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class BaseBuildingBase extends ItemBase |
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{ |
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const string ANIMATION_DEPLOYED = "Deployed"; |
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float m_ConstructionKitHealth; |
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ref Construction m_Construction; |
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bool m_HasBase; |
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int m_SyncParts01; |
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int m_SyncParts02; |
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int m_SyncParts03; |
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int m_InteractedPartId; |
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int m_PerformedActionId; |
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const string SOUND_BUILD_WOOD_LOG = "putDown_WoodLog_SoundSet"; |
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const string SOUND_BUILD_WOOD_PLANK = "putDown_WoodPlank_SoundSet"; |
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const string SOUND_BUILD_WOOD_STAIRS = "putDown_WoodStairs_SoundSet"; |
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const string SOUND_BUILD_METAL = "putDown_MetalPlank_SoundSet"; |
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const string SOUND_BUILD_WIRE = "putDown_BarbedWire_SoundSet"; |
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const string SOUND_DISMANTLE_WOOD_LOG = "Crash_WoodPlank_SoundSet"; |
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const string SOUND_DISMANTLE_WOOD_PLANK = "Crash_WoodPlank_SoundSet"; |
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const string SOUND_DISMANTLE_WOOD_STAIRS = "Crash_WoodPlank_SoundSet"; |
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const string SOUND_DISMANTLE_METAL = "Crash_MetalPlank_SoundSet"; |
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const string SOUND_DISMANTLE_WIRE = "putDown_BarbedWire_SoundSet"; |
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protected EffectSound m_Sound; |
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ref map<string, ref AreaDamageManager> m_DamageTriggers; |
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ref array<string> m_HybridAttachments; |
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ref array<string> m_Mountables; |
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void BaseBuildingBase() |
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{ |
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m_DamageTriggers = new ref map<string, ref AreaDamageManager>; |
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RegisterNetSyncVariableInt( "m_SyncParts01" ); |
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RegisterNetSyncVariableInt( "m_SyncParts02" ); |
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RegisterNetSyncVariableInt( "m_SyncParts03" ); |
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RegisterNetSyncVariableInt( "m_InteractedPartId" ); |
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RegisterNetSyncVariableInt( "m_PerformedActionId" ); |
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RegisterNetSyncVariableBool( "m_HasBase" ); |
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ConstructionInit(); |
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if (ConfigIsExisting("hybridAttachments")) |
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{ |
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m_HybridAttachments = new array<string>; |
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ConfigGetTextArray("hybridAttachments", m_HybridAttachments); |
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} |
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if (ConfigIsExisting("mountables")) |
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{ |
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m_Mountables = new array<string>; |
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ConfigGetTextArray("mountables", m_Mountables); |
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} |
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ProcessInvulnerabilityCheck(GetInvulnerabilityTypeString()); |
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} |
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override void EEDelete(EntityAI parent) |
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{ |
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super.EEDelete(parent); |
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foreach (AreaDamageManager areaDamage : m_DamageTriggers) |
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{ |
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areaDamage.Destroy(); |
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} |
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} |
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override string GetInvulnerabilityTypeString() |
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{ |
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return "disableBaseDamage"; |
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} |
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override bool CanObstruct() |
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{ |
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return true; |
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} |
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override int GetHideIconMask() |
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{ |
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return EInventoryIconVisibility.HIDE_VICINITY; |
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} |
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void SynchronizeBaseState() |
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{ |
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if ( GetGame().IsServer() ) |
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{ |
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SetSynchDirty(); |
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} |
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} |
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override void OnVariablesSynchronized() |
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{ |
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if (LogManager.IsBaseBuildingLogEnable()) bsbDebugPrint("[bsb] " + GetDebugName(this) + " OnVariablesSynchronized"); |
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super.OnVariablesSynchronized(); |
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GetGame().GetCallQueue( CALL_CATEGORY_GAMEPLAY ).CallLater( OnSynchronizedClient, 100, false ); |
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} |
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protected void OnSynchronizedClient() |
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{ |
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SetPartsFromSyncData(); |
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SetActionFromSyncData(); |
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UpdateVisuals(); |
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} |
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void RegisterPartForSync( int part_id ) |
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{ |
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int offset; |
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int mask; |
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if ( part_id >= 1 && part_id <= 31 ) |
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{ |
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offset = part_id - 1; |
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mask = 1 << offset; |
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m_SyncParts01 = m_SyncParts01 | mask; |
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} |
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else if ( part_id >= 32 && part_id <= 62 ) |
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{ |
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offset = ( part_id % 32 ); |
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mask = 1 << offset; |
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m_SyncParts02 = m_SyncParts02 | mask; |
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} |
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else if ( part_id >= 63 && part_id <= 93 ) |
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{ |
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offset = ( part_id % 63 ); |
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mask = 1 << offset; |
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m_SyncParts03 = m_SyncParts03 | mask; |
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} |
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} |
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void UnregisterPartForSync( int part_id ) |
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{ |
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int offset; |
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int mask; |
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if ( part_id >= 1 && part_id <= 31 ) |
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{ |
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offset = part_id - 1; |
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mask = 1 << offset; |
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m_SyncParts01 = m_SyncParts01 & ~mask; |
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} |
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else if ( part_id >= 32 && part_id <= 62 ) |
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{ |
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offset = ( part_id % 32 ); |
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mask = 1 << offset; |
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m_SyncParts02 = m_SyncParts02 & ~mask; |
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} |
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else if ( part_id >= 63 && part_id <= 93 ) |
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{ |
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offset = ( part_id % 63 ); |
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mask = 1 << offset; |
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m_SyncParts03 = m_SyncParts03 & ~mask; |
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} |
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} |
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bool IsPartBuildInSyncData( int part_id ) |
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{ |
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int offset; |
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int mask; |
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if ( part_id >= 1 && part_id <= 31 ) |
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{ |
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offset = part_id - 1; |
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mask = 1 << offset; |
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if ( ( m_SyncParts01 & mask ) > 0 ) |
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{ |
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return true; |
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} |
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} |
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else if ( part_id >= 32 && part_id <= 62 ) |
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{ |
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offset = ( part_id % 32 ); |
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mask = 1 << offset; |
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if ( ( m_SyncParts02 & mask ) > 0 ) |
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{ |
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return true; |
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} |
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} |
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else if ( part_id >= 63 && part_id <= 93 ) |
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{ |
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offset = ( part_id % 63 ); |
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mask = 1 << offset; |
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if ( ( m_SyncParts03 & mask ) > 0 ) |
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{ |
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return true; |
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} |
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} |
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return false; |
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} |
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protected void RegisterActionForSync( int part_id, int action_id ) |
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{ |
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m_InteractedPartId = part_id; |
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m_PerformedActionId = action_id; |
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} |
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protected void ResetActionSyncData() |
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{ |
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m_InteractedPartId = -1; |
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m_PerformedActionId = -1; |
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} |
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protected void SetActionFromSyncData() |
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{ |
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if ( m_InteractedPartId > -1 && m_PerformedActionId > -1 ) |
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{ |
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ConstructionPart constrution_part = GetConstructionPartById( m_InteractedPartId ); |
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int build_action_id = m_PerformedActionId; |
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switch( build_action_id ) |
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{ |
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case AT_BUILD_PART : OnPartBuiltClient( constrution_part.GetPartName(), build_action_id ); break; |
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case AT_DISMANTLE_PART : OnPartDismantledClient( constrution_part.GetPartName(), build_action_id ); break; |
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case AT_DESTROY_PART : OnPartDestroyedClient( constrution_part.GetPartName(), build_action_id ); break; |
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} |
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} |
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} |
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void SetPartFromSyncData( ConstructionPart part ) |
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{ |
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string key = part.m_PartName; |
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bool is_base = part.IsBase(); |
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bool is_part_built_sync = IsPartBuildInSyncData( part.GetId() ); |
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bsbDebugSpam("[bsb] " + GetDebugName(this) + " SetPartFromSyncData try to sync: built=" + is_part_built_sync + " key=" + key + " part=" + part.GetPartName() + " part_built=" + part.IsBuilt()); |
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if ( is_part_built_sync ) |
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{ |
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if ( !part.IsBuilt() ) |
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{ |
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if (LogManager.IsBaseBuildingLogEnable()) bsbDebugPrint("[bsb] " + GetDebugName(this) + " SetPartsFromSyncData +++ " + key); |
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GetConstruction().AddToConstructedParts( key ); |
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GetConstruction().ShowConstructionPartPhysics(part.GetPartName()); |
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if (is_base) |
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{ |
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if (LogManager.IsBaseBuildingLogEnable()) bsbDebugPrint("[bsb] " + GetDebugName(this) + ANIMATION_DEPLOYED + " RM"); |
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RemoveProxyPhysics( ANIMATION_DEPLOYED ); |
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} |
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} |
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} |
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else |
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{ |
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if ( part.IsBuilt() ) |
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{ |
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if (LogManager.IsBaseBuildingLogEnable()) bsbDebugPrint("[bsb] " + GetDebugName(this) + " SetPartsFromSyncData --- " + key); |
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GetConstruction().RemoveFromConstructedParts( key ); |
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GetConstruction().HideConstructionPartPhysics(part.GetPartName()); |
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if (is_base) |
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{ |
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if (LogManager.IsBaseBuildingLogEnable()) bsbDebugPrint("[bsb] " + GetDebugName(this) + ANIMATION_DEPLOYED + " ADD"); |
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AddProxyPhysics( ANIMATION_DEPLOYED ); |
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} |
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} |
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} |
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GetConstruction().SetLockOnAttachedMaterials( part.GetPartName(), part.IsBuilt() ); |
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} |
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void SetPartsFromSyncData() |
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{ |
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Construction construction = GetConstruction(); |
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map<string, ref ConstructionPart> construction_parts = construction.GetConstructionParts(); |
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for ( int i = 0; i < construction_parts.Count(); ++i ) |
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{ |
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string key = construction_parts.GetKey( i ); |
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ConstructionPart value = construction_parts.Get( key ); |
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SetPartFromSyncData(value); |
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} |
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UpdateNavmesh(); |
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} |
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protected ConstructionPart GetConstructionPartById( int id ) |
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{ |
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Construction construction = GetConstruction(); |
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map<string, ref ConstructionPart> construction_parts = construction.GetConstructionParts(); |
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for ( int i = 0; i < construction_parts.Count(); ++i ) |
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{ |
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string key = construction_parts.GetKey( i ); |
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ConstructionPart value = construction_parts.Get( key ); |
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if ( value.GetId() == id ) |
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{ |
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return value; |
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} |
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} |
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return NULL; |
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} |
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bool HasBase() |
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{ |
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return m_HasBase; |
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} |
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void SetBaseState( bool has_base ) |
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{ |
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m_HasBase = has_base; |
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} |
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override bool IsDeployable() |
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{ |
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return true; |
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} |
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bool IsOpened() |
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{ |
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return false; |
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} |
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ItemBase CreateConstructionKit() |
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{ |
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ItemBase construction_kit = ItemBase.Cast( GetGame().CreateObjectEx( GetConstructionKitType(), GetKitSpawnPosition(), ECE_PLACE_ON_SURFACE ) ); |
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if ( m_ConstructionKitHealth > 0 ) |
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{ |
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construction_kit.SetHealth( m_ConstructionKitHealth ); |
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} |
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return construction_kit; |
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} |
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void CreateConstructionKitInHands(notnull PlayerBase player) |
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{ |
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ItemBase construction_kit = ItemBase.Cast(player.GetHumanInventory().CreateInHands(GetConstructionKitType())); |
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if ( m_ConstructionKitHealth > 0 ) |
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{ |
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construction_kit.SetHealth( m_ConstructionKitHealth ); |
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} |
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} |
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protected vector GetKitSpawnPosition() |
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{ |
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return GetPosition(); |
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} |
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protected string GetConstructionKitType() |
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{ |
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return ""; |
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} |
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void DestroyConstructionKit( ItemBase construction_kit ) |
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{ |
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m_ConstructionKitHealth = construction_kit.GetHealth(); |
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GetGame().ObjectDelete( construction_kit ); |
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} |
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void DestroyConstruction() |
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{ |
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if (LogManager.IsBaseBuildingLogEnable()) bsbDebugPrint("[bsb] " + GetDebugName(this) + " DestroyConstruction"); |
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GetGame().ObjectDelete( this ); |
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} |
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override void OnStoreSave( ParamsWriteContext ctx ) |
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{ |
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super.OnStoreSave( ctx ); |
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ctx.Write( m_SyncParts01 ); |
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ctx.Write( m_SyncParts02 ); |
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ctx.Write( m_SyncParts03 ); |
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ctx.Write( m_HasBase ); |
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} |
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override bool OnStoreLoad( ParamsReadContext ctx, int version ) |
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{ |
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if ( !super.OnStoreLoad( ctx, version ) ) |
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return false; |
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if ( !ctx.Read( m_SyncParts01 ) ) |
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{ |
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m_SyncParts01 = 0; |
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return false; |
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} |
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if ( !ctx.Read( m_SyncParts02 ) ) |
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{ |
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m_SyncParts02 = 0; |
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return false; |
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} |
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if ( !ctx.Read( m_SyncParts03 ) ) |
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{ |
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m_SyncParts03 = 0; |
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return false; |
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} |
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if ( !ctx.Read( m_HasBase ) ) |
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{ |
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m_HasBase = false; |
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return false; |
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} |
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return true; |
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} |
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override void AfterStoreLoad() |
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{ |
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super.AfterStoreLoad(); |
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if (!m_FixDamageSystemInit) |
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{ |
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SetPartsAfterStoreLoad(); |
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} |
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} |
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void SetPartsAfterStoreLoad() |
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{ |
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SetPartsFromSyncData(); |
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ConstructionPart construction_part = GetConstruction().GetBaseConstructionPart(); |
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SetBaseState( construction_part.IsBuilt() ) ; |
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SynchronizeBaseState(); |
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} |
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override void EEHealthLevelChanged(int oldLevel, int newLevel, string zone) |
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{ |
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if (m_FixDamageSystemInit) |
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return; |
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super.EEHealthLevelChanged(oldLevel,newLevel,zone); |
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if (GetGame().IsMultiplayer() && !GetGame().IsServer()) |
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return; |
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Construction construction = GetConstruction(); |
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string part_name = zone; |
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part_name.ToLower(); |
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if ( newLevel == GameConstants.STATE_RUINED ) |
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{ |
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ConstructionPart construction_part = construction.GetConstructionPart( part_name ); |
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if ( construction_part && construction.IsPartConstructed( part_name ) ) |
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{ |
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construction.DestroyPartServer( null, part_name, AT_DESTROY_PART ); |
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construction.DestroyConnectedParts(part_name); |
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} |
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if ( part_name.Contains("barbed") ) |
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{ |
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BarbedWire barbed_wire = BarbedWire.Cast( FindAttachmentBySlotName( zone ) ); |
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if (barbed_wire) |
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barbed_wire.SetMountedState( false ); |
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} |
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} |
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} |
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override void EEOnAfterLoad() |
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{ |
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if (m_FixDamageSystemInit) |
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{ |
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GetGame().GetCallQueue( CALL_CATEGORY_GAMEPLAY ).CallLater( SetPartsAfterStoreLoad, 500, false, this ); |
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} |
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super.EEOnAfterLoad(); |
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} |
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override void EEInit() |
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{ |
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super.EEInit(); |
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InitBaseState(); |
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#ifdef DEVELOPER |
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DebugCustomState(); |
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#endif |
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} |
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override void EEItemAttached( EntityAI item, string slot_name ) |
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{ |
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super.EEItemAttached( item, slot_name ); |
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CheckForHybridAttachments( item, slot_name ); |
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UpdateVisuals(); |
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UpdateAttachmentPhysics( slot_name, false ); |
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} |
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override void EEItemDetached( EntityAI item, string slot_name ) |
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{ |
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super.EEItemDetached( item, slot_name ); |
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UpdateVisuals(); |
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UpdateAttachmentPhysics( slot_name, false ); |
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} |
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protected void OnSetSlotLock( int slotId, bool locked, bool was_locked ) |
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{ |
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string slot_name = InventorySlots.GetSlotName( slotId ); |
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if (LogManager.IsBaseBuildingLogEnable()) bsbDebugPrint( "inv: OnSetSlotLock " + GetDebugName( this ) + " slot=" + slot_name + " locked=" + locked + " was_locked=" + was_locked ); |
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UpdateAttachmentVisuals( slot_name, locked ); |
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UpdateAttachmentPhysics( slot_name, locked ); |
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} |
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override bool IgnoreOutOfReachCondition() |
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{ |
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return true; |
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} |
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void OnPartBuiltServer(notnull Man player, string part_name, int action_id) |
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{ |
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ConstructionPart construtionPart = GetConstruction().GetConstructionPart(part_name); |
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if (construtionPart.IsBase()) |
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{ |
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SetBaseState(true); |
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CreateConstructionKit(); |
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} |
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RegisterPartForSync(construtionPart.GetId()); |
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RegisterActionForSync(construtionPart.GetId(), action_id); |
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SynchronizeBaseState(); |
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SetPartFromSyncData(construtionPart); |
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UpdateNavmesh(); |
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UpdateVisuals(); |
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GetGame().GetCallQueue(CALL_CATEGORY_GAMEPLAY).CallLater(ResetActionSyncData, 100, false, this); |
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} |
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void OnPartBuiltClient(string part_name, int action_id) |
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{ |
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SoundBuildStart( part_name ); |
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} |
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void OnPartDismantledServer(notnull Man player, string part_name, int action_id) |
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{ |
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if (LogManager.IsBaseBuildingLogEnable()) bsbDebugPrint("[bsb] " + GetDebugName(this) + " OnPartDismantledServer " + part_name); |
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ConstructionPart construtionPart = GetConstruction().GetConstructionPart(part_name); |
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UnregisterPartForSync(construtionPart.GetId()); |
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RegisterActionForSync(construtionPart.GetId(), action_id); |
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SynchronizeBaseState(); |
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SetPartFromSyncData(construtionPart); |
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UpdateNavmesh(); |
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UpdateVisuals(); |
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GetGame().GetCallQueue(CALL_CATEGORY_GAMEPLAY).CallLater(ResetActionSyncData, 100, false, this); |
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if (construtionPart.IsBase()) |
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{ |
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GetGame().GetCallQueue(CALL_CATEGORY_GAMEPLAY).CallLater(DestroyConstruction, 200, false, this); |
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} |
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} |
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void OnPartDismantledClient( string part_name, int action_id ) |
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{ |
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SoundDismantleStart( part_name ); |
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} |
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void OnPartDestroyedServer(Man player, string part_name, int action_id, bool destroyed_by_connected_part = false) |
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{ |
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if (LogManager.IsBaseBuildingLogEnable()) bsbDebugPrint("[bsb] " + GetDebugName(this) + " OnPartDestroyedServer " + part_name); |
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ConstructionPart construtionPart = GetConstruction().GetConstructionPart(part_name); |
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UnregisterPartForSync(construtionPart.GetId()); |
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RegisterActionForSync(construtionPart.GetId(), action_id); |
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SynchronizeBaseState(); |
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SetPartFromSyncData(construtionPart); |
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UpdateNavmesh(); |
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UpdateVisuals(); |
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GetGame().GetCallQueue(CALL_CATEGORY_GAMEPLAY).CallLater(ResetActionSyncData, 100, false, this); |
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if (construtionPart.IsBase()) |
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{ |
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GetGame().GetCallQueue(CALL_CATEGORY_GAMEPLAY).CallLater(DestroyConstruction, 200, false, this); |
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} |
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} |
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void OnPartDestroyedClient( string part_name, int action_id ) |
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{ |
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SoundDestroyStart( part_name ); |
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} |
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void InitBaseState() |
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{ |
|
if (LogManager.IsBaseBuildingLogEnable()) bsbDebugPrint("[bsb] " + GetDebugName(this) + " BaseBuildingBase::InitBaseState "); |
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InitVisuals(); |
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UpdateNavmesh(); |
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GetConstruction().InitBaseState(); |
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} |
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void InitVisuals() |
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{ |
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if (LogManager.IsBaseBuildingLogEnable()) bsbDebugPrint("[bsb] " + GetDebugName(this) + " InitVisuals"); |
|
|
|
if ( !HasBase() ) |
|
{ |
|
SetAnimationPhase( ANIMATION_DEPLOYED, 0 ); |
|
} |
|
else |
|
{ |
|
SetAnimationPhase( ANIMATION_DEPLOYED, 1 ); |
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} |
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|
|
GetConstruction().UpdateVisuals(); |
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} |
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|
|
void UpdateVisuals() |
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{ |
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array<string> attachmentSlots = new array<string>; |
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|
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GetAttachmentSlots(this, attachmentSlots); |
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foreach (string slotName : attachmentSlots) |
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{ |
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UpdateAttachmentVisuals(slotName, IsAttachmentSlotLocked(slotName)); |
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} |
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|
|
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if (!HasBase()) |
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SetAnimationPhase(ANIMATION_DEPLOYED, 0); |
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else |
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SetAnimationPhase(ANIMATION_DEPLOYED, 1); |
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|
|
GetConstruction().UpdateVisuals(); |
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} |
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|
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void UpdateAttachmentVisuals(string slot_name, bool is_locked) |
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{ |
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string slotNameMounted = slot_name + "_Mounted"; |
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EntityAI attachment = FindAttachmentBySlotName(slot_name); |
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|
|
if (attachment) |
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{ |
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BarbedWire barbedWire = BarbedWire.Cast(attachment); |
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if (barbedWire && barbedWire.IsMounted()) |
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CreateAreaDamage(slotNameMounted); |
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else |
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DestroyAreaDamage(slotNameMounted); |
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|
|
if (is_locked) |
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{ |
|
SetAnimationPhase(slotNameMounted, 0); |
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SetAnimationPhase(slot_name, 1); |
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} |
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else |
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{ |
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SetAnimationPhase(slotNameMounted, 1); |
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SetAnimationPhase(slot_name, 0); |
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} |
|
} |
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else |
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{ |
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SetAnimationPhase(slotNameMounted, 1); |
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SetAnimationPhase(slot_name, 1); |
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|
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DestroyAreaDamage(slotNameMounted); |
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} |
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} |
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|
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void UpdatePhysics() |
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{ |
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if (LogManager.IsBaseBuildingLogEnable()) |
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bsbDebugPrint("[bsb] " + GetDebugName(this) + " BaseBuildingBase::UpdatePhysics"); |
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|
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array<string> attachmentSlots = new array<string>; |
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GetAttachmentSlots(this, attachmentSlots); |
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|
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if (LogManager.IsBaseBuildingLogEnable()) |
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bsbDebugPrint("[bsb] " + GetDebugName(this) + " att_cnt=" + attachmentSlots.Count()); |
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foreach (string slotName : attachmentSlots) |
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{ |
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UpdateAttachmentPhysics(slotName, IsAttachmentSlotLocked(slotName)); |
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} |
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|
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if (!HasBase()) |
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{ |
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if (LogManager.IsBaseBuildingLogEnable()) |
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bsbDebugPrint("[bsb] " + GetDebugName(this) + ANIMATION_DEPLOYED + " ADD"); |
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|
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AddProxyPhysics(ANIMATION_DEPLOYED); |
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} |
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else |
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{ |
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if (LogManager.IsBaseBuildingLogEnable()) |
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bsbDebugPrint("[bsb] " + GetDebugName(this) + ANIMATION_DEPLOYED + " RM"); |
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|
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RemoveProxyPhysics(ANIMATION_DEPLOYED); |
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} |
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|
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GetConstruction().UpdatePhysics(); |
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UpdateNavmesh(); |
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} |
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|
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void UpdateAttachmentPhysics( string slot_name, bool is_locked ) |
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{ |
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|
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if ( !m_Mountables || m_Mountables.Find(slot_name) == -1 ) |
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return; |
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|
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string slot_name_mounted = slot_name + "_Mounted"; |
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EntityAI attachment = FindAttachmentBySlotName( slot_name ); |
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|
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if (LogManager.IsBaseBuildingLogEnable()) bsbDebugPrint("[bsb] " + GetDebugName(this) + " Removing ATT SLOT=" + slot_name + " RM / RM"); |
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RemoveProxyPhysics( slot_name_mounted ); |
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RemoveProxyPhysics( slot_name ); |
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|
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if ( attachment ) |
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{ |
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if (LogManager.IsBaseBuildingLogEnable()) bsbDebugPrint("[bsb] " + GetDebugName(this) + " Adding ATT=" + Object.GetDebugName(attachment)); |
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if ( is_locked ) |
|
{ |
|
if (LogManager.IsBaseBuildingLogEnable()) bsbDebugPrint("[bsb] " + GetDebugName(this) + " RM / RM"); |
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AddProxyPhysics( slot_name_mounted ); |
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} |
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else |
|
{ |
|
if (LogManager.IsBaseBuildingLogEnable()) bsbDebugPrint("[bsb] " + GetDebugName(this) + " ADD"); |
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AddProxyPhysics( slot_name ); |
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} |
|
} |
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} |
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|
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protected void UpdateNavmesh() |
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{ |
|
SetAffectPathgraph( true, false ); |
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GetGame().GetCallQueue( CALL_CATEGORY_SYSTEM ).CallLater( GetGame().UpdatePathgraphRegionByObject, 100, false, this ); |
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} |
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|
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override bool CanUseConstruction() |
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{ |
|
return true; |
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} |
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|
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override bool CanUseConstructionBuild() |
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{ |
|
return true; |
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} |
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|
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protected bool IsAttachmentSlotLocked( EntityAI attachment ) |
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{ |
|
if ( attachment ) |
|
{ |
|
InventoryLocation inventory_location = new InventoryLocation; |
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attachment.GetInventory().GetCurrentInventoryLocation( inventory_location ); |
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|
|
return GetInventory().GetSlotLock( inventory_location.GetSlot() ); |
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} |
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|
|
return false; |
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} |
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|
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protected bool IsAttachmentSlotLocked( string slot_name ) |
|
{ |
|
return GetInventory().GetSlotLock( InventorySlots.GetSlotIdFromString( slot_name ) ); |
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} |
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|
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void GetAttachmentSlots( EntityAI entity, out array<string> attachment_slots ) |
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{ |
|
string config_path = "CfgVehicles" + " " + entity.GetType() + " " + "attachments"; |
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if ( GetGame().ConfigIsExisting( config_path ) ) |
|
{ |
|
GetGame().ConfigGetTextArray( config_path, attachment_slots ); |
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} |
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} |
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|
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bool CheckSlotVerticalDistance( int slot_id, PlayerBase player ) |
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{ |
|
return true; |
|
} |
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|
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protected bool CheckMemoryPointVerticalDistance( float max_dist, string selection, PlayerBase player ) |
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{ |
|
return true; |
|
} |
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|
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protected bool CheckLevelVerticalDistance( float max_dist, string selection, PlayerBase player ) |
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{ |
|
return true; |
|
} |
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|
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void ConstructionInit() |
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{ |
|
if ( !m_Construction ) |
|
{ |
|
m_Construction = new Construction( this ); |
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} |
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|
|
GetConstruction().Init(); |
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} |
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|
|
Construction GetConstruction() |
|
{ |
|
return m_Construction; |
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} |
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|
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override bool CanReceiveAttachment( EntityAI attachment, int slotId ) |
|
{ |
|
return super.CanReceiveAttachment(attachment, slotId); |
|
} |
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|
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bool HasAttachmentsBesidesBase() |
|
{ |
|
int attachment_count = GetInventory().AttachmentCount(); |
|
if ( attachment_count > 0 ) |
|
{ |
|
if ( HasBase() && attachment_count == 1 ) |
|
{ |
|
return false; |
|
} |
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|
|
return true; |
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} |
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|
|
return false; |
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} |
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|
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override bool ShowZonesHealth() |
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{ |
|
return true; |
|
} |
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|
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override bool CanPutInCargo( EntityAI parent ) |
|
{ |
|
return false; |
|
} |
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|
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override bool CanRemoveFromCargo( EntityAI parent ) |
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{ |
|
return false; |
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} |
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|
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override bool CanPutIntoHands( EntityAI parent ) |
|
{ |
|
return false; |
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} |
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|
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override bool IsFacingPlayer( PlayerBase player, string selection ) |
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{ |
|
return true; |
|
} |
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|
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override bool IsPlayerInside( PlayerBase player, string selection ) |
|
{ |
|
return true; |
|
} |
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|
|
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bool MustBeBuiltFromOutside() |
|
{ |
|
return false; |
|
} |
|
|
|
|
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bool IsFacingCamera( string selection ) |
|
{ |
|
return true; |
|
} |
|
|
|
|
|
bool PerformRoofCheckForBase( string partName, PlayerBase player, out bool result ) |
|
{ |
|
return false; |
|
} |
|
|
|
|
|
bool HasProperDistance( string selection, PlayerBase player ) |
|
{ |
|
return true; |
|
} |
|
|
|
|
|
bool CanFoldBaseBuildingObject() |
|
{ |
|
if ( HasBase() || GetInventory().AttachmentCount() > 0 ) |
|
{ |
|
return false; |
|
} |
|
|
|
return true; |
|
} |
|
|
|
ItemBase FoldBaseBuildingObject() |
|
{ |
|
ItemBase item = CreateConstructionKit(); |
|
DestroyConstruction(); |
|
|
|
return item; |
|
} |
|
|
|
|
|
void CreateAreaDamage( string slot_name, float rotation_angle = 0 ) |
|
{ |
|
if ( GetGame() && GetGame().IsServer() ) |
|
{ |
|
|
|
DestroyAreaDamage( slot_name ); |
|
|
|
|
|
AreaDamageLoopedDeferred_NoVehicle areaDamage = new AreaDamageLoopedDeferred_NoVehicle( this ); |
|
areaDamage.SetDamageComponentType(AreaDamageComponentTypes.HITZONE); |
|
|
|
vector min_max[2]; |
|
if ( MemoryPointExists( slot_name + "_min" ) ) |
|
{ |
|
min_max[0] = GetMemoryPointPos( slot_name + "_min" ); |
|
} |
|
if ( MemoryPointExists( slot_name + "_max" ) ) |
|
{ |
|
min_max[1] = GetMemoryPointPos( slot_name + "_max" ); |
|
} |
|
|
|
|
|
vector extents[2]; |
|
GetConstruction().GetTriggerExtents( min_max, extents ); |
|
|
|
|
|
vector center; |
|
center = GetConstruction().GetBoxCenter( min_max ); |
|
center = ModelToWorld( center ); |
|
|
|
|
|
vector orientation = GetOrientation();; |
|
CalcDamageAreaRotation( rotation_angle, center, orientation ); |
|
|
|
areaDamage.SetExtents( extents[0], extents[1] ); |
|
areaDamage.SetAreaPosition( center ); |
|
areaDamage.SetAreaOrientation( orientation ); |
|
areaDamage.SetLoopInterval( 1.0 ); |
|
areaDamage.SetDeferDuration( 0.2 ); |
|
areaDamage.SetHitZones( { "Torso","LeftHand","LeftLeg","LeftFoot","RightHand","RightLeg","RightFoot" } ); |
|
areaDamage.SetAmmoName( "BarbedWireHit" ); |
|
areaDamage.Spawn(); |
|
|
|
m_DamageTriggers.Insert( slot_name, areaDamage ); |
|
} |
|
} |
|
|
|
void CalcDamageAreaRotation( float angle_deg, out vector center, out vector orientation ) |
|
{ |
|
if ( angle_deg != 0 ) |
|
{ |
|
|
|
orientation[0] = orientation[0] - angle_deg; |
|
|
|
|
|
vector rotate_axis; |
|
if ( MemoryPointExists( "rotate_axis" ) ) |
|
{ |
|
rotate_axis = ModelToWorld( GetMemoryPointPos( "rotate_axis" ) ); |
|
} |
|
float r_center_x = ( Math.Cos( angle_deg * Math.DEG2RAD ) * ( center[0] - rotate_axis[0] ) ) - ( Math.Sin( angle_deg * Math.DEG2RAD ) * ( center[2] - rotate_axis[2] ) ) + rotate_axis[0]; |
|
float r_center_z = ( Math.Sin( angle_deg * Math.DEG2RAD ) * ( center[0] - rotate_axis[0] ) ) + ( Math.Cos( angle_deg * Math.DEG2RAD ) * ( center[2] - rotate_axis[2] ) ) + rotate_axis[2]; |
|
center[0] = r_center_x; |
|
center[2] = r_center_z; |
|
} |
|
} |
|
|
|
void DestroyAreaDamage( string slot_name ) |
|
{ |
|
if (GetGame() && GetGame().IsServer()) |
|
{ |
|
AreaDamageLoopedDeferred_NoVehicle areaDamage; |
|
if (m_DamageTriggers.Find(slot_name, areaDamage)) |
|
{ |
|
if (areaDamage) |
|
{ |
|
areaDamage.Destroy(); |
|
} |
|
|
|
m_DamageTriggers.Remove( slot_name ); |
|
} |
|
} |
|
} |
|
|
|
override bool IsIgnoredByConstruction() |
|
{ |
|
return true; |
|
} |
|
|
|
|
|
|
|
|
|
protected void SoundBuildStart( string part_name ) |
|
{ |
|
PlaySoundSet( m_Sound, GetBuildSoundByMaterial( part_name ), 0.1, 0.1 ); |
|
} |
|
|
|
protected void SoundDismantleStart( string part_name ) |
|
{ |
|
PlaySoundSet( m_Sound, GetDismantleSoundByMaterial( part_name ), 0.1, 0.1 ); |
|
} |
|
|
|
protected void SoundDestroyStart( string part_name ) |
|
{ |
|
PlaySoundSet( m_Sound, GetDismantleSoundByMaterial( part_name ), 0.1, 0.1 ); |
|
} |
|
|
|
protected string GetBuildSoundByMaterial( string part_name ) |
|
{ |
|
ConstructionMaterialType material_type = GetConstruction().GetMaterialType( part_name ); |
|
|
|
switch ( material_type ) |
|
{ |
|
case ConstructionMaterialType.MATERIAL_LOG: return SOUND_BUILD_WOOD_LOG; |
|
case ConstructionMaterialType.MATERIAL_WOOD: return SOUND_BUILD_WOOD_PLANK; |
|
case ConstructionMaterialType.MATERIAL_STAIRS: return SOUND_BUILD_WOOD_STAIRS; |
|
case ConstructionMaterialType.MATERIAL_METAL: return SOUND_BUILD_METAL; |
|
case ConstructionMaterialType.MATERIAL_WIRE: return SOUND_BUILD_WIRE; |
|
} |
|
|
|
return ""; |
|
} |
|
|
|
protected string GetDismantleSoundByMaterial( string part_name ) |
|
{ |
|
ConstructionMaterialType material_type = GetConstruction().GetMaterialType( part_name ); |
|
|
|
switch ( material_type ) |
|
{ |
|
case ConstructionMaterialType.MATERIAL_LOG: return SOUND_DISMANTLE_WOOD_LOG; |
|
case ConstructionMaterialType.MATERIAL_WOOD: return SOUND_DISMANTLE_WOOD_PLANK; |
|
case ConstructionMaterialType.MATERIAL_STAIRS: return SOUND_DISMANTLE_WOOD_STAIRS; |
|
case ConstructionMaterialType.MATERIAL_METAL: return SOUND_DISMANTLE_METAL; |
|
case ConstructionMaterialType.MATERIAL_WIRE: return SOUND_DISMANTLE_WIRE; |
|
} |
|
|
|
return ""; |
|
} |
|
|
|
|
|
void CheckForHybridAttachments( EntityAI item, string slot_name ) |
|
{ |
|
if (!GetGame().IsMultiplayer() || GetGame().IsServer()) |
|
{ |
|
|
|
if (m_HybridAttachments && m_HybridAttachments.Find(slot_name) != -1) |
|
{ |
|
SetHealth(slot_name,"Health",item.GetHealth()); |
|
} |
|
} |
|
} |
|
|
|
override int GetDamageSystemVersionChange() |
|
{ |
|
return 111; |
|
} |
|
|
|
override void SetActions() |
|
{ |
|
super.SetActions(); |
|
|
|
AddAction(ActionDetachFromTarget); |
|
|
|
|
|
RemoveAction(ActionTakeItem); |
|
RemoveAction(ActionTakeItemToHands); |
|
} |
|
|
|
|
|
|
|
|
|
protected void DebugCustomState() |
|
{ |
|
} |
|
|
|
|
|
array<string> OnDebugSpawnBuildExcludes() |
|
{ |
|
return null; |
|
} |
|
|
|
override void OnDebugSpawn() |
|
{ |
|
FullyBuild(); |
|
} |
|
|
|
void FullyBuild() |
|
{ |
|
array<string> excludes = OnDebugSpawnBuildExcludes(); |
|
array<ConstructionPart> parts = GetConstruction().GetConstructionParts().GetValueArray(); |
|
|
|
Man p; |
|
|
|
#ifdef SERVER |
|
array<Man> players = new array<Man>; |
|
GetGame().GetWorld().GetPlayerList(players); |
|
if (players.Count()) |
|
p = players[0]; |
|
#else |
|
p = GetGame().GetPlayer(); |
|
#endif |
|
|
|
foreach (ConstructionPart part : parts) |
|
{ |
|
bool excluded = false; |
|
string partName = part.GetPartName(); |
|
if (excludes) |
|
{ |
|
foreach (string exclude : excludes) |
|
{ |
|
if (partName.Contains(exclude)) |
|
{ |
|
excluded = true; |
|
break; |
|
} |
|
} |
|
} |
|
|
|
if (!excluded) |
|
{ |
|
OnPartBuiltServer(p, partName, AT_BUILD_PART); |
|
} |
|
} |
|
|
|
GetConstruction().UpdateVisuals(); |
|
} |
|
} |
|
|
|
void bsbDebugPrint (string s) |
|
{ |
|
#ifdef BSB_DEBUG |
|
PrintToRPT("" + s); |
|
#else |
|
|
|
#endif |
|
} |
|
void bsbDebugSpam (string s) |
|
{ |
|
#ifdef BSB_DEBUG_SPAM |
|
PrintToRPT("" + s); |
|
#else |
|
|
|
#endif |
|
} |