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enum EAlarmClockState |
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{ |
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UNSET, |
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SET, |
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RINGING, |
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COUNT |
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} |
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class ClockBase : Inventory_Base |
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{ |
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float m_AlarmTime01; |
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int m_State = EAlarmClockState.UNSET; |
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static const float UPDATE_TICK_RATE = 1; |
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ref Timer m_TimerUpdate; |
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float m_RingingDuration; |
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int m_StatePrev = -1; |
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EffectSound m_RingingSoundLoop; |
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EffectSound m_TurnOnSound; |
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EffectSound m_DestoryedSound; |
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EffectSound m_HitSound; |
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EffectSound m_WorkingSound; |
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const float RINGING_DURATION_MAX = 60; |
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void ClockBase() |
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{ |
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Init(); |
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} |
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void ~ClockBase() |
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{ |
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SEffectManager.DestroyEffect(m_WorkingSound); |
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SEffectManager.DestroyEffect(m_HitSound); |
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SEffectManager.DestroyEffect(m_DestoryedSound); |
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SEffectManager.DestroyEffect(m_TurnOnSound); |
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SEffectManager.DestroyEffect(m_RingingSoundLoop); |
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} |
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void Init() |
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{ |
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RegisterNetSyncVariableInt("m_State", 0, EAlarmClockState.COUNT - 1); |
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} |
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override void SetActions() |
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{ |
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super.SetActions(); |
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AddAction(ActionAttachExplosivesTrigger); |
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} |
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protected int GetAlarmInMin() |
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{ |
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int alarm_hand_in_mins = ConvertAlarmHand01ToMins12h(m_AlarmTime01); |
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int pass, hour, minute; |
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GetGame().GetWorld().GetDate(pass, pass, pass, hour, minute); |
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int curr_time_in_minutes = ConvertTimeToMins12h(hour, minute); |
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int ring_in_mins = GetTimeDiffInMins12h(curr_time_in_minutes, alarm_hand_in_mins); |
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return ring_in_mins; |
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} |
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static int ConvertAlarmHand01ToMins12h(float time01) |
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{ |
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return Math.Lerp(0,12*60,time01); |
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} |
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static int ConvertAlarmHand01ToMins(float time01, int mins_max) |
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{ |
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return Math.Lerp(0,mins_max,time01); |
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} |
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static float ConvertMins12hToAlarmHand01(int mins) |
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{ |
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return Math.InverseLerp(0,12*60,mins); |
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} |
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static int ConvertTimeToMins12h(int hour, int minute) |
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{ |
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if (hour >= 12) |
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hour -= 12; |
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return hour * 60 + minute; |
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} |
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static int GetTimeDiffInMins12h(int from_mins, int to_mins) |
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{ |
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if (to_mins > from_mins) |
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{ |
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return to_mins - from_mins; |
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} |
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else if (to_mins < from_mins) |
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{ |
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return ((12 * 60) - from_mins) + to_mins; |
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} |
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else return 0; |
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} |
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string GetToggleSound() |
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{ |
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return ""; |
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} |
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string GetRingingSound() |
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{ |
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return ""; |
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} |
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string GetHitSound() |
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{ |
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return ""; |
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} |
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string GetDestroyedSound() |
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{ |
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return ""; |
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} |
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string GetWorkingSound() |
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{ |
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return ""; |
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} |
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override void EEKilled(Object killer) |
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{ |
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super.EEKilled(killer); |
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TurnOff(); |
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} |
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override void EEHitByRemote(int damageType, EntityAI source, int component, string dmgZone, string ammo, vector modelPos) |
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{ |
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super.EEHitByRemote(damageType, source, component, dmgZone, ammo, modelPos); |
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PlaySoundSet( m_HitSound, GetHitSound(), 0, 0 ); |
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} |
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override void OnDamageDestroyed(int oldLevel) |
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{ |
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super.OnDamageDestroyed(oldLevel); |
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if (GetGame().IsClient()) |
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{ |
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OnRingingStopClient(); |
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if (oldLevel != -1) |
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{ |
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PlaySoundSet(m_DestoryedSound, GetDestroyedSound(), 0, 0); |
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} |
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} |
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} |
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protected void OnRingingStartServer() |
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{ |
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ActivateParent(); |
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} |
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protected void OnRingingStartClient() |
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{ |
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PlaySoundSetLoop( m_RingingSoundLoop, GetRingingSound(), 0, 0 ); |
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if (m_WorkingSound) |
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{ |
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SEffectManager.DestroyEffect(m_WorkingSound); |
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} |
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} |
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protected void OnRingingStopServer(); |
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protected void OnRingingStopClient() |
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{ |
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SEffectManager.DestroyEffect(m_RingingSoundLoop); |
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} |
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void SetAlarmInXMins(int in_mins) |
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{ |
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int pass, hour, minute; |
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GetGame().GetWorld().GetDate(pass, pass, pass, hour, minute); |
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int mins12h = ConvertTimeToMins12h(hour, minute) + in_mins; |
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float time01 = ConvertMins12hToAlarmHand01(mins12h); |
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SetAlarmTimeServer(time01); |
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Arm(); |
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} |
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float GetRingingDurationMax() |
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{ |
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return RINGING_DURATION_MAX; |
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} |
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protected void SetupTimerServer() |
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{ |
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m_TimerUpdate = new Timer(); |
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m_TimerUpdate.Run(UPDATE_TICK_RATE , this, "OnUpdate", null, true); |
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} |
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protected void SetState(EAlarmClockState state) |
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{ |
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m_State = state; |
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SetSynchDirty(); |
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} |
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protected void Disarm() |
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{ |
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SetState(EAlarmClockState.UNSET); |
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} |
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protected void Arm() |
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{ |
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SetupTimerServer(); |
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SetState(EAlarmClockState.SET); |
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m_RingingDuration = 0; |
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} |
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protected void ActivateParent() |
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{ |
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if (GetHierarchyParent()) |
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{ |
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ItemBase parent = ItemBase.Cast(GetHierarchyParent()); |
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if (parent) |
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{ |
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parent.OnActivatedByItem(this); |
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} |
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} |
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} |
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protected void MakeRingingStart() |
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{ |
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if (!m_TimerUpdate) |
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SetupTimerServer(); |
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SetState(EAlarmClockState.RINGING); |
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OnRingingStartServer(); |
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} |
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protected void MakeRingingStop() |
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{ |
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SetState(EAlarmClockState.UNSET); |
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OnRingingStopServer(); |
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} |
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void TurnOnClient(); |
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void TurnOffClient(); |
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override void OnVariablesSynchronized() |
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{ |
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super.OnVariablesSynchronized(); |
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if (m_State != m_StatePrev) |
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{ |
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if (m_StatePrev == EAlarmClockState.RINGING) |
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{ |
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OnRingingStopClient(); |
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} |
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else if (m_State == EAlarmClockState.RINGING) |
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{ |
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OnRingingStartClient(); |
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} |
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if (m_State == EAlarmClockState.SET) |
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{ |
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if (m_StatePrev != -1 || IsInitialized()) |
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{ |
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PlaySoundSet( m_TurnOnSound, GetToggleSound(), 0, 0 ); |
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} |
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if (GetWorkingSound()) |
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{ |
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PlaySoundSet( m_WorkingSound, GetWorkingSound(), 0, 0, true ); |
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} |
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} |
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else if (m_State == EAlarmClockState.UNSET) |
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{ |
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if (m_StatePrev == EAlarmClockState.SET) |
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{ |
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if (m_WorkingSound) |
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{ |
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SEffectManager.DestroyEffect(m_WorkingSound); |
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} |
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if (m_StatePrev != -1 || IsInitialized()) |
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{ |
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PlaySoundSet( m_TurnOnSound, GetToggleSound(), 0, 0 ); |
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} |
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} |
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} |
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m_StatePrev = m_State; |
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} |
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} |
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bool IsRinging() |
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{ |
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return (m_State == EAlarmClockState.RINGING); |
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} |
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bool IsAlarmOn() |
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{ |
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return (m_State == EAlarmClockState.SET); |
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} |
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void TurnOn() |
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{ |
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Arm(); |
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} |
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void TurnOff() |
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{ |
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if ( IsRinging() ) |
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{ |
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MakeRingingStop(); |
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} |
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else |
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{ |
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Disarm(); |
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} |
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m_TimerUpdate = null; |
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} |
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void SetAlarmTimeServer(float time01) |
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{ |
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SetAnimationPhaseNow("ClockAlarm", time01); |
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m_AlarmTime01 = time01; |
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} |
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} |