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class FenceKit extends KitBase
{
override bool CanReceiveAttachment(EntityAI attachment, int slotId)
{
if ( !super.CanReceiveAttachment(attachment, slotId) )
return false;
ItemBase att = ItemBase.Cast(GetInventory().FindAttachment(slotId));
if (att)
return false;
return true;
}
//================================================================
// ADVANCED PLACEMENT
//================================================================
override void OnPlacementComplete( Man player, vector position = "0 0 0", vector orientation = "0 0 0" )
{
super.OnPlacementComplete( player, position, orientation );
if ( GetGame().IsServer() )
{
//Create fence
Fence fence = Fence.Cast( GetGame().CreateObjectEx( "Fence", GetPosition(), ECE_PLACE_ON_SURFACE ) );
fence.SetPosition( position );
fence.SetOrientation( orientation );
//make the kit invisible, so it can be destroyed from deploy UA when action ends
HideAllSelections();
SetIsDeploySound( true );
}
}
override bool DoPlacingHeightCheck()
{
return true;
}
override float HeightCheckOverride()
{
return 2.54;
}
override void DisassembleKit(ItemBase item)
{
if (!IsHologram())
{
ItemBase stick = ItemBase.Cast(GetGame().CreateObjectEx("WoodenStick",GetPosition(),ECE_PLACE_ON_SURFACE));
MiscGameplayFunctions.TransferItemProperties(this, stick);
stick.SetQuantity(2);
Rope rope = Rope.Cast(item);
CreateRope(rope);
}
}
//Debug menu Spawn Ground Special
override void OnDebugSpawn()
{
SpawnEntityOnGroundPos("Shovel", GetPosition());
SpawnEntityOnGroundPos("Hammer", GetPosition());
SpawnEntityOnGroundPos("Hammer", GetPosition());
SpawnEntityOnGroundPos("Pliers", GetPosition());
SpawnEntityOnGroundPos("WoodenLog", GetPosition());
SpawnEntityOnGroundPos("WoodenLog", GetPosition());
SpawnEntityOnGroundPos("Nail", GetPosition());
SpawnEntityOnGroundPos("CamoNet", GetPosition());
SpawnEntityOnGroundPos("BarbedWire", GetPosition());
SpawnEntityOnGroundPos("BarbedWire", GetPosition());
SpawnEntityOnGroundPos("MetalWire", GetPosition());
SpawnEntityOnGroundPos("CombinationLock", GetPosition());
SpawnEntityOnGroundPos("WoodenPlank", GetPosition());
SpawnEntityOnGroundPos("WoodenPlank", GetPosition());
SpawnEntityOnGroundPos("WoodenPlank", GetPosition());
SpawnEntityOnGroundPos("WoodenPlank", GetPosition());
}
}