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enum CarDoorState
{
DOORS_MISSING,
DOORS_OPEN,
DOORS_CLOSED
}
enum CarHeadlightBulbsState
{
NONE,
LEFT,
RIGHT,
BOTH
}
enum CarRearLightType
{
NONE,
BRAKES_ONLY,
REVERSE_ONLY,
BRAKES_AND_REVERSE
}
enum CarEngineSoundState
{
NONE,
STARTING,
START_OK,
START_NO_FUEL,
START_NO_BATTERY,
START_NO_SPARKPLUG,
STOP_OK,
STOP_NO_FUEL
}
enum ECarHornState
{
OFF = 0,
SHORT = 1,
LONG = 2
}
#ifdef DIAG_DEVELOPER
enum EVehicleDebugOutputType
{
NONE,
DAMAGE_APPLIED = 1,
DAMAGE_CONSIDERED = 2,
CONTACT = 4
//OTHER = 8
//OTHER = 16
}
class CrashDebugData
{
static ref array<ref CrashDebugData> m_CrashData = new array<ref CrashDebugData>;
static ref CrashDebugData m_CrashDataPoint;
//data is recorded on server, upon request, sent to the client
static void SendData(PlayerBase player)
{
/*
m_CrashData.Clear();
CrashDebugData fakeData = new CrashDebugData();
fakeData.m_VehicleType = "FakeVehicle";
m_CrashData.Insert(fakeData);
*/
GetGame().RPCSingleParam(player, ERPCs.DIAG_VEHICLES_DUMP_CRASH_DATA_CONTENTS, new Param1<array<ref CrashDebugData>>(m_CrashData), true, player.GetIdentity());
}
//this is client requesting to dump the data it previously received from the server
static void DumpDataArray(array<ref CrashDebugData> dataArray)
{
Print("Vehicle; DamageType; Damage; Zone; Momentum; Momentum Prev; Momentum Delta; Speedometer; SpeedWorld; SpeedWorld Prev; SpeedWorld Delta; Velocity; Velocity Prev; Velocity Dot; TimeStamp (ms); CrewDamageBase; ShockTemp; DMGHealth; DMGShock");
foreach (CrashDebugData data:dataArray)
{
DumpData(data);
}
}
static void DumpData(CrashDebugData data)
{
string output = data.m_VehicleType+";"+data.m_DamageType+";"+data.m_Damage+";"+data.m_Zone+";"+data.m_MomentumCurr+";"+data.m_MomentumPrev+";"+data.m_MomentumDelta+";"+data.m_Speedometer;
output += ";"+data.m_SpeedWorld+";"+data.m_SpeedWorldPrev+";"+data.m_SpeedWorldDelta+";"+data.m_VelocityCur;
output += ";"+data.m_VelocityPrev+";"+data.m_VelocityDot+";"+data.m_Time+";"+data.m_CrewDamageBase+";"+data.m_ShockTemp+";"+data.m_DMGHealth+";"+data.m_DMGShock;
Print(output);
}
string m_VehicleType;
string m_DamageType;
float m_Damage;
string m_Zone;
float m_MomentumCurr;
float m_MomentumPrev;
float m_MomentumDelta;
float m_Speedometer;
float m_SpeedWorld;
float m_SpeedWorldPrev;
float m_SpeedWorldDelta;
vector m_VelocityCur;
vector m_VelocityPrev;
float m_VelocityDot;
float m_Time;
float m_CrewDamageBase;
float m_ShockTemp;
float m_DMGHealth;
float m_DMGShock;
}
#endif
class CarContactData
{
vector localPos;
IEntity other;
float impulse;
void CarContactData(vector _localPos, IEntity _other, float _impulse)
{
localPos = _localPos;
other = _other;
impulse = _impulse;
}
}
typedef map<string, ref array<ref CarContactData>> CarContactCache
#ifdef DEVELOPER
CarScript _car;
#endif
/*!
Base script class for all motorized wheeled vehicles.
*/
class CarScript extends Car
{
#ifdef DIAG_DEVELOPER
static EVehicleDebugOutputType DEBUG_OUTPUT_TYPE;
bool m_ContactCalled;
#endif
static ref map<typename, ref TInputActionMap> m_CarTypeActionsMap = new map<typename, ref TInputActionMap>;
TInputActionMap m_InputActionMap;
bool m_ActionsInitialize;
protected float m_MomentumPrevTick;
protected vector m_VelocityPrevTick;
ref CarContactCache m_ContactCache;
protected float m_Time;
static float DROWN_ENGINE_THRESHOLD = 0.5;
static float DROWN_ENGINE_DAMAGE = 350.0;
static const string MEMORY_POINT_NAME_CAR_HORN = "pos_carHorn";
//! keeps ammount of each fluid
protected float m_FuelAmmount;
protected float m_CoolantAmmount;
protected float m_OilAmmount;
protected float m_BrakeAmmount;
//!
//protected float m_dmgContactCoef = 0.023;
protected float m_dmgContactCoef = 0.058;
protected float m_EnviroHeatComfortOverride;
//!
protected float m_DrownTime;
static vector m_DrownEnginePos;
//!
protected float m_EngineHealth;
protected float m_RadiatorHealth;
protected float m_FuelTankHealth;
protected float m_BatteryHealth;
protected float m_PlugHealth;
protected EntityAI m_Radiator;
protected float m_BatteryConsume = 15; //Battery energy consumption upon engine start
protected float m_BatteryContinuousConsume = 0.25; //Battery consumption with lights on and engine is off
protected float m_BatteryRecharge = 0.15; //Battery recharge rate when engine is on
private float m_BatteryTimer = 0; //Used to factor energy consumption / recharging
private const float BATTERY_UPDATE_DELAY = 100;
protected float m_BatteryEnergyStartMin = 5.0; // Minimal energy level of battery required for start
//! Particles
protected ref EffVehicleSmoke m_coolantFx;
protected ref EffVehicleSmoke m_engineFx;
protected ref EffVehicleSmoke m_exhaustFx;
protected int m_enginePtcFx;
protected int m_coolantPtcFx;
protected int m_exhaustPtcFx;
protected vector m_exhaustPtcPos;
protected vector m_exhaustPtcDir;
protected vector m_enginePtcPos;
protected vector m_coolantPtcPos;
protected vector m_fuelPos;
protected vector m_enginePos;
protected vector m_frontPos;
protected vector m_backPos;
protected vector m_side_1_1Pos;
protected vector m_side_1_2Pos;
protected vector m_side_2_1Pos;
protected vector m_side_2_2Pos;
//!Sounds
string m_EngineStartOK = "";
string m_EngineStartBattery = "";
string m_EngineStartPlug = "";
string m_EngineStartFuel = "";
string m_EngineStopFuel = "";
string m_CarDoorOpenSound = "";
string m_CarDoorCloseSound = "";
string m_CarSeatShiftInSound = "";
string m_CarSeatShiftOutSound = "";
string m_CarHornShortSoundName = "";
string m_CarHornLongSoundName = "";
ref EffectSound m_CrashSoundLight;
ref EffectSound m_CrashSoundHeavy;
ref EffectSound m_WindowSmall;
ref EffectSound m_WindowLarge;
private ref EffectSound m_PreStartSound;
protected ref EffectSound m_CarHornSoundEffect;
protected ref NoiseParams m_NoisePar;
protected NoiseSystem m_NoiseSystem;
protected bool m_PlayCrashSoundLight;
protected bool m_PlayCrashSoundHeavy;
protected bool m_HeadlightsOn;
protected bool m_HeadlightsState;
protected bool m_BrakesArePressed;
protected bool m_RearLightType;
protected bool m_ForceUpdateLights;
protected bool m_EngineStarted;
protected bool m_EngineDestroyed;
protected int m_CarHornState;
CarLightBase m_Headlight;
CarRearLightBase m_RearLight;
// Memory points
static string m_ReverseLightPoint = "light_reverse";
static string m_LeftHeadlightPoint = "light_left";
static string m_RightHeadlightPoint = "light_right";
static string m_LeftHeadlightTargetPoint = "light_left_dir";
static string m_RightHeadlightTargetPoint = "light_right_dir";
static string m_DrownEnginePoint = "drown_engine";
// Model selection IDs for texture/material changes
// If each car needs different IDs, then feel free to remove the 'static' flag and overwrite these numbers down the hierarchy
static const int SELECTION_ID_FRONT_LIGHT_L = 0;
static const int SELECTION_ID_FRONT_LIGHT_R = 1;
static const int SELECTION_ID_BRAKE_LIGHT_L = 2;
static const int SELECTION_ID_BRAKE_LIGHT_R = 3;
static const int SELECTION_ID_REVERSE_LIGHT_L = 4;
static const int SELECTION_ID_REVERSE_LIGHT_R = 5;
static const int SELECTION_ID_TAIL_LIGHT_L = 6;
static const int SELECTION_ID_TAIL_LIGHT_R = 7;
static const int SELECTION_ID_DASHBOARD_LIGHT = 8;
protected bool m_EngineBeforeStart;
protected bool m_EngineStartDoOnce;
protected bool m_EngineZoneReceivedHit;
protected ref set<int> m_UnconsciousCrewMemberIndices;
protected ref set<int> m_DeadCrewMemberIndices;
#ifdef DEVELOPER
private const int DEBUG_MESSAGE_CLEAN_TIME_SECONDS = 10;
private float m_DebugMessageCleanTime;
private string m_DebugContactDamageMessage;
#endif
void CarScript()
{
#ifdef DEVELOPER
_car = this;
#endif
SetEventMask(EntityEvent.POSTSIMULATE);
m_ContactCache = new CarContactCache;
m_Time = 0;
// sets max health for all components at init
m_EngineHealth = 1;
m_FuelTankHealth = 1;
m_RadiatorHealth = -1;
m_BatteryHealth = -1;
m_PlugHealth = -1;
m_enginePtcFx = -1;
m_coolantPtcFx = -1;
m_exhaustPtcFx = -1;
m_EnviroHeatComfortOverride = 0;
m_PlayCrashSoundLight = false;
m_PlayCrashSoundHeavy = false;
m_CarHornState = ECarHornState.OFF;
m_UnconsciousCrewMemberIndices = new set<int>();
m_DeadCrewMemberIndices = new set<int>();
RegisterNetSyncVariableBool("m_HeadlightsOn");
RegisterNetSyncVariableBool("m_BrakesArePressed");
RegisterNetSyncVariableBool("m_ForceUpdateLights");
RegisterNetSyncVariableBool("m_EngineZoneReceivedHit");
RegisterNetSyncVariableBoolSignal("m_PlayCrashSoundLight");
RegisterNetSyncVariableBoolSignal("m_PlayCrashSoundHeavy");
RegisterNetSyncVariableInt("m_CarHornState", ECarHornState.OFF, ECarHornState.LONG);
if ( MemoryPointExists("ptcExhaust_end") )
{
m_exhaustPtcPos = GetMemoryPointPos("ptcExhaust_end");
if ( MemoryPointExists("ptcExhaust_start") )
{
vector exhaustStart = GetMemoryPointPos("ptcExhaust_start");
vector tempOri = vector.Direction( exhaustStart, m_exhaustPtcPos);
m_exhaustPtcDir[0] = -tempOri[2];
m_exhaustPtcDir[1] = tempOri[1];
m_exhaustPtcDir[2] = tempOri[0];
m_exhaustPtcDir = m_exhaustPtcDir.Normalized().VectorToAngles();
}
}
else
{
m_exhaustPtcPos = "0 0 0";
m_exhaustPtcDir = "1 1 1";
}
if ( MemoryPointExists("ptcEnginePos") )
m_enginePtcPos = GetMemoryPointPos("ptcEnginePos");
else
m_enginePtcPos = "0 0 0";
if ( MemoryPointExists("ptcCoolantPos") )
m_coolantPtcPos = GetMemoryPointPos("ptcCoolantPos");
else
m_coolantPtcPos = "0 0 0";
if ( MemoryPointExists("refill") )
m_fuelPos = GetMemoryPointPos("refill");
else
m_fuelPos = "0 0 0";
if ( MemoryPointExists("drown_engine") )
m_DrownEnginePos = GetMemoryPointPos("drown_engine");
else
m_DrownEnginePos = "0 0 0";
if ( MemoryPointExists("dmgZone_engine") )
m_enginePos = GetMemoryPointPos("dmgZone_engine");
else
m_enginePos = "0 0 0";
if ( MemoryPointExists("dmgZone_front") )
m_frontPos = GetMemoryPointPos("dmgZone_front");
else
m_frontPos = "0 0 0";
if ( MemoryPointExists("dmgZone_back") )
m_backPos = GetMemoryPointPos("dmgZone_back");
else
m_backPos = "0 0 0";
if ( MemoryPointExists("dmgZone_fender_1_1") )
m_side_1_1Pos = GetMemoryPointPos("dmgZone_fender_1_1");
else
m_side_1_1Pos = "0 0 0";
if ( MemoryPointExists("dmgZone_fender_1_2") )
m_side_1_2Pos = GetMemoryPointPos("dmgZone_fender_1_2");
else
m_side_1_2Pos = "0 0 0";
if ( MemoryPointExists("dmgZone_fender_2_1") )
m_side_2_1Pos = GetMemoryPointPos("dmgZone_fender_2_1");
else
m_side_2_1Pos = "0 0 0";
if ( MemoryPointExists("dmgZone_fender_2_2") )
m_side_2_2Pos = GetMemoryPointPos("dmgZone_fender_2_2");
else
m_side_2_2Pos = "0 0 0";
}
override void EEInit()
{
super.EEInit();
if (GetGame().IsServer())
{
m_NoiseSystem = GetGame().GetNoiseSystem();
if (m_NoiseSystem && !m_NoisePar)
{
m_NoisePar = new NoiseParams();
m_NoisePar.LoadFromPath("cfgVehicles " + GetType() + " NoiseCarHorn");
}
}
}
#ifdef DIAG_DEVELOPER
override void FixEntity()
{
if (GetGame().IsServer())
{
FillUpCarFluids();
//server and single
for (int i = 5; i > 0; i--)//there is a problem with wheels when performed only once, this solves it
super.FixEntity();
if (!GetGame().IsMultiplayer())
{
//single
SEffectManager.DestroyEffect(m_engineFx);
}
}
else
{
//MP client
SEffectManager.DestroyEffect(m_engineFx);
}
}
#endif
vector GetEnginePosWS()
{
return ModelToWorld( m_DrownEnginePos );
}
vector GetCoolantPtcPosWS()
{
return ModelToWorld( m_coolantPtcPos );
}
vector GetRefillPointPosWS()
{
return ModelToWorld( m_fuelPos );
}
vector GetEnginePointPosWS()
{
return ModelToWorld( m_enginePos );
}
vector GetFrontPointPosWS()
{
return ModelToWorld( m_frontPos );
}
vector GetBackPointPosWS()
{
return ModelToWorld( m_backPos );
}
vector Get_1_1PointPosWS()
{
return ModelToWorld( m_side_1_1Pos );
}
vector Get_1_2PointPosWS()
{
return ModelToWorld( m_side_1_2Pos );
}
vector Get_2_1PointPosWS()
{
return ModelToWorld( m_side_2_1Pos );
}
vector Get_2_2PointPosWS()
{
return ModelToWorld( m_side_2_2Pos );
}
override float GetLiquidThroughputCoef()
{
return LIQUID_THROUGHPUT_CAR_DEFAULT;
}
//here we should handle the damage dealt in OnContact event, but maybe we will react even in that event
override void EEHitBy(TotalDamageResult damageResult, int damageType, EntityAI source, int component, string dmgZone, string ammo, vector modelPos, float speedCoef)
{
super.EEHitBy(damageResult, damageType, source, component, dmgZone, ammo, modelPos, speedCoef);
ForceUpdateLightsStart();
GetGame().GetCallQueue(CALL_CATEGORY_GAMEPLAY).CallLater(ForceUpdateLightsEnd, 100, false);
SetEngineZoneReceivedHit(dmgZone == "Engine");
}
override void EEDelete(EntityAI parent)
{
#ifndef SERVER
CleanupEffects();
#endif
}
void ~CarScript()
{
#ifndef SERVER
CleanupEffects();
#endif
}
void CleanupEffects()
{
SEffectManager.DestroyEffect(m_coolantFx);
SEffectManager.DestroyEffect(m_exhaustFx);
SEffectManager.DestroyEffect(m_engineFx);
if (m_Headlight)
m_Headlight.Destroy();
if (m_RearLight)
m_RearLight.Destroy();
SEffectManager.DestroyEffect(m_CrashSoundLight);
SEffectManager.DestroyEffect(m_CrashSoundHeavy);
SEffectManager.DestroyEffect(m_WindowSmall);
SEffectManager.DestroyEffect(m_WindowLarge);
CleanupSound(m_CarHornSoundEffect);
}
void CleanupSound(EffectSound sound)
{
SEffectManager.DestroyEffect(sound);
}
override void GetDebugActions(out TSelectableActionInfoArrayEx outputList)
{
outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.CAR_HORN_START_SHORT, "Car Horn Start Short", FadeColors.LIGHT_GREY));
outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.CAR_HORN_START_LONG, "Car Horn Start Long", FadeColors.LIGHT_GREY));
outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.CAR_HORN_STOP, "Car Horn Stop", FadeColors.LIGHT_GREY));
outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.SEPARATOR, "Car Fuel", FadeColors.RED));
outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.CAR_FUEL_FULL, "Full", FadeColors.LIGHT_GREY));
outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.CAR_FUEL_EMPTY, "Empty", FadeColors.LIGHT_GREY));
outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.CAR_FUEL_INCREASE, "10% increase", FadeColors.LIGHT_GREY));
outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.CAR_FUEL_DECREASE, "10% decrease", FadeColors.LIGHT_GREY));
outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.SEPARATOR, "___________________________", FadeColors.RED));
outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.SEPARATOR, "Car Cooler", FadeColors.RED));
outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.CAR_COOLANT_FULL, "Full", FadeColors.LIGHT_GREY));
outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.CAR_COOLANT_EMPTY, "Empty", FadeColors.LIGHT_GREY));
outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.CAR_COOLANT_INCREASE, "10% increase", FadeColors.LIGHT_GREY));
outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.CAR_COOLANT_DECREASE, "10% decrease", FadeColors.LIGHT_GREY));
outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.SEPARATOR, "___________________________", FadeColors.RED));
super.GetDebugActions(outputList);
outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.SEPARATOR, "___________________________", FadeColors.RED));
outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.DELETE, "Delete", FadeColors.RED));
}
override bool OnAction(int action_id, Man player, ParamsReadContext ctx)
{
if (super.OnAction(action_id, player, ctx))
return true;
if (!GetGame().IsServer())
{
return false;
}
switch (action_id)
{
case EActions.CAR_HORN_START_SHORT:
SetCarHornState(ECarHornState.SHORT);
return true;
case EActions.CAR_HORN_START_LONG:
SetCarHornState(ECarHornState.LONG);
return true;
case EActions.CAR_HORN_STOP:
SetCarHornState(ECarHornState.OFF);
return true;
case EActions.CAR_FUEL_FULL:
Fill(CarFluid.FUEL, GetFluidCapacity(CarFluid.FUEL));
return true;
case EActions.CAR_FUEL_EMPTY:
LeakAll(CarFluid.FUEL);
return true;
case EActions.CAR_FUEL_INCREASE:
Fill(CarFluid.FUEL, GetFluidCapacity(CarFluid.FUEL) * 0.1);
return true;
case EActions.CAR_FUEL_DECREASE:
Leak(CarFluid.FUEL, GetFluidCapacity(CarFluid.FUEL) * 0.1);
return true;
case EActions.CAR_COOLANT_FULL:
Fill(CarFluid.COOLANT, GetFluidCapacity(CarFluid.COOLANT));
return true;
case EActions.CAR_COOLANT_EMPTY:
LeakAll(CarFluid.COOLANT);
return true;
case EActions.CAR_COOLANT_INCREASE:
Fill(CarFluid.COOLANT, GetFluidCapacity(CarFluid.COOLANT) * 0.1);
return true;
case EActions.CAR_COOLANT_DECREASE:
Leak(CarFluid.COOLANT, GetFluidCapacity(CarFluid.COOLANT) * 0.1);
return true;
case EActions.DELETE:
Delete();
return true;
}
return false;
}
override void OnVariablesSynchronized()
{
super.OnVariablesSynchronized();
if (GetCrashHeavySound())
{
PlayCrashHeavySound();
}
else if (GetCrashLightSound())
{
PlayCrashLightSound();
}
HandleCarHornSound(m_CarHornState);
UpdateLights();
}
void CreateCarDestroyedEffect()
{
if ( !SEffectManager.IsEffectExist( m_enginePtcFx ) && GetGame().GetWaterDepth( GetEnginePosWS() ) <= 0 )
{
m_engineFx = new EffEngineSmoke();
m_engineFx.SetParticleStateHeavy();
m_enginePtcFx = SEffectManager.PlayOnObject( m_engineFx, this, m_enginePtcPos, Vector(0,0,0));
}
}
override void EEItemAttached(EntityAI item, string slot_name)
{
super.EEItemAttached(item, slot_name);
switch (slot_name)
{
case "Reflector_1_1":
if (GetGame().IsServer())
{
SetHealth("Reflector_1_1", "Health", item.GetHealth());
}
break;
case "Reflector_2_1":
if (GetGame().IsServer())
{
SetHealth("Reflector_2_1", "Health", item.GetHealth());
}
break;
case "CarBattery":
case "TruckBattery":
if (GetGame().IsServer())
{
m_BatteryHealth = item.GetHealth01();
}
break;
case "SparkPlug":
case "GlowPlug":
if (GetGame().IsServer())
{
m_PlugHealth = item.GetHealth01();
}
break;
case "CarRadiator":
if (GetGame().IsServer())
{
m_RadiatorHealth = item.GetHealth01();
}
m_Radiator = item;
break;
}
if (GetGame().IsServer())
{
Synchronize();
}
UpdateHeadlightState();
UpdateLights();
}
// Updates state of attached headlight bulbs for faster access
void UpdateHeadlightState()
{
EntityAI bulb_L = FindAttachmentBySlotName("Reflector_1_1");
EntityAI bulb_R = FindAttachmentBySlotName("Reflector_2_1");
if (bulb_L && !bulb_L.IsRuined() && bulb_R && !bulb_R.IsRuined())
{
m_HeadlightsState = CarHeadlightBulbsState.BOTH;
}
else if (bulb_L && !bulb_L.IsRuined())
{
m_HeadlightsState = CarHeadlightBulbsState.LEFT;
}
else if (bulb_R && !bulb_R.IsRuined())
{
m_HeadlightsState = CarHeadlightBulbsState.RIGHT;
}
else if ((!bulb_L || bulb_L.IsRuined()) && (!bulb_R || bulb_R.IsRuined()))
{
m_HeadlightsState = CarHeadlightBulbsState.NONE;
}
}
override void EEItemDetached(EntityAI item, string slot_name)
{
switch (slot_name)
{
case "CarBattery":
case "TruckBattery":
m_BatteryHealth = -1;
if (GetGame().IsServer())
{
if (EngineIsOn())
{
EngineStop();
}
if (IsScriptedLightsOn())
{
ToggleHeadlights();
}
}
break;
case "SparkPlug":
case "GlowPlug":
m_PlugHealth = -1;
if (GetGame().IsServer() && EngineIsOn())
{
EngineStop();
}
break;
case "CarRadiator":
m_Radiator = null;
if (GetGame().IsServer())
{
LeakAll(CarFluid.COOLANT);
if (m_DamageZoneMap.Contains("Radiator"))
{
SetHealth("Radiator", "Health", 0);
}
}
break;
}
if (GetGame().IsServer())
{
Synchronize();
}
UpdateHeadlightState();
UpdateLights();
}
override void OnAttachmentRuined(EntityAI attachment)
{
super.OnAttachmentRuined(attachment);
UpdateHeadlightState();
UpdateLights();
}
override bool CanReceiveAttachment(EntityAI attachment, int slotId)
{
if (!super.CanReceiveAttachment(attachment, slotId))
return false;
InventoryLocation attachmentInventoryLocation = new InventoryLocation();
attachment.GetInventory().GetCurrentInventoryLocation(attachmentInventoryLocation);
if (attachmentInventoryLocation.GetParent() == null)
{
return true;
}
if (attachment && attachment.Type().IsInherited(CarWheel))
{
string slotSelectionName;
InventorySlots.GetSelectionForSlotId(slotId, slotSelectionName);
switch (slotSelectionName)
{
case "wheel_spare_1":
case "wheel_spare_2":
return CanManipulateSpareWheel(slotSelectionName);
break;
}
}
return true;
}
override bool CanReleaseAttachment(EntityAI attachment)
{
if (!super.CanReleaseAttachment(attachment))
{
return false;
}
if (EngineIsOn() && IsMoving())
{
return false;
}
if (attachment && attachment.Type().IsInherited(CarWheel))
{
InventoryLocation attachmentInventoryLocation = new InventoryLocation();
attachment.GetInventory().GetCurrentInventoryLocation(attachmentInventoryLocation);
string slotSelectionName;
InventorySlots.GetSelectionForSlotId(attachmentInventoryLocation.GetSlot(), slotSelectionName);
switch (slotSelectionName)
{
case "wheel_spare_1":
case "wheel_spare_2":
return CanManipulateSpareWheel(slotSelectionName);
break;
}
}
return true;
}
protected bool CanManipulateSpareWheel(string slotSelectionName)
{
return false;
}
override void EOnPostSimulate(IEntity other, float timeSlice)
{
m_Time += timeSlice;
if (GetGame().IsServer())
{
HandleByCrewMemberState(ECrewMemberState.UNCONSCIOUS);
HandleByCrewMemberState(ECrewMemberState.DEAD);
#ifdef DIAG_DEVELOPER
if (DEBUG_OUTPUT_TYPE & EVehicleDebugOutputType.CONTACT)
{
if (m_ContactCalled)
{
Debug.Log("Momentum delta: " + (GetMomentum() - m_MomentumPrevTick));
Debug.Log("--------------------------------------------------------------------");
m_ContactCalled = false;
}
}
#endif
CheckContactCache();
m_VelocityPrevTick = GetVelocity(this);
m_MomentumPrevTick = GetMomentum();
#ifdef DEVELOPER
m_DebugMessageCleanTime += timeSlice;
if (m_DebugMessageCleanTime >= DEBUG_MESSAGE_CLEAN_TIME_SECONDS)
{
m_DebugMessageCleanTime = 0;
m_DebugContactDamageMessage = "";
}
#endif
}
if ( m_Time >= GameConstants.CARS_FLUIDS_TICK )
{
m_Time = 0;
CarPartsHealthCheck();
//First of all check if the car should stop the engine
if (GetGame().IsServer() && EngineIsOn())
{
if ( GetFluidFraction(CarFluid.FUEL) <= 0 || m_EngineHealth <= 0 )
EngineStop();
CheckVitalItem(IsVitalCarBattery(), "CarBattery");
CheckVitalItem(IsVitalTruckBattery(), "TruckBattery");
CheckVitalItem(IsVitalSparkPlug(), "SparkPlug");
CheckVitalItem(IsVitalGlowPlug(), "GlowPlug");
}
if (GetGame().IsServer())
{
if (IsVitalFuelTank())
{
if (m_FuelTankHealth == GameConstants.DAMAGE_RUINED_VALUE && m_EngineHealth > GameConstants.DAMAGE_RUINED_VALUE)
{
SetHealth("Engine", "Health", GameConstants.DAMAGE_RUINED_VALUE);
}
}
}
//! actions runned when the engine on
if ( EngineIsOn() )
{
if ( GetGame().IsServer() )
{
float dmg;
if ( EngineGetRPM() >= EngineGetRPMRedline() )
{
if (EngineGetRPM() > EngineGetRPMMax())
AddHealth( "Engine", "Health", -GetMaxHealth("Engine", "") * 0.05 ); //CAR_RPM_DMG
dmg = EngineGetRPM() * 0.001 * Math.RandomFloat( 0.02, 1.0 ); //CARS_TICK_DMG_MIN; //CARS_TICK_DMG_MAX
ProcessDirectDamage(DamageType.CUSTOM, null, "Engine", "EnviroDmg", vector.Zero, dmg);
SetEngineZoneReceivedHit(true);
}
else
{
SetEngineZoneReceivedHit(false);
}
//! leaking of coolant from radiator when damaged
if ( IsVitalRadiator() )
{
if ( GetFluidFraction(CarFluid.COOLANT) > 0 && m_RadiatorHealth < 0.5 ) //CARS_LEAK_THRESHOLD
LeakFluid( CarFluid.COOLANT );
}
if ( GetFluidFraction(CarFluid.FUEL) > 0 && m_FuelTankHealth < GameConstants.DAMAGE_DAMAGED_VALUE )
LeakFluid( CarFluid.FUEL );
if ( GetFluidFraction(CarFluid.BRAKE) > 0 && m_EngineHealth < GameConstants.DAMAGE_DAMAGED_VALUE )
LeakFluid( CarFluid.BRAKE );
if ( GetFluidFraction(CarFluid.OIL) > 0 && m_EngineHealth < GameConstants.DAMAGE_DAMAGED_VALUE )
LeakFluid( CarFluid.OIL );
if ( m_EngineHealth < 0.25 )
LeakFluid( CarFluid.OIL );
if ( IsVitalRadiator() )
{
if ( GetFluidFraction( CarFluid.COOLANT ) < 0.5 && GetFluidFraction( CarFluid.COOLANT ) >= 0 )
{
dmg = ( 1 - GetFluidFraction(CarFluid.COOLANT) ) * Math.RandomFloat( 0.02, 10.00 ); //CARS_DMG_TICK_MIN_COOLANT; //CARS_DMG_TICK_MAX_COOLANT
AddHealth( "Engine", "Health", -dmg );
SetEngineZoneReceivedHit(true);
}
}
}
//FX only on Client and in Single
if (!GetGame().IsDedicatedServer())
{
if (!SEffectManager.IsEffectExist(m_exhaustPtcFx))
{
m_exhaustFx = new EffExhaustSmoke();
m_exhaustPtcFx = SEffectManager.PlayOnObject( m_exhaustFx, this, m_exhaustPtcPos, m_exhaustPtcDir );
m_exhaustFx.SetParticleStateLight();
}
if (IsVitalRadiator() && GetFluidFraction(CarFluid.COOLANT) < 0.5)
{
if (!SEffectManager.IsEffectExist(m_coolantPtcFx))
{
m_coolantFx = new EffCoolantSteam();
m_coolantPtcFx = SEffectManager.PlayOnObject(m_coolantFx, this, m_coolantPtcPos, vector.Zero);
}
if (m_coolantFx)
{
if (GetFluidFraction(CarFluid.COOLANT) > 0)
m_coolantFx.SetParticleStateLight();
else
m_coolantFx.SetParticleStateHeavy();
}
}
else
{
if (SEffectManager.IsEffectExist(m_coolantPtcFx))
SEffectManager.Stop(m_coolantPtcFx);
}
}
}
else
{
//FX only on Client and in Single
if ( !GetGame().IsDedicatedServer() )
{
if (SEffectManager.IsEffectExist(m_exhaustPtcFx))
{
SEffectManager.Stop(m_exhaustPtcFx);
m_exhaustPtcFx = -1;
}
if (SEffectManager.IsEffectExist(m_coolantPtcFx))
{
SEffectManager.Stop(m_coolantPtcFx);
m_coolantPtcFx = -1;
}
}
}
}
}
void OnBrakesPressed()
{
UpdateLights();
}
void OnBrakesReleased()
{
UpdateLights();
}
override void OnUpdate( float dt )
{
if ( GetGame().IsServer() )
{
ItemBase battery = GetBattery();
if ( battery )
{
if ( EngineIsOn() )
{
m_BatteryTimer += dt;
if ( m_BatteryTimer >= BATTERY_UPDATE_DELAY )
{
battery.GetCompEM().ConsumeEnergy(GetBatteryRechargeRate() * m_BatteryTimer);
m_BatteryTimer = 0;
}
}
else if ( !EngineIsOn() && IsScriptedLightsOn() )
{
m_BatteryTimer += dt;
if ( m_BatteryTimer >= BATTERY_UPDATE_DELAY )
{
battery.GetCompEM().ConsumeEnergy(GetBatteryRuntimeConsumption() * m_BatteryTimer);
m_BatteryTimer = 0;
if ( battery.GetCompEM().GetEnergy() <= 0 )
{
ToggleHeadlights();
}
}
}
}
if ( GetGame().GetWaterDepth( GetEnginePosWS() ) > 0 )
{
m_DrownTime += dt;
if ( m_DrownTime > DROWN_ENGINE_THRESHOLD )
{
// *dt to get damage per second
AddHealth( "Engine", "Health", -DROWN_ENGINE_DAMAGE * dt);
SetEngineZoneReceivedHit(true);
}
}
else
{
m_DrownTime = 0;
}
}
// For visualisation of brake lights for all players
float brake_coef = GetBrake();
if ( brake_coef > 0 )
{
if ( !m_BrakesArePressed )
{
m_BrakesArePressed = true;
SetSynchDirty();
OnBrakesPressed();
}
}
else
{
if ( m_BrakesArePressed )
{
m_BrakesArePressed = false;
SetSynchDirty();
OnBrakesReleased();
}
}
if ( (!GetGame().IsDedicatedServer()) && m_ForceUpdateLights )
{
UpdateLights();
m_ForceUpdateLights = false;
}
}
override void EEKilled(Object killer)
{
super.EEKilled(killer);
m_EngineDestroyed = true;
}
//! WARNING: Can be called very frequently in one frame, use with caution
override void OnContact( string zoneName, vector localPos, IEntity other, Contact data )
{
if (GetGame().IsServer())
{
#ifdef DIAG_DEVELOPER
m_ContactCalled = true;
if (DEBUG_OUTPUT_TYPE & EVehicleDebugOutputType.CONTACT)
{
string output = "Zone: " + zoneName + " | Impulse:" + data.Impulse;
Debug.Log(output);
}
#endif
if (m_ContactCache.Count() == 0)
{
array<ref CarContactData> ccd = new array<ref CarContactData>;
m_ContactCache.Insert(zoneName, ccd);
float momentumDelta = GetMomentum() - m_MomentumPrevTick;
float dot = vector.Dot(m_VelocityPrevTick.Normalized(), GetVelocity(this).Normalized());
if (dot < 0)
{
momentumDelta = m_MomentumPrevTick;
}
ccd.Insert(new CarContactData(localPos, other, momentumDelta));
}
}
}
//! Responsible for damaging the car according to contact events from OnContact
void CheckContactCache()
{
int contactZonesCount = m_ContactCache.Count();
if (contactZonesCount == 0)
return;
for (int i = 0; i < contactZonesCount; ++i)
{
string zoneName = m_ContactCache.GetKey(i);
array<ref CarContactData> data = m_ContactCache[zoneName];
float dmg = Math.AbsInt(data[0].impulse * m_dmgContactCoef);
float crewDmgBase = Math.AbsInt((data[0].impulse / dBodyGetMass(this)) * 1000 * m_dmgContactCoef);// calculates damage as if the object's weight was 1000kg instead of its actual weight
#ifdef DIAG_DEVELOPER
CrashDebugData.m_CrashDataPoint = new CrashDebugData();
CrashDebugData.m_CrashDataPoint.m_VehicleType = GetDisplayName();
CrashDebugData.m_CrashDataPoint.m_Damage = dmg;
CrashDebugData.m_CrashDataPoint.m_Zone = zoneName;
CrashDebugData.m_CrashDataPoint.m_MomentumCurr = GetMomentum();
CrashDebugData.m_CrashDataPoint.m_MomentumPrev = m_MomentumPrevTick;
CrashDebugData.m_CrashDataPoint.m_MomentumDelta = data[0].impulse;
CrashDebugData.m_CrashDataPoint.m_SpeedWorld = GetVelocity(this).Length() * 3.6;
CrashDebugData.m_CrashDataPoint.m_SpeedWorldPrev = m_VelocityPrevTick.Length() * 3.6;
CrashDebugData.m_CrashDataPoint.m_SpeedWorldDelta = (m_VelocityPrevTick.Length() - GetVelocity(this).Length()) * 3.6;
CrashDebugData.m_CrashDataPoint.m_VelocityCur = GetVelocity(this);
CrashDebugData.m_CrashDataPoint.m_VelocityPrev = m_VelocityPrevTick;
CrashDebugData.m_CrashDataPoint.m_VelocityDot = vector.Dot(m_VelocityPrevTick.Normalized(), GetVelocity(this).Normalized());
CrashDebugData.m_CrashDataPoint.m_Time = GetGame().GetTime();
if (DEBUG_OUTPUT_TYPE & EVehicleDebugOutputType.DAMAGE_CONSIDERED)
{
Debug.Log("--------------------------------------------------");
Debug.Log("Vehicle:" + GetDisplayName());
Debug.Log("DMG: " + dmg);
Debug.Log("zoneName : "+ zoneName);
Debug.Log("momentumCurr : "+ GetMomentum());
Debug.Log("momentumPrev : "+ m_MomentumPrevTick);
Debug.Log("momentumDelta : "+ data[0].impulse);
Debug.Log("speed(km/h): "+ GetVelocity(this).Length() * 3.6);
Debug.Log("speedPrev(km/h): "+ m_VelocityPrevTick.Length() * 3.6);
Debug.Log("speedDelta(km/h) : "+ (m_VelocityPrevTick.Length() - GetVelocity(this).Length()) * 3.6);
Debug.Log("velocityCur.): "+ GetVelocity(this));
Debug.Log("velocityPrev.): "+ m_VelocityPrevTick);
Debug.Log("velocityDot): "+ vector.Dot(m_VelocityPrevTick.Normalized(), GetVelocity(this).Normalized()));
Debug.Log("GetGame().GetTime(): "+ GetGame().GetTime());
Debug.Log("--------------------------------------------------");
}
#endif
if ( dmg < GameConstants.CARS_CONTACT_DMG_MIN )
continue;
int pddfFlags;
#ifdef DIAG_DEVELOPER
CrashDebugData.m_CrashData.Insert(CrashDebugData.m_CrashDataPoint);
CrashDebugData.m_CrashDataPoint.m_Speedometer = GetSpeedometer();
//Print("Crash data recorded");
#endif
if (dmg < GameConstants.CARS_CONTACT_DMG_THRESHOLD)
{
#ifdef DIAG_DEVELOPER
CrashDebugData.m_CrashDataPoint.m_DamageType = "Small";
if (DEBUG_OUTPUT_TYPE & EVehicleDebugOutputType.DAMAGE_APPLIED)
Debug.Log(string.Format("[Vehiles:Damage]:: DMG %1 to the %2 zone is SMALL (threshold: %3), SPEEDOMETER: %4, TIME: %5", dmg, zoneName, GameConstants.CARS_CONTACT_DMG_MIN, GetSpeedometer(), GetGame().GetTime() ));
#endif
SynchCrashLightSound(true);
pddfFlags = ProcessDirectDamageFlags.NO_TRANSFER;
}
else
{
#ifdef DIAG_DEVELOPER
CrashDebugData.m_CrashDataPoint.m_DamageType = "Big";
if (DEBUG_OUTPUT_TYPE & EVehicleDebugOutputType.DAMAGE_APPLIED)
Debug.Log(string.Format("[Vehiles:Damage]:: DMG %1 to the %2 zone is BIG (threshold: %3), SPEED: %4, TIME: %5", dmg, zoneName, GameConstants.CARS_CONTACT_DMG_THRESHOLD, GetSpeedometer(), GetGame().GetTime() ));
#endif
DamageCrew(crewDmgBase);
SynchCrashHeavySound(true);
pddfFlags = 0;
}
#ifdef DEVELOPER
m_DebugContactDamageMessage += string.Format("%1: %2\n", zoneName, dmg);
#endif
ProcessDirectDamage(DT_CUSTOM, null, zoneName, "EnviroDmg", "0 0 0", dmg, pddfFlags);
}
UpdateHeadlightState();
UpdateLights();
m_ContactCache.Clear();
}
//! Responsible for damaging crew in a car crash
void DamageCrew(float dmg)
{
for ( int c = 0; c < CrewSize(); ++c )
{
Human crew = CrewMember( c );
if ( !crew )
continue;
PlayerBase player;
if ( Class.CastTo(player, crew ) )
{
if ( dmg > GameConstants.CARS_CONTACT_DMG_KILLCREW )
{
#ifdef DIAG_DEVELOPER
CrashDebugData.m_CrashDataPoint.m_CrewDamageBase = dmg;
CrashDebugData.m_CrashDataPoint.m_DMGHealth = -100;
if (DEBUG_OUTPUT_TYPE & EVehicleDebugOutputType.DAMAGE_APPLIED)
{
Debug.Log("--------------------------------------------------");
Debug.Log("Killing the player");
Debug.Log("Crew DMG Base: " + dmg);
Debug.Log("--------------------------------------------------");
}
#endif
player.SetHealth(0.0);
}
else
{
float shockTemp = Math.InverseLerp(GameConstants.CARS_CONTACT_DMG_THRESHOLD, GameConstants.CARS_CONTACT_DMG_KILLCREW, dmg);
shockTemp = Math.Clamp(shockTemp,0,1);
float shock = Math.Lerp( 50, 150, shockTemp );
float hp = Math.Lerp( 2, 100, shockTemp );
#ifdef DIAG_DEVELOPER
CrashDebugData.m_CrashDataPoint.m_CrewDamageBase = dmg;
CrashDebugData.m_CrashDataPoint.m_ShockTemp = shockTemp;
CrashDebugData.m_CrashDataPoint.m_DMGHealth = hp;
CrashDebugData.m_CrashDataPoint.m_DMGShock = shock;
if (DEBUG_OUTPUT_TYPE & EVehicleDebugOutputType.DAMAGE_APPLIED)
{
Debug.Log("--------------------------------------------------");
Debug.Log("Crew DMG Base: " + dmg);
Debug.Log("Crew shockTemp: " + shockTemp);
Debug.Log("Crew DMG Health: " + hp);
Debug.Log("Crew DMG Shock: " + shock);
Debug.Log("--------------------------------------------------");
}
#endif
player.AddHealth("", "Shock", -shock );
player.AddHealth("", "Health", -hp );
}
}
}
}
/*!
Gets called every sound simulation step.
In this callback, user can modify behaviour of sound controllers
The higher the return value is the more muted sound is.
*/
override float OnSound( CarSoundCtrl ctrl, float oldValue )
{
switch (ctrl)
{
case CarSoundCtrl.ENGINE:
if (!m_EngineStarted)
{
return 0.0;
}
break;
}
return oldValue;
}
override void OnAnimationPhaseStarted(string animSource, float phase)
{
#ifndef SERVER
HandleDoorsSound(animSource, phase);
HandleSeatAdjustmentSound(animSource, phase);
#endif
}
protected void HandleDoorsSound(string animSource, float phase)
{
switch (animSource)
{
case "doorsdriver":
case "doorscodriver":
case "doorscargo1":
case "doorscargo2":
case "doorshood":
case "doorstrunk":
EffectSound sound;
if (phase == 0)
sound = SEffectManager.PlaySound(m_CarDoorOpenSound, GetPosition());
else
sound = SEffectManager.PlaySound(m_CarDoorCloseSound, GetPosition());
if (sound)
sound.SetAutodestroy(true);
break;
}
}
protected void HandleSeatAdjustmentSound(string animSource, float phase)
{
switch (animSource)
{
case "seatdriver":
case "seatcodriver":
EffectSound sound;
if (phase == 0)
sound = SEffectManager.PlaySound(m_CarSeatShiftInSound, GetPosition());
else
sound = SEffectManager.PlaySound(m_CarSeatShiftOutSound, GetPosition());
if (sound)
sound.SetAutodestroy(true);
break;
}
}
protected void HandleCarHornSound(ECarHornState pState)
{
switch (pState)
{
case ECarHornState.SHORT:
PlaySoundSet(m_CarHornSoundEffect, m_CarHornShortSoundName, 0, 0, false);
break;
case ECarHornState.LONG:
PlaySoundSet(m_CarHornSoundEffect, m_CarHornLongSoundName, 0, 0, true);
break;
default:
CleanupSound(m_CarHornSoundEffect);
break;
}
}
void HandleEngineSound(CarEngineSoundState state)
{
#ifndef SERVER
PlayerBase player = null;
EffectSound sound = null;
WaveKind waveKind = WaveKind.WAVEEFFECT;
switch (state)
{
case CarEngineSoundState.STARTING:
m_PreStartSound = SEffectManager.PlaySound("Offroad_02_Starting_SoundSet", ModelToWorld(GetEnginePos()));
m_PreStartSound.SetSoundFadeOut(0.15);
break;
case CarEngineSoundState.START_OK:
// play different sound based on selected camera
if (Class.CastTo(player, CrewMember(0)))
{
if (!player.IsCameraInsideVehicle())
{
waveKind = WaveKind.WAVEEFFECTEX;
}
sound = SEffectManager.CreateSound(m_EngineStartOK, ModelToWorld(GetEnginePos()));
if (sound)
{
sound.SetSoundWaveKind(waveKind);
sound.SoundPlay();
sound.SetAutodestroy(true);
}
}
//! postpone the engine sound played from c++ on soundcontroller (via OnSound override)
GetGame().GetCallQueue(CALL_CATEGORY_GAMEPLAY).CallLater(SetEngineStarted, 1000, false, true);
break;
case CarEngineSoundState.START_NO_FUEL:
sound = SEffectManager.PlaySound("offroad_engine_failed_start_fuel_SoundSet", ModelToWorld(GetEnginePos()));
sound.SetAutodestroy(true);
break;
case CarEngineSoundState.START_NO_BATTERY:
sound = SEffectManager.PlaySound("offroad_engine_failed_start_battery_SoundSet", ModelToWorld(GetEnginePos()));
sound.SetAutodestroy(true);
break;
case CarEngineSoundState.START_NO_SPARKPLUG:
sound = SEffectManager.PlaySound("offroad_engine_failed_start_sparkplugs_SoundSet", ModelToWorld(GetEnginePos()));
sound.SetAutodestroy(true);
break;
case CarEngineSoundState.STOP_OK:
case CarEngineSoundState.STOP_NO_FUEL:
// play different sound based on selected camera
if (Class.CastTo(player, CrewMember(0)))
{
if (!player.IsCameraInsideVehicle())
{
waveKind = WaveKind.WAVEEFFECTEX;
}
sound = SEffectManager.CreateSound(m_EngineStopFuel, ModelToWorld(GetEnginePos()));
if (sound)
{
sound.SetSoundWaveKind(waveKind);
sound.SoundPlay();
sound.SetAutodestroy(true);
}
}
SetEngineStarted(false);
break;
}
#endif
}
override void MarkCrewMemberUnconscious(int crewMemberIndex)
{
set<int> crewMemberIndicesCopy = new set<int>();
crewMemberIndicesCopy.Copy(m_UnconsciousCrewMemberIndices);
crewMemberIndicesCopy.Insert(crewMemberIndex);
m_UnconsciousCrewMemberIndices = crewMemberIndicesCopy;
}
override void MarkCrewMemberDead(int crewMemberIndex)
{
set<int> crewMemberIndicesCopy = new set<int>();
crewMemberIndicesCopy.Copy(m_DeadCrewMemberIndices);
crewMemberIndicesCopy.Insert(crewMemberIndex);
m_DeadCrewMemberIndices = crewMemberIndicesCopy;
}
override void HandleByCrewMemberState(ECrewMemberState state)
{
switch (state)
{
case ECrewMemberState.UNCONSCIOUS:
foreach (int unconsciousCrewMemberIndex : m_UnconsciousCrewMemberIndices)
{
if (unconsciousCrewMemberIndex == DayZPlayerConstants.VEHICLESEAT_DRIVER)
{
EngineStop();
SetBrake(0.5);
}
m_UnconsciousCrewMemberIndices.RemoveItem(unconsciousCrewMemberIndex);
}
break
case ECrewMemberState.DEAD:
foreach (int deadCrewMemberIndex : m_DeadCrewMemberIndices)
{
if (deadCrewMemberIndex == DayZPlayerConstants.VEHICLESEAT_DRIVER)
{
EngineStop();
SetBrake(0.5);
}
m_DeadCrewMemberIndices.RemoveItem(deadCrewMemberIndex);
}
break
}
}
//! DEPRECATED
float GetEnviroHeatComfortOverride();
/*!
Gets called everytime when the specified vehicle's fluid
changes its current value eg. when car is consuming fuel.
This callback is called on both server and client.
*/
override void OnFluidChanged(CarFluid fluid, float newValue, float oldValue)
{
switch ( fluid )
{
case CarFluid.FUEL:
m_FuelAmmount = newValue;
break;
case CarFluid.OIL:
m_OilAmmount = newValue;
break;
case CarFluid.BRAKE:
m_BrakeAmmount = newValue;
break;
case CarFluid.COOLANT:
m_CoolantAmmount = newValue;
break;
}
}
/*!
Gets called everytime the game wants to start the engine.
This callback is called on server only.
\return true if the engine can start, false otherwise.
*/
override bool OnBeforeEngineStart()
{
EntityAI item = null;
if (m_EngineStartDoOnce)
{
m_EngineStartDoOnce = false;
return m_EngineBeforeStart;
}
if (GetFluidFraction(CarFluid.FUEL) <= 0)
{
HandleEngineSound(CarEngineSoundState.START_NO_FUEL);
return false;
}
if (IsVitalCarBattery() || IsVitalTruckBattery())
{
item = GetBattery();
if (!item || (item && (item.IsRuined() || item.GetCompEM().GetEnergy() < m_BatteryEnergyStartMin)))
{
m_EngineStartDoOnce = true;
HandleEngineSound(CarEngineSoundState.START_NO_BATTERY);
return false;
}
}
if (IsVitalSparkPlug())
{
item = FindAttachmentBySlotName("SparkPlug");
if (!item || (item && item.IsRuined()))
{
m_EngineStartDoOnce = true;
HandleEngineSound(CarEngineSoundState.START_NO_SPARKPLUG);
return false;
}
}
if (IsVitalGlowPlug())
{
item = FindAttachmentBySlotName("GlowPlug");
if (!item || (item && item.IsRuined()))
{
m_EngineStartDoOnce = true;
HandleEngineSound(CarEngineSoundState.START_NO_SPARKPLUG);
return false;
}
}
if (!m_EngineBeforeStart)
{
m_EngineBeforeStart = true;
HandleEngineSound(CarEngineSoundState.STARTING);
}
return true;
}
override void OnGearChanged(int newGear, int oldGear)
{
//Debug.Log(string.Format("OnGearChanged newGear=%1,oldGear=%2", newGear, oldGear));
UpdateLights(newGear);
}
//! Gets called everytime the engine starts.
override void OnEngineStart()
{
ItemBase battery = GetBattery();
if (GetGame().IsServer() && battery)
{
battery.GetCompEM().ConsumeEnergy(GetBatteryConsumption());
}
UpdateLights();
HandleEngineSound(CarEngineSoundState.START_OK);
m_EngineBeforeStart = false;
}
//! Gets called everytime the engine stops.
override void OnEngineStop()
{
UpdateLights();
HandleEngineSound(CarEngineSoundState.STOP_OK);
SetEngineZoneReceivedHit(false);
m_EngineBeforeStart = false;
}
/*!
DEPRECATED Gets called everytime the game wants to switch the lights.
\return true when lights can be switched, false otherwise.
*/
bool OnBeforeSwitchLights( bool toOn )
{
return true;
}
//! Propper way to get if light is swiched on. Use instead of IsLightsOn().
bool IsScriptedLightsOn()
{
return m_HeadlightsOn;
}
//! Switches headlights on/off, including the illumination of the control panel and synchronizes this change to all clients.
void ToggleHeadlights()
{
m_HeadlightsOn = !m_HeadlightsOn;
SetSynchDirty();
}
void UpdateLights(int new_gear = -1)
{
#ifndef SERVER
UpdateLightsClient(new_gear);
#endif
UpdateLightsServer(new_gear);
}
void UpdateLightsClient(int newGear = -1)
{
int gear;
if (newGear == -1)
{
gear = GetGear();
}
else
{
gear = newGear;
}
if (m_HeadlightsOn)
{
if (!m_Headlight && m_HeadlightsState != CarHeadlightBulbsState.NONE)
{
m_Headlight = CreateFrontLight();
}
if (m_Headlight)
{
switch (m_HeadlightsState)
{
case CarHeadlightBulbsState.LEFT:
m_Headlight.AttachOnMemoryPoint(this, m_LeftHeadlightPoint, m_LeftHeadlightTargetPoint);
m_Headlight.SegregateLight();
break;
case CarHeadlightBulbsState.RIGHT:
m_Headlight.AttachOnMemoryPoint(this, m_RightHeadlightPoint, m_RightHeadlightTargetPoint);
m_Headlight.SegregateLight();
break;
case CarHeadlightBulbsState.BOTH:
vector local_pos_left = GetMemoryPointPos(m_LeftHeadlightPoint);
vector local_pos_right = GetMemoryPointPos(m_RightHeadlightPoint);
vector local_pos_middle = (local_pos_left + local_pos_right) * 0.5;
m_Headlight.AttachOnObject(this, local_pos_middle);
m_Headlight.AggregateLight();
break;
default:
m_Headlight.FadeOut();
m_Headlight = null;
}
}
}
else
{
if (m_Headlight)
{
m_Headlight.FadeOut();
m_Headlight = null;
}
}
// brakes & reverse
switch (gear)
{
case CarGear.REVERSE:
case CarAutomaticGearboxMode.R:
if (m_BrakesArePressed)
m_RearLightType = CarRearLightType.BRAKES_AND_REVERSE;
else
m_RearLightType = CarRearLightType.REVERSE_ONLY;
break;
default:
if (m_BrakesArePressed)
m_RearLightType = CarRearLightType.BRAKES_ONLY;
else
m_RearLightType = CarRearLightType.NONE;
}
//Debug.Log(string.Format("m_BrakesArePressed=%1, m_RearLightType=%2", m_BrakesArePressed.ToString(), EnumTools.EnumToString(CarRearLightType, m_RearLightType)));
if (!m_RearLight && m_RearLightType != CarRearLightType.NONE && m_HeadlightsState != CarHeadlightBulbsState.NONE)
{
if (EngineIsOn() || m_RearLightType == CarRearLightType.BRAKES_ONLY || m_RearLightType == CarRearLightType.BRAKES_AND_REVERSE)
{
m_RearLight = CreateRearLight();
vector localPos = GetMemoryPointPos(m_ReverseLightPoint);
m_RearLight.AttachOnObject(this, localPos, "180 0 0");
}
}
// rear lights
if (m_RearLight && m_RearLightType != CarRearLightType.NONE && m_HeadlightsState != CarHeadlightBulbsState.NONE)
{
switch (m_RearLightType)
{
case CarRearLightType.BRAKES_ONLY:
BrakesRearLight();
break;
case CarRearLightType.REVERSE_ONLY:
if (EngineIsOn())
ReverseRearLight();
else
NoRearLight();
break;
case CarRearLightType.BRAKES_AND_REVERSE:
if (EngineIsOn())
BrakeAndReverseRearLight();
else
BrakesRearLight();
break;
default:
NoRearLight();
}
}
else
{
if (m_RearLight)
{
NoRearLight();
}
}
}
void UpdateLightsServer(int newGear = -1)
{
int gear;
if (newGear == -1)
{
gear = GetGear();
if (GearboxGetType() == CarGearboxType.AUTOMATIC)
{
gear = GearboxGetMode();
}
}
else
{
gear = newGear;
}
if (m_HeadlightsOn)
{
DashboardShineOn();
TailLightsShineOn();
switch (m_HeadlightsState)
{
case CarHeadlightBulbsState.LEFT:
LeftFrontLightShineOn();
RightFrontLightShineOff();
break;
case CarHeadlightBulbsState.RIGHT:
LeftFrontLightShineOff();
RightFrontLightShineOn();
break;
case CarHeadlightBulbsState.BOTH:
LeftFrontLightShineOn();
RightFrontLightShineOn();
break;
default:
LeftFrontLightShineOff();
RightFrontLightShineOff();
}
//Debug.Log(string.Format("m_HeadlightsOn=%1, m_HeadlightsState=%2", m_HeadlightsOn.ToString(), EnumTools.EnumToString(CarHeadlightBulbsState, m_HeadlightsState)));
}
else
{
TailLightsShineOff();
DashboardShineOff();
LeftFrontLightShineOff();
RightFrontLightShineOff();
}
// brakes & reverse
switch (gear)
{
case CarGear.REVERSE:
case CarAutomaticGearboxMode.R:
if (m_BrakesArePressed)
m_RearLightType = CarRearLightType.BRAKES_AND_REVERSE;
else
m_RearLightType = CarRearLightType.REVERSE_ONLY;
break;
default:
if (m_BrakesArePressed)
m_RearLightType = CarRearLightType.BRAKES_ONLY;
else
m_RearLightType = CarRearLightType.NONE;
}
//Debug.Log(string.Format("m_BrakesArePressed=%1, m_RearLightType=%2", m_BrakesArePressed.ToString(), EnumTools.EnumToString(CarRearLightType, m_RearLightType)));
// rear lights
if (m_RearLightType != CarRearLightType.NONE && m_HeadlightsState != CarHeadlightBulbsState.NONE)
{
switch (m_RearLightType)
{
case CarRearLightType.BRAKES_ONLY:
ReverseLightsShineOff();
BrakeLightsShineOn();
break;
case CarRearLightType.REVERSE_ONLY:
if (EngineIsOn())
{
ReverseLightsShineOn();
BrakeLightsShineOff();
}
else
{
ReverseLightsShineOff();
BrakeLightsShineOff();
}
break;
case CarRearLightType.BRAKES_AND_REVERSE:
if (EngineIsOn())
{
BrakeLightsShineOn();
ReverseLightsShineOn();
}
else
{
ReverseLightsShineOff();
BrakeLightsShineOn();
}
break;
default:
ReverseLightsShineOff();
BrakeLightsShineOff();
}
}
else
{
ReverseLightsShineOff();
BrakeLightsShineOff();
}
}
protected void BrakesRearLight()
{
m_RearLight.SetAsSegregatedBrakeLight();
}
protected void ReverseRearLight()
{
m_RearLight.SetAsSegregatedReverseLight();
}
protected void BrakeAndReverseRearLight()
{
m_RearLight.AggregateLight();
m_RearLight.SetFadeOutTime(1);
}
protected void NoRearLight()
{
m_RearLight.FadeOut();
m_RearLight = null;
}
protected void LeftFrontLightShineOn()
{
string material = ConfigGetString("frontReflectorMatOn");
if (material)
{
SetObjectMaterial(SELECTION_ID_FRONT_LIGHT_L, material);
}
}
protected void RightFrontLightShineOn()
{
string material = ConfigGetString("frontReflectorMatOn");
if (material)
{
SetObjectMaterial(SELECTION_ID_FRONT_LIGHT_R, material);
}
}
protected void LeftFrontLightShineOff()
{
string material = ConfigGetString("frontReflectorMatOff");
if (material)
{
SetObjectMaterial(SELECTION_ID_FRONT_LIGHT_L, material);
}
}
protected void RightFrontLightShineOff()
{
string material = ConfigGetString("frontReflectorMatOff");
if (material)
{
SetObjectMaterial(SELECTION_ID_FRONT_LIGHT_R, material);
}
}
protected void ReverseLightsShineOn()
{
string material = ConfigGetString("ReverseReflectorMatOn");
if (material)
{
SetObjectMaterial(SELECTION_ID_REVERSE_LIGHT_L, material);
SetObjectMaterial(SELECTION_ID_REVERSE_LIGHT_R, material);
}
}
protected void ReverseLightsShineOff()
{
string material = ConfigGetString("ReverseReflectorMatOff");
if (material)
{
SetObjectMaterial(SELECTION_ID_REVERSE_LIGHT_L, material);
SetObjectMaterial(SELECTION_ID_REVERSE_LIGHT_R, material);
}
}
protected void BrakeLightsShineOn()
{
string material = ConfigGetString("brakeReflectorMatOn");
if (material)
{
SetObjectMaterial(SELECTION_ID_BRAKE_LIGHT_L, material);
SetObjectMaterial(SELECTION_ID_BRAKE_LIGHT_R, material);
}
}
protected void BrakeLightsShineOff()
{
string material = ConfigGetString("brakeReflectorMatOff");
if (material)
{
SetObjectMaterial(SELECTION_ID_BRAKE_LIGHT_L, material);
SetObjectMaterial(SELECTION_ID_BRAKE_LIGHT_R, material);
}
}
protected void TailLightsShineOn()
{
string material = ConfigGetString("TailReflectorMatOn");
string materialOff = ConfigGetString("TailReflectorMatOff");
if (material && materialOff)
{
if (m_HeadlightsState == CarHeadlightBulbsState.LEFT)
{
SetObjectMaterial(SELECTION_ID_TAIL_LIGHT_L, material);
SetObjectMaterial(SELECTION_ID_TAIL_LIGHT_R, materialOff);
}
else if (m_HeadlightsState == CarHeadlightBulbsState.RIGHT)
{
SetObjectMaterial(SELECTION_ID_TAIL_LIGHT_L, materialOff);
SetObjectMaterial(SELECTION_ID_TAIL_LIGHT_R, material);
}
else if (m_HeadlightsState == CarHeadlightBulbsState.BOTH)
{
SetObjectMaterial(SELECTION_ID_TAIL_LIGHT_L, material);
SetObjectMaterial(SELECTION_ID_TAIL_LIGHT_R, material);
}
}
}
protected void TailLightsShineOff()
{
string material = ConfigGetString("TailReflectorMatOff");
if (material)
{
SetObjectMaterial(SELECTION_ID_TAIL_LIGHT_L, material);
SetObjectMaterial(SELECTION_ID_TAIL_LIGHT_R, material);
}
}
protected void DashboardShineOn()
{
string material = ConfigGetString("dashboardMatOn");
if (material)
{
SetObjectMaterial(SELECTION_ID_DASHBOARD_LIGHT, material);
}
}
protected void DashboardShineOff()
{
string material = ConfigGetString("dashboardMatOff");
if (material)
{
SetObjectMaterial(SELECTION_ID_DASHBOARD_LIGHT, material);
}
}
// Override this for a car-specific light type
protected CarRearLightBase CreateRearLight()
{
return CarRearLightBase.Cast(ScriptedLightBase.CreateLight(OffroadHatchbackFrontLight));
}
// Override this for a car-specific light type
protected CarLightBase CreateFrontLight()
{
return CarLightBase.Cast(ScriptedLightBase.CreateLight(OffroadHatchbackFrontLight));
}
protected void CheckVitalItem( bool isVital, string itemName )
{
if ( !isVital )
return;
EntityAI item = FindAttachmentBySlotName(itemName);
if ( !item )
EngineStop();
else if ( item.IsRuined() )
EngineStop();
}
protected void LeakFluid(CarFluid fluid)
{
float ammount = 0;
switch (fluid)
{
case CarFluid.COOLANT:
ammount = (1- m_RadiatorHealth) * Math.RandomFloat(0.02, 0.05);//CARS_LEAK_TICK_MIN; CARS_LEAK_TICK_MAX
Leak(fluid, ammount);
break;
case CarFluid.OIL:
ammount = ( 1 - m_EngineHealth ) * Math.RandomFloat(0.02, 1.0);//CARS_LEAK_OIL_MIN; CARS_LEAK_OIL_MAX
Leak(fluid, ammount);
break;
case CarFluid.FUEL:
ammount = ( 1 - m_FuelTankHealth ) * Math.RandomFloat(0.02, 0.05);//CARS_LEAK_TICK_MIN; CARS_LEAK_TICK_MAX
Leak(fluid, ammount);
break;
}
}
protected void CarPartsHealthCheck()
{
if (GetGame().IsServer())
{
if (HasRadiator())
{
m_RadiatorHealth = GetRadiator().GetHealth01("", "");
}
else
{
m_RadiatorHealth = 0;
}
m_EngineHealth = GetHealth01("Engine", "");
m_FuelTankHealth = GetHealth01("FuelTank", "");
}
}
bool GetCrashLightSound()
{
return m_PlayCrashSoundLight;
}
void SynchCrashLightSound(bool play)
{
if (m_PlayCrashSoundLight != play)
{
m_PlayCrashSoundLight = play;
SetSynchDirty();
}
}
void PlayCrashLightSound()
{
PlaySoundEx("offroad_hit_light_SoundSet", m_CrashSoundLight, m_PlayCrashSoundLight);
}
bool GetCrashHeavySound()
{
return m_PlayCrashSoundHeavy;
}
void SynchCrashHeavySound(bool play)
{
if (m_PlayCrashSoundHeavy != play)
{
m_PlayCrashSoundHeavy = play;
SetSynchDirty();
}
}
void PlayCrashHeavySound()
{
PlaySoundEx("offroad_hit_heavy_SoundSet", m_CrashSoundHeavy, m_PlayCrashSoundHeavy);
}
void PlaySoundEx(string soundset, EffectSound sound, out bool soundbool)
{
#ifndef SERVER
if (!sound)
{
sound = SEffectManager.PlaySoundCachedParams(soundset, GetPosition());
if( sound )
{
sound.SetAutodestroy(true);
}
}
else
{
if (!sound.IsSoundPlaying())
{
sound.SetPosition(GetPosition());
sound.SoundPlay();
}
}
soundbool = false;
#endif
}
void PlaySound(string soundset, ref EffectSound sound, out bool soundbool)
{
PlaySoundEx(soundset, sound, soundbool);
}
string GetAnimSourceFromSelection( string selection )
{
return "";
}
string GetDoorConditionPointFromSelection( string selection )
{
switch( selection )
{
case "seat_driver":
return "seat_con_1_1";
break;
case "seat_codriver":
return "seat_con_2_1";
break;
case "seat_cargo1":
return "seat_con_1_2";
break;
case "seat_cargo2":
return "seat_con_2_2";
break;
}
return "";
}
string GetDoorSelectionNameFromSeatPos(int posIdx)
{
return "";
}
string GetDoorInvSlotNameFromSeatPos(int posIdx)
{
return "";
}
int GetCrewIndex( string selection )
{
return -1;
}
override bool CanReachSeatFromDoors( string pSeatSelection, vector pFromPos, float pDistance = 1.0 )
{
string conPointName = GetDoorConditionPointFromSelection(pSeatSelection);
if (conPointName.Length() > 0)
{
if ( MemoryPointExists(conPointName) )
{
vector conPointMS = GetMemoryPointPos(conPointName);
vector conPointWS = ModelToWorld(conPointMS);
//! skip the height for now
conPointWS[1] = 0;
pFromPos[1] = 0;
if (vector.Distance(pFromPos, conPointWS) <= pDistance)
{
return true;
}
}
}
return false;
}
bool IsVitalCarBattery()
{
return true;
}
bool IsVitalTruckBattery()
{
return true;
}
bool IsVitalSparkPlug()
{
return true;
}
bool IsVitalGlowPlug()
{
return true;
}
bool IsVitalEngineBelt()
{
return true;
}
bool IsVitalRadiator()
{
return true;
}
bool IsVitalFuelTank()
{
return true;
}
bool HasRadiator()
{
return m_Radiator != null;
}
EntityAI GetRadiator()
{
return m_Radiator;
}
bool IsMoving()
{
return GetSpeedometerAbsolute() > 3.5;
}
bool IsHandbrakeActive()
{
return GetHandbrake() > 0.0;
}
//! camera type
override int Get3rdPersonCameraType()
{
return DayZPlayerCameras.DAYZCAMERA_3RD_VEHICLE;
}
void SetEngineStarted(bool started)
{
m_EngineStarted = started;
}
int GetCarDoorsState(string slotType)
{
return -1;
}
CarDoorState TranslateAnimationPhaseToCarDoorState(string animation)
{
if (GetAnimationPhase(animation) > 0.5)
{
return CarDoorState.DOORS_OPEN;
}
else
{
return CarDoorState.DOORS_CLOSED;
}
}
string GetActionCompNameCoolant()
{
return "radiator";
}
float GetActionDistanceCoolant()
{
return 2.0;
}
string GetActionCompNameFuel()
{
return "refill";
}
float GetActionDistanceFuel()
{
return 1.5;
}
string GetActionCompNameOil()
{
return "carradiator";
}
float GetActionDistanceOil()
{
return 2.0;
}
string GetActionCompNameBrakes()
{
return "carradiator";
}
float GetActionDistanceBrakes()
{
return 2.0;
}
void InitializeActions()
{
m_InputActionMap = m_CarTypeActionsMap.Get( this.Type() );
if (!m_InputActionMap)
{
TInputActionMap iam = new TInputActionMap;
m_InputActionMap = iam;
SetActions();
m_CarTypeActionsMap.Insert(this.Type(), m_InputActionMap);
}
}
override void GetActions(typename action_input_type, out array<ActionBase_Basic> actions)
{
if (!m_ActionsInitialize)
{
m_ActionsInitialize = true;
InitializeActions();
}
actions = m_InputActionMap.Get(action_input_type);
}
void SetActions()
{
AddAction(ActionOpenCarDoorsOutside);
AddAction(ActionCloseCarDoorsOutside);
AddAction(ActionGetInTransport);
AddAction(ActionSwitchLights);
AddAction(ActionCarHornShort);
AddAction(ActionCarHornLong);
AddAction(ActionPushCar);
}
void AddAction(typename actionName)
{
ActionBase action = ActionManagerBase.GetAction(actionName);
if (!action)
{
Debug.LogError("Action " + actionName + " dosn't exist!");
return;
}
typename ai = action.GetInputType();
if (!ai)
{
m_ActionsInitialize = false;
return;
}
array<ActionBase_Basic> action_array = m_InputActionMap.Get(ai);
if (!action_array)
{
action_array = new array<ActionBase_Basic>;
m_InputActionMap.Insert(ai, action_array);
}
if ( LogManager.IsActionLogEnable() )
{
Debug.ActionLog(action.ToString() + " -> " + ai, this.ToString() , "n/a", "Add action" );
}
action_array.Insert(action);
}
void RemoveAction(typename actionName)
{
PlayerBase player = PlayerBase.Cast(GetGame().GetPlayer());
ActionBase action = player.GetActionManager().GetAction(actionName);
typename ai = action.GetInputType();
array<ActionBase_Basic> action_array = m_InputActionMap.Get(ai);
if (action_array)
{
action_array.RemoveItem(action);
}
}
override bool IsInventoryVisible()
{
return ( GetGame().GetPlayer() && ( !GetGame().GetPlayer().GetCommand_Vehicle() || GetGame().GetPlayer().GetCommand_Vehicle().GetTransport() == this ) );
}
override void EEHealthLevelChanged(int oldLevel, int newLevel, string zone)
{
super.EEHealthLevelChanged(oldLevel,newLevel,zone);
if (newLevel == GameConstants.STATE_RUINED && oldLevel != newLevel)
{
bool dummy;
switch ( zone )
{
case "WindowLR":
case "WindowRR":
if (m_Initialized)
{
PlaySoundEx("offroad_hit_window_small_SoundSet", m_WindowSmall, dummy);
}
break;
case "WindowFront":
case "WindowBack":
case "WindowFrontLeft":
case "WindowFrontRight":
if (m_Initialized)
{
PlaySoundEx("offroad_hit_window_large_SoundSet", m_WindowLarge, dummy);
}
break;
case "Engine":
#ifndef SERVER
CreateCarDestroyedEffect();
#endif
break;
}
}
}
override void EEOnCECreate()
{
float maxVolume = GetFluidCapacity( CarFluid.FUEL );
float amount = Math.RandomFloat(0.0, maxVolume * 0.35 );
Fill( CarFluid.FUEL, amount );
}
void ForceUpdateLightsStart()
{
if (!m_ForceUpdateLights)
{
m_ForceUpdateLights = true;
SetSynchDirty();
}
}
void ForceUpdateLightsEnd()
{
if (m_ForceUpdateLights)
{
m_ForceUpdateLights = false;
SetSynchDirty();
}
}
//Get the engine start battery consumption
float GetBatteryConsumption()
{
return m_BatteryConsume;
}
float GetBatteryRuntimeConsumption()
{
return m_BatteryContinuousConsume;
}
float GetBatteryRechargeRate()
{
return -m_BatteryRecharge;
}
ItemBase GetBattery()
{
if (IsVitalCarBattery())
{
return ItemBase.Cast(FindAttachmentBySlotName("CarBattery"));
}
else if (IsVitalTruckBattery())
{
return ItemBase.Cast(FindAttachmentBySlotName("TruckBattery"));
}
return null;
}
void SetCarHornState(int pState)
{
m_CarHornState = pState;
SetSynchDirty();
if (GetGame().IsServer())
{
GenerateCarHornAINoise(pState);
}
}
protected void GenerateCarHornAINoise(int pState)
{
if (pState != ECarHornState.OFF)
{
if (m_NoiseSystem && m_NoisePar)
{
float noiseMultiplier = 1.0;
if (pState == ECarHornState.LONG)
noiseMultiplier = 2.0;
m_NoiseSystem.AddNoiseTarget(GetPosition(), 5, m_NoisePar, noiseMultiplier);
}
}
}
override vector GetDefaultHitPosition()
{
return vector.Zero;
}
void SetEngineZoneReceivedHit(bool pState)
{
m_EngineZoneReceivedHit = pState;
SetSynchDirty();
}
bool HasEngineZoneReceivedHit()
{
return m_EngineZoneReceivedHit;
}
float GetMomentum()
{
return GetVelocity(this).Length() * dBodyGetMass(this);
}
float GetPushForceCoefficientMultiplier()
{
return 1.0;
}
#ifdef DEVELOPER
override protected string GetDebugText()
{
string debug_output = super.GetDebugText();
if (GetGame().IsServer())
{
debug_output += m_DebugContactDamageMessage + "\n";
}
debug_output += "Entity momentum: " + GetMomentum();
return debug_output;
}
#endif
protected void SpawnUniversalParts()
{
GetInventory().CreateInInventory("HeadlightH7");
GetInventory().CreateInInventory("HeadlightH7");
GetInventory().CreateInInventory("HeadlightH7");
GetInventory().CreateInInventory("HeadlightH7");
if (IsVitalCarBattery())
{
GetInventory().CreateInInventory("CarBattery");
GetInventory().CreateInInventory("CarBattery");
}
if (IsVitalTruckBattery())
{
GetInventory().CreateInInventory("TruckBattery");
GetInventory().CreateInInventory("TruckBattery");
}
if (IsVitalRadiator())
{
GetInventory().CreateInInventory("CarRadiator");
GetInventory().CreateInInventory("CarRadiator");
}
if (IsVitalSparkPlug())
{
GetInventory().CreateInInventory("SparkPlug");
GetInventory().CreateInInventory("SparkPlug");
}
if (IsVitalGlowPlug())
{
GetInventory().CreateInInventory("GlowPlug");
GetInventory().CreateInInventory("GlowPlug");
}
}
protected void SpawnAdditionalItems()
{
GetInventory().CreateInInventory("Wrench");
GetInventory().CreateInInventory("LugWrench");
GetInventory().CreateInInventory("Screwdriver");
GetInventory().CreateInInventory("EpoxyPutty");
GetInventory().CreateInInventory("CanisterGasoline");
EntityAI ent;
ItemBase container;
ent = GetInventory().CreateInInventory("CanisterGasoline");
if (Class.CastTo(container, ent))
{
container.SetLiquidType(LIQUID_WATER, true);
}
ent = GetInventory().CreateInInventory("Blowtorch");
if (ent)
{
ent.GetInventory().CreateInInventory("LargeGasCanister");
}
ent = GetInventory().CreateInInventory("Blowtorch");
if (ent)
{
ent.GetInventory().CreateInInventory("LargeGasCanister");
}
}
protected void FillUpCarFluids()
{
Fill(CarFluid.FUEL, 200.0);
Fill(CarFluid.COOLANT, 200.0);
Fill(CarFluid.OIL, 200.0);
}
}