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/*!
Base script class for helicopters.
*/
class HelicopterScript extends HelicopterAuto
{
void HelicopterScript()
{
SetEventMask(EntityEvent.POSTSIMULATE);
}
override void EOnPostSimulate(IEntity other, float timeSlice)
{
}
/*!
Gets called everytime the game wants to start the engine.
This callback is called on server only.
\return true if the engine can start, false otherwise.
*/
bool OnBeforeEngineStart()
{
return true;
}
//! Gets called everytime the engine starts.
void OnEngineStart()
{
}
//! Gets called everytime the engine stops.
void OnEngineStop()
{
}
};