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class Battery9V : ItemBase |
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{ |
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private int m_Efficiency0To10; |
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static private float m_EfficiencyDecayStart = 0.1; |
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void Battery9V() |
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{ |
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m_Efficiency0To10 = 10; |
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RegisterNetSyncVariableInt("m_Efficiency0To10"); |
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} |
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float GetEfficiency0To1() |
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{ |
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return m_Efficiency0To10 / 10; |
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} |
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float GetEfficiencyDecayStart() |
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{ |
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return m_EfficiencyDecayStart; |
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} |
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override void OnEnergyConsumed() |
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{ |
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super.OnEnergyConsumed(); |
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if (GetGame().IsServer()) |
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{ |
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float energyCoef = GetCompEM().GetEnergy0To1(); |
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if (energyCoef < m_EfficiencyDecayStart && m_EfficiencyDecayStart > 0) |
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{ |
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m_Efficiency0To10 = Math.Round((energyCoef / m_EfficiencyDecayStart) * 10); |
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SetSynchDirty(); |
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} |
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} |
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} |
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override void OnEnergyAdded() |
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{ |
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super.OnEnergyAdded(); |
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if (GetGame().IsServer()) |
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{ |
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float energyCoef = GetCompEM().GetEnergy0To1(); |
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if (energyCoef < m_EfficiencyDecayStart && m_EfficiencyDecayStart > 0) |
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{ |
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m_Efficiency0To10 = Math.Round((energyCoef / m_EfficiencyDecayStart) * 10); |
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SetSynchDirty(); |
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} |
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else |
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{ |
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m_Efficiency0To10 = 10; |
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SetSynchDirty(); |
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} |
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} |
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} |
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override void SetActions() |
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{ |
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super.SetActions(); |
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AddAction(ActionMeasureBattery); |
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} |
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} |
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