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class Chemlight_ColorBase : ItemBase |
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{ |
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string m_DefaultMaterial; |
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string m_GlowMaterial; |
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ChemlightLight m_Light; |
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private int m_Efficiency0To10; |
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static private float m_EfficiencyDecayStart = 0.05; |
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float GetEfficiency0To1() |
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{ |
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return m_Efficiency0To10 / 10; |
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} |
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float GetEfficiencyDecayStart() |
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{ |
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return m_EfficiencyDecayStart; |
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} |
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override void OnEnergyConsumed() |
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{ |
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super.OnEnergyConsumed(); |
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if ( GetGame().IsServer() ) |
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{ |
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float energy_coef = GetCompEM().GetEnergy0To1(); |
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if ( energy_coef < m_EfficiencyDecayStart && m_EfficiencyDecayStart > 0 ) |
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{ |
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m_Efficiency0To10 = Math.Round( (energy_coef / m_EfficiencyDecayStart) * 10 ); |
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SetSynchDirty(); |
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} |
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} |
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} |
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override void EEHealthLevelChanged(int oldLevel, int newLevel, string zone) |
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{ |
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super.EEHealthLevelChanged(oldLevel,newLevel,zone); |
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SetObjectMaterial( 0, GetMaterialForDamageState(GetCompEM().IsWorking(),newLevel) ); |
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} |
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void Chemlight_ColorBase() |
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{ |
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array<string> config_materials = GetHiddenSelectionsMaterials(); |
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if (config_materials.Count() == 2) |
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{ |
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m_DefaultMaterial = config_materials[0]; |
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m_GlowMaterial = config_materials[1]; |
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} |
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else |
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{ |
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string error = "Error! Item " + GetType() + " must have 2 entries in config array hiddenSelectionsMaterials[]. One for the default state, the other one for the glowing state. Currently it has " + config_materials.Count() + "."; |
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Error(error); |
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} |
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m_Efficiency0To10 = 10; |
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RegisterNetSyncVariableInt("m_Efficiency0To10"); |
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} |
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void CreateLight() |
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{ |
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SetObjectMaterial( 0, GetMaterialForDamageState(true) ); |
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if ( !GetGame().IsServer() || !GetGame().IsMultiplayer() ) |
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{ |
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m_Light = ChemlightLight.Cast( ScriptedLightBase.CreateLight( ChemlightLight, "0 0 0") ); |
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m_Light.AttachOnMemoryPoint(this, "light"); |
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string type = GetType(); |
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switch( type ) |
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{ |
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case "Chemlight_White": |
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m_Light.SetColorToWhite(); |
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break; |
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case "Chemlight_Red": |
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m_Light.SetColorToRed(); |
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break; |
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case "Chemlight_Green": |
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m_Light.SetColorToGreen(); |
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break; |
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case "Chemlight_Blue": |
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m_Light.SetColorToBlue(); |
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break; |
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case "Chemlight_Yellow": |
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m_Light.SetColorToYellow(); |
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break; |
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default: { m_Light.SetColorToWhite(); }; |
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} |
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} |
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} |
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override void OnWorkStart() |
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{ |
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} |
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override void OnInventoryExit(Man player) |
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{ |
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super.OnInventoryExit(player); |
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StandUp(); |
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} |
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void StandUp() |
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{ |
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if ( GetGame().IsServer() && GetCompEM().IsWorking() ) |
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{ |
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vector ori_rotate = "0 0 0"; |
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SetOrientation(ori_rotate); |
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} |
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} |
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override void OnWorkStop() |
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{ |
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SetObjectMaterial( 0, GetMaterialForDamageState(false) ); |
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if (m_Light) |
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{ |
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m_Light.FadeOut(); |
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} |
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if ( GetGame().IsServer() ) |
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{ |
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if (GetCompEM().GetEnergy() > 0) |
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return; |
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SetHealth(0); |
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} |
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} |
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override void OnWork (float consumed_energy) |
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{ |
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if (!m_Light) |
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CreateLight(); |
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if (m_Light) |
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{ |
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float efficiency = GetEfficiency0To1(); |
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if ( efficiency < 1 ) |
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{ |
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m_Light.SetIntensity( efficiency, GetCompEM().GetUpdateInterval() ); |
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} |
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} |
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} |
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override void SetActions() |
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{ |
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super.SetActions(); |
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AddAction(ActionTurnOnWhileInHands); |
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} |
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string GetMaterialForDamageState(bool glowing,int healthLevel = -1) |
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{ |
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int currentHealthLevel; |
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int suffixIndex; |
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string base; |
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if (healthLevel == -1) |
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currentHealthLevel = GetHealthLevel(); |
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else |
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currentHealthLevel = healthLevel; |
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if (glowing) |
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base = m_GlowMaterial; |
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else |
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base = m_DefaultMaterial; |
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suffixIndex = base.IndexOf(".rvmat"); |
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if (suffixIndex == -1) |
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{ |
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Error("Error - no valid rvmat found for chemlight"); |
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return ""; |
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} |
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base = base.Substring(0,suffixIndex); |
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if (currentHealthLevel == GameConstants.STATE_BADLY_DAMAGED || currentHealthLevel == GameConstants.STATE_DAMAGED) |
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{ |
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base = base + "_damage"; |
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} |
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else if (currentHealthLevel == GameConstants.STATE_RUINED) |
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{ |
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base = base + "_destruct"; |
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} |
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return base + ".rvmat"; |
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} |
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}; |
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class Chemlight_White: Chemlight_ColorBase {}; |
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class Chemlight_Red: Chemlight_ColorBase {}; |
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class Chemlight_Green: Chemlight_ColorBase {}; |
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class Chemlight_Blue: Chemlight_ColorBase {}; |
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class Chemlight_Yellow: Chemlight_ColorBase {}; |
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