|
enum CarDoorState |
|
{ |
|
DOORS_MISSING, |
|
DOORS_OPEN, |
|
DOORS_CLOSED |
|
} |
|
|
|
enum CarHeadlightBulbsState |
|
{ |
|
NONE, |
|
LEFT, |
|
RIGHT, |
|
BOTH |
|
} |
|
|
|
enum CarRearLightType |
|
{ |
|
NONE, |
|
BRAKES_ONLY, |
|
REVERSE_ONLY, |
|
BRAKES_AND_REVERSE |
|
} |
|
|
|
enum CarEngineSoundState |
|
{ |
|
NONE, |
|
STARTING, |
|
START_OK, |
|
START_NO_FUEL, |
|
START_NO_BATTERY, |
|
START_NO_SPARKPLUG, |
|
STOP_OK, |
|
STOP_NO_FUEL |
|
} |
|
|
|
enum ECarHornState |
|
{ |
|
OFF = 0, |
|
SHORT = 1, |
|
LONG = 2 |
|
} |
|
|
|
#ifdef DIAG_DEVELOPER |
|
enum EVehicleDebugOutputType |
|
{ |
|
NONE, |
|
DAMAGE_APPLIED = 1, |
|
DAMAGE_CONSIDERED = 2, |
|
CONTACT = 4 |
|
|
|
|
|
} |
|
|
|
class CrashDebugData |
|
{ |
|
static ref array<ref CrashDebugData> m_CrashData = new array<ref CrashDebugData>; |
|
static ref CrashDebugData m_CrashDataPoint; |
|
|
|
static void SendData(PlayerBase player) |
|
{ |
|
|
|
|
|
|
|
|
|
|
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|
|
GetGame().RPCSingleParam(player, ERPCs.DIAG_VEHICLES_DUMP_CRASH_DATA_CONTENTS, new Param1<array<ref CrashDebugData>>(m_CrashData), true, player.GetIdentity()); |
|
} |
|
|
|
|
|
static void DumpDataArray(array<ref CrashDebugData> dataArray) |
|
{ |
|
Print("Vehicle; DamageType; Damage; Zone; Momentum; Momentum Prev; Momentum Delta; Speedometer; SpeedWorld; SpeedWorld Prev; SpeedWorld Delta; Velocity; Velocity Prev; Velocity Dot; TimeStamp (ms); CrewDamageBase; ShockTemp; DMGHealth; DMGShock"); |
|
foreach (CrashDebugData data:dataArray) |
|
{ |
|
DumpData(data); |
|
} |
|
} |
|
|
|
static void DumpData(CrashDebugData data) |
|
{ |
|
string output = data.m_VehicleType+";"+data.m_DamageType+";"+data.m_Damage+";"+data.m_Zone+";"+data.m_MomentumCurr+";"+data.m_MomentumPrev+";"+data.m_MomentumDelta+";"+data.m_Speedometer; |
|
output += ";"+data.m_SpeedWorld+";"+data.m_SpeedWorldPrev+";"+data.m_SpeedWorldDelta+";"+data.m_VelocityCur; |
|
output += ";"+data.m_VelocityPrev+";"+data.m_VelocityDot+";"+data.m_Time+";"+data.m_CrewDamageBase+";"+data.m_ShockTemp+";"+data.m_DMGHealth+";"+data.m_DMGShock; |
|
Print(output); |
|
} |
|
|
|
string m_VehicleType; |
|
string m_DamageType; |
|
float m_Damage; |
|
string m_Zone; |
|
float m_MomentumCurr; |
|
float m_MomentumPrev; |
|
float m_MomentumDelta; |
|
float m_Speedometer; |
|
float m_SpeedWorld; |
|
float m_SpeedWorldPrev; |
|
float m_SpeedWorldDelta; |
|
vector m_VelocityCur; |
|
vector m_VelocityPrev; |
|
float m_VelocityDot; |
|
float m_Time; |
|
float m_CrewDamageBase; |
|
float m_ShockTemp; |
|
float m_DMGHealth; |
|
float m_DMGShock; |
|
} |
|
|
|
#endif |
|
class CarContactData |
|
{ |
|
vector localPos; |
|
IEntity other; |
|
float impulse; |
|
|
|
void CarContactData(vector _localPos, IEntity _other, float _impulse) |
|
{ |
|
localPos = _localPos; |
|
other = _other; |
|
impulse = _impulse; |
|
} |
|
} |
|
|
|
typedef map<string, ref array<ref CarContactData>> CarContactCache |
|
|
|
#ifdef DEVELOPER |
|
CarScript _car; |
|
#endif |
|
|
|
|
|
|
|
|
|
class CarScript extends Car |
|
{ |
|
#ifdef DIAG_DEVELOPER |
|
static EVehicleDebugOutputType DEBUG_OUTPUT_TYPE; |
|
bool m_ContactCalled; |
|
#endif |
|
static ref map<typename, ref TInputActionMap> m_CarTypeActionsMap = new map<typename, ref TInputActionMap>; |
|
TInputActionMap m_InputActionMap; |
|
bool m_ActionsInitialize; |
|
protected float m_MomentumPrevTick; |
|
protected vector m_VelocityPrevTick; |
|
ref CarContactCache m_ContactCache; |
|
|
|
protected float m_Time; |
|
|
|
static float DROWN_ENGINE_THRESHOLD = 0.5; |
|
static float DROWN_ENGINE_DAMAGE = 350.0; |
|
|
|
static const string MEMORY_POINT_NAME_CAR_HORN = "pos_carHorn"; |
|
|
|
|
|
protected float m_FuelAmmount; |
|
protected float m_CoolantAmmount; |
|
protected float m_OilAmmount; |
|
protected float m_BrakeAmmount; |
|
|
|
|
|
|
|
protected float m_dmgContactCoef = 0.058; |
|
protected float m_EnviroHeatComfortOverride; |
|
|
|
|
|
protected float m_DrownTime; |
|
static vector m_DrownEnginePos; |
|
|
|
|
|
protected float m_EngineHealth; |
|
protected float m_RadiatorHealth; |
|
protected float m_FuelTankHealth; |
|
protected float m_BatteryHealth; |
|
protected float m_PlugHealth; |
|
|
|
protected EntityAI m_Radiator; |
|
|
|
protected float m_BatteryConsume = 15; |
|
protected float m_BatteryContinuousConsume = 0.25; |
|
protected float m_BatteryRecharge = 0.15; |
|
private float m_BatteryTimer = 0; |
|
private const float BATTERY_UPDATE_DELAY = 100; |
|
protected float m_BatteryEnergyStartMin = 5.0; |
|
|
|
|
|
protected ref EffVehicleSmoke m_coolantFx; |
|
protected ref EffVehicleSmoke m_engineFx; |
|
protected ref EffVehicleSmoke m_exhaustFx; |
|
|
|
protected int m_enginePtcFx; |
|
protected int m_coolantPtcFx; |
|
protected int m_exhaustPtcFx; |
|
|
|
protected vector m_exhaustPtcPos; |
|
protected vector m_exhaustPtcDir; |
|
protected vector m_enginePtcPos; |
|
protected vector m_coolantPtcPos; |
|
|
|
protected vector m_fuelPos; |
|
|
|
protected vector m_enginePos; |
|
protected vector m_frontPos; |
|
protected vector m_backPos; |
|
protected vector m_side_1_1Pos; |
|
protected vector m_side_1_2Pos; |
|
protected vector m_side_2_1Pos; |
|
protected vector m_side_2_2Pos; |
|
|
|
|
|
string m_EngineStartOK = ""; |
|
string m_EngineStartBattery = ""; |
|
string m_EngineStartPlug = ""; |
|
string m_EngineStartFuel = ""; |
|
string m_EngineStopFuel = ""; |
|
|
|
string m_CarDoorOpenSound = ""; |
|
string m_CarDoorCloseSound = ""; |
|
string m_CarSeatShiftInSound = ""; |
|
string m_CarSeatShiftOutSound = ""; |
|
|
|
string m_CarHornShortSoundName = ""; |
|
string m_CarHornLongSoundName = ""; |
|
|
|
ref EffectSound m_CrashSoundLight; |
|
ref EffectSound m_CrashSoundHeavy; |
|
ref EffectSound m_WindowSmall; |
|
ref EffectSound m_WindowLarge; |
|
private ref EffectSound m_PreStartSound; |
|
|
|
protected ref EffectSound m_CarHornSoundEffect; |
|
protected ref NoiseParams m_NoisePar; |
|
protected NoiseSystem m_NoiseSystem; |
|
|
|
protected bool m_PlayCrashSoundLight; |
|
protected bool m_PlayCrashSoundHeavy; |
|
|
|
protected bool m_HeadlightsOn; |
|
protected bool m_HeadlightsState; |
|
protected bool m_BrakesArePressed; |
|
protected bool m_RearLightType; |
|
|
|
protected bool m_ForceUpdateLights; |
|
protected bool m_EngineStarted; |
|
protected bool m_EngineDestroyed; |
|
|
|
protected int m_CarHornState; |
|
|
|
CarLightBase m_Headlight; |
|
CarRearLightBase m_RearLight; |
|
|
|
|
|
static string m_ReverseLightPoint = "light_reverse"; |
|
static string m_LeftHeadlightPoint = "light_left"; |
|
static string m_RightHeadlightPoint = "light_right"; |
|
static string m_LeftHeadlightTargetPoint = "light_left_dir"; |
|
static string m_RightHeadlightTargetPoint = "light_right_dir"; |
|
static string m_DrownEnginePoint = "drown_engine"; |
|
|
|
|
|
|
|
static const int SELECTION_ID_FRONT_LIGHT_L = 0; |
|
static const int SELECTION_ID_FRONT_LIGHT_R = 1; |
|
static const int SELECTION_ID_BRAKE_LIGHT_L = 2; |
|
static const int SELECTION_ID_BRAKE_LIGHT_R = 3; |
|
static const int SELECTION_ID_REVERSE_LIGHT_L = 4; |
|
static const int SELECTION_ID_REVERSE_LIGHT_R = 5; |
|
static const int SELECTION_ID_TAIL_LIGHT_L = 6; |
|
static const int SELECTION_ID_TAIL_LIGHT_R = 7; |
|
static const int SELECTION_ID_DASHBOARD_LIGHT = 8; |
|
|
|
protected bool m_EngineBeforeStart; |
|
protected bool m_EngineStartDoOnce; |
|
|
|
protected bool m_EngineZoneReceivedHit; |
|
|
|
protected ref set<int> m_UnconsciousCrewMemberIndices; |
|
protected ref set<int> m_DeadCrewMemberIndices; |
|
|
|
#ifdef DEVELOPER |
|
private const int DEBUG_MESSAGE_CLEAN_TIME_SECONDS = 10; |
|
private float m_DebugMessageCleanTime; |
|
private string m_DebugContactDamageMessage; |
|
#endif |
|
|
|
void CarScript() |
|
{ |
|
#ifdef DEVELOPER |
|
_car = this; |
|
#endif |
|
|
|
SetEventMask(EntityEvent.POSTSIMULATE); |
|
|
|
m_ContactCache = new CarContactCache; |
|
|
|
m_Time = 0; |
|
|
|
m_EngineHealth = 1; |
|
m_FuelTankHealth = 1; |
|
m_RadiatorHealth = -1; |
|
m_BatteryHealth = -1; |
|
m_PlugHealth = -1; |
|
|
|
m_enginePtcFx = -1; |
|
m_coolantPtcFx = -1; |
|
m_exhaustPtcFx = -1; |
|
|
|
m_EnviroHeatComfortOverride = 0; |
|
|
|
m_PlayCrashSoundLight = false; |
|
m_PlayCrashSoundHeavy = false; |
|
|
|
m_CarHornState = ECarHornState.OFF; |
|
|
|
m_UnconsciousCrewMemberIndices = new set<int>(); |
|
m_DeadCrewMemberIndices = new set<int>(); |
|
|
|
RegisterNetSyncVariableBool("m_HeadlightsOn"); |
|
RegisterNetSyncVariableBool("m_BrakesArePressed"); |
|
RegisterNetSyncVariableBool("m_ForceUpdateLights"); |
|
RegisterNetSyncVariableBool("m_EngineZoneReceivedHit"); |
|
RegisterNetSyncVariableBoolSignal("m_PlayCrashSoundLight"); |
|
RegisterNetSyncVariableBoolSignal("m_PlayCrashSoundHeavy"); |
|
RegisterNetSyncVariableInt("m_CarHornState", ECarHornState.OFF, ECarHornState.LONG); |
|
|
|
if ( MemoryPointExists("ptcExhaust_end") ) |
|
{ |
|
m_exhaustPtcPos = GetMemoryPointPos("ptcExhaust_end"); |
|
if ( MemoryPointExists("ptcExhaust_start") ) |
|
{ |
|
vector exhaustStart = GetMemoryPointPos("ptcExhaust_start"); |
|
vector tempOri = vector.Direction( exhaustStart, m_exhaustPtcPos); |
|
|
|
m_exhaustPtcDir[0] = -tempOri[2]; |
|
m_exhaustPtcDir[1] = tempOri[1]; |
|
m_exhaustPtcDir[2] = tempOri[0]; |
|
|
|
m_exhaustPtcDir = m_exhaustPtcDir.Normalized().VectorToAngles(); |
|
} |
|
} |
|
else |
|
{ |
|
m_exhaustPtcPos = "0 0 0"; |
|
m_exhaustPtcDir = "1 1 1"; |
|
} |
|
|
|
if ( MemoryPointExists("ptcEnginePos") ) |
|
m_enginePtcPos = GetMemoryPointPos("ptcEnginePos"); |
|
else |
|
m_enginePtcPos = "0 0 0"; |
|
|
|
if ( MemoryPointExists("ptcCoolantPos") ) |
|
m_coolantPtcPos = GetMemoryPointPos("ptcCoolantPos"); |
|
else |
|
m_coolantPtcPos = "0 0 0"; |
|
|
|
if ( MemoryPointExists("refill") ) |
|
m_fuelPos = GetMemoryPointPos("refill"); |
|
else |
|
m_fuelPos = "0 0 0"; |
|
|
|
if ( MemoryPointExists("drown_engine") ) |
|
m_DrownEnginePos = GetMemoryPointPos("drown_engine"); |
|
else |
|
m_DrownEnginePos = "0 0 0"; |
|
|
|
if ( MemoryPointExists("dmgZone_engine") ) |
|
m_enginePos = GetMemoryPointPos("dmgZone_engine"); |
|
else |
|
m_enginePos = "0 0 0"; |
|
|
|
if ( MemoryPointExists("dmgZone_front") ) |
|
m_frontPos = GetMemoryPointPos("dmgZone_front"); |
|
else |
|
m_frontPos = "0 0 0"; |
|
|
|
if ( MemoryPointExists("dmgZone_back") ) |
|
m_backPos = GetMemoryPointPos("dmgZone_back"); |
|
else |
|
m_backPos = "0 0 0"; |
|
|
|
if ( MemoryPointExists("dmgZone_fender_1_1") ) |
|
m_side_1_1Pos = GetMemoryPointPos("dmgZone_fender_1_1"); |
|
else |
|
m_side_1_1Pos = "0 0 0"; |
|
|
|
if ( MemoryPointExists("dmgZone_fender_1_2") ) |
|
m_side_1_2Pos = GetMemoryPointPos("dmgZone_fender_1_2"); |
|
else |
|
m_side_1_2Pos = "0 0 0"; |
|
|
|
if ( MemoryPointExists("dmgZone_fender_2_1") ) |
|
m_side_2_1Pos = GetMemoryPointPos("dmgZone_fender_2_1"); |
|
else |
|
m_side_2_1Pos = "0 0 0"; |
|
|
|
if ( MemoryPointExists("dmgZone_fender_2_2") ) |
|
m_side_2_2Pos = GetMemoryPointPos("dmgZone_fender_2_2"); |
|
else |
|
m_side_2_2Pos = "0 0 0"; |
|
} |
|
|
|
override void EEInit() |
|
{ |
|
super.EEInit(); |
|
|
|
if (GetGame().IsServer()) |
|
{ |
|
m_NoiseSystem = GetGame().GetNoiseSystem(); |
|
if (m_NoiseSystem && !m_NoisePar) |
|
{ |
|
m_NoisePar = new NoiseParams(); |
|
m_NoisePar.LoadFromPath("cfgVehicles " + GetType() + " NoiseCarHorn"); |
|
} |
|
} |
|
} |
|
|
|
#ifdef DIAG_DEVELOPER |
|
|
|
override void FixEntity() |
|
{ |
|
if (GetGame().IsServer()) |
|
{ |
|
FillUpCarFluids(); |
|
|
|
|
|
for (int i = 5; i > 0; i--) |
|
super.FixEntity(); |
|
if (!GetGame().IsMultiplayer()) |
|
{ |
|
|
|
SEffectManager.DestroyEffect(m_engineFx); |
|
} |
|
} |
|
else |
|
{ |
|
|
|
SEffectManager.DestroyEffect(m_engineFx); |
|
} |
|
} |
|
#endif |
|
|
|
|
|
vector GetEnginePosWS() |
|
{ |
|
return ModelToWorld( m_DrownEnginePos ); |
|
} |
|
|
|
vector GetCoolantPtcPosWS() |
|
{ |
|
return ModelToWorld( m_coolantPtcPos ); |
|
} |
|
|
|
vector GetRefillPointPosWS() |
|
{ |
|
return ModelToWorld( m_fuelPos ); |
|
} |
|
|
|
vector GetEnginePointPosWS() |
|
{ |
|
return ModelToWorld( m_enginePos ); |
|
} |
|
vector GetFrontPointPosWS() |
|
{ |
|
return ModelToWorld( m_frontPos ); |
|
} |
|
vector GetBackPointPosWS() |
|
{ |
|
return ModelToWorld( m_backPos ); |
|
} |
|
vector Get_1_1PointPosWS() |
|
{ |
|
return ModelToWorld( m_side_1_1Pos ); |
|
} |
|
vector Get_1_2PointPosWS() |
|
{ |
|
return ModelToWorld( m_side_1_2Pos ); |
|
} |
|
vector Get_2_1PointPosWS() |
|
{ |
|
return ModelToWorld( m_side_2_1Pos ); |
|
} |
|
vector Get_2_2PointPosWS() |
|
{ |
|
return ModelToWorld( m_side_2_2Pos ); |
|
} |
|
|
|
override float GetLiquidThroughputCoef() |
|
{ |
|
return LIQUID_THROUGHPUT_CAR_DEFAULT; |
|
} |
|
|
|
|
|
override void EEHitBy(TotalDamageResult damageResult, int damageType, EntityAI source, int component, string dmgZone, string ammo, vector modelPos, float speedCoef) |
|
{ |
|
super.EEHitBy(damageResult, damageType, source, component, dmgZone, ammo, modelPos, speedCoef); |
|
|
|
ForceUpdateLightsStart(); |
|
GetGame().GetCallQueue(CALL_CATEGORY_GAMEPLAY).CallLater(ForceUpdateLightsEnd, 100, false); |
|
|
|
SetEngineZoneReceivedHit(dmgZone == "Engine"); |
|
} |
|
|
|
override void EEDelete(EntityAI parent) |
|
{ |
|
#ifndef SERVER |
|
CleanupEffects(); |
|
#endif |
|
} |
|
|
|
void ~CarScript() |
|
{ |
|
#ifndef SERVER |
|
CleanupEffects(); |
|
#endif |
|
} |
|
|
|
void CleanupEffects() |
|
{ |
|
SEffectManager.DestroyEffect(m_coolantFx); |
|
SEffectManager.DestroyEffect(m_exhaustFx); |
|
SEffectManager.DestroyEffect(m_engineFx); |
|
|
|
if (m_Headlight) |
|
m_Headlight.Destroy(); |
|
|
|
if (m_RearLight) |
|
m_RearLight.Destroy(); |
|
|
|
SEffectManager.DestroyEffect(m_CrashSoundLight); |
|
SEffectManager.DestroyEffect(m_CrashSoundHeavy); |
|
SEffectManager.DestroyEffect(m_WindowSmall); |
|
SEffectManager.DestroyEffect(m_WindowLarge); |
|
CleanupSound(m_CarHornSoundEffect); |
|
} |
|
|
|
void CleanupSound(EffectSound sound) |
|
{ |
|
SEffectManager.DestroyEffect(sound); |
|
} |
|
|
|
override void GetDebugActions(out TSelectableActionInfoArrayEx outputList) |
|
{ |
|
outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.CAR_HORN_START_SHORT, "Car Horn Start Short", FadeColors.LIGHT_GREY)); |
|
outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.CAR_HORN_START_LONG, "Car Horn Start Long", FadeColors.LIGHT_GREY)); |
|
outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.CAR_HORN_STOP, "Car Horn Stop", FadeColors.LIGHT_GREY)); |
|
|
|
outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.SEPARATOR, "Car Fuel", FadeColors.RED)); |
|
outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.CAR_FUEL_FULL, "Full", FadeColors.LIGHT_GREY)); |
|
outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.CAR_FUEL_EMPTY, "Empty", FadeColors.LIGHT_GREY)); |
|
outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.CAR_FUEL_INCREASE, "10% increase", FadeColors.LIGHT_GREY)); |
|
outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.CAR_FUEL_DECREASE, "10% decrease", FadeColors.LIGHT_GREY)); |
|
outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.SEPARATOR, "___________________________", FadeColors.RED)); |
|
outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.SEPARATOR, "Car Cooler", FadeColors.RED)); |
|
outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.CAR_COOLANT_FULL, "Full", FadeColors.LIGHT_GREY)); |
|
outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.CAR_COOLANT_EMPTY, "Empty", FadeColors.LIGHT_GREY)); |
|
outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.CAR_COOLANT_INCREASE, "10% increase", FadeColors.LIGHT_GREY)); |
|
outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.CAR_COOLANT_DECREASE, "10% decrease", FadeColors.LIGHT_GREY)); |
|
outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.SEPARATOR, "___________________________", FadeColors.RED)); |
|
|
|
super.GetDebugActions(outputList); |
|
|
|
outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.SEPARATOR, "___________________________", FadeColors.RED)); |
|
outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.DELETE, "Delete", FadeColors.RED)); |
|
} |
|
|
|
override bool OnAction(int action_id, Man player, ParamsReadContext ctx) |
|
{ |
|
if (super.OnAction(action_id, player, ctx)) |
|
return true; |
|
|
|
if (!GetGame().IsServer()) |
|
{ |
|
return false; |
|
} |
|
|
|
switch (action_id) |
|
{ |
|
case EActions.CAR_HORN_START_SHORT: |
|
SetCarHornState(ECarHornState.SHORT); |
|
return true; |
|
case EActions.CAR_HORN_START_LONG: |
|
SetCarHornState(ECarHornState.LONG); |
|
return true; |
|
case EActions.CAR_HORN_STOP: |
|
SetCarHornState(ECarHornState.OFF); |
|
return true; |
|
|
|
case EActions.CAR_FUEL_FULL: |
|
Fill(CarFluid.FUEL, GetFluidCapacity(CarFluid.FUEL)); |
|
return true; |
|
case EActions.CAR_FUEL_EMPTY: |
|
LeakAll(CarFluid.FUEL); |
|
return true; |
|
case EActions.CAR_FUEL_INCREASE: |
|
Fill(CarFluid.FUEL, GetFluidCapacity(CarFluid.FUEL) * 0.1); |
|
return true; |
|
case EActions.CAR_FUEL_DECREASE: |
|
Leak(CarFluid.FUEL, GetFluidCapacity(CarFluid.FUEL) * 0.1); |
|
return true; |
|
|
|
case EActions.CAR_COOLANT_FULL: |
|
Fill(CarFluid.COOLANT, GetFluidCapacity(CarFluid.COOLANT)); |
|
return true; |
|
case EActions.CAR_COOLANT_EMPTY: |
|
LeakAll(CarFluid.COOLANT); |
|
return true; |
|
case EActions.CAR_COOLANT_INCREASE: |
|
Fill(CarFluid.COOLANT, GetFluidCapacity(CarFluid.COOLANT) * 0.1); |
|
return true; |
|
case EActions.CAR_COOLANT_DECREASE: |
|
Leak(CarFluid.COOLANT, GetFluidCapacity(CarFluid.COOLANT) * 0.1); |
|
return true; |
|
case EActions.DELETE: |
|
Delete(); |
|
return true; |
|
} |
|
|
|
return false; |
|
} |
|
|
|
override void OnVariablesSynchronized() |
|
{ |
|
super.OnVariablesSynchronized(); |
|
|
|
if (GetCrashHeavySound()) |
|
{ |
|
PlayCrashHeavySound(); |
|
} |
|
else if (GetCrashLightSound()) |
|
{ |
|
PlayCrashLightSound(); |
|
} |
|
|
|
HandleCarHornSound(m_CarHornState); |
|
|
|
UpdateLights(); |
|
} |
|
|
|
void CreateCarDestroyedEffect() |
|
{ |
|
if ( !SEffectManager.IsEffectExist( m_enginePtcFx ) && GetGame().GetWaterDepth( GetEnginePosWS() ) <= 0 ) |
|
{ |
|
m_engineFx = new EffEngineSmoke(); |
|
m_engineFx.SetParticleStateHeavy(); |
|
m_enginePtcFx = SEffectManager.PlayOnObject( m_engineFx, this, m_enginePtcPos, Vector(0,0,0)); |
|
} |
|
} |
|
|
|
override void EEItemAttached(EntityAI item, string slot_name) |
|
{ |
|
super.EEItemAttached(item, slot_name); |
|
|
|
switch (slot_name) |
|
{ |
|
case "Reflector_1_1": |
|
if (GetGame().IsServer()) |
|
{ |
|
SetHealth("Reflector_1_1", "Health", item.GetHealth()); |
|
} |
|
break; |
|
case "Reflector_2_1": |
|
if (GetGame().IsServer()) |
|
{ |
|
SetHealth("Reflector_2_1", "Health", item.GetHealth()); |
|
} |
|
break; |
|
case "CarBattery": |
|
case "TruckBattery": |
|
if (GetGame().IsServer()) |
|
{ |
|
m_BatteryHealth = item.GetHealth01(); |
|
} |
|
break; |
|
case "SparkPlug": |
|
case "GlowPlug": |
|
if (GetGame().IsServer()) |
|
{ |
|
m_PlugHealth = item.GetHealth01(); |
|
} |
|
break; |
|
case "CarRadiator": |
|
if (GetGame().IsServer()) |
|
{ |
|
m_RadiatorHealth = item.GetHealth01(); |
|
} |
|
|
|
m_Radiator = item; |
|
break; |
|
} |
|
|
|
if (GetGame().IsServer()) |
|
{ |
|
Synchronize(); |
|
} |
|
|
|
UpdateHeadlightState(); |
|
UpdateLights(); |
|
} |
|
|
|
|
|
void UpdateHeadlightState() |
|
{ |
|
EntityAI bulb_L = FindAttachmentBySlotName("Reflector_1_1"); |
|
EntityAI bulb_R = FindAttachmentBySlotName("Reflector_2_1"); |
|
|
|
if (bulb_L && !bulb_L.IsRuined() && bulb_R && !bulb_R.IsRuined()) |
|
{ |
|
m_HeadlightsState = CarHeadlightBulbsState.BOTH; |
|
} |
|
else if (bulb_L && !bulb_L.IsRuined()) |
|
{ |
|
m_HeadlightsState = CarHeadlightBulbsState.LEFT; |
|
} |
|
else if (bulb_R && !bulb_R.IsRuined()) |
|
{ |
|
m_HeadlightsState = CarHeadlightBulbsState.RIGHT; |
|
} |
|
else if ((!bulb_L || bulb_L.IsRuined()) && (!bulb_R || bulb_R.IsRuined())) |
|
{ |
|
m_HeadlightsState = CarHeadlightBulbsState.NONE; |
|
} |
|
} |
|
|
|
override void EEItemDetached(EntityAI item, string slot_name) |
|
{ |
|
switch (slot_name) |
|
{ |
|
case "CarBattery": |
|
case "TruckBattery": |
|
m_BatteryHealth = -1; |
|
if (GetGame().IsServer()) |
|
{ |
|
if (EngineIsOn()) |
|
{ |
|
EngineStop(); |
|
} |
|
|
|
if (IsScriptedLightsOn()) |
|
{ |
|
ToggleHeadlights(); |
|
} |
|
} |
|
break; |
|
case "SparkPlug": |
|
case "GlowPlug": |
|
m_PlugHealth = -1; |
|
if (GetGame().IsServer() && EngineIsOn()) |
|
{ |
|
EngineStop(); |
|
} |
|
break; |
|
case "CarRadiator": |
|
m_Radiator = null; |
|
if (GetGame().IsServer()) |
|
{ |
|
LeakAll(CarFluid.COOLANT); |
|
|
|
if (m_DamageZoneMap.Contains("Radiator")) |
|
{ |
|
SetHealth("Radiator", "Health", 0); |
|
} |
|
} |
|
break; |
|
} |
|
|
|
if (GetGame().IsServer()) |
|
{ |
|
Synchronize(); |
|
} |
|
|
|
UpdateHeadlightState(); |
|
UpdateLights(); |
|
} |
|
|
|
override void OnAttachmentRuined(EntityAI attachment) |
|
{ |
|
super.OnAttachmentRuined(attachment); |
|
|
|
UpdateHeadlightState(); |
|
UpdateLights(); |
|
} |
|
|
|
override bool CanReceiveAttachment(EntityAI attachment, int slotId) |
|
{ |
|
if (!super.CanReceiveAttachment(attachment, slotId)) |
|
return false; |
|
|
|
InventoryLocation attachmentInventoryLocation = new InventoryLocation(); |
|
attachment.GetInventory().GetCurrentInventoryLocation(attachmentInventoryLocation); |
|
if (attachmentInventoryLocation.GetParent() == null) |
|
{ |
|
return true; |
|
} |
|
|
|
if (attachment && attachment.Type().IsInherited(CarWheel)) |
|
{ |
|
string slotSelectionName; |
|
InventorySlots.GetSelectionForSlotId(slotId, slotSelectionName); |
|
|
|
switch (slotSelectionName) |
|
{ |
|
case "wheel_spare_1": |
|
case "wheel_spare_2": |
|
return CanManipulateSpareWheel(slotSelectionName); |
|
break; |
|
} |
|
} |
|
|
|
return true; |
|
} |
|
|
|
override bool CanReleaseAttachment(EntityAI attachment) |
|
{ |
|
if (!super.CanReleaseAttachment(attachment)) |
|
{ |
|
return false; |
|
} |
|
|
|
if (EngineIsOn() && IsMoving()) |
|
{ |
|
return false; |
|
} |
|
|
|
if (attachment && attachment.Type().IsInherited(CarWheel)) |
|
{ |
|
InventoryLocation attachmentInventoryLocation = new InventoryLocation(); |
|
attachment.GetInventory().GetCurrentInventoryLocation(attachmentInventoryLocation); |
|
|
|
string slotSelectionName; |
|
InventorySlots.GetSelectionForSlotId(attachmentInventoryLocation.GetSlot(), slotSelectionName); |
|
|
|
switch (slotSelectionName) |
|
{ |
|
case "wheel_spare_1": |
|
case "wheel_spare_2": |
|
return CanManipulateSpareWheel(slotSelectionName); |
|
break; |
|
} |
|
} |
|
|
|
return true; |
|
} |
|
|
|
protected bool CanManipulateSpareWheel(string slotSelectionName) |
|
{ |
|
return false; |
|
} |
|
|
|
override void EOnPostSimulate(IEntity other, float timeSlice) |
|
{ |
|
m_Time += timeSlice; |
|
|
|
if (GetGame().IsServer()) |
|
{ |
|
HandleByCrewMemberState(ECrewMemberState.UNCONSCIOUS); |
|
HandleByCrewMemberState(ECrewMemberState.DEAD); |
|
|
|
#ifdef DIAG_DEVELOPER |
|
if (DEBUG_OUTPUT_TYPE & EVehicleDebugOutputType.CONTACT) |
|
{ |
|
if (m_ContactCalled) |
|
{ |
|
Debug.Log("Momentum delta: " + (GetMomentum() - m_MomentumPrevTick)); |
|
Debug.Log("--------------------------------------------------------------------"); |
|
m_ContactCalled = false; |
|
} |
|
} |
|
#endif |
|
|
|
|
|
CheckContactCache(); |
|
m_VelocityPrevTick = GetVelocity(this); |
|
m_MomentumPrevTick = GetMomentum(); |
|
#ifdef DEVELOPER |
|
m_DebugMessageCleanTime += timeSlice; |
|
if (m_DebugMessageCleanTime >= DEBUG_MESSAGE_CLEAN_TIME_SECONDS) |
|
{ |
|
m_DebugMessageCleanTime = 0; |
|
m_DebugContactDamageMessage = ""; |
|
} |
|
#endif |
|
} |
|
|
|
if ( m_Time >= GameConstants.CARS_FLUIDS_TICK ) |
|
{ |
|
m_Time = 0; |
|
|
|
CarPartsHealthCheck(); |
|
|
|
|
|
if (GetGame().IsServer() && EngineIsOn()) |
|
{ |
|
if ( GetFluidFraction(CarFluid.FUEL) <= 0 || m_EngineHealth <= 0 ) |
|
EngineStop(); |
|
|
|
CheckVitalItem(IsVitalCarBattery(), "CarBattery"); |
|
CheckVitalItem(IsVitalTruckBattery(), "TruckBattery"); |
|
CheckVitalItem(IsVitalSparkPlug(), "SparkPlug"); |
|
CheckVitalItem(IsVitalGlowPlug(), "GlowPlug"); |
|
} |
|
|
|
if (GetGame().IsServer()) |
|
{ |
|
if (IsVitalFuelTank()) |
|
{ |
|
if (m_FuelTankHealth == GameConstants.DAMAGE_RUINED_VALUE && m_EngineHealth > GameConstants.DAMAGE_RUINED_VALUE) |
|
{ |
|
SetHealth("Engine", "Health", GameConstants.DAMAGE_RUINED_VALUE); |
|
} |
|
} |
|
} |
|
|
|
|
|
if ( EngineIsOn() ) |
|
{ |
|
if ( GetGame().IsServer() ) |
|
{ |
|
float dmg; |
|
|
|
if ( EngineGetRPM() >= EngineGetRPMRedline() ) |
|
{ |
|
if (EngineGetRPM() > EngineGetRPMMax()) |
|
AddHealth( "Engine", "Health", -GetMaxHealth("Engine", "") * 0.05 ); |
|
|
|
dmg = EngineGetRPM() * 0.001 * Math.RandomFloat( 0.02, 1.0 ); |
|
ProcessDirectDamage(DamageType.CUSTOM, null, "Engine", "EnviroDmg", vector.Zero, dmg); |
|
SetEngineZoneReceivedHit(true); |
|
} |
|
else |
|
{ |
|
SetEngineZoneReceivedHit(false); |
|
} |
|
|
|
|
|
if ( IsVitalRadiator() ) |
|
{ |
|
if ( GetFluidFraction(CarFluid.COOLANT) > 0 && m_RadiatorHealth < 0.5 ) |
|
LeakFluid( CarFluid.COOLANT ); |
|
} |
|
|
|
if ( GetFluidFraction(CarFluid.FUEL) > 0 && m_FuelTankHealth < GameConstants.DAMAGE_DAMAGED_VALUE ) |
|
LeakFluid( CarFluid.FUEL ); |
|
|
|
if ( GetFluidFraction(CarFluid.BRAKE) > 0 && m_EngineHealth < GameConstants.DAMAGE_DAMAGED_VALUE ) |
|
LeakFluid( CarFluid.BRAKE ); |
|
|
|
if ( GetFluidFraction(CarFluid.OIL) > 0 && m_EngineHealth < GameConstants.DAMAGE_DAMAGED_VALUE ) |
|
LeakFluid( CarFluid.OIL ); |
|
|
|
if ( m_EngineHealth < 0.25 ) |
|
LeakFluid( CarFluid.OIL ); |
|
|
|
if ( IsVitalRadiator() ) |
|
{ |
|
if ( GetFluidFraction( CarFluid.COOLANT ) < 0.5 && GetFluidFraction( CarFluid.COOLANT ) >= 0 ) |
|
{ |
|
dmg = ( 1 - GetFluidFraction(CarFluid.COOLANT) ) * Math.RandomFloat( 0.02, 10.00 ); |
|
AddHealth( "Engine", "Health", -dmg ); |
|
SetEngineZoneReceivedHit(true); |
|
} |
|
} |
|
} |
|
|
|
|
|
if (!GetGame().IsDedicatedServer()) |
|
{ |
|
if (!SEffectManager.IsEffectExist(m_exhaustPtcFx)) |
|
{ |
|
m_exhaustFx = new EffExhaustSmoke(); |
|
m_exhaustPtcFx = SEffectManager.PlayOnObject( m_exhaustFx, this, m_exhaustPtcPos, m_exhaustPtcDir ); |
|
m_exhaustFx.SetParticleStateLight(); |
|
} |
|
|
|
if (IsVitalRadiator() && GetFluidFraction(CarFluid.COOLANT) < 0.5) |
|
{ |
|
if (!SEffectManager.IsEffectExist(m_coolantPtcFx)) |
|
{ |
|
m_coolantFx = new EffCoolantSteam(); |
|
m_coolantPtcFx = SEffectManager.PlayOnObject(m_coolantFx, this, m_coolantPtcPos, vector.Zero); |
|
} |
|
|
|
if (m_coolantFx) |
|
{ |
|
if (GetFluidFraction(CarFluid.COOLANT) > 0) |
|
m_coolantFx.SetParticleStateLight(); |
|
else |
|
m_coolantFx.SetParticleStateHeavy(); |
|
} |
|
} |
|
else |
|
{ |
|
if (SEffectManager.IsEffectExist(m_coolantPtcFx)) |
|
SEffectManager.Stop(m_coolantPtcFx); |
|
} |
|
} |
|
} |
|
else |
|
{ |
|
|
|
if ( !GetGame().IsDedicatedServer() ) |
|
{ |
|
if (SEffectManager.IsEffectExist(m_exhaustPtcFx)) |
|
{ |
|
SEffectManager.Stop(m_exhaustPtcFx); |
|
m_exhaustPtcFx = -1; |
|
} |
|
|
|
if (SEffectManager.IsEffectExist(m_coolantPtcFx)) |
|
{ |
|
SEffectManager.Stop(m_coolantPtcFx); |
|
m_coolantPtcFx = -1; |
|
} |
|
} |
|
} |
|
} |
|
} |
|
|
|
void OnBrakesPressed() |
|
{ |
|
UpdateLights(); |
|
} |
|
|
|
void OnBrakesReleased() |
|
{ |
|
UpdateLights(); |
|
} |
|
|
|
override void OnUpdate( float dt ) |
|
{ |
|
if ( GetGame().IsServer() ) |
|
{ |
|
ItemBase battery = GetBattery(); |
|
if ( battery ) |
|
{ |
|
if ( EngineIsOn() ) |
|
{ |
|
m_BatteryTimer += dt; |
|
if ( m_BatteryTimer >= BATTERY_UPDATE_DELAY ) |
|
{ |
|
battery.GetCompEM().ConsumeEnergy(GetBatteryRechargeRate() * m_BatteryTimer); |
|
m_BatteryTimer = 0; |
|
} |
|
} |
|
else if ( !EngineIsOn() && IsScriptedLightsOn() ) |
|
{ |
|
m_BatteryTimer += dt; |
|
if ( m_BatteryTimer >= BATTERY_UPDATE_DELAY ) |
|
{ |
|
battery.GetCompEM().ConsumeEnergy(GetBatteryRuntimeConsumption() * m_BatteryTimer); |
|
m_BatteryTimer = 0; |
|
|
|
if ( battery.GetCompEM().GetEnergy() <= 0 ) |
|
{ |
|
ToggleHeadlights(); |
|
} |
|
} |
|
} |
|
} |
|
|
|
if ( GetGame().GetWaterDepth( GetEnginePosWS() ) > 0 ) |
|
{ |
|
m_DrownTime += dt; |
|
if ( m_DrownTime > DROWN_ENGINE_THRESHOLD ) |
|
{ |
|
|
|
AddHealth( "Engine", "Health", -DROWN_ENGINE_DAMAGE * dt); |
|
SetEngineZoneReceivedHit(true); |
|
} |
|
} |
|
else |
|
{ |
|
m_DrownTime = 0; |
|
} |
|
} |
|
|
|
|
|
float brake_coef = GetBrake(); |
|
if ( brake_coef > 0 ) |
|
{ |
|
if ( !m_BrakesArePressed ) |
|
{ |
|
m_BrakesArePressed = true; |
|
SetSynchDirty(); |
|
OnBrakesPressed(); |
|
} |
|
} |
|
else |
|
{ |
|
if ( m_BrakesArePressed ) |
|
{ |
|
m_BrakesArePressed = false; |
|
SetSynchDirty(); |
|
OnBrakesReleased(); |
|
} |
|
} |
|
|
|
if ( (!GetGame().IsDedicatedServer()) && m_ForceUpdateLights ) |
|
{ |
|
UpdateLights(); |
|
m_ForceUpdateLights = false; |
|
} |
|
} |
|
|
|
override void EEKilled(Object killer) |
|
{ |
|
super.EEKilled(killer); |
|
m_EngineDestroyed = true; |
|
} |
|
|
|
|
|
override void OnContact( string zoneName, vector localPos, IEntity other, Contact data ) |
|
{ |
|
if (GetGame().IsServer()) |
|
{ |
|
#ifdef DIAG_DEVELOPER |
|
m_ContactCalled = true; |
|
if (DEBUG_OUTPUT_TYPE & EVehicleDebugOutputType.CONTACT) |
|
{ |
|
string output = "Zone: " + zoneName + " | Impulse:" + data.Impulse; |
|
Debug.Log(output); |
|
} |
|
#endif |
|
if (m_ContactCache.Count() == 0) |
|
{ |
|
array<ref CarContactData> ccd = new array<ref CarContactData>; |
|
m_ContactCache.Insert(zoneName, ccd); |
|
float momentumDelta = GetMomentum() - m_MomentumPrevTick; |
|
float dot = vector.Dot(m_VelocityPrevTick.Normalized(), GetVelocity(this).Normalized()); |
|
if (dot < 0) |
|
{ |
|
momentumDelta = m_MomentumPrevTick; |
|
} |
|
|
|
ccd.Insert(new CarContactData(localPos, other, momentumDelta)); |
|
} |
|
} |
|
} |
|
|
|
|
|
void CheckContactCache() |
|
{ |
|
|
|
int contactZonesCount = m_ContactCache.Count(); |
|
|
|
if (contactZonesCount == 0) |
|
return; |
|
|
|
|
|
for (int i = 0; i < contactZonesCount; ++i) |
|
{ |
|
string zoneName = m_ContactCache.GetKey(i); |
|
array<ref CarContactData> data = m_ContactCache[zoneName]; |
|
|
|
float dmg = Math.AbsInt(data[0].impulse * m_dmgContactCoef); |
|
float crewDmgBase = Math.AbsInt((data[0].impulse / dBodyGetMass(this)) * 1000 * m_dmgContactCoef); |
|
|
|
#ifdef DIAG_DEVELOPER |
|
CrashDebugData.m_CrashDataPoint = new CrashDebugData(); |
|
CrashDebugData.m_CrashDataPoint.m_VehicleType = GetDisplayName(); |
|
CrashDebugData.m_CrashDataPoint.m_Damage = dmg; |
|
CrashDebugData.m_CrashDataPoint.m_Zone = zoneName; |
|
CrashDebugData.m_CrashDataPoint.m_MomentumCurr = GetMomentum(); |
|
CrashDebugData.m_CrashDataPoint.m_MomentumPrev = m_MomentumPrevTick; |
|
CrashDebugData.m_CrashDataPoint.m_MomentumDelta = data[0].impulse; |
|
CrashDebugData.m_CrashDataPoint.m_SpeedWorld = GetVelocity(this).Length() * 3.6; |
|
CrashDebugData.m_CrashDataPoint.m_SpeedWorldPrev = m_VelocityPrevTick.Length() * 3.6; |
|
CrashDebugData.m_CrashDataPoint.m_SpeedWorldDelta = (m_VelocityPrevTick.Length() - GetVelocity(this).Length()) * 3.6; |
|
CrashDebugData.m_CrashDataPoint.m_VelocityCur = GetVelocity(this); |
|
CrashDebugData.m_CrashDataPoint.m_VelocityPrev = m_VelocityPrevTick; |
|
CrashDebugData.m_CrashDataPoint.m_VelocityDot = vector.Dot(m_VelocityPrevTick.Normalized(), GetVelocity(this).Normalized()); |
|
CrashDebugData.m_CrashDataPoint.m_Time = GetGame().GetTime(); |
|
|
|
|
|
|
|
if (DEBUG_OUTPUT_TYPE & EVehicleDebugOutputType.DAMAGE_CONSIDERED) |
|
{ |
|
Debug.Log("--------------------------------------------------"); |
|
Debug.Log("Vehicle:" + GetDisplayName()); |
|
Debug.Log("DMG: " + dmg); |
|
Debug.Log("zoneName : "+ zoneName); |
|
Debug.Log("momentumCurr : "+ GetMomentum()); |
|
Debug.Log("momentumPrev : "+ m_MomentumPrevTick); |
|
Debug.Log("momentumDelta : "+ data[0].impulse); |
|
Debug.Log("speed(km/h): "+ GetVelocity(this).Length() * 3.6); |
|
Debug.Log("speedPrev(km/h): "+ m_VelocityPrevTick.Length() * 3.6); |
|
Debug.Log("speedDelta(km/h) : "+ (m_VelocityPrevTick.Length() - GetVelocity(this).Length()) * 3.6); |
|
Debug.Log("velocityCur.): "+ GetVelocity(this)); |
|
Debug.Log("velocityPrev.): "+ m_VelocityPrevTick); |
|
Debug.Log("velocityDot): "+ vector.Dot(m_VelocityPrevTick.Normalized(), GetVelocity(this).Normalized())); |
|
Debug.Log("GetGame().GetTime(): "+ GetGame().GetTime()); |
|
Debug.Log("--------------------------------------------------"); |
|
} |
|
#endif |
|
if ( dmg < GameConstants.CARS_CONTACT_DMG_MIN ) |
|
continue; |
|
|
|
int pddfFlags; |
|
#ifdef DIAG_DEVELOPER |
|
CrashDebugData.m_CrashData.Insert(CrashDebugData.m_CrashDataPoint); |
|
CrashDebugData.m_CrashDataPoint.m_Speedometer = GetSpeedometer(); |
|
|
|
#endif |
|
if (dmg < GameConstants.CARS_CONTACT_DMG_THRESHOLD) |
|
{ |
|
#ifdef DIAG_DEVELOPER |
|
CrashDebugData.m_CrashDataPoint.m_DamageType = "Small"; |
|
if (DEBUG_OUTPUT_TYPE & EVehicleDebugOutputType.DAMAGE_APPLIED) |
|
Debug.Log(string.Format("[Vehiles:Damage]:: DMG %1 to the %2 zone is SMALL (threshold: %3), SPEEDOMETER: %4, TIME: %5", dmg, zoneName, GameConstants.CARS_CONTACT_DMG_MIN, GetSpeedometer(), GetGame().GetTime() )); |
|
#endif |
|
SynchCrashLightSound(true); |
|
pddfFlags = ProcessDirectDamageFlags.NO_TRANSFER; |
|
} |
|
else |
|
{ |
|
#ifdef DIAG_DEVELOPER |
|
CrashDebugData.m_CrashDataPoint.m_DamageType = "Big"; |
|
if (DEBUG_OUTPUT_TYPE & EVehicleDebugOutputType.DAMAGE_APPLIED) |
|
Debug.Log(string.Format("[Vehiles:Damage]:: DMG %1 to the %2 zone is BIG (threshold: %3), SPEED: %4, TIME: %5", dmg, zoneName, GameConstants.CARS_CONTACT_DMG_THRESHOLD, GetSpeedometer(), GetGame().GetTime() )); |
|
#endif |
|
DamageCrew(crewDmgBase); |
|
SynchCrashHeavySound(true); |
|
pddfFlags = 0; |
|
} |
|
|
|
#ifdef DEVELOPER |
|
m_DebugContactDamageMessage += string.Format("%1: %2\n", zoneName, dmg); |
|
#endif |
|
|
|
ProcessDirectDamage(DT_CUSTOM, null, zoneName, "EnviroDmg", "0 0 0", dmg, pddfFlags); |
|
} |
|
|
|
UpdateHeadlightState(); |
|
UpdateLights(); |
|
|
|
m_ContactCache.Clear(); |
|
|
|
} |
|
|
|
|
|
void DamageCrew(float dmg) |
|
{ |
|
for ( int c = 0; c < CrewSize(); ++c ) |
|
{ |
|
Human crew = CrewMember( c ); |
|
if ( !crew ) |
|
continue; |
|
|
|
PlayerBase player; |
|
if ( Class.CastTo(player, crew ) ) |
|
{ |
|
if ( dmg > GameConstants.CARS_CONTACT_DMG_KILLCREW ) |
|
{ |
|
#ifdef DIAG_DEVELOPER |
|
CrashDebugData.m_CrashDataPoint.m_CrewDamageBase = dmg; |
|
CrashDebugData.m_CrashDataPoint.m_DMGHealth = -100; |
|
if (DEBUG_OUTPUT_TYPE & EVehicleDebugOutputType.DAMAGE_APPLIED) |
|
{ |
|
Debug.Log("--------------------------------------------------"); |
|
Debug.Log("Killing the player"); |
|
Debug.Log("Crew DMG Base: " + dmg); |
|
Debug.Log("--------------------------------------------------"); |
|
|
|
} |
|
#endif |
|
player.SetHealth(0.0); |
|
} |
|
else |
|
{ |
|
float shockTemp = Math.InverseLerp(GameConstants.CARS_CONTACT_DMG_THRESHOLD, GameConstants.CARS_CONTACT_DMG_KILLCREW, dmg); |
|
shockTemp = Math.Clamp(shockTemp,0,1); |
|
float shock = Math.Lerp( 50, 150, shockTemp ); |
|
float hp = Math.Lerp( 2, 100, shockTemp ); |
|
|
|
#ifdef DIAG_DEVELOPER |
|
CrashDebugData.m_CrashDataPoint.m_CrewDamageBase = dmg; |
|
CrashDebugData.m_CrashDataPoint.m_ShockTemp = shockTemp; |
|
CrashDebugData.m_CrashDataPoint.m_DMGHealth = hp; |
|
CrashDebugData.m_CrashDataPoint.m_DMGShock = shock; |
|
if (DEBUG_OUTPUT_TYPE & EVehicleDebugOutputType.DAMAGE_APPLIED) |
|
{ |
|
Debug.Log("--------------------------------------------------"); |
|
Debug.Log("Crew DMG Base: " + dmg); |
|
Debug.Log("Crew shockTemp: " + shockTemp); |
|
Debug.Log("Crew DMG Health: " + hp); |
|
Debug.Log("Crew DMG Shock: " + shock); |
|
Debug.Log("--------------------------------------------------"); |
|
} |
|
#endif |
|
|
|
player.AddHealth("", "Shock", -shock ); |
|
player.AddHealth("", "Health", -hp ); |
|
} |
|
} |
|
} |
|
} |
|
|
|
|
|
|
|
|
|
|
|
|
|
override float OnSound( CarSoundCtrl ctrl, float oldValue ) |
|
{ |
|
switch (ctrl) |
|
{ |
|
case CarSoundCtrl.ENGINE: |
|
if (!m_EngineStarted) |
|
{ |
|
return 0.0; |
|
} |
|
break; |
|
} |
|
|
|
return oldValue; |
|
} |
|
|
|
override void OnAnimationPhaseStarted(string animSource, float phase) |
|
{ |
|
#ifndef SERVER |
|
HandleDoorsSound(animSource, phase); |
|
HandleSeatAdjustmentSound(animSource, phase); |
|
#endif |
|
} |
|
|
|
protected void HandleDoorsSound(string animSource, float phase) |
|
{ |
|
switch (animSource) |
|
{ |
|
case "doorsdriver": |
|
case "doorscodriver": |
|
case "doorscargo1": |
|
case "doorscargo2": |
|
case "doorshood": |
|
case "doorstrunk": |
|
EffectSound sound; |
|
if (phase == 0) |
|
sound = SEffectManager.PlaySound(m_CarDoorOpenSound, GetPosition()); |
|
else |
|
sound = SEffectManager.PlaySound(m_CarDoorCloseSound, GetPosition()); |
|
|
|
if (sound) |
|
sound.SetAutodestroy(true); |
|
|
|
break; |
|
} |
|
} |
|
|
|
protected void HandleSeatAdjustmentSound(string animSource, float phase) |
|
{ |
|
switch (animSource) |
|
{ |
|
case "seatdriver": |
|
case "seatcodriver": |
|
EffectSound sound; |
|
if (phase == 0) |
|
sound = SEffectManager.PlaySound(m_CarSeatShiftInSound, GetPosition()); |
|
else |
|
sound = SEffectManager.PlaySound(m_CarSeatShiftOutSound, GetPosition()); |
|
|
|
if (sound) |
|
sound.SetAutodestroy(true); |
|
|
|
break; |
|
} |
|
} |
|
|
|
|
|
protected void HandleCarHornSound(ECarHornState pState) |
|
{ |
|
switch (pState) |
|
{ |
|
case ECarHornState.SHORT: |
|
PlaySoundSet(m_CarHornSoundEffect, m_CarHornShortSoundName, 0, 0, false); |
|
break; |
|
case ECarHornState.LONG: |
|
PlaySoundSet(m_CarHornSoundEffect, m_CarHornLongSoundName, 0, 0, true); |
|
break; |
|
default: |
|
CleanupSound(m_CarHornSoundEffect); |
|
break; |
|
} |
|
} |
|
|
|
void HandleEngineSound(CarEngineSoundState state) |
|
{ |
|
#ifndef SERVER |
|
PlayerBase player = null; |
|
EffectSound sound = null; |
|
WaveKind waveKind = WaveKind.WAVEEFFECT; |
|
|
|
switch (state) |
|
{ |
|
case CarEngineSoundState.STARTING: |
|
m_PreStartSound = SEffectManager.PlaySound("Offroad_02_Starting_SoundSet", ModelToWorld(GetEnginePos())); |
|
m_PreStartSound.SetSoundFadeOut(0.15); |
|
break; |
|
case CarEngineSoundState.START_OK: |
|
|
|
if (Class.CastTo(player, CrewMember(0))) |
|
{ |
|
if (!player.IsCameraInsideVehicle()) |
|
{ |
|
waveKind = WaveKind.WAVEEFFECTEX; |
|
} |
|
|
|
sound = SEffectManager.CreateSound(m_EngineStartOK, ModelToWorld(GetEnginePos())); |
|
if (sound) |
|
{ |
|
sound.SetSoundWaveKind(waveKind); |
|
sound.SoundPlay(); |
|
sound.SetAutodestroy(true); |
|
} |
|
} |
|
|
|
|
|
GetGame().GetCallQueue(CALL_CATEGORY_GAMEPLAY).CallLater(SetEngineStarted, 1000, false, true); |
|
break; |
|
|
|
case CarEngineSoundState.START_NO_FUEL: |
|
sound = SEffectManager.PlaySound("offroad_engine_failed_start_fuel_SoundSet", ModelToWorld(GetEnginePos())); |
|
sound.SetAutodestroy(true); |
|
break; |
|
|
|
case CarEngineSoundState.START_NO_BATTERY: |
|
sound = SEffectManager.PlaySound("offroad_engine_failed_start_battery_SoundSet", ModelToWorld(GetEnginePos())); |
|
sound.SetAutodestroy(true); |
|
break; |
|
|
|
case CarEngineSoundState.START_NO_SPARKPLUG: |
|
sound = SEffectManager.PlaySound("offroad_engine_failed_start_sparkplugs_SoundSet", ModelToWorld(GetEnginePos())); |
|
sound.SetAutodestroy(true); |
|
break; |
|
|
|
case CarEngineSoundState.STOP_OK: |
|
case CarEngineSoundState.STOP_NO_FUEL: |
|
|
|
if (Class.CastTo(player, CrewMember(0))) |
|
{ |
|
if (!player.IsCameraInsideVehicle()) |
|
{ |
|
waveKind = WaveKind.WAVEEFFECTEX; |
|
} |
|
|
|
sound = SEffectManager.CreateSound(m_EngineStopFuel, ModelToWorld(GetEnginePos())); |
|
if (sound) |
|
{ |
|
sound.SetSoundWaveKind(waveKind); |
|
sound.SoundPlay(); |
|
sound.SetAutodestroy(true); |
|
} |
|
} |
|
|
|
SetEngineStarted(false); |
|
break; |
|
} |
|
#endif |
|
} |
|
|
|
override void MarkCrewMemberUnconscious(int crewMemberIndex) |
|
{ |
|
set<int> crewMemberIndicesCopy = new set<int>(); |
|
crewMemberIndicesCopy.Copy(m_UnconsciousCrewMemberIndices); |
|
crewMemberIndicesCopy.Insert(crewMemberIndex); |
|
|
|
m_UnconsciousCrewMemberIndices = crewMemberIndicesCopy; |
|
} |
|
|
|
override void MarkCrewMemberDead(int crewMemberIndex) |
|
{ |
|
set<int> crewMemberIndicesCopy = new set<int>(); |
|
crewMemberIndicesCopy.Copy(m_DeadCrewMemberIndices); |
|
crewMemberIndicesCopy.Insert(crewMemberIndex); |
|
|
|
m_DeadCrewMemberIndices = crewMemberIndicesCopy; |
|
} |
|
|
|
override void HandleByCrewMemberState(ECrewMemberState state) |
|
{ |
|
switch (state) |
|
{ |
|
case ECrewMemberState.UNCONSCIOUS: |
|
foreach (int unconsciousCrewMemberIndex : m_UnconsciousCrewMemberIndices) |
|
{ |
|
if (unconsciousCrewMemberIndex == DayZPlayerConstants.VEHICLESEAT_DRIVER) |
|
{ |
|
EngineStop(); |
|
SetBrake(0.5); |
|
} |
|
|
|
m_UnconsciousCrewMemberIndices.RemoveItem(unconsciousCrewMemberIndex); |
|
} |
|
|
|
break |
|
|
|
case ECrewMemberState.DEAD: |
|
foreach (int deadCrewMemberIndex : m_DeadCrewMemberIndices) |
|
{ |
|
if (deadCrewMemberIndex == DayZPlayerConstants.VEHICLESEAT_DRIVER) |
|
{ |
|
EngineStop(); |
|
SetBrake(0.5); |
|
} |
|
|
|
m_DeadCrewMemberIndices.RemoveItem(deadCrewMemberIndex); |
|
} |
|
|
|
break |
|
} |
|
} |
|
|
|
|
|
float GetEnviroHeatComfortOverride(); |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
override void OnFluidChanged(CarFluid fluid, float newValue, float oldValue) |
|
{ |
|
switch ( fluid ) |
|
{ |
|
case CarFluid.FUEL: |
|
m_FuelAmmount = newValue; |
|
break; |
|
|
|
case CarFluid.OIL: |
|
m_OilAmmount = newValue; |
|
break; |
|
|
|
case CarFluid.BRAKE: |
|
m_BrakeAmmount = newValue; |
|
break; |
|
|
|
case CarFluid.COOLANT: |
|
m_CoolantAmmount = newValue; |
|
break; |
|
} |
|
} |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
override bool OnBeforeEngineStart() |
|
{ |
|
EntityAI item = null; |
|
|
|
if (m_EngineStartDoOnce) |
|
{ |
|
m_EngineStartDoOnce = false; |
|
return m_EngineBeforeStart; |
|
} |
|
|
|
if (GetFluidFraction(CarFluid.FUEL) <= 0) |
|
{ |
|
HandleEngineSound(CarEngineSoundState.START_NO_FUEL); |
|
return false; |
|
} |
|
|
|
if (IsVitalCarBattery() || IsVitalTruckBattery()) |
|
{ |
|
item = GetBattery(); |
|
if (!item || (item && (item.IsRuined() || item.GetCompEM().GetEnergy() < m_BatteryEnergyStartMin))) |
|
{ |
|
m_EngineStartDoOnce = true; |
|
HandleEngineSound(CarEngineSoundState.START_NO_BATTERY); |
|
return false; |
|
} |
|
} |
|
|
|
if (IsVitalSparkPlug()) |
|
{ |
|
item = FindAttachmentBySlotName("SparkPlug"); |
|
if (!item || (item && item.IsRuined())) |
|
{ |
|
m_EngineStartDoOnce = true; |
|
HandleEngineSound(CarEngineSoundState.START_NO_SPARKPLUG); |
|
return false; |
|
} |
|
} |
|
|
|
if (IsVitalGlowPlug()) |
|
{ |
|
item = FindAttachmentBySlotName("GlowPlug"); |
|
if (!item || (item && item.IsRuined())) |
|
{ |
|
m_EngineStartDoOnce = true; |
|
HandleEngineSound(CarEngineSoundState.START_NO_SPARKPLUG); |
|
return false; |
|
} |
|
} |
|
|
|
if (!m_EngineBeforeStart) |
|
{ |
|
m_EngineBeforeStart = true; |
|
HandleEngineSound(CarEngineSoundState.STARTING); |
|
} |
|
|
|
return true; |
|
} |
|
|
|
override void OnGearChanged(int newGear, int oldGear) |
|
{ |
|
|
|
UpdateLights(newGear); |
|
} |
|
|
|
|
|
override void OnEngineStart() |
|
{ |
|
ItemBase battery = GetBattery(); |
|
if (GetGame().IsServer() && battery) |
|
{ |
|
battery.GetCompEM().ConsumeEnergy(GetBatteryConsumption()); |
|
} |
|
|
|
UpdateLights(); |
|
|
|
HandleEngineSound(CarEngineSoundState.START_OK); |
|
|
|
m_EngineBeforeStart = false; |
|
} |
|
|
|
|
|
override void OnEngineStop() |
|
{ |
|
UpdateLights(); |
|
|
|
HandleEngineSound(CarEngineSoundState.STOP_OK); |
|
SetEngineZoneReceivedHit(false); |
|
|
|
m_EngineBeforeStart = false; |
|
} |
|
|
|
|
|
|
|
|
|
|
|
bool OnBeforeSwitchLights( bool toOn ) |
|
{ |
|
return true; |
|
} |
|
|
|
|
|
bool IsScriptedLightsOn() |
|
{ |
|
return m_HeadlightsOn; |
|
} |
|
|
|
|
|
void ToggleHeadlights() |
|
{ |
|
m_HeadlightsOn = !m_HeadlightsOn; |
|
SetSynchDirty(); |
|
} |
|
|
|
void UpdateLights(int new_gear = -1) |
|
{ |
|
#ifndef SERVER |
|
UpdateLightsClient(new_gear); |
|
#endif |
|
UpdateLightsServer(new_gear); |
|
} |
|
|
|
void UpdateLightsClient(int newGear = -1) |
|
{ |
|
int gear; |
|
|
|
if (newGear == -1) |
|
{ |
|
gear = GetGear(); |
|
} |
|
else |
|
{ |
|
gear = newGear; |
|
} |
|
|
|
if (m_HeadlightsOn) |
|
{ |
|
if (!m_Headlight && m_HeadlightsState != CarHeadlightBulbsState.NONE) |
|
{ |
|
m_Headlight = CreateFrontLight(); |
|
} |
|
|
|
if (m_Headlight) |
|
{ |
|
switch (m_HeadlightsState) |
|
{ |
|
case CarHeadlightBulbsState.LEFT: |
|
m_Headlight.AttachOnMemoryPoint(this, m_LeftHeadlightPoint, m_LeftHeadlightTargetPoint); |
|
m_Headlight.SegregateLight(); |
|
break; |
|
case CarHeadlightBulbsState.RIGHT: |
|
m_Headlight.AttachOnMemoryPoint(this, m_RightHeadlightPoint, m_RightHeadlightTargetPoint); |
|
m_Headlight.SegregateLight(); |
|
break; |
|
case CarHeadlightBulbsState.BOTH: |
|
vector local_pos_left = GetMemoryPointPos(m_LeftHeadlightPoint); |
|
vector local_pos_right = GetMemoryPointPos(m_RightHeadlightPoint); |
|
|
|
vector local_pos_middle = (local_pos_left + local_pos_right) * 0.5; |
|
m_Headlight.AttachOnObject(this, local_pos_middle); |
|
m_Headlight.AggregateLight(); |
|
break; |
|
default: |
|
m_Headlight.FadeOut(); |
|
m_Headlight = null; |
|
} |
|
} |
|
} |
|
else |
|
{ |
|
if (m_Headlight) |
|
{ |
|
m_Headlight.FadeOut(); |
|
m_Headlight = null; |
|
} |
|
} |
|
|
|
|
|
switch (gear) |
|
{ |
|
case CarGear.REVERSE: |
|
case CarAutomaticGearboxMode.R: |
|
if (m_BrakesArePressed) |
|
m_RearLightType = CarRearLightType.BRAKES_AND_REVERSE; |
|
else |
|
m_RearLightType = CarRearLightType.REVERSE_ONLY; |
|
break; |
|
default: |
|
if (m_BrakesArePressed) |
|
m_RearLightType = CarRearLightType.BRAKES_ONLY; |
|
else |
|
m_RearLightType = CarRearLightType.NONE; |
|
} |
|
|
|
|
|
|
|
if (!m_RearLight && m_RearLightType != CarRearLightType.NONE && m_HeadlightsState != CarHeadlightBulbsState.NONE) |
|
{ |
|
if (EngineIsOn() || m_RearLightType == CarRearLightType.BRAKES_ONLY || m_RearLightType == CarRearLightType.BRAKES_AND_REVERSE) |
|
{ |
|
m_RearLight = CreateRearLight(); |
|
vector localPos = GetMemoryPointPos(m_ReverseLightPoint); |
|
m_RearLight.AttachOnObject(this, localPos, "180 0 0"); |
|
} |
|
} |
|
|
|
|
|
if (m_RearLight && m_RearLightType != CarRearLightType.NONE && m_HeadlightsState != CarHeadlightBulbsState.NONE) |
|
{ |
|
switch (m_RearLightType) |
|
{ |
|
case CarRearLightType.BRAKES_ONLY: |
|
BrakesRearLight(); |
|
break; |
|
case CarRearLightType.REVERSE_ONLY: |
|
if (EngineIsOn()) |
|
ReverseRearLight(); |
|
else |
|
NoRearLight(); |
|
|
|
break; |
|
case CarRearLightType.BRAKES_AND_REVERSE: |
|
if (EngineIsOn()) |
|
BrakeAndReverseRearLight(); |
|
else |
|
BrakesRearLight(); |
|
|
|
break; |
|
default: |
|
NoRearLight(); |
|
} |
|
} |
|
else |
|
{ |
|
if (m_RearLight) |
|
{ |
|
NoRearLight(); |
|
} |
|
} |
|
} |
|
|
|
void UpdateLightsServer(int newGear = -1) |
|
{ |
|
int gear; |
|
|
|
if (newGear == -1) |
|
{ |
|
gear = GetGear(); |
|
if (GearboxGetType() == CarGearboxType.AUTOMATIC) |
|
{ |
|
gear = GearboxGetMode(); |
|
} |
|
} |
|
else |
|
{ |
|
gear = newGear; |
|
} |
|
|
|
if (m_HeadlightsOn) |
|
{ |
|
DashboardShineOn(); |
|
TailLightsShineOn(); |
|
|
|
switch (m_HeadlightsState) |
|
{ |
|
case CarHeadlightBulbsState.LEFT: |
|
LeftFrontLightShineOn(); |
|
RightFrontLightShineOff(); |
|
break; |
|
case CarHeadlightBulbsState.RIGHT: |
|
LeftFrontLightShineOff(); |
|
RightFrontLightShineOn(); |
|
break; |
|
case CarHeadlightBulbsState.BOTH: |
|
LeftFrontLightShineOn(); |
|
RightFrontLightShineOn(); |
|
break; |
|
default: |
|
LeftFrontLightShineOff(); |
|
RightFrontLightShineOff(); |
|
} |
|
|
|
|
|
} |
|
else |
|
{ |
|
TailLightsShineOff(); |
|
DashboardShineOff(); |
|
LeftFrontLightShineOff(); |
|
RightFrontLightShineOff(); |
|
} |
|
|
|
|
|
|
|
switch (gear) |
|
{ |
|
case CarGear.REVERSE: |
|
case CarAutomaticGearboxMode.R: |
|
if (m_BrakesArePressed) |
|
m_RearLightType = CarRearLightType.BRAKES_AND_REVERSE; |
|
else |
|
m_RearLightType = CarRearLightType.REVERSE_ONLY; |
|
break; |
|
default: |
|
if (m_BrakesArePressed) |
|
m_RearLightType = CarRearLightType.BRAKES_ONLY; |
|
else |
|
m_RearLightType = CarRearLightType.NONE; |
|
} |
|
|
|
|
|
|
|
|
|
|
|
if (m_RearLightType != CarRearLightType.NONE && m_HeadlightsState != CarHeadlightBulbsState.NONE) |
|
{ |
|
switch (m_RearLightType) |
|
{ |
|
case CarRearLightType.BRAKES_ONLY: |
|
ReverseLightsShineOff(); |
|
BrakeLightsShineOn(); |
|
break; |
|
case CarRearLightType.REVERSE_ONLY: |
|
if (EngineIsOn()) |
|
{ |
|
ReverseLightsShineOn(); |
|
BrakeLightsShineOff(); |
|
} |
|
else |
|
{ |
|
ReverseLightsShineOff(); |
|
BrakeLightsShineOff(); |
|
} |
|
break; |
|
case CarRearLightType.BRAKES_AND_REVERSE: |
|
if (EngineIsOn()) |
|
{ |
|
BrakeLightsShineOn(); |
|
ReverseLightsShineOn(); |
|
} |
|
else |
|
{ |
|
ReverseLightsShineOff(); |
|
BrakeLightsShineOn(); |
|
} |
|
break; |
|
default: |
|
ReverseLightsShineOff(); |
|
BrakeLightsShineOff(); |
|
} |
|
} |
|
else |
|
{ |
|
ReverseLightsShineOff(); |
|
BrakeLightsShineOff(); |
|
} |
|
} |
|
|
|
protected void BrakesRearLight() |
|
{ |
|
m_RearLight.SetAsSegregatedBrakeLight(); |
|
} |
|
|
|
protected void ReverseRearLight() |
|
{ |
|
m_RearLight.SetAsSegregatedReverseLight(); |
|
} |
|
|
|
protected void BrakeAndReverseRearLight() |
|
{ |
|
m_RearLight.AggregateLight(); |
|
m_RearLight.SetFadeOutTime(1); |
|
} |
|
|
|
protected void NoRearLight() |
|
{ |
|
m_RearLight.FadeOut(); |
|
m_RearLight = null; |
|
} |
|
|
|
protected void LeftFrontLightShineOn() |
|
{ |
|
string material = ConfigGetString("frontReflectorMatOn"); |
|
|
|
if (material) |
|
{ |
|
SetObjectMaterial(SELECTION_ID_FRONT_LIGHT_L, material); |
|
} |
|
} |
|
|
|
protected void RightFrontLightShineOn() |
|
{ |
|
string material = ConfigGetString("frontReflectorMatOn"); |
|
|
|
if (material) |
|
{ |
|
SetObjectMaterial(SELECTION_ID_FRONT_LIGHT_R, material); |
|
} |
|
} |
|
|
|
protected void LeftFrontLightShineOff() |
|
{ |
|
string material = ConfigGetString("frontReflectorMatOff"); |
|
|
|
if (material) |
|
{ |
|
SetObjectMaterial(SELECTION_ID_FRONT_LIGHT_L, material); |
|
} |
|
} |
|
|
|
protected void RightFrontLightShineOff() |
|
{ |
|
string material = ConfigGetString("frontReflectorMatOff"); |
|
|
|
if (material) |
|
{ |
|
SetObjectMaterial(SELECTION_ID_FRONT_LIGHT_R, material); |
|
} |
|
} |
|
|
|
protected void ReverseLightsShineOn() |
|
{ |
|
string material = ConfigGetString("ReverseReflectorMatOn"); |
|
|
|
if (material) |
|
{ |
|
SetObjectMaterial(SELECTION_ID_REVERSE_LIGHT_L, material); |
|
SetObjectMaterial(SELECTION_ID_REVERSE_LIGHT_R, material); |
|
} |
|
} |
|
|
|
protected void ReverseLightsShineOff() |
|
{ |
|
string material = ConfigGetString("ReverseReflectorMatOff"); |
|
|
|
if (material) |
|
{ |
|
SetObjectMaterial(SELECTION_ID_REVERSE_LIGHT_L, material); |
|
SetObjectMaterial(SELECTION_ID_REVERSE_LIGHT_R, material); |
|
} |
|
} |
|
|
|
protected void BrakeLightsShineOn() |
|
{ |
|
string material = ConfigGetString("brakeReflectorMatOn"); |
|
|
|
if (material) |
|
{ |
|
SetObjectMaterial(SELECTION_ID_BRAKE_LIGHT_L, material); |
|
SetObjectMaterial(SELECTION_ID_BRAKE_LIGHT_R, material); |
|
} |
|
} |
|
|
|
protected void BrakeLightsShineOff() |
|
{ |
|
string material = ConfigGetString("brakeReflectorMatOff"); |
|
|
|
if (material) |
|
{ |
|
SetObjectMaterial(SELECTION_ID_BRAKE_LIGHT_L, material); |
|
SetObjectMaterial(SELECTION_ID_BRAKE_LIGHT_R, material); |
|
} |
|
} |
|
|
|
protected void TailLightsShineOn() |
|
{ |
|
string material = ConfigGetString("TailReflectorMatOn"); |
|
string materialOff = ConfigGetString("TailReflectorMatOff"); |
|
|
|
if (material && materialOff) |
|
{ |
|
if (m_HeadlightsState == CarHeadlightBulbsState.LEFT) |
|
{ |
|
SetObjectMaterial(SELECTION_ID_TAIL_LIGHT_L, material); |
|
SetObjectMaterial(SELECTION_ID_TAIL_LIGHT_R, materialOff); |
|
} |
|
else if (m_HeadlightsState == CarHeadlightBulbsState.RIGHT) |
|
{ |
|
SetObjectMaterial(SELECTION_ID_TAIL_LIGHT_L, materialOff); |
|
SetObjectMaterial(SELECTION_ID_TAIL_LIGHT_R, material); |
|
} |
|
else if (m_HeadlightsState == CarHeadlightBulbsState.BOTH) |
|
{ |
|
SetObjectMaterial(SELECTION_ID_TAIL_LIGHT_L, material); |
|
SetObjectMaterial(SELECTION_ID_TAIL_LIGHT_R, material); |
|
} |
|
} |
|
} |
|
|
|
protected void TailLightsShineOff() |
|
{ |
|
string material = ConfigGetString("TailReflectorMatOff"); |
|
|
|
if (material) |
|
{ |
|
SetObjectMaterial(SELECTION_ID_TAIL_LIGHT_L, material); |
|
SetObjectMaterial(SELECTION_ID_TAIL_LIGHT_R, material); |
|
} |
|
} |
|
|
|
protected void DashboardShineOn() |
|
{ |
|
string material = ConfigGetString("dashboardMatOn"); |
|
|
|
if (material) |
|
{ |
|
SetObjectMaterial(SELECTION_ID_DASHBOARD_LIGHT, material); |
|
} |
|
} |
|
|
|
protected void DashboardShineOff() |
|
{ |
|
string material = ConfigGetString("dashboardMatOff"); |
|
|
|
if (material) |
|
{ |
|
SetObjectMaterial(SELECTION_ID_DASHBOARD_LIGHT, material); |
|
} |
|
} |
|
|
|
|
|
protected CarRearLightBase CreateRearLight() |
|
{ |
|
return CarRearLightBase.Cast(ScriptedLightBase.CreateLight(OffroadHatchbackFrontLight)); |
|
} |
|
|
|
|
|
protected CarLightBase CreateFrontLight() |
|
{ |
|
return CarLightBase.Cast(ScriptedLightBase.CreateLight(OffroadHatchbackFrontLight)); |
|
} |
|
|
|
protected void CheckVitalItem( bool isVital, string itemName ) |
|
{ |
|
if ( !isVital ) |
|
return; |
|
|
|
EntityAI item = FindAttachmentBySlotName(itemName); |
|
|
|
if ( !item ) |
|
EngineStop(); |
|
else if ( item.IsRuined() ) |
|
EngineStop(); |
|
} |
|
|
|
protected void LeakFluid(CarFluid fluid) |
|
{ |
|
float ammount = 0; |
|
|
|
switch (fluid) |
|
{ |
|
case CarFluid.COOLANT: |
|
ammount = (1- m_RadiatorHealth) * Math.RandomFloat(0.02, 0.05); |
|
Leak(fluid, ammount); |
|
break; |
|
|
|
case CarFluid.OIL: |
|
ammount = ( 1 - m_EngineHealth ) * Math.RandomFloat(0.02, 1.0); |
|
Leak(fluid, ammount); |
|
break; |
|
|
|
case CarFluid.FUEL: |
|
ammount = ( 1 - m_FuelTankHealth ) * Math.RandomFloat(0.02, 0.05); |
|
Leak(fluid, ammount); |
|
break; |
|
} |
|
} |
|
|
|
protected void CarPartsHealthCheck() |
|
{ |
|
if (GetGame().IsServer()) |
|
{ |
|
if (HasRadiator()) |
|
{ |
|
m_RadiatorHealth = GetRadiator().GetHealth01("", ""); |
|
} |
|
else |
|
{ |
|
m_RadiatorHealth = 0; |
|
} |
|
|
|
m_EngineHealth = GetHealth01("Engine", ""); |
|
m_FuelTankHealth = GetHealth01("FuelTank", ""); |
|
} |
|
} |
|
|
|
bool GetCrashLightSound() |
|
{ |
|
return m_PlayCrashSoundLight; |
|
} |
|
|
|
void SynchCrashLightSound(bool play) |
|
{ |
|
if (m_PlayCrashSoundLight != play) |
|
{ |
|
m_PlayCrashSoundLight = play; |
|
SetSynchDirty(); |
|
} |
|
} |
|
|
|
void PlayCrashLightSound() |
|
{ |
|
PlaySoundEx("offroad_hit_light_SoundSet", m_CrashSoundLight, m_PlayCrashSoundLight); |
|
} |
|
|
|
bool GetCrashHeavySound() |
|
{ |
|
return m_PlayCrashSoundHeavy; |
|
} |
|
|
|
void SynchCrashHeavySound(bool play) |
|
{ |
|
if (m_PlayCrashSoundHeavy != play) |
|
{ |
|
m_PlayCrashSoundHeavy = play; |
|
SetSynchDirty(); |
|
} |
|
} |
|
|
|
void PlayCrashHeavySound() |
|
{ |
|
PlaySoundEx("offroad_hit_heavy_SoundSet", m_CrashSoundHeavy, m_PlayCrashSoundHeavy); |
|
} |
|
|
|
void PlaySoundEx(string soundset, EffectSound sound, out bool soundbool) |
|
{ |
|
#ifndef SERVER |
|
if (!sound) |
|
{ |
|
sound = SEffectManager.PlaySoundCachedParams(soundset, GetPosition()); |
|
if( sound ) |
|
{ |
|
sound.SetAutodestroy(true); |
|
} |
|
} |
|
else |
|
{ |
|
if (!sound.IsSoundPlaying()) |
|
{ |
|
sound.SetPosition(GetPosition()); |
|
sound.SoundPlay(); |
|
} |
|
} |
|
|
|
soundbool = false; |
|
#endif |
|
} |
|
|
|
void PlaySound(string soundset, ref EffectSound sound, out bool soundbool) |
|
{ |
|
PlaySoundEx(soundset, sound, soundbool); |
|
} |
|
|
|
string GetAnimSourceFromSelection( string selection ) |
|
{ |
|
return ""; |
|
} |
|
|
|
string GetDoorConditionPointFromSelection( string selection ) |
|
{ |
|
switch( selection ) |
|
{ |
|
case "seat_driver": |
|
return "seat_con_1_1"; |
|
break; |
|
case "seat_codriver": |
|
return "seat_con_2_1"; |
|
break; |
|
case "seat_cargo1": |
|
return "seat_con_1_2"; |
|
break; |
|
case "seat_cargo2": |
|
return "seat_con_2_2"; |
|
break; |
|
} |
|
|
|
return ""; |
|
} |
|
|
|
string GetDoorSelectionNameFromSeatPos(int posIdx) |
|
{ |
|
return ""; |
|
} |
|
|
|
string GetDoorInvSlotNameFromSeatPos(int posIdx) |
|
{ |
|
return ""; |
|
} |
|
|
|
int GetCrewIndex( string selection ) |
|
{ |
|
return -1; |
|
} |
|
|
|
override bool CanReachSeatFromDoors( string pSeatSelection, vector pFromPos, float pDistance = 1.0 ) |
|
{ |
|
string conPointName = GetDoorConditionPointFromSelection(pSeatSelection); |
|
if (conPointName.Length() > 0) |
|
{ |
|
if ( MemoryPointExists(conPointName) ) |
|
{ |
|
vector conPointMS = GetMemoryPointPos(conPointName); |
|
vector conPointWS = ModelToWorld(conPointMS); |
|
|
|
|
|
conPointWS[1] = 0; |
|
pFromPos[1] = 0; |
|
|
|
if (vector.Distance(pFromPos, conPointWS) <= pDistance) |
|
{ |
|
return true; |
|
} |
|
} |
|
} |
|
|
|
return false; |
|
} |
|
|
|
bool IsVitalCarBattery() |
|
{ |
|
return true; |
|
} |
|
|
|
bool IsVitalTruckBattery() |
|
{ |
|
return true; |
|
} |
|
|
|
bool IsVitalSparkPlug() |
|
{ |
|
return true; |
|
} |
|
|
|
bool IsVitalGlowPlug() |
|
{ |
|
return true; |
|
} |
|
|
|
bool IsVitalEngineBelt() |
|
{ |
|
return true; |
|
} |
|
|
|
bool IsVitalRadiator() |
|
{ |
|
return true; |
|
} |
|
|
|
bool IsVitalFuelTank() |
|
{ |
|
return true; |
|
} |
|
|
|
bool HasRadiator() |
|
{ |
|
return m_Radiator != null; |
|
} |
|
|
|
EntityAI GetRadiator() |
|
{ |
|
return m_Radiator; |
|
} |
|
|
|
bool IsMoving() |
|
{ |
|
return GetSpeedometerAbsolute() > 3.5; |
|
} |
|
|
|
bool IsHandbrakeActive() |
|
{ |
|
return GetHandbrake() > 0.0; |
|
} |
|
|
|
|
|
override int Get3rdPersonCameraType() |
|
{ |
|
return DayZPlayerCameras.DAYZCAMERA_3RD_VEHICLE; |
|
|
|
} |
|
|
|
void SetEngineStarted(bool started) |
|
{ |
|
m_EngineStarted = started; |
|
} |
|
|
|
int GetCarDoorsState(string slotType) |
|
{ |
|
return -1; |
|
} |
|
|
|
CarDoorState TranslateAnimationPhaseToCarDoorState(string animation) |
|
{ |
|
if (GetAnimationPhase(animation) > 0.5) |
|
{ |
|
return CarDoorState.DOORS_OPEN; |
|
} |
|
else |
|
{ |
|
return CarDoorState.DOORS_CLOSED; |
|
} |
|
} |
|
|
|
string GetActionCompNameCoolant() |
|
{ |
|
return "radiator"; |
|
} |
|
|
|
float GetActionDistanceCoolant() |
|
{ |
|
return 2.0; |
|
} |
|
|
|
string GetActionCompNameFuel() |
|
{ |
|
return "refill"; |
|
} |
|
|
|
float GetActionDistanceFuel() |
|
{ |
|
return 1.5; |
|
} |
|
|
|
string GetActionCompNameOil() |
|
{ |
|
return "carradiator"; |
|
} |
|
|
|
float GetActionDistanceOil() |
|
{ |
|
return 2.0; |
|
} |
|
|
|
string GetActionCompNameBrakes() |
|
{ |
|
return "carradiator"; |
|
} |
|
|
|
float GetActionDistanceBrakes() |
|
{ |
|
return 2.0; |
|
} |
|
|
|
void InitializeActions() |
|
{ |
|
m_InputActionMap = m_CarTypeActionsMap.Get( this.Type() ); |
|
if (!m_InputActionMap) |
|
{ |
|
TInputActionMap iam = new TInputActionMap; |
|
m_InputActionMap = iam; |
|
SetActions(); |
|
m_CarTypeActionsMap.Insert(this.Type(), m_InputActionMap); |
|
} |
|
} |
|
|
|
override void GetActions(typename action_input_type, out array<ActionBase_Basic> actions) |
|
{ |
|
if (!m_ActionsInitialize) |
|
{ |
|
m_ActionsInitialize = true; |
|
InitializeActions(); |
|
} |
|
|
|
actions = m_InputActionMap.Get(action_input_type); |
|
} |
|
|
|
void SetActions() |
|
{ |
|
AddAction(ActionOpenCarDoorsOutside); |
|
AddAction(ActionCloseCarDoorsOutside); |
|
AddAction(ActionGetInTransport); |
|
AddAction(ActionSwitchLights); |
|
AddAction(ActionCarHornShort); |
|
AddAction(ActionCarHornLong); |
|
AddAction(ActionPushCar); |
|
} |
|
|
|
void AddAction(typename actionName) |
|
{ |
|
ActionBase action = ActionManagerBase.GetAction(actionName); |
|
|
|
if (!action) |
|
{ |
|
Debug.LogError("Action " + actionName + " dosn't exist!"); |
|
return; |
|
} |
|
|
|
typename ai = action.GetInputType(); |
|
if (!ai) |
|
{ |
|
m_ActionsInitialize = false; |
|
return; |
|
} |
|
array<ActionBase_Basic> action_array = m_InputActionMap.Get(ai); |
|
|
|
if (!action_array) |
|
{ |
|
action_array = new array<ActionBase_Basic>; |
|
m_InputActionMap.Insert(ai, action_array); |
|
} |
|
|
|
if ( LogManager.IsActionLogEnable() ) |
|
{ |
|
Debug.ActionLog(action.ToString() + " -> " + ai, this.ToString() , "n/a", "Add action" ); |
|
} |
|
action_array.Insert(action); |
|
} |
|
|
|
void RemoveAction(typename actionName) |
|
{ |
|
PlayerBase player = PlayerBase.Cast(GetGame().GetPlayer()); |
|
ActionBase action = player.GetActionManager().GetAction(actionName); |
|
typename ai = action.GetInputType(); |
|
array<ActionBase_Basic> action_array = m_InputActionMap.Get(ai); |
|
|
|
if (action_array) |
|
{ |
|
action_array.RemoveItem(action); |
|
} |
|
} |
|
|
|
override bool IsInventoryVisible() |
|
{ |
|
return ( GetGame().GetPlayer() && ( !GetGame().GetPlayer().GetCommand_Vehicle() || GetGame().GetPlayer().GetCommand_Vehicle().GetTransport() == this ) ); |
|
} |
|
|
|
override void EEHealthLevelChanged(int oldLevel, int newLevel, string zone) |
|
{ |
|
super.EEHealthLevelChanged(oldLevel,newLevel,zone); |
|
|
|
if (newLevel == GameConstants.STATE_RUINED && oldLevel != newLevel) |
|
{ |
|
bool dummy; |
|
switch ( zone ) |
|
{ |
|
case "WindowLR": |
|
case "WindowRR": |
|
if (m_Initialized) |
|
{ |
|
PlaySoundEx("offroad_hit_window_small_SoundSet", m_WindowSmall, dummy); |
|
} |
|
break; |
|
|
|
case "WindowFront": |
|
case "WindowBack": |
|
case "WindowFrontLeft": |
|
case "WindowFrontRight": |
|
if (m_Initialized) |
|
{ |
|
PlaySoundEx("offroad_hit_window_large_SoundSet", m_WindowLarge, dummy); |
|
} |
|
break; |
|
|
|
case "Engine": |
|
#ifndef SERVER |
|
CreateCarDestroyedEffect(); |
|
#endif |
|
break; |
|
} |
|
} |
|
} |
|
|
|
override void EEOnCECreate() |
|
{ |
|
|
|
float maxVolume = GetFluidCapacity( CarFluid.FUEL ); |
|
float amount = Math.RandomFloat(0.0, maxVolume * 0.35 ); |
|
|
|
Fill( CarFluid.FUEL, amount ); |
|
} |
|
|
|
void ForceUpdateLightsStart() |
|
{ |
|
if (!m_ForceUpdateLights) |
|
{ |
|
m_ForceUpdateLights = true; |
|
SetSynchDirty(); |
|
} |
|
} |
|
|
|
void ForceUpdateLightsEnd() |
|
{ |
|
if (m_ForceUpdateLights) |
|
{ |
|
m_ForceUpdateLights = false; |
|
SetSynchDirty(); |
|
} |
|
} |
|
|
|
|
|
float GetBatteryConsumption() |
|
{ |
|
return m_BatteryConsume; |
|
} |
|
|
|
float GetBatteryRuntimeConsumption() |
|
{ |
|
return m_BatteryContinuousConsume; |
|
} |
|
|
|
float GetBatteryRechargeRate() |
|
{ |
|
return -m_BatteryRecharge; |
|
} |
|
|
|
ItemBase GetBattery() |
|
{ |
|
if (IsVitalCarBattery()) |
|
{ |
|
return ItemBase.Cast(FindAttachmentBySlotName("CarBattery")); |
|
} |
|
else if (IsVitalTruckBattery()) |
|
{ |
|
return ItemBase.Cast(FindAttachmentBySlotName("TruckBattery")); |
|
} |
|
|
|
return null; |
|
} |
|
|
|
void SetCarHornState(int pState) |
|
{ |
|
m_CarHornState = pState; |
|
SetSynchDirty(); |
|
|
|
if (GetGame().IsServer()) |
|
{ |
|
GenerateCarHornAINoise(pState); |
|
} |
|
} |
|
|
|
|
|
|
|
protected void GenerateCarHornAINoise(int pState) |
|
{ |
|
if (pState != ECarHornState.OFF) |
|
{ |
|
if (m_NoiseSystem && m_NoisePar) |
|
{ |
|
float noiseMultiplier = 1.0; |
|
if (pState == ECarHornState.LONG) |
|
noiseMultiplier = 2.0; |
|
|
|
m_NoiseSystem.AddNoiseTarget(GetPosition(), 5, m_NoisePar, noiseMultiplier); |
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} |
|
} |
|
} |
|
|
|
override vector GetDefaultHitPosition() |
|
{ |
|
return vector.Zero; |
|
} |
|
|
|
void SetEngineZoneReceivedHit(bool pState) |
|
{ |
|
m_EngineZoneReceivedHit = pState; |
|
SetSynchDirty(); |
|
} |
|
|
|
bool HasEngineZoneReceivedHit() |
|
{ |
|
return m_EngineZoneReceivedHit; |
|
} |
|
|
|
float GetMomentum() |
|
{ |
|
return GetVelocity(this).Length() * dBodyGetMass(this); |
|
} |
|
|
|
float GetPushForceCoefficientMultiplier() |
|
{ |
|
return 1.0; |
|
} |
|
|
|
#ifdef DEVELOPER |
|
override protected string GetDebugText() |
|
{ |
|
string debug_output = super.GetDebugText(); |
|
if (GetGame().IsServer()) |
|
{ |
|
debug_output += m_DebugContactDamageMessage + "\n"; |
|
} |
|
debug_output += "Entity momentum: " + GetMomentum(); |
|
|
|
return debug_output; |
|
} |
|
#endif |
|
|
|
protected void SpawnUniversalParts() |
|
{ |
|
GetInventory().CreateInInventory("HeadlightH7"); |
|
GetInventory().CreateInInventory("HeadlightH7"); |
|
GetInventory().CreateInInventory("HeadlightH7"); |
|
GetInventory().CreateInInventory("HeadlightH7"); |
|
|
|
if (IsVitalCarBattery()) |
|
{ |
|
GetInventory().CreateInInventory("CarBattery"); |
|
GetInventory().CreateInInventory("CarBattery"); |
|
} |
|
|
|
if (IsVitalTruckBattery()) |
|
{ |
|
GetInventory().CreateInInventory("TruckBattery"); |
|
GetInventory().CreateInInventory("TruckBattery"); |
|
} |
|
|
|
if (IsVitalRadiator()) |
|
{ |
|
GetInventory().CreateInInventory("CarRadiator"); |
|
GetInventory().CreateInInventory("CarRadiator"); |
|
} |
|
|
|
if (IsVitalSparkPlug()) |
|
{ |
|
GetInventory().CreateInInventory("SparkPlug"); |
|
GetInventory().CreateInInventory("SparkPlug"); |
|
} |
|
|
|
if (IsVitalGlowPlug()) |
|
{ |
|
GetInventory().CreateInInventory("GlowPlug"); |
|
GetInventory().CreateInInventory("GlowPlug"); |
|
} |
|
} |
|
|
|
protected void SpawnAdditionalItems() |
|
{ |
|
GetInventory().CreateInInventory("Wrench"); |
|
GetInventory().CreateInInventory("LugWrench"); |
|
GetInventory().CreateInInventory("Screwdriver"); |
|
GetInventory().CreateInInventory("EpoxyPutty"); |
|
|
|
GetInventory().CreateInInventory("CanisterGasoline"); |
|
|
|
EntityAI ent; |
|
ItemBase container; |
|
ent = GetInventory().CreateInInventory("CanisterGasoline"); |
|
if (Class.CastTo(container, ent)) |
|
{ |
|
container.SetLiquidType(LIQUID_WATER, true); |
|
} |
|
|
|
ent = GetInventory().CreateInInventory("Blowtorch"); |
|
if (ent) |
|
{ |
|
ent.GetInventory().CreateInInventory("LargeGasCanister"); |
|
} |
|
|
|
ent = GetInventory().CreateInInventory("Blowtorch"); |
|
if (ent) |
|
{ |
|
ent.GetInventory().CreateInInventory("LargeGasCanister"); |
|
} |
|
} |
|
|
|
protected void FillUpCarFluids() |
|
{ |
|
Fill(CarFluid.FUEL, 200.0); |
|
Fill(CarFluid.COOLANT, 200.0); |
|
Fill(CarFluid.OIL, 200.0); |
|
} |
|
} |
|
|