/*! | |
Base script class for helicopters. | |
*/ | |
class HelicopterScript extends HelicopterAuto | |
{ | |
void HelicopterScript() | |
{ | |
SetEventMask(EntityEvent.POSTSIMULATE); | |
} | |
override void EOnPostSimulate(IEntity other, float timeSlice) | |
{ | |
} | |
/*! | |
Gets called everytime the game wants to start the engine. | |
This callback is called on server only. | |
\return true if the engine can start, false otherwise. | |
*/ | |
bool OnBeforeEngineStart() | |
{ | |
return true; | |
} | |
//! Gets called everytime the engine starts. | |
void OnEngineStart() | |
{ | |
} | |
//! Gets called everytime the engine stops. | |
void OnEngineStop() | |
{ | |
} | |
}; | |