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class CableReel extends ItemBase
{
bool m_ForceIntoHands;
static const string SEL_CORD_FOLDED = "cord_folded";
static const string SEL_CORD_PLUGGED = "cord_plugged";
void CableReel ()
{
m_ForceIntoHands = false;
RegisterNetSyncVariableBool("m_IsSoundSynchRemote");
RegisterNetSyncVariableBool("m_IsPlaceSound");
}
override bool IsElectricAppliance()
{
return true;
}
void ForceIntoHandsNow( PlayerBase player )
{
m_ForceIntoHands = true;
player.LocalTakeEntityToHands(this); // Local, because ForceIntoHandsNow is executed on both, Client and Server
m_ForceIntoHands = false;
}
override bool CanPutInCargo( EntityAI parent )
{
if ( !super.CanPutInCargo(parent) ) {return false;}
EntityAI owner_EAI = GetHierarchyParent();
if ( owner_EAI && owner_EAI.IsKindOf("Fence"))
{
return true;
}
bool allow_into_inv = !GetCompEM().IsPlugged();
return allow_into_inv;
}
override bool CanPutIntoHands ( EntityAI player )
{
if ( !super.CanPutIntoHands( parent ) )
{
return false;
}
if ( m_ForceIntoHands )
{
return true;
}
else
{
EntityAI owner_EAI = GetHierarchyParent();
if ( owner_EAI && owner_EAI.IsKindOf("Fence"))
{
return true;
}
}
return true;
}
// Event called on item when it is placed in the player(Man) inventory, passes the owner as a parameter
override void OnInventoryEnter(Man player)
{
super.OnInventoryEnter(player);
PlayerBase player_PB;
Class.CastTo(player_PB, player);
if (player_PB.GetItemInHands() == this && GetCompEM().IsPlugged())
{
//player_PB.TogglePlacingLocal();
return;
}
GetCompEM().UnplugAllDevices();
if (!player_PB.IsPlacingLocal())
GetCompEM().UnplugThis();
}
override bool CanRemoveFromHands( EntityAI player )
{
return true;
}
override void OnVariablesSynchronized()
{
super.OnVariablesSynchronized();
if ( IsPlaceSound() )
{
PlayPlaceSound();
}
}
//================================================================
// ADVANCED PLACEMENT
//================================================================
override void OnPlacementStarted(Man player)
{
super.OnPlacementStarted(player);
array<string> selections = {
SEL_CORD_PLUGGED,
SEL_CORD_FOLDED
};
PlayerBase playerPB = PlayerBase.Cast(player);
if (GetGame().IsMultiplayer() && GetGame().IsServer())
playerPB.GetHologramServer().SetSelectionToRefresh(selections);
else
if (playerPB.GetHologramLocal())
playerPB.GetHologramLocal().SetSelectionToRefresh(selections);
}
override void OnPlacementComplete( Man player, vector position = "0 0 0", vector orientation = "0 0 0" )
{
super.OnPlacementComplete( player, position, orientation );
SetIsPlaceSound( true );
}
override string GetPlaceSoundset()
{
return "placeCableReel_SoundSet";
}
override void SetActions()
{
super.SetActions();
RemoveAction(ActionTakeItemToHands);
AddAction(ActionPlugIn);
AddAction(ActionPlugTargetIntoThis);
AddAction(ActionTogglePlaceObject);
AddAction(ActionPullOutPlug);
AddAction(ActionUnplugThisByCord);
AddAction(ActionRepositionPluggedItem);
AddAction(ActionPlaceObject);
AddAction(ActionTakeItemToHands);
}
}