string> OnDebugSpawnBuildExcludes()
{
return null;
}
override void OnDebugSpawn()
{
FullyBuild();
}
void FullyBuild()
{
array<string> excludes = OnDebugSpawnBuildExcludes();
array<ConstructionPart> parts = GetConstruction().GetConstructionParts().GetValueArray();
Man p;
#ifdef SERVER
array<Man> players = new array<Man>;
GetGame().GetWorld().GetPlayerList(players);
if (players.Count())
p = players[0];
#else
p = GetGame().GetPlayer();
#endif
foreach (ConstructionPart part : parts)
{
bool excluded = false;
string partName = part.GetPartName();
if (excludes)
{
foreach (string exclude : excludes)
{
if (partName.Contains(exclude))
{
excluded = true;
break;
}
}
}
if (!excluded)
{
OnPartBuiltServer(p, partName, AT_BUILD_PART);
}
}
GetConstruction().UpdateVisuals();
}
}
void bsbDebugPrint (string s)
{
#ifdef BSB_DEBUG
PrintToRPT("" + s); // comment/uncomment to hide/see debug logs
#else
//Print("" + s); // comment/uncomment to hide/see debug logs
#endif
}
void bsbDebugSpam (string s)
{
#ifdef BSB_DEBUG_SPAM
PrintToRPT("" + s); // comment/uncomment to hide/see debug logs
#else
//Print("" + s); // comment/uncomment to hide/see debug logs
#endif
}