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class BatteryCharger extends ItemBase |
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{ |
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static protected const string SEL_CLIPS_CAR = "clips_car_battery"; |
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static protected const string SEL_CLIPS_TRUCK = "clips_truck_battery"; |
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static protected const string SEL_CLIPS_DETACHED = "clips_detached"; |
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static protected const string SEL_CLIPS_FOLDED = "clips_folded"; |
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static protected const string SEL_SWITCH_ON = "switch_on"; |
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static protected const string SEL_SWITCH_OFF = "switch_off"; |
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static protected const string SEL_CORD_PLUGGED = "cord_plugged"; |
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static protected const string SEL_CORD_FOLDED = "cord_folded"; |
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static protected const string SEL_LIGHT_STATE_1 = "light_stand_by"; |
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static protected const string SEL_LIGHT_STATE_2 = "light_charging"; |
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static protected const string SEL_LIGHT_STATE_3 = "light_charged"; |
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static protected const string RED_LIGHT_GLOW = "dz\\gear\\camping\\data\\battery_charger_light_r.rvmat"; |
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static protected const string GREEN_LIGHT_GLOW = "dz\\gear\\camping\\data\\battery_charger_light_g.rvmat"; |
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static protected const string YELLOW_LIGHT_GLOW = "dz\\gear\\camping\\data\\battery_charger_light_y.rvmat"; |
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static protected const string SWITCH_LIGHT_GLOW = "dz\\gear\\camping\\data\\battery_charger_light_switch_on.rvmat"; |
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static protected const string DEFAULT_MATERIAL = "dz\\gear\\camping\\data\\battery_charger.rvmat"; |
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protected const string ATTACHED_CLIPS_STATES[] = {SEL_CLIPS_CAR, SEL_CLIPS_TRUCK}; |
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protected const int ATTACHED_CLIPS_STATES_COUNT = 2; |
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int m_BatteryEnergy0To100; |
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protected float m_ChargeEnergyPerSecond; |
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static protected float m_BlinkingStatusLightInterval = 0.4; |
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ref Timer m_UpdateStatusLightsTimer; |
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protected bool m_BlinkingStatusLightIsOn = false; |
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void BatteryCharger() |
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{ |
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m_ChargeEnergyPerSecond = GetGame().ConfigGetFloat ("CfgVehicles " + GetType() + " ChargeEnergyPerSecond"); |
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m_UpdateStatusLightsTimer = new Timer( CALL_CATEGORY_SYSTEM ); |
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SwitchLightOff(); |
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RegisterNetSyncVariableInt("m_BatteryEnergy0To100"); |
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RegisterNetSyncVariableBool("m_IsSoundSynchRemote"); |
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RegisterNetSyncVariableBool("m_IsPlaceSound"); |
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} |
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override bool IsElectricAppliance() |
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{ |
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return true; |
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} |
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override void OnWork( float consumed_energy ) |
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{ |
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ItemBase battery = ItemBase.Cast( GetCompEM().GetPluggedDevice() ); |
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if ( battery ) |
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{ |
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if ( GetGame().IsServer() ) |
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{ |
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float battery_capacity = battery.GetCompEM().GetEnergyMax(); |
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if ( battery.GetCompEM().GetEnergy() < battery_capacity ) |
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{ |
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this.SetTemperature(60); |
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battery.SetTemperature(60); |
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float charger_health = GetHealth("", ""); |
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float energy_add = m_ChargeEnergyPerSecond * ( consumed_energy / GetCompEM().GetEnergyUsage() ); |
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#ifdef DIAG_DEVELOPER |
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if (FeatureTimeAccel.GetFeatureTimeAccelEnabled(ETimeAccelCategories.ENERGY_RECHARGE)) |
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{ |
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float timeAccel = FeatureTimeAccel.GetFeatureTimeAccelValue(); |
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energy_add *= timeAccel; |
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} |
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#endif |
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if ( GetCompEM().ConsumeEnergy(energy_add) ) |
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{ |
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energy_add = energy_add * ( 0.5 + charger_health*0.005 ); |
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} |
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else |
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{ |
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energy_add = 0; |
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} |
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battery.GetCompEM().AddEnergy( energy_add ); |
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} |
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else |
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{ |
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battery.GetCompEM().SetEnergy( battery_capacity ); |
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} |
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m_BatteryEnergy0To100 = battery.GetCompEM().GetEnergy0To100(); |
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SetSynchDirty(); |
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} |
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} |
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} |
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override void OnWorkStart() |
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{ |
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if ( GetGame().IsClient() || !GetGame().IsMultiplayer() ) |
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{ |
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UpdateStatusLights(); |
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m_UpdateStatusLightsTimer.Run( m_BlinkingStatusLightInterval/2 , this, "UpdateStatusLights", NULL, true); |
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} |
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} |
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override void OnWorkStop() |
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{ |
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if ( GetGame().IsClient() || !GetGame().IsMultiplayer() ) |
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{ |
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UpdateStatusLights(); |
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m_UpdateStatusLightsTimer.Stop(); |
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} |
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} |
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void UpdateStatusLights() |
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{ |
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if ( GetGame().IsClient() || !GetGame().IsMultiplayer() ) |
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{ |
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if (GetCompEM().IsWorking()) |
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{ |
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SwitchLightOn(); |
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ItemBase battery = ItemBase.Cast( GetCompEM().GetPluggedDevice() ); |
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if (battery) |
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{ |
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RedLightOff(); |
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if (m_BatteryEnergy0To100 <= 33) |
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{ |
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if (m_BlinkingStatusLightIsOn) |
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YellowLightOn(); |
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else |
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YellowLightOff(); |
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m_BlinkingStatusLightIsOn = !m_BlinkingStatusLightIsOn; |
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} |
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else if (m_BatteryEnergy0To100 > 33 && m_BatteryEnergy0To100 <= 66) |
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{ |
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YellowLightOn(); |
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} |
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else if (m_BatteryEnergy0To100 > 66 && m_BatteryEnergy0To100 < 100) |
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{ |
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YellowLightOn(); |
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if (m_BlinkingStatusLightIsOn) |
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GreenLightOn(); |
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else |
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GreenLightOff(); |
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m_BlinkingStatusLightIsOn = !m_BlinkingStatusLightIsOn; |
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} |
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else if (m_BatteryEnergy0To100 >= 100) |
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{ |
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YellowLightOff(); |
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GreenLightOn(); |
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} |
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} |
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else |
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{ |
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if (m_BlinkingStatusLightIsOn) |
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RedLightOn(); |
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else |
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RedLightOff(); |
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m_BlinkingStatusLightIsOn = !m_BlinkingStatusLightIsOn; |
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GreenLightOff(); |
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YellowLightOff(); |
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} |
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} |
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else |
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{ |
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SwitchLightOff(); |
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GreenLightOff(); |
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RedLightOff(); |
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YellowLightOff(); |
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} |
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} |
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} |
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override bool CanPutInCargo( EntityAI parent ) |
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{ |
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if( !super.CanPutInCargo(parent) ) {return false;} |
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if ( !GetCompEM().IsPlugged() && !GetCompEM().GetPluggedDevice() ) |
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{ |
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return true; |
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} |
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return false; |
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} |
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override bool CanPutIntoHands( EntityAI player ) |
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{ |
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if( !super.CanPutIntoHands( parent ) ) |
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{ |
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return false; |
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} |
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if ( !GetCompEM().IsPlugged() && !GetCompEM().GetPluggedDevice() ) |
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{ |
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return true; |
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} |
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return false; |
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} |
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override void OnOwnSocketTaken( EntityAI device ) |
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{ |
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string att_type = device.GetType(); |
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if ( att_type == "CarBattery" ) |
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{ |
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HideAttachedClipsStates(); |
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ShowSelection(SEL_CLIPS_CAR); |
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} |
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if ( att_type == "TruckBattery" ) |
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{ |
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HideAttachedClipsStates(); |
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ShowSelection(SEL_CLIPS_TRUCK); |
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} |
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HideSelection(SEL_CLIPS_DETACHED); |
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HideSelection(SEL_CLIPS_FOLDED); |
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} |
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override void OnOwnSocketReleased( EntityAI device ) |
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{ |
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HideAttachedClipsStates(); |
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ShowSelection(SEL_CLIPS_DETACHED); |
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} |
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override bool CanReceiveAttachment( EntityAI attachment, int slotId ) |
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{ |
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if ( !super.CanReceiveAttachment(attachment, slotId) ) |
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return false; |
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ItemBase ibase; |
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Class.CastTo(ibase, attachment); |
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PlayerBase charger_owner = PlayerBase.Cast( GetHierarchyRootPlayer() ); |
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if ( charger_owner ) |
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return false; |
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if ( GetCompEM().GetPluggedDevice() ) |
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return false; |
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if ( ibase.HasEnergyManager() && ibase.GetCompEM().GetPluggedDevicesCount() >= 1 ) |
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return false; |
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return true; |
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} |
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override bool CanLoadAttachment( EntityAI attachment) |
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{ |
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if ( !super.CanLoadAttachment(attachment) ) |
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return false; |
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ItemBase ibase; |
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Class.CastTo(ibase, attachment); |
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if ( GetCompEM().GetPluggedDevice() ) |
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return false; |
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if ( ibase.HasEnergyManager() && ibase.GetCompEM().GetPluggedDevicesCount() >= 1 ) |
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return false; |
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return true; |
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} |
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void HideAttachedClipsStates() |
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{ |
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for ( int i = 0; i < ATTACHED_CLIPS_STATES_COUNT; i++ ) |
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{ |
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string selection = ATTACHED_CLIPS_STATES[i]; |
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HideSelection(selection); |
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} |
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} |
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void RedLightOn() |
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{ |
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SetObjectMaterial( 0, RED_LIGHT_GLOW ); |
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} |
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void GreenLightOn() |
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{ |
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SetObjectMaterial( 2, GREEN_LIGHT_GLOW ); |
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} |
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void YellowLightOn() |
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{ |
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SetObjectMaterial( 1, YELLOW_LIGHT_GLOW ); |
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} |
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void SwitchLightOn() |
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{ |
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SetObjectMaterial( 3, SWITCH_LIGHT_GLOW ); |
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} |
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void RedLightOff() |
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{ |
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SetObjectMaterial( 0, DEFAULT_MATERIAL ); |
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} |
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void GreenLightOff() |
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{ |
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SetObjectMaterial( 2, DEFAULT_MATERIAL ); |
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} |
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void YellowLightOff() |
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{ |
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SetObjectMaterial( 1, DEFAULT_MATERIAL ); |
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} |
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void SwitchLightOff() |
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{ |
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SetObjectMaterial( 3, DEFAULT_MATERIAL ); |
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} |
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override void OnSwitchOn() |
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{ |
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HideSelection(SEL_SWITCH_OFF); |
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ShowSelection(SEL_SWITCH_ON); |
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} |
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override void OnSwitchOff() |
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{ |
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HideSelection(SEL_SWITCH_ON); |
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ShowSelection(SEL_SWITCH_OFF); |
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} |
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override void OnInventoryExit(Man player) |
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{ |
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super.OnInventoryExit(player); |
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HideAttachedClipsStates(); |
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HideSelection(SEL_CLIPS_FOLDED); |
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ShowSelection(SEL_CLIPS_DETACHED); |
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} |
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override void OnInventoryEnter(Man player) |
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{ |
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super.OnInventoryEnter(player); |
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HideAttachedClipsStates(); |
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HideSelection(SEL_CLIPS_DETACHED); |
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ShowSelection(SEL_CLIPS_FOLDED); |
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} |
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override void OnVariablesSynchronized() |
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{ |
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super.OnVariablesSynchronized(); |
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if ( IsPlaceSound() ) |
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{ |
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PlayPlaceSound(); |
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} |
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} |
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override void RefreshPhysics() |
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{ |
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super.RefreshPhysics(); |
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if ( GetAttachmentByType(CarBattery) ) |
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{ |
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RemoveProxyPhysics( "battery" ); |
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AddProxyPhysics( "battery" ); |
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} |
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else |
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RemoveProxyPhysics( "battery" ); |
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} |
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override void OnPlacementStarted(Man player) |
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{ |
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super.OnPlacementStarted(player); |
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SetAnimationPhase(SEL_CLIPS_DETACHED, 0); |
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SetAnimationPhase(SEL_CLIPS_FOLDED, 1); |
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SetAnimationPhase(SEL_SWITCH_ON, 1); |
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SetAnimationPhase(SEL_SWITCH_OFF, 1); |
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SetAnimationPhase(SEL_LIGHT_STATE_1, 1); |
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SetAnimationPhase(SEL_LIGHT_STATE_2, 1); |
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SetAnimationPhase(SEL_LIGHT_STATE_3, 1); |
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array<string> selections = { |
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SEL_CORD_PLUGGED, |
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SEL_CORD_FOLDED, |
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SEL_CLIPS_DETACHED, |
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SEL_CLIPS_FOLDED |
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}; |
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PlayerBase playerPB = PlayerBase.Cast(player); |
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foreach (string selection : selections) |
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{ |
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if (GetGame().IsMultiplayer() && GetGame().IsServer()) |
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playerPB.GetHologramServer().SetSelectionToRefresh(selection); |
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else |
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playerPB.GetHologramLocal().SetSelectionToRefresh(selection); |
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} |
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} |
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override void OnPlacementComplete( Man player, vector position = "0 0 0", vector orientation = "0 0 0" ) |
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{ |
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super.OnPlacementComplete( player, position, orientation ); |
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SetIsPlaceSound( true ); |
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} |
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override bool IsDeployable() |
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{ |
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return true; |
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} |
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override string GetPlaceSoundset() |
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{ |
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return "placeBatteryCharger_SoundSet"; |
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} |
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override void SetActions() |
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{ |
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super.SetActions(); |
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AddAction(ActionPlugIn); |
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AddAction(ActionTogglePlaceObject); |
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AddAction(ActionUnplugThisByCord); |
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AddAction(ActionTurnOnWhileOnGround); |
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AddAction(ActionTurnOffWhileOnGround); |
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AddAction(ActionPlaceObject); |
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} |
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} |